So, why does ANet favor the noobs and punish the veterans?
4 pages • Page 3
Quote:
|
Originally Posted by The Real Avalon
Is it the constant 'need' to draw more players into the game that gives ANet the right to ignore their veteran players?
With all these silly weekends with double points to titles and the addition of new titles that aren't retro-active at all, ANet seems the favor the new players. |
Personally, I don't mind the idea of new title tracks, and I don't mind if they're not retro-active. What I do mind is the stupid "kiddie" content they keep coming up with.... but then again, that goes back to catering to the market.
After 3years of playing GW I've come to recognize that things always change, sometimes for the better sometimes not.
I can recall the complaints when sup runes were 100K for Vigor and Absorbtion.....
I can recall the complaints about the AI buff to mobs to get out of AoE dmg...
Somethings will always piss off people, even when a large number like the change, or vice versa!
I can recall the complaints when sup runes were 100K for Vigor and Absorbtion.....
I can recall the complaints about the AI buff to mobs to get out of AoE dmg...
Somethings will always piss off people, even when a large number like the change, or vice versa!
If a weekend event was meant to actually punish vets it would be something like this.
Starting Friday, All accounts with more than 1k hours shall be blocked til Sunday 12pm midnight PST.
During this weekend players can enjoy the following.
10 times the chance to get gold max damage r7 drops.
Triple XP awards for elite caps.
Free to enter Fow/UW.
triple bounty on all title points.
New exclusive quests for characters under level 20, Reward included new mini!
Half cost, Half material requirement elite armor.
7 hero option.
Rollerbeetle racing, top 10 players get mini beetle.
New collectors, collecting regular charr carvings trade in for ecto's 1/1 ratio.
80% drop chance of elite skill tomes in normal mode.
quadruple fame rewards in pvp.
10 times normal faction rewards.
10 times balthazar faction rewards.
Until this happens, veterans are not being punished. People just play so much and for so long that they are getting EVERYTHING which limits the benefits of events.
Solution> Stop playing so much!
You wanna rush through and get everything and appear godly? Then dont bitch when you have everything and theres nothing left for you to gain.
Starting Friday, All accounts with more than 1k hours shall be blocked til Sunday 12pm midnight PST.
During this weekend players can enjoy the following.
10 times the chance to get gold max damage r7 drops.
Triple XP awards for elite caps.
Free to enter Fow/UW.
triple bounty on all title points.
New exclusive quests for characters under level 20, Reward included new mini!
Half cost, Half material requirement elite armor.
7 hero option.
Rollerbeetle racing, top 10 players get mini beetle.
New collectors, collecting regular charr carvings trade in for ecto's 1/1 ratio.
80% drop chance of elite skill tomes in normal mode.
quadruple fame rewards in pvp.
10 times normal faction rewards.
10 times balthazar faction rewards.
Until this happens, veterans are not being punished. People just play so much and for so long that they are getting EVERYTHING which limits the benefits of events.
Solution> Stop playing so much!
Sorry but the people who are getting punished are the people with more than one character. The more characters you have the more Grind you must attain. This is counter intuitive because as a busniess you want to sell more character slots. More slots means more money for ANET, yet ANET punishes those such as myself who have 10 characters one of each class and hours upon hours of playtime. Titles and tying titles to PvE skills has only forced me to concentrate on one character, issue is I've invested in 10.
Quote:
|
Originally Posted by GloryFox
Sorry but the people who are getting punished are the people with more than one character. The more characters you have the more Grind you must attain. This is counter intuitive because as a busniess you want to sell more character slots. More slots means more money for ANET, yet ANET punishes those such as myself who have 10 characters one of each class and hours upon hours of playtime. Titles and tying titles to PvE skills has only forced me to concentrate on one character, issue is I've invested in 10.
|

Quote:
|
Originally Posted by The Real Avalon
the addition of new titles that aren't retro-active
|
So very few titles additions will ever be retroactive.
I'm sick of the complaining on the guru community. Really I am, when i started playing Guild Wars Oct. 31 2005 I was a noob, everyone is on their first day, everything was new and interesting, and challenging don't forget challenging. This was my first and only strong lived MMO. It has kept me interested in the past 2.5 years and it still interests me. You bum-rushed everything you could do in pve? Ok, your bored, blah blah blah, i've done this, done that. Make the game fun for yourself and shut the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO up. Don't wanna grind pve? Grind sucks, I understand, play pvp for a month, do something else. Make friends laugh long and hard into the night on vent. w/e the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO you want to do, do it. Stop bitchin about this and that and have a good time, this is a game. Why do people play games?
