Infinite SF?
Merios
Shadow Form
Arcane Echo
Deadly Paradox
14 Deadly Arts
14(16?) Shadow Arts
Has this build been nerfed and unuseable? I have tried to run this build but without any success. Has Deadly Paradox ever been nerfed? If so, what was it originally and how much did it change?
Also, if you know of another way to keep SF up permanently while solo, do tell. It would be a great running build.
Arcane Echo
Deadly Paradox
14 Deadly Arts
14(16?) Shadow Arts
Has this build been nerfed and unuseable? I have tried to run this build but without any success. Has Deadly Paradox ever been nerfed? If so, what was it originally and how much did it change?
Also, if you know of another way to keep SF up permanently while solo, do tell. It would be a great running build.
ZeAliX
yes.. deadly paradox has been nerfed really bad:
At start: 5 energy, 50 % faster skill recharge and activation time(not sure about duration)
After a while: 10 energy, 50 % faster skill recharge and activation time(not sure about duration)
Now: 15 energy, 33 % faster recharge and activation(not sure about duration)
all you need to have SF on you all the time is:
16 shadow arts
any wep with 20 % ench, I prefer daggers. I don't use staff because the HSR might ruin things for me. I got around 40 - 45 energy.
what you do is while casting arcane echo, use deadly paradox (or right before using arcane echo), then SF, when you see the original SF has recharged almost at half then use arcane echo SF.. and keep going like this. deadly paradox ---> arcane echo ---> SF
If it helps me showing you, whisp me ingame.. IGN: Zealix the Assassin
At start: 5 energy, 50 % faster skill recharge and activation time(not sure about duration)
After a while: 10 energy, 50 % faster skill recharge and activation time(not sure about duration)
Now: 15 energy, 33 % faster recharge and activation(not sure about duration)
all you need to have SF on you all the time is:
16 shadow arts
any wep with 20 % ench, I prefer daggers. I don't use staff because the HSR might ruin things for me. I got around 40 - 45 energy.
what you do is while casting arcane echo, use deadly paradox (or right before using arcane echo), then SF, when you see the original SF has recharged almost at half then use arcane echo SF.. and keep going like this. deadly paradox ---> arcane echo ---> SF
If it helps me showing you, whisp me ingame.. IGN: Zealix the Assassin

Loco roco
It can still be done, since epiQ have been using it in HA to try winning by making the other team rage quit or resign.
Dwarf Teh Guru
Deadly Paradox used to be 5 energy, that was before the nerf. You will probably be abled to keep it up all the time, but just take an enchaning set with you to make things easier.
There is a high chance that you will get energy problems with that build aswell, therefore you should bring: [Auspicious Incantation]just in case you need it. And ofcorse dont use the spell on your normal SF, that would screw your chain up, just use it on the echo'ed SF so u dont suffer from any downsides.
You could also bring: [Arcane Mimicry], but that's only helpfull if you have an other SF partner.
Btw, i've ran this build a couple of times in Ha, (just to make some quick $$ with friends) and it's doable to keep SF up, even without an enchanting set..
There is a high chance that you will get energy problems with that build aswell, therefore you should bring: [Auspicious Incantation]just in case you need it. And ofcorse dont use the spell on your normal SF, that would screw your chain up, just use it on the echo'ed SF so u dont suffer from any downsides.
You could also bring: [Arcane Mimicry], but that's only helpfull if you have an other SF partner.
Btw, i've ran this build a couple of times in Ha, (just to make some quick $$ with friends) and it's doable to keep SF up, even without an enchanting set..
BlackSephir
You can still run around with perma-SF, it just takes timing and e-management
Luminarus
Yes it still works, is just harder... only really useful for running though.
miskav
Encountered this in HA a few days back, we decided to /ragequit after about 10 minutes of whacking at 2 perma SF sins >_>
LOTR123
Quote:
Originally Posted by miskav
Encountered this in HA a few days back, we decided to /ragequit after about 10 minutes of whacking at 2 perma SF sins >_>
That is why you bring some PBAOE spells or any other spells that don't directly target them.
legacyofkain85
Quote:
Originally Posted by miskav
Encountered this in HA a few days back, we decided to /ragequit after about 10 minutes of whacking at 2 perma SF sins >_>
wtb rending touch
Kale Ironfist
wtb reading comprehension. SF blocks spells... of which Rending Touch is one.
zling
wtb shock
Shock Axe FTW!
there, problem solved...
Shock Axe FTW!
there, problem solved...
miskav
Running a gimmicky ranger build = None of those ;p
It was bad luck, so meh.
It was bad luck, so meh.
Kaleban
Quote:
Originally Posted by zling
wtb shock
Shock Axe FTW!
there, problem solved... The problem with PBAoE spells is that most competent PvP players don't bunch up like AI, so most builds don't utilize them in HA.
The problem with Shock Axe is that Shock is a KD yes, but has a 10 second recharge. The likelihood that you're able to Shock a Sin at the very moment he does the chain is not likely, given the probability of him bringing skills like Viper's Defense or Heart of Shadow, among other healing skills like Feigned Neutrality.
