8 man FoW non ursan
Panais
This is a build i came up a few days ago with some friends, and we werent sure if it would work or not, since we didnt have time to test it due to exams.
Paragon 1(P/W)
Leadership 11+1
Command 6+1
Spear 12+1+1
[Vicious Attack][Swift Javelin][Focused Anger][For Great Justice][Theres Nothing to Fear][Save Yourselfs][Ebon Battle Standard of Honor][Aggressive Refrain]
Paragon 2(P/Me)
Spear 12+1+1
Command 8+1
Leadership 10+2
[Expel Hexes][Aggressive Refrain][Vicious Attack][Spear of Lightning][Go For The Eyes][Fall Back][Anthem Of Flame][Signet of Return]
Paragon 3(P/any)
Spear 10+1
Motivation 10+2
Leadership 11+1
[Aggressive Refrain][Mending Refrain][Empathic Removal][Aria Of Zeal][Hexbreaker Aura][Wild Throw][Merciless Spear][Signet of Return]
Warrior(W/Any)
Hammer 12+1+1
Strength 12+1
[Earthshaker][Crushing Blow][Whirling Attack][Crude Swing][Flail][Enraging Charge][Sunspear Rebirth Signet][-]
Necro(N/Rt)
Soul Reaping 12+1+1
Restoration 12
[Icy Veins][Foul Feast][Signet of Lost Souls][Mend Body and Soul][Spirit Light][RwX][Life][Flesh Of My Flesh]
Dervish(D/N)
Mysticism 10+1+1
Wind 10+1
Blood 11
[Arcane Zeal][Order of Pain][Dark Fury][Mystic Healing][Dwaynas Touch][Vow Of Piety][Watchful Intervention][Faithful Intervention]
Ritualist (Rt/Mo)
Smiting 12
Prot 6
Channeling rest
Spawning Extra points
[Offering Of Spirit][Smite Hex][Smite Condition][Shield Of Absorbion][Splinter Weapon][Ancestors Rage][Strength Of Honor][Bloodsong]
Monk (Mo/Any)
Healing Prayers 12+1+1
Divine Favor 12+1
[Word Of Healing][Dwaynas Kiss][Cure Hex][Rejuvenation Signet][Smite Hex][Heavens Delight][Divine Healing][Spotless Mind]
We would like some constructive criticism on this build pls. Not quite sure about the ritualist as a friends gave me the build. Idea behind build was that splinter and order of pain buff the para and warrior physical damage to kill eemies effective and fast in NM and HM whilst the party stays alive trough the SY gons damage reduction, the necro and monk healing. The 2nd and 3rd para help to remove hexes on whole party whilst monka nd ritualist effectivly remove hexes from single targets.
[EDIT] After testing it for about 30 times we came up with an average time of 55mins.
Paragon 1(P/W)
Leadership 11+1
Command 6+1
Spear 12+1+1
[Vicious Attack][Swift Javelin][Focused Anger][For Great Justice][Theres Nothing to Fear][Save Yourselfs][Ebon Battle Standard of Honor][Aggressive Refrain]
Paragon 2(P/Me)
Spear 12+1+1
Command 8+1
Leadership 10+2
[Expel Hexes][Aggressive Refrain][Vicious Attack][Spear of Lightning][Go For The Eyes][Fall Back][Anthem Of Flame][Signet of Return]
Paragon 3(P/any)
Spear 10+1
Motivation 10+2
Leadership 11+1
[Aggressive Refrain][Mending Refrain][Empathic Removal][Aria Of Zeal][Hexbreaker Aura][Wild Throw][Merciless Spear][Signet of Return]
Warrior(W/Any)
Hammer 12+1+1
Strength 12+1
[Earthshaker][Crushing Blow][Whirling Attack][Crude Swing][Flail][Enraging Charge][Sunspear Rebirth Signet][-]
Necro(N/Rt)
Soul Reaping 12+1+1
Restoration 12
[Icy Veins][Foul Feast][Signet of Lost Souls][Mend Body and Soul][Spirit Light][RwX][Life][Flesh Of My Flesh]
Dervish(D/N)
Mysticism 10+1+1
Wind 10+1
Blood 11
[Arcane Zeal][Order of Pain][Dark Fury][Mystic Healing][Dwaynas Touch][Vow Of Piety][Watchful Intervention][Faithful Intervention]
Ritualist (Rt/Mo)
Smiting 12
Prot 6
Channeling rest
Spawning Extra points
[Offering Of Spirit][Smite Hex][Smite Condition][Shield Of Absorbion][Splinter Weapon][Ancestors Rage][Strength Of Honor][Bloodsong]
Monk (Mo/Any)
Healing Prayers 12+1+1
Divine Favor 12+1
[Word Of Healing][Dwaynas Kiss][Cure Hex][Rejuvenation Signet][Smite Hex][Heavens Delight][Divine Healing][Spotless Mind]
We would like some constructive criticism on this build pls. Not quite sure about the ritualist as a friends gave me the build. Idea behind build was that splinter and order of pain buff the para and warrior physical damage to kill eemies effective and fast in NM and HM whilst the party stays alive trough the SY gons damage reduction, the necro and monk healing. The 2nd and 3rd para help to remove hexes on whole party whilst monka nd ritualist effectivly remove hexes from single targets.
[EDIT] After testing it for about 30 times we came up with an average time of 55mins.
Racthoh
I would drop Sunspear Rebirth Signet on the warrior. You only get one morale boost in FoW so you're better off with a hard res or nothing.
