6 Hero Party Builds
x_fiddle
I recently got a hold of a second account with Nightfall and GWEN and was hoping to use this account to run 6 heroes. I just read through the FoW clear thread located HERE and the builds in there seem to have decent synergy. However, I was wondering if there were any more all purpose 6 man builds for use in GWEN title track HM point hunting and HM dungeon clearing.
Also is the most efficient use of a 6 hero team with a melee human player or are there tweaks that allow a caster player to run the show.
Also is the most efficient use of a 6 hero team with a melee human player or are there tweaks that allow a caster player to run the show.
Bront
Well, 3 heroes need to be fairly self-managable, as they become the equivilent of Henchmen as far as control.
You're also short 1 player in those situations, so you're at a slight disadvantage as a 7 man team over an 8 man.
You're also short 1 player in those situations, so you're at a slight disadvantage as a 7 man team over an 8 man.
zwei2stein
You cant use H+H to clear Dungeons as heroes disappear if you move on to next level (or you have to keep 2nd your account logged in and control it.)
H+H for grinding points is more viable, but id say that H/H with GWEN henchmen is sufficient for that.
H+H for grinding points is more viable, but id say that H/H with GWEN henchmen is sufficient for that.
Axel Zinfandel
Quote:
Originally Posted by Bront
You're also short 1 player in those situations, so you're at a slight disadvantage as a 7 man team over an 8 man.
I'd rather take 6 customizable heroes then 3 heroes and 4 henches that don't even have a full skill bar half the time.
ubermancer
What you need to do is a little thing called 'multiboxing'. Get a program like Synergy, maybe write an AutoHotKey script, and use it to control both instances of Guild Wars (even across computers).
I killed Urgoz 'solo' a few times before EOTN with the leetness that is multiboxing.
I killed Urgoz 'solo' a few times before EOTN with the leetness that is multiboxing.
Bront
Quote:
Originally Posted by Axel Zinfandel
I'd rather take 6 customizable heroes then 3 heroes and 4 henches that don't even have a full skill bar half the time.
True.
Sometimes a warm body does help though.
Sometimes a warm body does help though.
xPIMPx
Quote:
Originally Posted by ubermancer
What you need to do is a little thing called 'multiboxing'. Get a program like Synergy, maybe write an AutoHotKey script, and use it to control both instances of Guild Wars (even across computers).
I killed Urgoz 'solo' a few times before EOTN with the leetness that is multiboxing. Or he could just use an auto clicker. Just have the other acount keep spam clicking him in party window so he follows, AH YEEEEE.
I killed Urgoz 'solo' a few times before EOTN with the leetness that is multiboxing. Or he could just use an auto clicker. Just have the other acount keep spam clicking him in party window so he follows, AH YEEEEE.
Xunlai Secret Agent
Quote:
Originally Posted by xPIMPx
Or he could just use an auto clicker. Just have the other acount keep spam clicking him in party window so he follows, AH YEEEEE.
Or... he could actively control all 8 skill sets from one computer.
Autofollow = fail, multiboxing = epic victory
Autofollow = fail, multiboxing = epic victory
x_fiddle
Actually I had planned on just running two instances on one PC windowed and switching between the two. Maybe i'll have to look into this multiboxing and see if it would be a better solution. Anyone here use multiboxing for GW? I thought it was more common and useful for WoW.
While having a party with even only 3-4 real players is ideal over a group of heroes +1 player (though considering the competence of my last 3 PUGs for Norn point hunting I question this
) many days I have extremely limited or very concise gaming periods so I was thinking I can get the most done with an all hero group in case I go vanquishing for asuran or vanguard points.
Maybe its not as common as I believed but what I was wondering was if anyone else ran 2 accounts for 6 heroes? And if so, what builds/templates they found worked for them. So far I've run 2 sabway builds to some success and also a sabway + paragon build but without a paragon/warrior at the helm of that party it seems to lose some potency.