Since its not common to run perma SF builds in HA, most teams to build to counter it. If it were to gain more popularity, ala the IWAY builds from the past, then you'd probably see more removal skills like:
[skill]Winds of Disenchantment[/skill]
[skill]Well of the Profane[/skill]
[skill]Grenth's Aura[/skill] with [skill]Signet of Pious Light[/skill]
[skill]Signet of Disenchantment[/skill]
[skill]Expunge Enchantments[/skill]
All of those can get through SF, and several are unlinked skills, or need no investment into an attribute to be effective at removing enchantments. I'm sure if the perma SF teams start encountering these types of skills, which leaves them all with 53 health, that wins would be quick and easy.
Shock Axe FTW!
there, problem solved... The problem with PBAoE spells is that most competent PvP players don't bunch up like AI, so most builds don't utilize them in HA.
The problem with Shock Axe is that Shock is a KD yes, but has a 10 second recharge. The likelihood that you're able to Shock a Sin at the very moment he does the chain is not likely, given the probability of him bringing skills like Viper's Defense or Heart of Shadow, among other healing skills like Feigned Neutrality.
Since its not common to run perma SF builds in HA, most teams to build to counter it. If it were to gain more popularity, ala the IWAY builds from the past, then you'd probably see more removal skills like:
[skill]Winds of Disenchantment[/skill]
[skill]Well of the Profane[/skill]
[skill]Grenth's Aura[/skill] with [skill]Signet of Pious Light[/skill]
[skill]Signet of Disenchantment[/skill]
[skill]Expunge Enchantments[/skill]
All of those can get through SF, and several are unlinked skills, or need no investment into an attribute to be effective at removing enchantments. I'm sure if the perma SF teams start encountering these types of skills, which leaves them all with 53 health, that wins would be quick and easy.
FengShuiDove
Just as a note, I use a staff and the HSR just changes the location of the Echoed cast to where it used to be before DP nerf. You just have to keep an eye on your effects monitor and gauge when it's HSR or not.
Anyway, yes, still quite possible and hopefully will be for a very long time. Lamers that run it in PvP should really just die. It's a waste of a spot and a purposeful grievance.
Anyway, yes, still quite possible and hopefully will be for a very long time. Lamers that run it in PvP should really just die. It's a waste of a spot and a purposeful grievance.
RavagerOfDreams
dove you and me need to go run a perma build in ab sometime 
anyways to all those who keep saying shock/rending touch only shock works and rending doesnt and therefore so you cant rip a sins sf and only a well timed shock can put em out of buisness
good try though

anyways to all those who keep saying shock/rending touch only shock works and rending doesnt and therefore so you cant rip a sins sf and only a well timed shock can put em out of buisness
good try though
Bobby2
Quote:
Originally Posted by Kaleban
Since its not common to run perma SF builds in HA, most teams to build to counter it. If it were to gain more popularity, ala the IWAY builds from the past, then you'd probably see more removal skills like:
[skill]Winds of Disenchantment[/skill]
[skill]Well of the Profane[/skill]
[skill]Grenth's Aura[/skill] with [skill]Signet of Pious Light[/skill]
[skill]Signet of Disenchantment[/skill]
[skill]Expunge Enchantments[/skill]
All of those can get through SF, and several are unlinked skills, or need no investment into an attribute to be effective at removing enchantments. I'm sure if the perma SF teams start encountering these types of skills, which leaves them all with 53 health, that wins would be quick and easy. Ah. Swapping in crap skills to counter crap builds. It's going to take a while.
[skill]Winds of Disenchantment[/skill]
[skill]Well of the Profane[/skill]
[skill]Grenth's Aura[/skill] with [skill]Signet of Pious Light[/skill]
[skill]Signet of Disenchantment[/skill]
[skill]Expunge Enchantments[/skill]
All of those can get through SF, and several are unlinked skills, or need no investment into an attribute to be effective at removing enchantments. I'm sure if the perma SF teams start encountering these types of skills, which leaves them all with 53 health, that wins would be quick and easy. Ah. Swapping in crap skills to counter crap builds. It's going to take a while.
RavagerOfDreams
Quote:
Originally Posted by Bobby2
Ah. Swapping in crap skills to counter crap builds. It's going to take a while.
i would love to see a sf sin beaten by one of those skills
it would be epic lulz
it would be epic lulz

The Meth
Quote:
Originally Posted by Kaleban
The problem with Shock Axe is that Shock is a KD yes, but has a 10 second recharge. The likelihood that you're able to Shock a Sin at the very moment he does the chain is not likely, given the probability of him bringing skills like Viper's Defense or Heart of Shadow, among other healing skills like Feigned Neutrality.
Shock them while they are using arcane echo. If you can't hit a 2 second cast spell you fail hard.
I Can Cure Cancer
Lol perma SF in Ha? That is just too funny.
