1) All hexes that I know of, if applied by two different people, the second person to apply the hex will be the one that stays on the enemy. Basically refreshing the length of time the hex is applied, right? Ok, well I would like to know if this is the same for Assassin's Promise?
If I was to cast AP on an enemy, then somebody casts it on the same enemy, would my casting of AP be nulled? Meaning that when the enemy dies, my skills don't recharge, only the player who cast the second version?
Bugger, I had two questions and can't remember the other one from last night...
