Skill buffs

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Quote:
Originally Posted by Alex the Great
or we could just nerf ursan.............
Nerfing is not in line with Anet's new principle. Therefore, instead of nerfing ursan we have to buff everything else.

C2K

Krytan Explorer

Join Date: May 2005

Quote:
Originally Posted by holymasamune
Now that we have the freedom of changing skills in PvE without affecting PvP, here is the list of skills I want buffed. This will bring skills up to the level of ursan, and give players a choice of what to run:

Triple chop: 4 recharge. hits all foes in the area.
LOL. I am both amused and saddened by your thread though, it gave me a good laugh, but the fact that people are /signing this shows how far the game has fallen, even farther than I originally thought.

Its funny how people want the easiest PvE, yet they want a game they have to grind hours in or a PvE that never goes stale.

diff

Pre-Searing Cadet

Join Date: Jan 2008

Mo/E

The skills in that list are already very powerful. I like to see a buff to some of the not so good pve skills like technobabble or ear bite.

For the norn elite skills, i like to see a huge general nerf, but make them so that it no longer replaces your whole bar, so you can use some of your normal skills while in ursan/raven/wolf form.

Atra Culpa

Atra Culpa

Academy Page

Join Date: Jul 2007

Manchester, England

Servants Of Fortuna [SOF]

N/

Quote:
Originally Posted by C2K
LOL. I am both amused and saddened by your thread though, it gave me a good laugh, but the fact that people are /signing this shows how far the game has fallen, even farther than I originally thought.

Its funny how people want the easiest PvE, yet they want a game they have to grind hours in or a PvE that never goes stale.
QFT

I wonder how many people took into consideration that the skill buffs would affect opposing mobs too. Sure AI is pretty stupid, but they'd still get the same powercreep we would.

I actually liked the fact that skills changed for the better or worse every so often.. made me think of my bar and kept things at least that touch fresh in PvE.
Bearing in mind the new skill 'balance' situation, I'd be all for reverting skills to their pre oblivion nerf states, but buffing things that don't need buffing, no ty.

It's not like Hard Mode is actually all that hard anymore.

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

too overpowered
i like my challenges hard
don't turn HM in NM
/notsigned

legacyofkain85

legacyofkain85

Krytan Explorer

Join Date: Sep 2006

Lady Ainowa

Quote:
Originally Posted by holymasamune
Now that we have the freedom of changing skills in PvE without affecting PvP, here is the list of skills I want buffed. This will bring skills up to the level of ursan, and give players a choice of what to run:

General:
SY: increased to 4..9 seconds.
Triple shot: 5 energy. 7 recharge.
Selfless spirit: 30 recharge.
Elemental lord: attributes increased by 3.
Whirlwind attack: 4 adren.
Seed of life: 2..8 duration.
Cry of pain: 5 energy. 7 recharge.
Critical agility: changed to skill.
TNTF: 40..104 heal.
Great dwarf weapon: 5 energy. 1/4 cast. 2 recharge.
Snow storm: 5 energy. 5 recharge.


Profession specific:
Triple chop: 4 recharge. hits all foes in the area.
Barrage: +10..22 damage. does not remove preparations.
Light of deliverance: heals for 10..114 health.
Spiteful spirit: 10 energy. 1 casting time. 5 recharge.
Energy surge: 5 energy. 8 recharge. 15 x energy lost.
Mind blast: 3/4 casting time. 2 recharge. 2..12 energy gain.
Moebius strike: increased damage to +15..50. If you strike a foe below 75% health, all other skills recharged.
Ritual lord: rituals recharge 30..66% faster, activate 10..22% faster, and cost 10..22% less energy.
Defensive anthem: 5 energy. 15 recharge.
Chilling victory: 5 energy. 5 recharge.

Obviously, this is just an initial list buffing one of the most common skills in each profession. All other skills can be buffed in subsequent updates.
I would like miself some of those skills to be buffed so much(i dreamed of barage not removing preparations lol)but tbh i dont think it will happen because the skills will just be to powerful ,so insted of bringing half of gw´s skills to match UB state of unbalanced ,why not just nerf ursan in some manner,atleast what i hoped for is to make volfen and raven blessing more attractive ,than maybe we can see people not running ursan blessing only

Quote:
Originally Posted by Alex the Great
or we could just nerf ursan.............



o, btw, make meteor shower hit every 2 seconds instead of 3 lol!!
no one stands up for 9 seconds
would be nice lol ,dont see it happen tho,id like to see mind freeze,mind burn mind shock with no exhaustion ,would be nice imo

Quote:
Originally Posted by Nightmares Hammer
Why not get rid of PvE skills...? We don't need them anymore...
yes plz,agree lol,buff the skills for pve ,than pve only skills wont even be needed.

