Originally Posted by Alex the Great
or we could just nerf ursan.............
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Skill buffs
Div
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C2K
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Originally Posted by holymasamune
Now that we have the freedom of changing skills in PvE without affecting PvP, here is the list of skills I want buffed. This will bring skills up to the level of ursan, and give players a choice of what to run:
Triple chop: 4 recharge. hits all foes in the area. |
Its funny how people want the easiest PvE, yet they want a game they have to grind hours in or a PvE that never goes stale.
diff
The skills in that list are already very powerful. I like to see a buff to some of the not so good pve skills like technobabble or ear bite.
For the norn elite skills, i like to see a huge general nerf, but make them so that it no longer replaces your whole bar, so you can use some of your normal skills while in ursan/raven/wolf form.
For the norn elite skills, i like to see a huge general nerf, but make them so that it no longer replaces your whole bar, so you can use some of your normal skills while in ursan/raven/wolf form.
Atra Culpa
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Originally Posted by C2K
LOL. I am both amused and saddened by your thread though, it gave me a good laugh, but the fact that people are /signing this shows how far the game has fallen, even farther than I originally thought.
Its funny how people want the easiest PvE, yet they want a game they have to grind hours in or a PvE that never goes stale. |
I wonder how many people took into consideration that the skill buffs would affect opposing mobs too. Sure AI is pretty stupid, but they'd still get the same powercreep we would.
I actually liked the fact that skills changed for the better or worse every so often.. made me think of my bar and kept things at least that touch fresh in PvE.
Bearing in mind the new skill 'balance' situation, I'd be all for reverting skills to their pre oblivion nerf states, but buffing things that don't need buffing, no ty.
It's not like Hard Mode is actually all that hard anymore.
N1ghtstalker
too overpowered
i like my challenges hard
don't turn HM in NM
/notsigned
i like my challenges hard
don't turn HM in NM
/notsigned
legacyofkain85
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Originally Posted by holymasamune
Now that we have the freedom of changing skills in PvE without affecting PvP, here is the list of skills I want buffed. This will bring skills up to the level of ursan, and give players a choice of what to run:
General: SY: increased to 4..9 seconds. Triple shot: 5 energy. 7 recharge. Selfless spirit: 30 recharge. Elemental lord: attributes increased by 3. Whirlwind attack: 4 adren. Seed of life: 2..8 duration. Cry of pain: 5 energy. 7 recharge. Critical agility: changed to skill. TNTF: 40..104 heal. Great dwarf weapon: 5 energy. 1/4 cast. 2 recharge. Snow storm: 5 energy. 5 recharge. Profession specific: Triple chop: 4 recharge. hits all foes in the area. Barrage: +10..22 damage. does not remove preparations. Light of deliverance: heals for 10..114 health. Spiteful spirit: 10 energy. 1 casting time. 5 recharge. Energy surge: 5 energy. 8 recharge. 15 x energy lost. Mind blast: 3/4 casting time. 2 recharge. 2..12 energy gain. Moebius strike: increased damage to +15..50. If you strike a foe below 75% health, all other skills recharged. Ritual lord: rituals recharge 30..66% faster, activate 10..22% faster, and cost 10..22% less energy. Defensive anthem: 5 energy. 15 recharge. Chilling victory: 5 energy. 5 recharge. Obviously, this is just an initial list buffing one of the most common skills in each profession. All other skills can be buffed in subsequent updates. |
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Originally Posted by Alex the Great
or we could just nerf ursan.............
o, btw, make meteor shower hit every 2 seconds instead of 3 lol!! no one stands up for 9 seconds |
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Originally Posted by Nightmares Hammer
Why not get rid of PvE skills...? We don't need them anymore...
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Originally Posted by Marverick
Remove Critical Agility's dependency on crit strikes.
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Luminarus
I am happy that most of the skills in pve wont get hit unnecessarily due to pvp nerfs (LoD, splinter weapon, the entire rit line) however I dont think anet should change any of the current skills to be too imba... the only thing that I would like to see is the useless pve skills getting buffs so that they dont suck so bad.
~ Dan ~
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Originally Posted by Artisan Archer
That's just your opinion, some people still like it.
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/signed
+1?
