Okay so after taking a long break... I totally forgot so many things!
So... I decided to create a new character, but I can't seem to make up
my mind in which class I should work on.
I like playing a class that isn't too complicated... but somewhat powerful
at the same time. Could you guys suggest me a class I should play?
I can't seem to make up my mind =/
2 pages • Page 1
t
Quote:
|
Originally Posted by Goddess Elaine
Okay so after taking a long break... I totally forgot so many things!
So... I decided to create a new character, but I can't seem to make up my mind in which class I should work on. I like playing a class that isn't too complicated... but somewhat powerful at the same time. Could you guys suggest me a class I should play? |
Really, warrior isn't complicated and can be played even if you are not paying attention to your game (at least at the early stage of the game.)
K
Quote:
|
Originally Posted by Goddess Elaine
Mesmer? Seriously? I heard from people that it's the most complicated class on GW lol.
|
Try a warrior if you want to get your bearings again, they're straightforward and can be very powerful damage dealers when you get good with them. Alternatively, ranger is another class that's not too difficult to manage but can become quite powerful. If you'd prefer a caster, elementalist is probably the most straightforward of the lot, and there's obviously enormous damage potential there.
Warriors are easy to play as, and they're very accepted in groups, just because all you have to do is run into the enemies with your nice high armor. :P
Another easy one to play would be ranger, because although you have only decent armor, you get to sit at the back with a bow, shooting everything from a distance, and then activating your blocking stances/heals when enemies come near.
And yea, the most difficult class to play would be mesmer, but the most difficult class to play "well" would probably be assassin.
Another easy one to play would be ranger, because although you have only decent armor, you get to sit at the back with a bow, shooting everything from a distance, and then activating your blocking stances/heals when enemies come near.
And yea, the most difficult class to play would be mesmer, but the most difficult class to play "well" would probably be assassin.
Paragon! with ursan dominating the pve field, paragon makes the best ursan (infinite energy with leadership, high armor, and useful when not in form)
They can be powerful, have high armor, and lead henchmen very well.
Simple to play: they have the fewest skills to choose from, and most of them are decent.
Also they are very useful in pvp with their shouts and chants having very few counters and 0 removal.
They can be powerful, have high armor, and lead henchmen very well.
Simple to play: they have the fewest skills to choose from, and most of them are decent.
Also they are very useful in pvp with their shouts and chants having very few counters and 0 removal.
Q
Well, it may help if we know what you prefer more of. That way, you can narrow it down more.
Are you the type of casting or melee? Close range or Far away?
Do you like to use the skills in a particular order or like the ones that require timing?
Do you like to focus damage on one person or deal damage to muliple people?
Do you like to have control of more allies, or simply have one ally that attacks what you attack?
Do you like to support and prevent damage to the party as well as provide energy for them?
Are you lazy and want someone else to do the attacking for you?
I can't think of more profession narrowing questions, someone go ask more. xD
Are you the type of casting or melee? Close range or Far away?
Do you like to use the skills in a particular order or like the ones that require timing?
Do you like to focus damage on one person or deal damage to muliple people?
Do you like to have control of more allies, or simply have one ally that attacks what you attack?
Do you like to support and prevent damage to the party as well as provide energy for them?
Are you lazy and want someone else to do the attacking for you?
I can't think of more profession narrowing questions, someone go ask more. xD
o
Actually, Mesmers are quite easy - in the beginning (in Proph, up 'til Yak's Bend, IMHO). Early on the mobs of enemies aren't so huge that you can't spread around [[Empathy], [[Backfire] and [[Conjure Phantasm], with a [[Chaos Storm] or two in there (mainly when you've gotten surrounded and want to scatter them), enough to weaken them enough that your henchidiots can take them out. After that point mobs tend to be too large and individual members too tough to take out with such basic tactics. This is when advanced Mesmer techniques start being necessary and the class' learning curve turns from a gentle slope into Mount Everest...
As for Assassins, well, they're fairly easy as well at most points of the game - you just need to learn when to back off for a little bit to heal or apply your Enchantments and such, not get out of range of your Monk, to switch targets and not just keep trying to hit that Am Fah Assassin who's used Flashing Blades, etc...
[Barrage][Called Shot][Sharpen Daggers][Critical Eye][Way of the Master][Heart of Shadow] and either [Death's Charge] or [Viper's Defense] or a [Signet of Capture], depending on my mood, has served me quite well recently, especially in the crowded streets and sewers of Kaineng where the enemy tends to clump. Maxed out 12 Marksmanship, 14 Critical Strikes (11+helm+major rune), and the rest (6?) going into Shadow Arts has been what I used. Sadly, he's having an easier go of it than my Barraging Ranger (who hasn't ascended yet, but will be going /Rt as soon as he can to test out Splinter Weapon).
As for Assassins, well, they're fairly easy as well at most points of the game - you just need to learn when to back off for a little bit to heal or apply your Enchantments and such, not get out of range of your Monk, to switch targets and not just keep trying to hit that Am Fah Assassin who's used Flashing Blades, etc...
[Barrage][Called Shot][Sharpen Daggers][Critical Eye][Way of the Master][Heart of Shadow] and either [Death's Charge] or [Viper's Defense] or a [Signet of Capture], depending on my mood, has served me quite well recently, especially in the crowded streets and sewers of Kaineng where the enemy tends to clump. Maxed out 12 Marksmanship, 14 Critical Strikes (11+helm+major rune), and the rest (6?) going into Shadow Arts has been what I used. Sadly, he's having an easier go of it than my Barraging Ranger (who hasn't ascended yet, but will be going /Rt as soon as he can to test out Splinter Weapon).
Quote:
|
Originally Posted by Goddess Elaine
I like playing a class that isn't too complicated... but somewhat powerful at the same time. Could you guys suggest me a class I should play? |
Then again, slap UB on your skill bar,and any class is easy to play and somewhat powerfull