Accursed
^People have actually used SF in HA, and many times have they won.
Kaleban
Quote:
Originally Posted by The Meth
Shock them while they are using arcane echo. If you can't hit a 2 second cast spell you fail hard.
The point is a SF using sin won't hang out around an enemy W/E when his SF renewal comes up duh.
That's why I put in there about random shadow steps and such. Its easy for a sin to maintain distance from enemies.
That's why I put in there about random shadow steps and such. Its easy for a sin to maintain distance from enemies.
absolutcrobi
A/E
16 shadow arts
0 air
0 deadly
[Shadow Form]
[Glyph of Swiftness]
[Deadly Paradox]
20% enchanting weapon.
Cast Glyph then Deadly then Shadow Form.
Shadow Form will recharge with about 5 seconds to recast everything else.
I ran this last night against the raptors with Sliver Armour. Also ran that to GET to Rata Sum. Pretty decent for running, except fot the bats that can strip it AND daze you.
16 shadow arts
0 air
0 deadly
[Shadow Form]
[Glyph of Swiftness]
[Deadly Paradox]
20% enchanting weapon.
Cast Glyph then Deadly then Shadow Form.
Shadow Form will recharge with about 5 seconds to recast everything else.
I ran this last night against the raptors with Sliver Armour. Also ran that to GET to Rata Sum. Pretty decent for running, except fot the bats that can strip it AND daze you.
Woop Shotty
how do you make energy as A/E to make it viable for any build?
In the bin already:
Balth spirit, retribution, and holy wrath.
Considering BiPper
In the bin already:
Balth spirit, retribution, and holy wrath.
Considering BiPper
Damian979
They have in fact nerfed and buffed SF as well as some other skills. The duration was shortened for PvP and lengthened for PvE which is apparently some thing they plan to do more and more instead of just simply nerfing or buffing a skill.
absolutcrobi
Well i was running with a totem axe variant and the earth scroll from the collector outside of sefarer's rest for 5 black pearls. The armour i was using was setup for her as a crit/barrage so it was all radiants and attunements. If you just keep three skills going the energy regen of an assassin will out pace the combo. Went i get home i will post the actual template code.
Nightow
Quote:
Originally Posted by Woop Shotty
how do you make energy as A/E to make it viable for any build?
In the bin already:
Balth spirit, retribution, and holy wrath.
Considering BiPper Natural regen + [glyph of lesser energy] + [air of superiority]
In the bin already:
Balth spirit, retribution, and holy wrath.
Considering BiPper Natural regen + [glyph of lesser energy] + [air of superiority]
SpiritThief
No wounder I havn't been able to pull the a/e build off at raps. I couldn't get a +3 SA today, some reason the traders are "out of stock" wtf
! That and I think my 28 mp isn't helping lol.
Can I replace Meteor Shower with like breath of fire maybe until I get the rest of my needed runes? Trying not to take the D/, but I bet that shower+bed of coals deal is needed most uh.
Can I replace Meteor Shower with like breath of fire maybe until I get the rest of my needed runes? Trying not to take the D/, but I bet that shower+bed of coals deal is needed most uh.
absolutcrobi
I am SHOCKED that shadow arts runs are sold out. You might be ok with a major, that would just cut down the overlap of SF duration by a second or two. I have 58 nrg with my current setup.
absolutcrobi
Here is what i am running for the raptors, 30 mins in 4 lockpicks 8 golds 2 greens and a crapton of dyes.
Template Code
OwZTgmE/5RnJ95R8QjBuzlFwAA
[Shadow Form][Glyph of swiftness][deadly paradox][sliver armor][glyph of elemental power][death's charge][shadow refuge][viper's defense]
12+1+3 Shadow Arts
12 Earth Magic
3 Deadly Arts
All radiant insignias 1 major vigor 2 attunements
Casters sword and Earth scroll offhand
Template Code
OwZTgmE/5RnJ95R8QjBuzlFwAA
[Shadow Form][Glyph of swiftness][deadly paradox][sliver armor][glyph of elemental power][death's charge][shadow refuge][viper's defense]
12+1+3 Shadow Arts
12 Earth Magic
3 Deadly Arts
All radiant insignias 1 major vigor 2 attunements
Casters sword and Earth scroll offhand
trankle
Quote:
Originally Posted by SpiritThief
No wounder I havn't been able to pull the a/e build off at raps. I couldn't get a +3 SA today, some reason the traders are "out of stock" wtf
! That and I think my 28 mp isn't helping lol.
Can I replace Meteor Shower with like breath of fire maybe until I get the rest of my needed runes? Trying not to take the D/, but I bet that shower+bed of coals deal is needed most uh. It works just fine with 15 in SA. You still have about 2 seconds wiggle room.
Can I replace Meteor Shower with like breath of fire maybe until I get the rest of my needed runes? Trying not to take the D/, but I bet that shower+bed of coals deal is needed most uh. It works just fine with 15 in SA. You still have about 2 seconds wiggle room.