Dr Evove
revert Order of the Vampire back to the way it used to be, Double orders ftw
MagmaRed
When did mods become trolls? What was the point in this topic? To create skills that are imbalanced? Most of the replies are as bad as the first post. Are we suggesting balance be removed completely or that the game be made easy for a 2 year old with cerebral palsy?
placebo overdose
this is sadly ridiculous i think the only skills changed should be ones that were killed by pvp like splinter not buffed beyond need for /easymode
Turbobusa
"killed"
splinter stopped doing 800+ aoe damage, only 250, therefore its killed?
lol at you
splinter stopped doing 800+ aoe damage, only 250, therefore its killed?
lol at you
C2K
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Originally Posted by placebo overdose
this is sadly ridiculous i think the only skills changed should be ones that were killed by pvp like splinter not buffed beyond need for /easymode
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I know the splinter weapon I use is equivalent to the one used and abused in PvP. I'm curious to hear about yours.
FlamingMetroid
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Originally Posted by Marverick
Remove Critical Agility's dependency on crit strikes.
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RyXXed
Here's what I'd like to add to the list.
Eviscerate : Inflicts Bleeding, Deep Wound, Cracked Armor and Cripple for 20 seconds.
"None shall pass!" : Reduce recharge to 20
Mystic Regeneration : Remove the regen cap and reduce recharge to 5 seconds.
Heal Party : Reduce the cast time to 1 second.
Dwarven Battle Stance : Make it last for 20 seconds.
Unsuspecting Strike : 5 energy cost.
Sundering/Penetrating Shot : Make it 20% AP.
Ineptitude : 10 second recharge.
Empathy : Buff the damage so that it does 80 damage at 12 Domination.
Searing Flames : 100 damage at 12 Fire, inflicts Burning for 4 seconds.
Defy Pain : Unable to be targeted by spells.
Berserker Rage : Ends when you use a non adrenaline skill.
Agressive Refrain : Doesn't inflict Cracked Armor to the user.
Well, can't think of anything else...
Eviscerate : Inflicts Bleeding, Deep Wound, Cracked Armor and Cripple for 20 seconds.
"None shall pass!" : Reduce recharge to 20
Mystic Regeneration : Remove the regen cap and reduce recharge to 5 seconds.
Heal Party : Reduce the cast time to 1 second.
Dwarven Battle Stance : Make it last for 20 seconds.
Unsuspecting Strike : 5 energy cost.
Sundering/Penetrating Shot : Make it 20% AP.
Ineptitude : 10 second recharge.
Empathy : Buff the damage so that it does 80 damage at 12 Domination.
Searing Flames : 100 damage at 12 Fire, inflicts Burning for 4 seconds.
Defy Pain : Unable to be targeted by spells.
Berserker Rage : Ends when you use a non adrenaline skill.
Agressive Refrain : Doesn't inflict Cracked Armor to the user.
Well, can't think of anything else...
Div
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Originally Posted by MagmaRed
When did mods become trolls?
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What was the point in this topic? To create skills that are imbalanced? |
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Are we suggesting balance be removed completely or that the game be made easy for a 2 year old with cerebral palsy? |
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Originally Posted by MagmaRed
If it isn't a joke topic, I'm highly disappointed a mod thinks these won't ruin the game.
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Elena
Hundred blades
hit target foe and all foes in the area 5 times weehee
hit target foe and all foes in the area 5 times weehee
Boogz
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Originally Posted by MagmaRed
When did mods become trolls? What was the point in this topic?
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snaek
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Originally Posted by holymasamune
How is this a troll thread?
To create skills that are almost on the same order of power as ursan. If everything is overpowered, then nothing is imbalanced. Balance was already removed when they introduced ursan. Welcome to guild wars. If anything, this creates more balance because if you want to run a good build, you at least have more options than just ursan. Use your brain before you post, or else you're just a mindless flamer. Give me one reason why I think this would ruin the game, compared to the state the PvE game is in now. And maybe I won't think you're completely baseless. |
but many of the mentioned skill buffs in the op r pretty bad
this is due to the fact that some r already staple pve skills
(i.e. if ur not runnin ursan, ur prolly runnin one of the skills on that page)
if u buff the good skills to great status
wut happens to the mediocre skills?
and worse, the bad skills?
MagmaRed
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Originally Posted by holymasamune
How is this a troll thread?
To create skills that are almost on the same order of power as ursan. If everything is overpowered, then nothing is imbalanced. Balance was already removed when they introduced ursan. Welcome to guild wars. If anything, this creates more balance because if you want to run a good build, you at least have more options than just ursan. Use your brain before you post, or else you're just a mindless flamer. Give me one reason why I think this would ruin the game, compared to the state the PvE game is in now. And maybe I won't think you're completely baseless. |
Can a real mod (not a troll) close this topic so constructive suggestions can be discussed instead of this crap?
C2K
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Originally Posted by MagmaRed
So this is an Ursan QQ topic? Seriously? The changes you suggested to the skills are insanely overpowered. Your reason for doing that is because of Ursan?