The Ritualist would work better as a Mo/Rt. 12 smiting with runes would give you a lot of extra attribute points to put elsewhere.
The Ritualist would work better as a Mo/Rt. 12 smiting with runes would give you a lot of extra attribute points to put elsewhere.
Panais
ok cool thanks
do u think the paras and warrior will output enoguh damage in HM when buffed?
do u think the paras and warrior will output enoguh damage in HM when buffed?
Racthoh
Quote:
Originally Posted by Panais
do u think the paras and warrior will output enoguh damage in HM when buffed?
Experience tells me yes however you could stand to drop some healing for more damage though.
Also a second There's Nothing To Fear! would let you maintain it 24/7. Didn't see that at first.
Also a second There's Nothing To Fear! would let you maintain it 24/7. Didn't see that at first.
Kalta
When you have 2+ Paragons, set TNTF on 2 of them.
Here, 3 paragons are too much, beacause you don't use them. Only 1 Sy, et 2 Expel. With 3 paragons you can make a great team.
1 SY
1 Song of restoration
1 Anathem of Fury / Expel hexes / Song of restoration / Other ...
But please, USE SHOUT !
You have 3 Paragons !
Finale of Restoration is GREAT with 2+ paragons.
Expel hexes
Empatic removal
hexbreaker aura
Smitting hexes
Cure Hex
Aaargh 5 anti-hex, 2 is ok. You must only remove SS.
Monk and Rt are ok for that.
Use your paragons like paragons, with shout et songs !
Here, 3 paragons are too much, beacause you don't use them. Only 1 Sy, et 2 Expel. With 3 paragons you can make a great team.
1 SY
1 Song of restoration
1 Anathem of Fury / Expel hexes / Song of restoration / Other ...
But please, USE SHOUT !
You have 3 Paragons !
Finale of Restoration is GREAT with 2+ paragons.
Expel hexes
Empatic removal
hexbreaker aura
Smitting hexes
Cure Hex
Aaargh 5 anti-hex, 2 is ok. You must only remove SS.
Monk and Rt are ok for that.
Use your paragons like paragons, with shout et songs !
Racthoh
Quote:
Originally Posted by Kalta
Aaargh 5 anti-hex, 2 is ok. You must only remove SS.
SY is present in the group, excessive hex removal is the best route to take because the only damage you will be taking comes in hex form. Life Siphon/Transfer, Spiteful Spirit, Empathy, and to a lesser extent Mark of Pain.
The group I usually go with has two dwayna dervs, an n/mo with Signet of Removal, Smite Hex, and Remove Hex as well as Cure and Remove Hex on the one monk. Personally I don't like to stand around and wait for hexes to wear off or removals to recharge when my physicals could be punching things in the face.
The group I usually go with has two dwayna dervs, an n/mo with Signet of Removal, Smite Hex, and Remove Hex as well as Cure and Remove Hex on the one monk. Personally I don't like to stand around and wait for hexes to wear off or removals to recharge when my physicals could be punching things in the face.
Kalta
I wanted to say "If you want HEAVY hex removal, don't play with 3 Paragons"
I made many FoW with a 8P team, only 1 Hex removal in the team, and we never had problems.
I made many FoW with a 8P team, only 1 Hex removal in the team, and we never had problems.
Div
You only need one monk for this, as long as he's relatively decent and doesn't run off on his own . The rit and N/Rt can go completely offensive, especially since the D/N already takes care of some healing.
As far as I can remember, there was basically no defense anywhere else besides the SYgon the last time I FoWed, and the only deaths we took were me running off to open a chest or exploring the beautiful scenery of the place :P
My monk bar was just: WoH, SoA, Seed of life, HP, and GoLE (maybe cure hex?). I think 13 heal 11 prot 11 divine. You can take more than 5-6 skills if you want.
As far as I can remember, there was basically no defense anywhere else besides the SYgon the last time I FoWed, and the only deaths we took were me running off to open a chest or exploring the beautiful scenery of the place :P
My monk bar was just: WoH, SoA, Seed of life, HP, and GoLE (maybe cure hex?). I think 13 heal 11 prot 11 divine. You can take more than 5-6 skills if you want.
MirkoTeran
Quote:
Originally Posted by holymasamune
My monk bar was just: WoH, SoA, Seed of life, HP, and GoLE (maybe cure hex?). I think 13 heal 11 prot 11 divine. You can take more than 5-6 skills if you want.
I put Kiss and another Remove Hex in last 2 spots.
More hex removal in always nice as hexes are about the only thing that can kill you in FoW with this kind of group setup.
More hex removal in always nice as hexes are about the only thing that can kill you in FoW with this kind of group setup.
Div
Quote:
Originally Posted by MirkoTeran
I put Kiss and another Remove Hex in last 2 spots.
More hex removal in always nice as hexes are about the only thing that can kill you in FoW with this kind of group setup. Yeah, those are good skills to take. I was just pointing out what appears to be the bare minimum for not wiping
Reverse hex is arguable as well if you have glyph and like using a 40 recharge prot weapon, though I'd just go with remove hex.
More hex removal in always nice as hexes are about the only thing that can kill you in FoW with this kind of group setup. Yeah, those are good skills to take. I was just pointing out what appears to be the bare minimum for not wiping
Reverse hex is arguable as well if you have glyph and like using a 40 recharge prot weapon, though I'd just go with remove hex.