Tombs of the Primeval Kings - an "Elite" area. Totally deserted. why?
unlike all other elite areas this one didnt get an endchest reward, nor did it get a HoM statue. The greens from there are totally worthless.
Imo (and many others?) i think to populate it, and make it more worth it, this area needs to be revived with an endchest and (maybe not THAT needed) a HoM statue.
Would really make it more fun and get more ppl to finish this place more.
/signed?
Reward Tombs of the Primeval Kings.
2 pages • Page 1
D
o
I
B
d
It's a Dungeon in almost by definition. You have to clear the area instead of getting a key, but it's almost the same. Go further and further until getting to the 'final boss'.
The changes needed in the Tombs are the following ones:
- Repeatable quest. One of the NPCs in the outpost will give a repeatable quest. 1k and 15 XP wouldbe a goo reward for doing it. The quest is finished by killing the Darknesses.
- Reward chest. There will be only one, that will drop 1 non-green rare boss drop (materials, rare equipment, etc) and one random unique (green) from the their drop list for each party member that uses it. 2 drops of each in Hard Mode. That way if you get one of th funny green items, the other reward may still be good. The Darknesses will no longer drop items.
- HoM statue.
- Dungeon icon. Sorrow's Furnace, Urgoz, the Deep, the Tombs and the Anguish will get their respective Dungeon icons, with a chest once they are finished once in each mode.
- Replace timers with rifts. Instead the timers that appear when you clear an area, some of those dark rifts will spawn in various places of the area. Players will then have to 'talk' with the rift to teleport to the next area.
* Aditionally, if players are too slow or take too long to use the rift, Margonites and other Nigthfall demons may spawn from the rift. To prevent they been farmed and making them just a downside for slowpokes, they will drop nothing and give no XP.
The changes needed in the Tombs are the following ones:
- Repeatable quest. One of the NPCs in the outpost will give a repeatable quest. 1k and 15 XP wouldbe a goo reward for doing it. The quest is finished by killing the Darknesses.
- Reward chest. There will be only one, that will drop 1 non-green rare boss drop (materials, rare equipment, etc) and one random unique (green) from the their drop list for each party member that uses it. 2 drops of each in Hard Mode. That way if you get one of th funny green items, the other reward may still be good. The Darknesses will no longer drop items.
- HoM statue.
- Dungeon icon. Sorrow's Furnace, Urgoz, the Deep, the Tombs and the Anguish will get their respective Dungeon icons, with a chest once they are finished once in each mode.
- Replace timers with rifts. Instead the timers that appear when you clear an area, some of those dark rifts will spawn in various places of the area. Players will then have to 'talk' with the rift to teleport to the next area.
* Aditionally, if players are too slow or take too long to use the rift, Margonites and other Nigthfall demons may spawn from the rift. To prevent they been farmed and making them just a downside for slowpokes, they will drop nothing and give no XP.