While having a party with even only 3-4 real players is ideal over a group of heroes +1 player (though considering the competence of my last 3 PUGs for Norn point hunting I question this
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Maybe its not as common as I believed but what I was wondering was if anyone else ran 2 accounts for 6 heroes? And if so, what builds/templates they found worked for them. So far I've run 2 sabway builds to some success and also a sabway + paragon build but without a paragon/warrior at the helm of that party it seems to lose some potency.
FyrFytr998
Hmm...I have the 2nd acct, but just do not want to go through the hassle of levelling them again, lol.
FyrFytr998
Quote:
Originally Posted by Xunlai Secret Agent
Or... he could actively control all 8 skill sets from one computer.
Autofollow = fail, multiboxing = epic victory Autofollow not necessarily a fail. For some people like myself, I'd prefer the simplicity of what auto follow has to offer. Controlling 8 skills can be a tall order in the heat of things sometimes.
I sometimes use the GWx2 program to interact between both my accounts, but it really taxes my processors. Does anyone with the newer multicore PC's run GWx2 with no probs?
After rereading this post, I just might dust off that 2nd acct. If I can use an autoclicker.
Autofollow = fail, multiboxing = epic victory Autofollow not necessarily a fail. For some people like myself, I'd prefer the simplicity of what auto follow has to offer. Controlling 8 skills can be a tall order in the heat of things sometimes.
I sometimes use the GWx2 program to interact between both my accounts, but it really taxes my processors. Does anyone with the newer multicore PC's run GWx2 with no probs?
After rereading this post, I just might dust off that 2nd acct. If I can use an autoclicker.
DarkSpirit
I run both accounts at the same time as I would hate repeating the same dungeon/area/mission/quest again. Having a wireless notebook with wireless keyboard+mouse helps.
When I am lazy, I did most places with just 3 heroes+3 henchies with one AFK character to soak up all the experience and leech off reputation.
When I am lazy, I did most places with just 3 heroes+3 henchies with one AFK character to soak up all the experience and leech off reputation.
FyrFytr998
My prob is that I don't have multiple PC's at my disposal. And GWx2 makes things a bit choppy with only a single core processor. So as I asked does anyone with a dual core run GWx2?
Sorry for turning this into a tech question, but it's still related to being able to run multiple heroes and accounts.
Sorry for turning this into a tech question, but it's still related to being able to run multiple heroes and accounts.
Belonah15
I have a dual core processor and a decent videocard (and 2 monitors), and still get choppy play sometimes when I use 2 GW instances.
If you have a dual core processor you can assign an instance per processor. Some single core processors from Intel have virtual cores and you can also assign instances. The main issue is not the processor but the videocard - choppy play is usually the result of low FPS. Drop the video settings down and assign instances/video devices if you can.
If you have a dual core processor you can assign an instance per processor. Some single core processors from Intel have virtual cores and you can also assign instances. The main issue is not the processor but the videocard - choppy play is usually the result of low FPS. Drop the video settings down and assign instances/video devices if you can.
FyrFytr998
Quote:
Originally Posted by Belonah15
I have a dual core processor and a decent videocard (and 2 monitors), and still get choppy play sometimes when I use 2 GW instances.
If you have a dual core processor you can assign an instance per processor. Some single core processors from Intel have virtual cores and you can also assign instances. The main issue is not the processor but the videocard - choppy play is usually the result of low FPS. Drop the video settings down and assign instances/video devices if you can. Thanks for the info.
If you have a dual core processor you can assign an instance per processor. Some single core processors from Intel have virtual cores and you can also assign instances. The main issue is not the processor but the videocard - choppy play is usually the result of low FPS. Drop the video settings down and assign instances/video devices if you can. Thanks for the info.
Kaleban
You'd think, given the awesomesauce that is heroes when compared to henchmen, and the sheer number of heroes a fully unlocked account has, that ANet would just allow one player character to cart along seven heroes.
