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Originally Posted by Sir Tidus
I understand what you are trying to say. Thanks for the effort to help, but your argument seems completely one-sided.
More energy has nothing to do with armor ignoring damage. You are not making any comparisons. So how does your argument make any sense? Plus survivor give 40 health, but 8 energy gives 150-200 health.
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8 energy does not give 150-200 health. It gives you the energy needed to cast a spell that may provide that health. Managing energy would do the same thing. Besides which, it takes 1/4 to 1 second to cast that spell. Sometimes that is not enough time.
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Originally Posted by Sir Tidus
Why? Really? Then can you not also say: "If 40 health makes a difference in the build, there are other problems you need to address."
I'm not trying to be difficult. I just wanna find the best solution based on facts and not peer-pressure.
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40 health may make a difference. If your character (or hero) has 480+40+30(weapon mod)=550 health and faces 5 Obsidian Flame Elementalists, you can survive (if they all have 14 Earth Magic). At 14 Earth Magic, they each deal 106 damage, and they do pretty good at spiking. 5x106=530. You would have only 20 health left, but enough time for the Monk to heal.
Now, using Radiant insignias, you end up with 480+30=510 health. That would mean the 530 spike would kill you.
Granted, you won't always get hit by 5 at once. However, you won't always be at full health either. Having the extra health means you have more time to provide a heal when spiked. Won't matter if there is 8 energy extra allowing for the use of Infuse, Other, etc. if you aren't alive to have it cast on you.