Quote:
Originally Posted by Marverick
Remove Critical Agility's dependency on crit strikes.
u mean not having it reapplied everytime u score a critical hit ,or change its duration so its not affected by your atributes?Because when they first introduced the skill it had a longer duration which was not affected by critical strikes(attribute level)and it ended up doing a better job as an Ias for other professions than assassin.

Luminarus

Luminarus

Furnace Stoker

Join Date: Aug 2007

Sydney, Australia

Haze of Light [pure]

R/

I am happy that most of the skills in pve wont get hit unnecessarily due to pvp nerfs (LoD, splinter weapon, the entire rit line) however I dont think anet should change any of the current skills to be too imba... the only thing that I would like to see is the useless pve skills getting buffs so that they dont suck so bad.

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Quote:
Originally Posted by Artisan Archer
That's just your opinion, some people still like it.
Not even Tender Wolf can come up with this stuffz!

/signed

+1?

Dr Evove

Ascalonian Squire

Join Date: Mar 2008

Atlanta GA

Tears Of The Ascended [ToA]

Mo/

revert Order of the Vampire back to the way it used to be, Double orders ftw

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

When did mods become trolls? What was the point in this topic? To create skills that are imbalanced? Most of the replies are as bad as the first post. Are we suggesting balance be removed completely or that the game be made easy for a 2 year old with cerebral palsy?

placebo overdose

Wilds Pathfinder

Join Date: Jan 2007

N/

this is sadly ridiculous i think the only skills changed should be ones that were killed by pvp like splinter not buffed beyond need for /easymode

Turbobusa

Forge Runner

Join Date: Jan 2006

By the Luxon Scavenger

The Mentalists [THPK]

N/

"killed"
splinter stopped doing 800+ aoe damage, only 250, therefore its killed?
lol at you

C2K

Krytan Explorer

Join Date: May 2005

Quote:
Originally Posted by placebo overdose
this is sadly ridiculous i think the only skills changed should be ones that were killed by pvp like splinter not buffed beyond need for /easymode
Maybe we don't have the same splinter weapon. My rit hero uses this splinter weapon skill extremely well and it adds alot of dps on my team. Sometimes the HM monsters scatter when they get splashed by it, but by then things are dead.

I know the splinter weapon I use is equivalent to the one used and abused in PvP. I'm curious to hear about yours.

FlamingMetroid

FlamingMetroid

Jungle Guide

Join Date: Sep 2007

standing on your last control point, while the rest of your team is to busy killing mine

The Luminaries [Lumi]

A/

Quote:
Originally Posted by Marverick
Remove Critical Agility's dependency on crit strikes.
Hell no, this and AoE from [Death Blossom] are the only things that make Assassins competitive with Warriors in PvE.

RyXXed

RyXXed

Academy Page

Join Date: Dec 2007

W/

Here's what I'd like to add to the list.

Eviscerate : Inflicts Bleeding, Deep Wound, Cracked Armor and Cripple for 20 seconds.
"None shall pass!" : Reduce recharge to 20
Mystic Regeneration : Remove the regen cap and reduce recharge to 5 seconds.
Heal Party : Reduce the cast time to 1 second.
Dwarven Battle Stance : Make it last for 20 seconds.
Unsuspecting Strike : 5 energy cost.
Sundering/Penetrating Shot : Make it 20% AP.
Ineptitude : 10 second recharge.
Empathy : Buff the damage so that it does 80 damage at 12 Domination.
Searing Flames : 100 damage at 12 Fire, inflicts Burning for 4 seconds.
Defy Pain : Unable to be targeted by spells.
Berserker Rage : Ends when you use a non adrenaline skill.
Agressive Refrain : Doesn't inflict Cracked Armor to the user.


Well, can't think of anything else...