I mean, what's the point of having 20+ heroes, with multiple "copies" of each if you can only ever run three at a time? Sure, there's the three necro build, or the double para/dervo build, but wouldn't it be nicer to be able to not hamstring your party with four characters who's skills you can't even see in a game that's billed itself with a fully customizable skill system? On top of the henchmen having lesser AI than heroes?
And with all the work that goes into equipping heores with items, runes and prestige armors, it would be nice to use more than three. Just my three cents!
I mean, what's the point of having 20+ heroes, with multiple "copies" of each if you can only ever run three at a time? Sure, there's the three necro build, or the double para/dervo build, but wouldn't it be nicer to be able to not hamstring your party with four characters who's skills you can't even see in a game that's billed itself with a fully customizable skill system? On top of the henchmen having lesser AI than heroes?
And with all the work that goes into equipping heores with items, runes and prestige armors, it would be nice to use more than three. Just my three cents!
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distilledwill
Shall we steer this back to 6 man party builds?
(doesn't that sound like fun? party builds! wooo!)
(doesn't that sound like fun? party builds! wooo!)
FyrFytr998
Quote:
Originally Posted by distilledwill
Shall we steer this back to 6 man party builds?
(doesn't that sound like fun? party builds! wooo!) Well then, let's see.
My first team is Sabway with myself as a Ursan Warrior (Eff you haters, I like the skill, lol
)
The second account would be my Ranger set up as a BHA interrupter if I was able to "multibox". With a Signet Mes Hero, a RC Protomonk hero, and a WoH Hybrid Healer.
(doesn't that sound like fun? party builds! wooo!) Well then, let's see.
My first team is Sabway with myself as a Ursan Warrior (Eff you haters, I like the skill, lol
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The second account would be my Ranger set up as a BHA interrupter if I was able to "multibox". With a Signet Mes Hero, a RC Protomonk hero, and a WoH Hybrid Healer.
Super Igor
hmmm, can I return the thread to multiboxing for a bit?
no matter...what is multiboxing?
I have never heard of it.
no matter...what is multiboxing?
I have never heard of it.
Antithesis
I've run 6 Heroes for a long time, here's the latest HM iteration -
1. Death/Curses Minion Bomber
2. Channel/Resto Nec
3. Communing/Resto Nec
4. Domination/Inspiration Rezmer
5. Stunning Striker or BHA Volley
6. Optional, depends on area and my toon's class. SS, Barrage, Warder, Blindbot, Cruel Spear, Motigon, Arcane Orders...whatever.
Because you're a man down (usually a healer) i run more defensive builds than a normal 8 man H/H party. As long as you can slot strong party-wide & spike healing, condition removal, hex removal, physical hate (weakness, cracked armor & blind) caster hate (daze &/or interrupts) and an infinite energy/adrenal engine into your build, you can steamroll through most of PvE.
I run 3 x GW on one PC with no dramas, just crank down the graphics on the second and third accounts. If i need to run two players (instead of logging one out and taking the Heroes), i'll usually gather agro with a Warrior then swap to a ranged class on the second account during battle.
1. Death/Curses Minion Bomber
2. Channel/Resto Nec
3. Communing/Resto Nec
4. Domination/Inspiration Rezmer
5. Stunning Striker or BHA Volley
6. Optional, depends on area and my toon's class. SS, Barrage, Warder, Blindbot, Cruel Spear, Motigon, Arcane Orders...whatever.
Because you're a man down (usually a healer) i run more defensive builds than a normal 8 man H/H party. As long as you can slot strong party-wide & spike healing, condition removal, hex removal, physical hate (weakness, cracked armor & blind) caster hate (daze &/or interrupts) and an infinite energy/adrenal engine into your build, you can steamroll through most of PvE.
I run 3 x GW on one PC with no dramas, just crank down the graphics on the second and third accounts. If i need to run two players (instead of logging one out and taking the Heroes), i'll usually gather agro with a Warrior then swap to a ranged class on the second account during battle.