Can a real mod (not a troll) close this topic so constructive suggestions can be discussed instead of this crap? |
Arkantos
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Can a real mod (not a troll) close this topic so constructive suggestions can be discussed instead of this crap? |
Feel free to PM me if you want to continue discussing this, don't bother to reply in this thread.
Racthoh
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Originally Posted by MagmaRed
The changes you suggested to the skills are insanely overpowered. Your reason for doing that is because of Ursan?
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As an example if you were to buff Power Attack to equal Ursan Strike it would have to read something like:
"Melee Attack. Deals +100...100...100 damage. Ignores all hexes and conditions you are suffering from. Cannot be blocked." 0 energy, 1 cast, 3 recharge. Any warrior not running Power Attack from that point on would be kicked from every group.
After reviewing the list of suggested buffs however I don't see anything that quite matches my new Power Attack. Ursan Blessing is still better, thanks for trying Div. At the very least add "Signet of Ghostly Might: Bugged again" to your list.
RyXXed
Imba skills create diversity and make doing elite areas easier and you don't have to grind for your norn title so you can farm something and be a mindless drone while doing it.
Tyla
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Originally Posted by Racthoh
At the very least add "Signet of Ghostly Might: Bugged again" to your list.
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Div
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Originally Posted by Racthoh
With this announcement Anet has basically said that they are never going to nerf another PvE skill. As it currently stands Ursan is the most powerful thing anyone can run hands down. If Ursan isn't going to be nerfed down to a reasonable level then other skills logically should be buffed to match its power. At least it provides some variety to builds without playing a gimped bar.
As an example if you were to buff Power Attack to equal Ursan Strike it would have to read something like: "Melee Attack. Deals +100...100...100 damage. Ignores all hexes and conditions you are suffering from. Cannot be blocked." 0 energy, 1 cast, 3 recharge. Any warrior not running Power Attack from that point on would be kicked from every group. After reviewing the list of suggested buffs however I don't see anything that quite matches my new Power Attack. Ursan Blessing is still better, thanks for trying Div. At the very least add "Signet of Ghostly Might: Bugged again" to your list. |
Actually, to be honest, if mass-buffing like what I proposed goes through, the game could actually be really interesting (with the exception of my SY buff). You can choose between having a few super powerful skills (like ursan strike) or having the freedom of choosing your own bar full of semi-super powerful skills.
And yeah, I considered signet of ghostly might. But I only did one skill per profession, and I figured rit spirits needed to be better. I think ritual lord is probably the least OP change of the bunch.
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Originally Posted by MagmaRed
So this is an Ursan QQ topic? Seriously? The changes you suggested to the skills are insanely overpowered. Your reason for doing that is because of Ursan?
Can a real mod (not a troll) close this topic so constructive suggestions can be discussed instead of this crap? |
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Give me one reason why I think this would ruin the game, compared to the state the PvE game is in now. And maybe I won't think you're completely baseless. |
DarkNecrid
RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO divine you are SO PRO if only just for this
"Ritual lord: rituals recharge 30..66% faster, activate 10..22% faster, and cost 10..22% less energy."
yesd please do this Anet I want my Ritual Lord back it OWNSS it takes SO MUCH SKILL plz
"Ritual lord: rituals recharge 30..66% faster, activate 10..22% faster, and cost 10..22% less energy."
yesd please do this Anet I want my Ritual Lord back it OWNSS it takes SO MUCH SKILL plz
Jenn
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Originally Posted by holymasamune
By the way, slander in the real world is a punishable offense that can cause you to go to jail.
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On topic with the rest of the post though....
I really don't want skills to be buffed! Doing this requires PvE to have a new balance. Maybe it's not with player vs. player balance, but what anet gives to us in buffs, they are also giving to the enemies. What if they buff Rodgort's invocation, but don't touch (insert monk skill here)? It is not balanced, and so for reasons like that, people will continue to depend on Ursan. Let's even give anet the benefit of the doubt. They buff Rodgort's, but they buff heal party, too. Now it just feels like they've gone 1:1 with damage and healing, when it was already 1:1, only now the numbers are bigger.
I would rather see the average PvE-only skill get toned down (like Ursan, TNTF, SY!), and neutral skills get buffed. What I mean by a "neutral" skill is something that will help your party, but not cripple you if the enemy has it, even though it helps them too. I'm going to toss a couple idea of skills that may fit this definition: Watch Yourself, Ritual Lord, Light of Deliverance (maybe?).
newbie_of_doom
tbh PvE is already very easy, with these updates you can pew pew anything with brg rangers + 2 random overpowered pve skills (SY mainly) and great dwarf weapon + barrage and RTW. Pew pew.