T
It's Anet's business model, really.
If the game were pay to play, Anet would NEED to make sure that their current playerbase is happy, all the while find a way to attract more new players WITHOUT upsetting old players. That's how things are in WoW, Anarchy Online, Lineage 2, City of Heroes, etc.
Now for GW, Anet don't really need to care about those who've bought the game all that much (and evidently, they don't). Driving away old players = less server load. Attract new players = more money.
And that's why I'm glad to pay more for something better even if it has a monthly fee; I can be sure that they care about me while I'm playing, and not only BEFORE I pay.
If the game were pay to play, Anet would NEED to make sure that their current playerbase is happy, all the while find a way to attract more new players WITHOUT upsetting old players. That's how things are in WoW, Anarchy Online, Lineage 2, City of Heroes, etc.
Now for GW, Anet don't really need to care about those who've bought the game all that much (and evidently, they don't). Driving away old players = less server load. Attract new players = more money.
And that's why I'm glad to pay more for something better even if it has a monthly fee; I can be sure that they care about me while I'm playing, and not only BEFORE I pay.
Quote:
|
Originally Posted by Cacheelma
It's Anet's business model, really.
If the game were pay to play, Anet would NEED to make sure that their current playerbase is happy, all the while find a way to attract more new players WITHOUT upsetting old players. That's how things are in WoW, Anarchy Online, Lineage 2, City of Heroes, etc. Now for GW, Anet don't really need to care about those who've bought the game all that much (and evidently, they don't). Driving away old players = less server load. Attract new players = more money. And that's why I'm glad to pay more for another game. A better game. |
y
I didn't even bother reading the OP. Change is a necessity in life. Deal with it. Events change, you (not intended towards the OP, but as a general yet informal pronoun) can't live inside a bubble whilst playing GW, some elements of the real world tend to pop up. :P
For example, economic issues. ANET wouldn't have sit by seeing countless W/Mo's enter the crystal desert slaying over 20 griffons in one go, only to get max damage q9 Fiery Dragon Swords to sell for 100k+eee. They didn't sit by when 55 monks were entering the UW, and you could see about 30 or so entering at one time in ToA ID1, where they'd slaughter every available mob that could and would drop an ectoplasm.
The same goes for the community as a whole. We won't sit by and watch our runs get nerfed. We'll accept it, but we'll make new builds. That's the entire point of GW... the dynamic playstyle that it has. And truly, that's what makes it great.
For others who didn't understand, Change ftw!
For example, economic issues. ANET wouldn't have sit by seeing countless W/Mo's enter the crystal desert slaying over 20 griffons in one go, only to get max damage q9 Fiery Dragon Swords to sell for 100k+eee. They didn't sit by when 55 monks were entering the UW, and you could see about 30 or so entering at one time in ToA ID1, where they'd slaughter every available mob that could and would drop an ectoplasm.
The same goes for the community as a whole. We won't sit by and watch our runs get nerfed. We'll accept it, but we'll make new builds. That's the entire point of GW... the dynamic playstyle that it has. And truly, that's what makes it great.
For others who didn't understand, Change ftw!
The importance of being good at Guild Wars has been massively decreased, and if you can't see that you're probably one of the ones benefiting. Guild Wars was an experiment and an accidental success if anything - and I sometimes doubt ANet has a very solid vision of where they want to take the game.
Where they are taking it, is to serve the lowest common denominator rather than to emphasize the niche uniqueness of some of their original ideas.
Where they are taking it, is to serve the lowest common denominator rather than to emphasize the niche uniqueness of some of their original ideas.
IMHO the fact that the thread titles mentions "noobs" and not "newbs" indicates that either the OP is making a stupid amalgam between the two, or that he's not a veteran of net-speak but a net-noob himself.
Furthermore, why do you feel that "you" need Anet's favor? You had a f2p MMO with a lot of fun, and you want more more more?
Furthermore, why do you feel that "you" need Anet's favor? You had a f2p MMO with a lot of fun, and you want more more more?