DarkSpirit
Mixing some ideas from others in this forum and mine,
[Motivational Paragon;OQWkIEl6piuTQmrxg7wa4Ns7WeD]
[Command Paragon 1;OQWkIMlrJiuTQG5zgvwW4Ks7WeD]
[Command Paragon 2;OQWkIMlrJiuTQG5zgtwj4wv7WeD]
[Orders Derv;OgSkQoq56xqzkwQkfZv2X972N8C]
[Channel Curse Necro;OAhkYgHcoIqk3EGDjYZwujdwnQVF]
[Ether Restoration Healer;Oghiwwh8ULoFZMp5kbYOOvYA]
..best if you are playing a physical character with [[Save Yourselves!].
[Motivational Paragon;OQWkIEl6piuTQmrxg7wa4Ns7WeD]
[Command Paragon 1;OQWkIMlrJiuTQG5zgvwW4Ks7WeD]
[Command Paragon 2;OQWkIMlrJiuTQG5zgtwj4wv7WeD]
[Orders Derv;OgSkQoq56xqzkwQkfZv2X972N8C]
[Channel Curse Necro;OAhkYgHcoIqk3EGDjYZwujdwnQVF]
[Ether Restoration Healer;Oghiwwh8ULoFZMp5kbYOOvYA]
..best if you are playing a physical character with [[Save Yourselves!].
distilledwill
I have to say, how has defile/rigor wormed its way onto PvE hero bars of late? With your channeling Necro, id recommend replacing defile with [[Spiteful Spirit] or swap [[Weaken Armor] for [[Foul Feast] and replace Defile with [[Plague Signet]. (as you seemto only have one condition removal in there)
i just dont see the point of using a skill slot and neglecting powerful elites for the sake of combating the off chance of blocking. Enchantments can be removed with rip and stances (which, i admit can be a pain) can be combatted by switching targets or just waiting for them to run out.
i just dont see the point of using a skill slot and neglecting powerful elites for the sake of combating the off chance of blocking. Enchantments can be removed with rip and stances (which, i admit can be a pain) can be combatted by switching targets or just waiting for them to run out.
DarkSpirit
Quote:
Originally Posted by distilledwill
I have to say, how has defile/rigor wormed its way onto PvE hero bars of late? With your channeling Necro, id recommend replacing defile with [[Spiteful Spirit] or swap [[Weaken Armor] for [[Foul Feast] and replace Defile with [[Plague Signet]. (as you seemto only have one condition removal in there)
i just dont see the point of using a skill slot and neglecting powerful elites for the sake of combating the off chance of blocking. Enchantments can be removed with rip and stances (which, i admit can be a pain) can be combatted by switching targets or just waiting for them to run out. I find the Rit channeling skills to be generally more powerful than SS or even Plague Signet(meh) despite their non-elite status. Defile punishes with 100+ armor ignoring damage per block, and it is spammable. It is quite powerful, unless the specific area that you are in has no blocking.
If you prefer a more defensive version, especially when there are strong caster mobs, you can replace Command Paragon 2 with a Rit hero for a higher level of Splinter and AR:
[Support Rit;OAOk4oPYoIyDGzbqpdJUfrfAJ5C]
and of course modify the necro to:
[SS Curse Necro;OANCY8xUeQZAjodwuznQV1OB]
i just dont see the point of using a skill slot and neglecting powerful elites for the sake of combating the off chance of blocking. Enchantments can be removed with rip and stances (which, i admit can be a pain) can be combatted by switching targets or just waiting for them to run out. I find the Rit channeling skills to be generally more powerful than SS or even Plague Signet(meh) despite their non-elite status. Defile punishes with 100+ armor ignoring damage per block, and it is spammable. It is quite powerful, unless the specific area that you are in has no blocking.
If you prefer a more defensive version, especially when there are strong caster mobs, you can replace Command Paragon 2 with a Rit hero for a higher level of Splinter and AR:
[Support Rit;OAOk4oPYoIyDGzbqpdJUfrfAJ5C]
and of course modify the necro to:
[SS Curse Necro;OANCY8xUeQZAjodwuznQV1OB]