Stages

Jam Jar

Jam Jar

Krytan Explorer

Join Date: Apr 2007

[Disc]

W/

I liked the ideas they inputted for GvG, but since my guildies are never on, I've never been in a GvG match before. Perhaps players who want to try out GvG or are guildless should be given a chance.

What I'm thinking of are creating Stages, an RA form of GvG, where players can enter a special arena named Stages. Once inside, players click "Enter Stage" to enter the battle. They form a party of 8 and then play GvG. This way new people can learn what GvG is and also get accustomed to the different maps and environment.

Edit: You gain only Balthazar Faction when you win or score kills.

It does not have to be an RA version though. Alternatives may include picking your own team. And so forth.

Bront

Bront

Wilds Pathfinder

Join Date: Feb 2008

Honored Order of Light

W/Me

an RA GvG style game might be interesting.

But they sort of have that in Fort Aspenwood/Jade Quarry.

Still, not a bad idea...

/signed

tmakinen

tmakinen

Desert Nomad

Join Date: Nov 2005

www.mybearfriend.net

Servants of Fortuna [SoF]

E/

You can freely stroll around different GH maps just by pretending to be a potential buyer of some Canthan real estate

Also, a PUG version of GvG already exists - it's called Heroes' Ascent. It's not a bad alternative if you want to get a crash course in 8vs8 face smashing. GvG is much more structured than any other form of PvP and one of the absolute prerequisites is adequate voice communication. Unlike other PvP arenas where all the action happens inside a small sandbox, GvG maps are wide open and there's usually 2-3 different fights going on outside radar range of each other. If teams are picked at random there isn't any coordination of tasks and without proper coordination chaos ensues. If players are allowed to pick their own teams, any organized guild team with TS or vent will be able to rout a PUG without voice comm. And if a PUG is willing to go so far as to discuss strategy and obtain voice comm then why not make a guild and play regular GvG as intended?

Loco roco

Loco roco

Ascalonian Squire

Join Date: Feb 2008

Braveheart World Xi [any]

A/

I like the idea, but what about the team structure? One team might have 0 monks while the other has 8. Also like in RA, this is cause people to sync in, making it unfair. Those who do not sync with the other will just leave thier team to try again, and so will leave the team with 7 people

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

/signed for rGvG and rHA

why have I not think of this before. good idea!

EDIT:
must not affect guild rank lol, or else there will be lots of kicking

Thierry2

Thierry2

Krytan Explorer

Join Date: Oct 2006

The Netherlands

Mo/

Cool idea.
/signed !

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

random GvG would be the most hilarious thing ever, because I can imagine people going in and leeching just to screw others over :P

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

As long as RGvG an RHA would be separate from the team-formed version, I would support this.

/signed

miskav

miskav

Jungle Guide

Join Date: Jun 2005

None

Mo/

Aslong as they have 0 effect on the ladder (Not that it'd matter much now :P) I'd love to see this

Would probably be the funniest thing since AB asfar as PvP goes (Imagine the leechers =D)

/signed

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

If they do not give points, just Balthazar faction. It's Ok with me.

Jam Jar

Jam Jar

Krytan Explorer

Join Date: Apr 2007

[Disc]

W/

Quote:
Originally Posted by tmakinen
You can freely stroll around different GH maps just by pretending to be a potential buyer of some Canthan real estate

Also, a PUG version of GvG already exists - it's called Heroes' Ascent. It's not a bad alternative if you want to get a crash course in 8vs8 face smashing. GvG is much more structured than any other form of PvP and one of the absolute prerequisites is adequate voice communication. Unlike other PvP arenas where all the action happens inside a small sandbox, GvG maps are wide open and there's usually 2-3 different fights going on outside radar range of each other. If teams are picked at random there isn't any coordination of tasks and without proper coordination chaos ensues. If players are allowed to pick their own teams, any organized guild team with TS or vent will be able to rout a PUG without voice comm. And if a PUG is willing to go so far as to discuss strategy and obtain voice comm then why not make a guild and play regular GvG as intended?
Actually, I've never HAed before either. Why? Because I'm not high enough rank, there's too low people, and I'd rather spend my time in Arenas where I have a better chance to get in. I'm sure there are people like me who want to try out GvG or are currently guildless. People should be able to do the fun features of GvG without having being in a guild.

As for TS or Vent, this really isn't organized PvP. People sometimes Vent/TS on TA. But for obvious reasons they don't in RA.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

/notsigned
In my opinion, this kinda defeats the point of GvG, which is to play in coordinated team builds.

If you want to learn how to GvG, that is what observer mode is for. If you watch like... 10 deccent GvGs and pay attention, you will learn a lot of the basics about positioning, splits, and the flag.

If you want to play GvG, join a better guild or guest invite into an experienced guild. Or play some 4v4 scrimages with one other guy with heroes. Or do what I did. Have one or two PvP oriented guilds in your alliance that you can tag along with some time.