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Quote:
Originally Posted by MagmaRed
When did mods become trolls?
How is this a troll thread?

Quote:
What was the point in this topic? To create skills that are imbalanced?
To create skills that are almost on the same order of power as ursan. If everything is overpowered, then nothing is imbalanced.

Quote:
Are we suggesting balance be removed completely or that the game be made easy for a 2 year old with cerebral palsy?
Balance was already removed when they introduced ursan. Welcome to guild wars. If anything, this creates more balance because if you want to run a good build, you at least have more options than just ursan. Use your brain before you post, or else you're just a mindless flamer.

Quote:
Originally Posted by MagmaRed
If it isn't a joke topic, I'm highly disappointed a mod thinks these won't ruin the game.
Give me one reason why I think this would ruin the game, compared to the state the PvE game is in now. And maybe I won't think you're completely baseless.

Elena

Elena

Desert Nomad

Join Date: May 2005

Belgium

Hundred blades

hit target foe and all foes in the area 5 times weehee

Boogz

Boogz

Lion's Arch Merchant

Join Date: Feb 2008

Variable Speed Farmers[VsF]

Mo/

Quote:
Originally Posted by MagmaRed
When did mods become trolls? What was the point in this topic?
just some epic trolling.

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

Quote:
Originally Posted by holymasamune
How is this a troll thread?

To create skills that are almost on the same order of power as ursan. If everything is overpowered, then nothing is imbalanced.

Balance was already removed when they introduced ursan. Welcome to guild wars. If anything, this creates more balance because if you want to run a good build, you at least have more options than just ursan. Use your brain before you post, or else you're just a mindless flamer.

Give me one reason why I think this would ruin the game, compared to the state the PvE game is in now. And maybe I won't think you're completely baseless.
u have a point...
but many of the mentioned skill buffs in the op r pretty bad
this is due to the fact that some r already staple pve skills
(i.e. if ur not runnin ursan, ur prolly runnin one of the skills on that page)

if u buff the good skills to great status
wut happens to the mediocre skills?
and worse, the bad skills?

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Quote:
Originally Posted by holymasamune
How is this a troll thread?



To create skills that are almost on the same order of power as ursan. If everything is overpowered, then nothing is imbalanced.



Balance was already removed when they introduced ursan. Welcome to guild wars. If anything, this creates more balance because if you want to run a good build, you at least have more options than just ursan. Use your brain before you post, or else you're just a mindless flamer.



Give me one reason why I think this would ruin the game, compared to the state the PvE game is in now. And maybe I won't think you're completely baseless.
So this is an Ursan QQ topic? Seriously? The changes you suggested to the skills are insanely overpowered. Your reason for doing that is because of Ursan?

Can a real mod (not a troll) close this topic so constructive suggestions can be discussed instead of this crap?

C2K

Krytan Explorer

Join Date: May 2005

Quote:
Originally Posted by MagmaRed
So this is an Ursan QQ topic? Seriously? The changes you suggested to the skills are insanely overpowered. Your reason for doing that is because of Ursan?

Can a real mod (not a troll) close this topic so constructive suggestions can be discussed instead of this crap?
He's not trolling, he's exaggerating a point he's trying to prove. There is a big difference, and the point he brings up is valid.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Can a real mod (not a troll) close this topic so constructive suggestions can be discussed instead of this crap?
The thing is, he's not trolling. You're just failing to see the true point of this thread. Also, he's not QQing about ursan. So no, this thread isn't going to be closed. If you don't like this thread, don't post in it. Simple as that.

Feel free to PM me if you want to continue discussing this, don't bother to reply in this thread.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by MagmaRed
The changes you suggested to the skills are insanely overpowered. Your reason for doing that is because of Ursan?
With this announcement Anet has basically said that they are never going to nerf another PvE skill. As it currently stands Ursan is the most powerful thing anyone can run hands down. If Ursan isn't going to be nerfed down to a reasonable level then other skills logically should be buffed to match its power. At least it provides some variety to builds without playing a gimped bar.

As an example if you were to buff Power Attack to equal Ursan Strike it would have to read something like:

"Melee Attack. Deals +100...100...100 damage. Ignores all hexes and conditions you are suffering from. Cannot be blocked." 0 energy, 1 cast, 3 recharge. Any warrior not running Power Attack from that point on would be kicked from every group.

