List of skills by profession that Hero AI is incapable of using
MarxF
This thread is heavily polluted by people that consider a hero not using the skill due to recharge or energy problems an incapability of using said skill.
DarkSpirit
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Originally Posted by Draikin
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I'll try to test this skill again later. The impression I got was that they ignored their target lock on a caster and used it on warriors instead, perhaps it was a coincidence and they actually use it randomly.
Signet of Toxic Shock is only used on targets suffering from Poison, I don't see how they can use it more effectively than that.
This appears to be fixed after the recent hero AI update they now use Signet of Toxic Shock correctly. They also seem to use Purge Signet much better now to remove hexes and conditions rather than just using it on party members with multiple conditions. Good News is my Gwen's combo works well now: [Signet of Midnight][Iron Palm][Entangling Asp][Signet of Toxic Shock] Bad News is I have never ever seen her use [[Sadist's Signet] Draikin
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Originally Posted by DarkSpirit
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Quote: Originally Posted by DarkSpirit
This appears to be fixed after the recent hero AI update they now use Signet of Toxic Shock correctly. They also seem to use Purge Signet much better now to remove hexes and conditions rather than just using it on party members with multiple conditions.
The AI for Signet of Toxic Shock and Purge Signet was never changed as far as I know. They still spam Purge Signet as if it's Mend Ailment.
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Originally Posted by guildwiki
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No I am quite sure there is an improvement in Purge Signet. Before the recent hero update the behavior is like what is described on the wiki:
Originally Posted by DarkSpirit
Bad News is I have never ever seen her use Sadist's Signet
They'll use it when they need the heal and the opponent is suffering from one or more conditions. I'd have to check but I don't think they'll use it when the opponent is only suffering from one condition.
DarkSpirit
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Originally Posted by Draikin
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Heroes seem to only use this skill when multiple conditions are on an ally.
http://guildwars.wikia.com/wiki/Purge_Signet
Now they know how to use it for single condition and hexes too. I just saw her using it on my character who was inflicted with 1 hex but 0 condition.
Too bad [[Signet of Shadows] still sucks. They use it before blinding the target for the pathetic 29 damage in HM. Otherwise my Gwen's combo would work even better with a total of 80 damage from that signet instead.
Now they know how to use it for single condition and hexes too. I just saw her using it on my character who was inflicted with 1 hex but 0 condition.
Too bad [[Signet of Shadows] still sucks. They use it before blinding the target for the pathetic 29 damage in HM. Otherwise my Gwen's combo would work even better with a total of 80 damage from that signet instead.
toastgodsupreme
[signet of lost souls] won't be used while in passive mode. This is annoying for my N/Rt healer. I despise having to put a backline healer in anything but passive.
[protective spirit] is always used poorly, like in the cases of health degen, etc. It's never worth bringing unless you disable it and micromanage it yourself.
[signet of judgment] seems like they'll use it once, then for the rest of the fight never touch it again unless all their other skills are recharging.
[splinter weapon] and [vengeful weapon] get cast on my mesmer and ele quite a bit, and i'm almost NEVER wanding.
[fall back!] isn't used well. They want to use it as a heal, but normally no one is moving during the fight. I dunno, I've always seen it as a running skill or an after the fight skill to save time on bringing people back up to health.
[protective spirit] is always used poorly, like in the cases of health degen, etc. It's never worth bringing unless you disable it and micromanage it yourself.
[signet of judgment] seems like they'll use it once, then for the rest of the fight never touch it again unless all their other skills are recharging.
[splinter weapon] and [vengeful weapon] get cast on my mesmer and ele quite a bit, and i'm almost NEVER wanding.
[fall back!] isn't used well. They want to use it as a heal, but normally no one is moving during the fight. I dunno, I've always seen it as a running skill or an after the fight skill to save time on bringing people back up to health.
MisterB
Warrior heroes use adrenaline skills poorly. They behave as if they are energy skills, and thus try to use them conservatively, rather than murdering face on recharge.
DarkSpirit
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Originally Posted by toastgodsupreme
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