change to backbreaker so backbreaker sins are less imba
de klootviool
after numerous losses cause some less capable player uses this imba build i would like to see backbreaker changed a little i would propose to make it a three second knockdown but that it works with stonefist insignia so primary warriors can still have a 4 second knockdown.
TrippieHippie89
so this is pretty much a qq thread? bring more than 1 healer and backbreaker sins just get laughed at, especially at the hands of inexperienced players
de klootviool
oh yes well thats the big solution well i'll just ask anet if i am allowed another hero so i canbring an extra healer, that i didn't think of that myself
miskav
or *Gasp* Counter it.
Rainbow Ftw
/signed for the change... Trippie backbreaker sin is imba, 4 sec KD and awesome attack chain; plus when you get backbreaker charged once you can spike over and over and over again... not v. fair, with effectively 0 downtime. Ofcourse there are many conventional counters and I myself don't feel the build is that overpowered; but I do feel that this change should be made.
Tyla
/Signed to nerf 'Sins into the ground.
TrippieHippie89
Quote:
Originally Posted by Rainbow Ftw
/signed for the change... Trippie backbreaker sin is imba, 4 sec KD and awesome attack chain; plus when you get backbreaker charged once you can spike over and over and over again... not v. fair, with effectively 0 downtime. Ofcourse there are many conventional counters and I myself don't feel the build is that overpowered; but I do feel that this change should be made.
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Konig Des Todes
Quote:
Originally Posted by Tyla
/Signed to nerf 'Sins into the ground.
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I have never seen backbreaker sins *but I don't do much PvP anyways* but I can name several skills and ways to counter backbreaker, and with all the hammer wars I've seen, an anti-knockdown isn't a bad idea at times...
/signed on the warrior skill, not the sin portion
TrippieHippie89
Quote:
Originally Posted by de klootviool
oh yes well thats the big solution well i'll just ask anet if i am allowed another hero so i canbring an extra healer, that i didn't think of that myself
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if you only bring 1 hero with heals you fail at HB so qft
de klootviool
oh if you dont think its imbalanced, then think would anet have wanted to make skills that are so usefull with 0 points in the corresponding attribute?
MithranArkanere
There are some cure Monk skills to counter that, and other professions have counters also.
If it can kill your buiild is not 'imba' is 'imba' when everyone brings it because it works all the time.
If it can kill your buiild is not 'imba' is 'imba' when everyone brings it because it works all the time.
de klootviool
Quote:
Originally Posted by TrippieHippie89
if you only bring 1 hero with heals you fail at HB so qft
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N1ghtstalker
go QQ more
backbreaker is not worth the elite slot with the 10 adrenaline cost
backbreaker is not worth the elite slot with the 10 adrenaline cost
Tyla
^On a 'Sin, it is. 4 second KD allows a 4 second combo.
3 slots left, could be IAS, and 2 random other skills.
Daggers charge adrenaline faster.
3 slots left, could be IAS, and 2 random other skills.
Daggers charge adrenaline faster.
de klootviool
Quote:
Originally Posted by Tyla
/Signed to nerf 'Sins into the ground.
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de klootviool
and stop about q q more please i propose in my eyes a very decent skill change
Killed u man
Quote:
Originally Posted by de klootviool
after numerous losses cause some less capable player uses this imba build i would like to see backbreaker changed a little i would propose to make it a three second knockdown but that it works with stonefist insignia so primary warriors can still have a 4 second knockdown.
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Dude, no offence, but when I observe you, I seriously wonder how'd U got so high. You barely micro (from the view of things, to see how you manage your smiter/brutal weaponer and enchant strips. I won't even start on healing. Ow AND all you do is run a 1-2-3-4-5-6-7-8 bar. Backbreaker ATLEAST has to build adrenaline aswell as the fact it doesn't have imba snares. (Saying that once your adrenaline is build, that problem is gone is bs *)
*: The matter of fact is that wheras a BB sin always has to spend the first 10-20 seconds of the match building (Heroes are imba kiters, and we don't have SP or Siphon to keep em snared) adrenaline, the SP sin can just 1-2-3-4-5-6-7-8 to a target and kill it. Which one sounds more OP?