After reviewing the list of suggested buffs however I don't see anything that quite matches my new Power Attack. Ursan Blessing is still better, thanks for trying Div. At the very least add "Signet of Ghostly Might: Bugged again" to your list.

RyXXed

RyXXed

Academy Page

Join Date: Dec 2007

W/

Imba skills create diversity and make doing elite areas easier and you don't have to grind for your norn title so you can farm something and be a mindless drone while doing it.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Racthoh
At the very least add "Signet of Ghostly Might: Bugged again" to your list.
Night, night *Add a big boss*. Here's a ten second bedside book.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Quote:
Originally Posted by Racthoh
With this announcement Anet has basically said that they are never going to nerf another PvE skill. As it currently stands Ursan is the most powerful thing anyone can run hands down. If Ursan isn't going to be nerfed down to a reasonable level then other skills logically should be buffed to match its power. At least it provides some variety to builds without playing a gimped bar.

As an example if you were to buff Power Attack to equal Ursan Strike it would have to read something like:

"Melee Attack. Deals +100...100...100 damage. Ignores all hexes and conditions you are suffering from. Cannot be blocked." 0 energy, 1 cast, 3 recharge. Any warrior not running Power Attack from that point on would be kicked from every group.

After reviewing the list of suggested buffs however I don't see anything that quite matches my new Power Attack. Ursan Blessing is still better, thanks for trying Div. At the very least add "Signet of Ghostly Might: Bugged again" to your list.
Watch out! You might be called a troll too!

Actually, to be honest, if mass-buffing like what I proposed goes through, the game could actually be really interesting (with the exception of my SY buff). You can choose between having a few super powerful skills (like ursan strike) or having the freedom of choosing your own bar full of semi-super powerful skills.

And yeah, I considered signet of ghostly might. But I only did one skill per profession, and I figured rit spirits needed to be better. I think ritual lord is probably the least OP change of the bunch.

Quote:
Originally Posted by MagmaRed
So this is an Ursan QQ topic? Seriously? The changes you suggested to the skills are insanely overpowered. Your reason for doing that is because of Ursan?

Can a real mod (not a troll) close this topic so constructive suggestions can be discussed instead of this crap?
Are you going to respond to this, or just throw around random accusations?

Quote:
Give me one reason why I think this would ruin the game, compared to the state the PvE game is in now. And maybe I won't think you're completely baseless.
By the way, slander in the real world is a punishable offense that can cause you to go to jail. Just remember that the next time you want to say dumb stuff in real life.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO divine you are SO PRO if only just for this

"Ritual lord: rituals recharge 30..66% faster, activate 10..22% faster, and cost 10..22% less energy."

yesd please do this Anet I want my Ritual Lord back it OWNSS it takes SO MUCH SKILL plz

Jenn

Jenn

Resigned.

Join Date: Sep 2006

Quote:
Originally Posted by holymasamune
By the way, slander in the real world is a punishable offense that can cause you to go to jail.
This, coming from you, is a bit rich.

On topic with the rest of the post though....

I really don't want skills to be buffed! Doing this requires PvE to have a new balance. Maybe it's not with player vs. player balance, but what anet gives to us in buffs, they are also giving to the enemies. What if they buff Rodgort's invocation, but don't touch (insert monk skill here)? It is not balanced, and so for reasons like that, people will continue to depend on Ursan. Let's even give anet the benefit of the doubt. They buff Rodgort's, but they buff heal party, too. Now it just feels like they've gone 1:1 with damage and healing, when it was already 1:1, only now the numbers are bigger.

I would rather see the average PvE-only skill get toned down (like Ursan, TNTF, SY!), and neutral skills get buffed. What I mean by a "neutral" skill is something that will help your party, but not cripple you if the enemy has it, even though it helps them too. I'm going to toss a couple idea of skills that may fit this definition: Watch Yourself, Ritual Lord, Light of Deliverance (maybe?).

newbie_of_doom

newbie_of_doom

Wilds Pathfinder

Join Date: Oct 2006

WTFPRIVACYDUDE

Endangered Feces [DoDo]

W/Mo

tbh PvE is already very easy, with these updates you can pew pew anything with brg rangers + 2 random overpowered pve skills (SY mainly) and great dwarf weapon + barrage and RTW. Pew pew.