Now that we have the freedom of changing skills in PvE without affecting PvP, here is the list of skills I want buffed. This will bring skills up to the level of ursan, and give players a choice of what to run:
General:
SY: increased to 4..9 seconds.
Triple shot: 5 energy. 7 recharge.
Selfless spirit: 30 recharge.
Elemental lord: attributes increased by 3.
Whirlwind attack: 4 adren.
Seed of life: 2..8 duration.
Cry of pain: 5 energy. 7 recharge.
Critical agility: changed to skill.
TNTF: 40..104 heal.
Great dwarf weapon: 5 energy. 1/4 cast. 2 recharge.
Snow storm: 5 energy. 5 recharge.
Profession specific:
Triple chop: 4 recharge. hits all foes in the area.
Barrage: +10..22 damage. does not remove preparations.
Light of deliverance: heals for 10..114 health.
Spiteful spirit: 10 energy. 1 casting time. 5 recharge.
Energy surge: 5 energy. 8 recharge. 15 x energy lost.
Mind blast: 3/4 casting time. 2 recharge. 2..12 energy gain.
Moebius strike: increased damage to +15..50. If you strike a foe below 75% health, all other skills recharged.
Ritual lord: rituals recharge 30..66% faster, activate 10..22% faster, and cost 10..22% less energy.
Defensive anthem: 5 energy. 15 recharge.
Chilling victory: 5 energy. 5 recharge.
Obviously, this is just an initial list buffing one of the most common skills in each profession. All other skills can be buffed in subsequent updates.
Skill buffs
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Buffing skills so that they are on par with Ursan is a nice idea but with Ursan you rely on a monk to heal you. The idea of having an on par Ursan player with self healing and no energy degen just seems a little too much. Not to mention you take away the point of working toward the pve skill itself and defeating a large part of EotN. Pve skills are supposed to be overpowered imo and should remain better then regular skills. If other skills are on par then why not just get the pve skills at max right away like you would buying a regular skill? Then we could just throw out the grind for Sunspear, Lightbringer, Kurzick, Luxon and the race skills. Just seems like a shortcut for others who don't want to work for the power of pve skills.
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Change all skills that are "Target other ally" to "Target Ally" cuz that'd be spiff
Illusionary Weaponry : Gain benefit from "On Hit" effects (Splinter Weapon, GDW, etc), increase damage 20...70, attack 33% faster, attacks cannot be blocked or evaded. 10en 1s cast 10 recharge, Skill.
Just because I want to run around with IW on my mes pwning stuff, really.
Illusionary Weaponry : Gain benefit from "On Hit" effects (Splinter Weapon, GDW, etc), increase damage 20...70, attack 33% faster, attacks cannot be blocked or evaded. 10en 1s cast 10 recharge, Skill.
Just because I want to run around with IW on my mes pwning stuff, really.