BB is overpowered (I know it, I play it) but SP is definatly still the better build. With a Shadowstep every 13.75 seconds (SP:25, DP:30) aswell as a hexsnare AND cripple snare (Cripple on heroes needs to be fixed) on top of the fact it doesn't require any "preparations" makes SP WAY more OP than BB ever will be. (Preparation: No positioning, building adrenaline, no thing, just jump in and kill)
de klootviool
you observe me then you should know i use siphon speed and not dark prison, yes i micro how the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO can you say i hardly micro when you watch a match it will not show u. I'll give u a easy challenge if i hardly micro and get to rank 2 you know get your ass in top 30 with my and my heroe builds i doubt that you will succeed.
Rainbow Ftw
Quote:
Originally Posted by TrippieHippie89
if you only bring 1 hero with heals you fail at HB so qft
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Kloot is in top 5 and is clearly knowledgeable in the area of skill balance for HB.
Why would he want sins to be nerfed into the ground? he plays sin ffs...
I expected more form the GW community than stupid flames from people who don't even play HB or know anything about the meta...
Quote:
Originally Posted by TrippieHippie89
oh, and here i was with the understanding that there were block mechanics...and things that make it so you cant be kd'ed....but what do i know, people would rather bitch than think for themselves once in awhile
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Quote:
Ofcourse there are many conventional counters and I myself don't feel the build is that overpowered; but I do feel that this change should be made. |
yes, you have to weapon swap; big whoop... it's a small price to pay for a spike with 0 downtime...
Srsly everyone stop being spacks and gtfo of the thread if you don't know how to HB.
Tyla
Quote:
Originally Posted by de klootviool
its not at all nerfing sins into the ground for your knowledge, sins are used in team arenas at large they are used in gvg i use them in pve (no not as ursan sigh) so dont tell me that they are nerfed into the ground.
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I prefer to see 'Sins being killed to death.
Unless your post is extremely poorly constructed.
And 'Sins are used outside of Sinshit in GvG where?
Not sure about TA because I don't play it regularly though.
And Rainbow, I did used to play HB, but not any more, so I have little knowledge on the current meta ect.
Although I agree that this spike should be hit, but I believe 'Sins are also a broken class in general. Assassins usually points to someone that takes down their unsuspecting target, but where's the logic in Guild Wars?
It's not only the power of the spike, though. It's also the fact you have alot of free slots to choose from. These slots could be from IAS, to shadowsteps, to speedboosts, to whatever. I believe you already know this already though, but whatever.
I'm all for nerfing 'Sins though. Although I play one myself, I still believe they deserve the hit.
And Trippie, no amount of counters can change the fact that something may be overpowered.
MagmaRed
/unsigned
Learn how to counter.
Learn how to counter.
Rainbow Ftw
MOVE this to HB section... this is full of spacks who don't realise it's for HB.
learn how to play; if this is your response you clearly don't play HB.
Quote:
Originally Posted by MagmaRed
Learn how to counter.
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Mr Fizzle
lol hero battles
Just so this isn't a +1 I imagine there must be a monk or rit somewhere in typical HB builds?Weapon of warding or guardian,even Aura of Stability should do ok as long as your somewhat watching the field.
Just so this isn't a +1 I imagine there must be a monk or rit somewhere in typical HB builds?Weapon of warding or guardian,even Aura of Stability should do ok as long as your somewhat watching the field.
MagmaRed
Quote:
Originally Posted by Rainbow Ftw
MOVE this to HB section... this is full of spacks who don't realise it's for HB.
learn how to play; if this is your response you clearly don't play HB. |
How long has BB been in its current form?
How many places is BB used?
How many people find BB to be imba?
If BB alone is causing the problem, and there is NO way to combat it, then it is imba and should be changed. Since it functions as it should (not glitched), has counters, and is not single handedly ruining multiple forms of the game, it is not imba.
Tyla
I'll say it again. Just because counters exist doesn't stop it being overpowered.
Remember the Shadow Walk -> Cultist's Fervor build that did over 500 DPS?
Not sure on the exact numbers, but if you wanted you could just say "USE PSPIRIT COUNTER GOGOGOGO". That wouldn't change it's status from being overpowered.
Remember the Shadow Walk -> Cultist's Fervor build that did over 500 DPS?
Not sure on the exact numbers, but if you wanted you could just say "USE PSPIRIT COUNTER GOGOGOGO". That wouldn't change it's status from being overpowered.
