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change to backbreaker so backbreaker sins are less imba
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/signed for the change... Trippie backbreaker sin is imba, 4 sec KD and awesome attack chain; plus when you get backbreaker charged once you can spike over and over and over again... not v. fair, with effectively 0 downtime. Ofcourse there are many conventional counters and I myself don't feel the build is that overpowered; but I do feel that this change should be made.
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Originally Posted by Rainbow Ftw
/signed for the change... Trippie backbreaker sin is imba, 4 sec KD and awesome attack chain; plus when you get backbreaker charged once you can spike over and over and over again... not v. fair, with effectively 0 downtime. Ofcourse there are many conventional counters and I myself don't feel the build is that overpowered; but I do feel that this change should be made.
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Originally Posted by Tyla
/Signed to nerf 'Sins into the ground.
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I have never seen backbreaker sins *but I don't do much PvP anyways* but I can name several skills and ways to counter backbreaker, and with all the hammer wars I've seen, an anti-knockdown isn't a bad idea at times...
/signed on the warrior skill, not the sin portion

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Originally Posted by de klootviool
after numerous losses cause some less capable player uses this imba build i would like to see backbreaker changed a little i would propose to make it a three second knockdown but that it works with stonefist insignia so primary warriors can still have a 4 second knockdown.
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Dude, no offence, but when I observe you, I seriously wonder how'd U got so high. You barely micro (from the view of things, to see how you manage your smiter/brutal weaponer and enchant strips. I won't even start on healing. Ow AND all you do is run a 1-2-3-4-5-6-7-8 bar. Backbreaker ATLEAST has to build adrenaline aswell as the fact it doesn't have imba snares. (Saying that once your adrenaline is build, that problem is gone is bs *)
*: The matter of fact is that wheras a BB sin always has to spend the first 10-20 seconds of the match building (Heroes are imba kiters, and we don't have SP or Siphon to keep em snared) adrenaline, the SP sin can just 1-2-3-4-5-6-7-8 to a target and kill it. Which one sounds more OP?
BB is overpowered (I know it, I play it) but SP is definatly still the better build. With a Shadowstep every 13.75 seconds (SP:25, DP:30) aswell as a hexsnare AND cripple snare (Cripple on heroes needs to be fixed) on top of the fact it doesn't require any "preparations" makes SP WAY more OP than BB ever will be. (Preparation: No positioning, building adrenaline, no thing, just jump in and kill)
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you observe me then you should know i use siphon speed and not dark prison, yes i micro how the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO can you say i hardly micro when you watch a match it will not show u. I'll give u a easy challenge if i hardly micro and get to rank 2 you know get your ass in top 30 with my and my heroe builds i doubt that you will succeed.
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Originally Posted by TrippieHippie89
if you only bring 1 hero with heals you fail at HB so qft
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Kloot is in top 5 and is clearly knowledgeable in the area of skill balance for HB.
Why would he want sins to be nerfed into the ground? he plays sin ffs...
I expected more form the GW community than stupid flames from people who don't even play HB or know anything about the meta...
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Originally Posted by TrippieHippie89
oh, and here i was with the understanding that there were block mechanics...and things that make it so you cant be kd'ed....but what do i know, people would rather bitch than think for themselves once in awhile
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| Ofcourse there are many conventional counters and I myself don't feel the build is that overpowered; but I do feel that this change should be made. |
yes, you have to weapon swap; big whoop... it's a small price to pay for a spike with 0 downtime...
Srsly everyone stop being spacks and gtfo of the thread if you don't know how to HB.
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Originally Posted by de klootviool
its not at all nerfing sins into the ground for your knowledge, sins are used in team arenas at large they are used in gvg i use them in pve (no not as ursan sigh) so dont tell me that they are nerfed into the ground.
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I prefer to see 'Sins being killed to death.
Unless your post is extremely poorly constructed.
And 'Sins are used outside of Sinshit in GvG where?
Not sure about TA because I don't play it regularly though.
And Rainbow, I did used to play HB, but not any more, so I have little knowledge on the current meta ect.
Although I agree that this spike should be hit, but I believe 'Sins are also a broken class in general. Assassins usually points to someone that takes down their unsuspecting target, but where's the logic in Guild Wars?

It's not only the power of the spike, though. It's also the fact you have alot of free slots to choose from. These slots could be from IAS, to shadowsteps, to speedboosts, to whatever. I believe you already know this already though, but whatever.
I'm all for nerfing 'Sins though. Although I play one myself, I still believe they deserve the hit.
And Trippie, no amount of counters can change the fact that something may be overpowered.
