A new weapon skin for EVERY monster type? Thats a LOT of weapon skins. A few new weapon skins would be nice though. Maybe a weapon set for each elite mission. Stone Summit weapons for Sorrow's Furnace, Demonic weapons for Tombs, Warden weapons for Urgoz, Nightmare weapons for The Deep, Chaos/Eternal weapons *and actual full weapon set* for UW, and Obsidian weapons*Obsidian Blade would be moved to here* for FoW. Slavers' and DoA has elite weapon skins, so why not the rest of the elite missions?
I don't suggest adding them in as drops, just simply by a crafter/collector.
Quote:
Originally Posted by Age
It would be nice if all the bosses in Tryria got greens like say Bonetti or Galrath skills named after them.
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NO! What needs to happen is for a good amount of existing greens in Cantha, and Elona need to be removed. Especially all of the "starter greens" from the noob islands. Preferably, the greens should only be common from bosses in the last/second to last areas *Raisu Palace/Areas after Eternal Groove/Hatchery and RoT for NF*
Some addition for "Titan Greens" in HP along with "Mursaat Greens" would be nice in the ring of fire island missions and titan quests for Prophecies. For the Mursaat Greens, the "Mursaat Greens" could just use the BMP skins.
In short, what I think would be best in considering Weapons only is:
1) Remove all Greens from Shing Jea Island and Istani.
2) Remove 95% of Greens from Kaineng City, Jade Sea, Enchloved Forest, Kourna, Vabbi, and The Desolation *not all, just as there are a few greens in the Maguuma, there could be in the other places, just not every boss to have a green*
3) Add "Titan Greens" which uses a new skin, based on the Titan it drops from, for Hell's Precipice and the Titan Quests.
4) Add "Mursaat Greens" which uses the BMP Mursaat Weapon Skins on the Ring of Fire and Abaddon's Mouth missions.
5) Add "Stone Summit Weapons" through a crafter/collector in Sorrow's Furnace.
6) Add "Demonic Weapons" through a crafter/collector in Tombs of the Primeval Kings.
7) Add "Warden Weapons" through a crafter/collector in Urgoz.
8) Add "Nightmare Weapons" through a crafter/collector in The Deep.
9) Add "Chaos/Eternal Weapons" through a crafter in UW. Move the current Eternal and Chaos weapons to be made through there and reduce amount of those dropping or remove from dropping completely.
10) Add "Obsidian Weapons" through a crafter in FoW. Move the Obsidian Blade to this crafter and remove from drops.
Another Idea to help with "revitalizing" GW would be to add Assassin and Ritualist armor to Prophecies *one in Grotto, one in Granite Citadel* and an Elite Sunspear and Primeval for those professions to NF. Also, add Dervish and Paragon armor to Tyria and Cantha. And, an actual set for dwarven armor for all except warrior *as they technically have it already*. A new elite armor set in prophecies end-game would be nice as well.
In short, add the following armor:
1) Add Assassin, Ritualist, Dervish, and Paragon armor to Prophecies.
2) Add Paragon and Dervish armor to Cantha *Canthan, Kurzick, and Luxon*
3) Add Assassin and Ritualist Elite Sunspear and Primeval armor.
4) Add "Dwarven Armor" for all professions. Chance "Silver Eagle Armor" for the warrior into "Dwarven Armor".
5) Add "Deldrimor Armor," "Mursaat Armor," or "Titan Armor" to end-game Prophecies.
Edit: A lot of ideas, but if added in over time, it would keep people busy until GW2 comes out, and after as well.