Rainbow Ftw
BB is not imbalanced on a warrior, on an assasin it is, the change wouldn't affect warrior builds because stonefist's is used on most hammer builds... not a farfetched change; and BB sin is only used in HB; hence it's to do with HB...
Tyla
Saying that, when did HB get a dedicated balance?
The Crossing is still a broken map.
Shadowstepping still dominates the place.
The AI still needs ALOT of babysitting. Although microing isn't particularly hard, it doesn't change the fact that you need to be sat on them alot of the time.
The Crossing is still a broken map.
Shadowstepping still dominates the place.
The AI still needs ALOT of babysitting. Although microing isn't particularly hard, it doesn't change the fact that you need to be sat on them alot of the time.
mistokibbles
Blind is your friend.
HawkofStorms
Well, the confusion partly stems from the fact that the OP never says he is talking about HB. He just says he "loses to some guy." People aren't dense for not understanding this is a HB related issue when the OP is too dense to even put the word HB anywhere in the thread.
Randvek
I always wondered why Backbreaker didn't have something along the lines of 50% chance of missing if you don't spec at least 5 (or so) Hammer into it. Or maybe make the KD time scale with the Hammer spec "2...4 seconds." Backbreaker is only broken cause it lets you spec elsewhere for no penalty. Scale this sucker better somehow.
Shayne Hawke
So, since that's the HB meta, you want it nerfed?
/notsigned. ANet can decide to do that on their own terms if the meta becomes too stagnant, but I'm not pushing for any immediate change.
/notsigned. ANet can decide to do that on their own terms if the meta becomes too stagnant, but I'm not pushing for any immediate change.
de klootviool
Quote:
Originally Posted by Randvek
I always wondered why Backbreaker didn't have something along the lines of 50% chance of missing if you don't spec at least 5 (or so) Hammer into it. Or maybe make the KD time scale with the Hammer spec "2...4 seconds." Backbreaker is only broken cause it lets you spec elsewhere for no penalty. Scale this sucker better somehow.
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Axel Zinfandel
Or Anet can, you know, try fixing the weapon switching bug.
Instead of nerfing yet another good warrior skill.
Instead of nerfing yet another good warrior skill.
Age
Sins use daggesrs not hammers not even Bunny Thmpers don't use backbreaker.Sins can't use stonefisted guantlets.
Div
Nerf backbreaker to 1 second in PvP. Buff it to 10 second KD in PvE. Problem solved. I'm sure the monsters won't cry here when they get KD'ed for 10 seconds at a time.
HawkofStorms
Quote:
Originally Posted by Age
Sins use daggesrs not hammers not even Bunny Thmpers don't use backbreaker.Sins can't use stonefisted guantlets.
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B) Stonefist guantlets don't do anything to backbreaker since it is already max kd time.
C) Bunny Thumpers are a pressure and not a spike build, they don't need a 4 second window to unload a chain on a defensless target.
If you are going to argue something at least read/think first. The scaling on the KD or a 50% fail sounds like the best solution to me.
Killed u man
Quote:
Originally Posted by holymasamune
Nerf backbreaker to 1 second in PvP. Buff it to 10 second KD in PvE. Problem solved. I'm sure the monsters won't cry here when they get KD'ed for 10 seconds at a time.
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1) Notice the sarcasm
2) Notice the hidden rant towards Anet and the devs
in your post...
I know I qq alot (check HA-section for more info), but I can easiliy say when the build I run is OP.
BB is not nearly as OP as SP sins are. (Free 66% snare on top of shadowstep, aswell as free criple every 4 seconds? VERY balanced in HB)
See prev post on the "how" SP sins are more OP... If BB go, so must: Mobius Sins (240 Damage Death blossom every 2 seconds AND AoE, lolwut?), Shattering Assault sins (Full Unblockable Combo, with stance removal AND Dual Enchant removal with a 4 second recharge, immunity to blind AND still 4 available skills slots, lolwut?), SP sins (See above reasons), Caster Sins (3 KD's in a row which can be timed -6 seconds KD total- aswell as 200+ armor ignoring damage, 200+ earth damage, poison, dw AND a nice spot for Recall, lolwut?)
No, BB is on the bottom of my list of "to nerf"-builds. Don't cry because there is a build that "outbuilds" yours...
Rainbow Ftw
go back to HA section, nub