What Is The Deal With Elonian Treasure?

whufc89

whufc89

Banned

Join Date: Dec 2007

UK

E/

I'm on about the treasure that doesn't require a key to open, and "apparently" resets every month starting on the day you complete the last NF mission. I waited 1 month since I completed the last mission & tried opening the first treasure I'd ever come across... Empty. I then waited another month... Empty.

Now I've just tried again for the 3rd time (after waiting another month) and guess what... Empty.

What's the deal with these things? Is there anything special I need to do?

El Presidente

El Presidente

Forge Runner

Join Date: Nov 2005

Lookout Post #1, Andes Mountains

Custer Was Ganked [7th]

R/

For whatever reason(s), it varies account to account. Mine open like clockwork; others guildies have the same bad luck you do waiting month after month for a reset.

miskav

miskav

Jungle Guide

Join Date: Jun 2005

None

Mo/

Mine work perfectly, but alot of my friends have the bad luck you have =/

fusa

fusa

Krytan Explorer

Join Date: Mar 2007

I had the same problem when I first started opening them. Then I started waiting about 45 days from the last time any character on my account has touched a treasure. Now I have been able to open them every time for over a year. I don't think it goes by the last time you got something from the treasure but last time you touched a treaure. It might also be by account but not positive.

AidinSwiftarrow

AidinSwiftarrow

Frost Gate Guardian

Join Date: Jan 2008

Lion's Arch

R/Mo

Hmmm I need to open them again. It's been like 6 months - a year since I've opened them...

StormDragonZ

StormDragonZ

Desert Nomad

Join Date: Jan 2008

New York

W/R

I've noticed it works for me every 32 days. After that time, every character can open the chests scattered throughout Elona.

Horseman Of War

Horseman Of War

Desert Nomad

Join Date: Jun 2006

The Cult of Doom

P/

Well... I had 6-8 chars through nightfall when the treasure things appeared in-game. Others are (still lol) at least up to vabbi. I spent all day taking my chars to every one of them. Made a nice amount of money (45kish+some r9 golds). A while later, when people found out they reset I of course ran all my chars to them again. Monthly ritual for about 3 months maybe. Somewhere around my third time I noticed I was not getting any gems, good golds (actually mostly purple), and getting less gold.

I havent touched them in a while- if I remember after work I might try to do a complete treasure run with one of my chars. Ill try and post back here if I get anything good. But otherwise Ive given up on it as its not worth the time anymore... no wisdom pts D:

pyber

pyber

Frost Gate Guardian

Join Date: Mar 2007

BC, Canada

Brain Center for World Domination [BCWD]

N/Me

Somewhere around my third time I noticed I was not getting any gems, good golds (actually mostly purple), and getting less gold.

Same thing with my characters. Once each one of my toons had opened them up 3-4 times I noticed a significant drop in the value of items each one provided. As such, I haven't bothered with them in several months. 400g and a non-max Req 10 isn't worth the effort of getting to them when regular high-end chests can provide far better value.

One thing though, is it normal to get the exact same gold staff from one chest every time I do open it? The chest I'm referring to is the "Treasure Chest" in Mehtani Keys. I've opened it 3-4 times with 3 different characters and aside from the gold that drops from it, I always end up with a Req 10 Portal Staff (Inherent HSR 17%, max damage, enchant20% and energy +5^50).

Shai Lee

Shai Lee

Krytan Explorer

Join Date: Aug 2006

Somewhere

After a while, more grapes dropped then golds so I stopped going for them. My guildie's treasure chests seemed to not reset even after months so he stopped too.

Rue The Day

Rue The Day

Frost Gate Guardian

Join Date: Apr 2006

Disciples Of Sunset [DusK]

N/Me

I've given up on them also. The first couple of times I got great things out of them, but ever since then I get very low amounts of gold and all grapes. In the amount of time it takes to open them all with all of my characters, I could have made far more money doing almost anything else.

Hannes

Hannes

Frost Gate Guardian

Join Date: Oct 2007

http://www.blowupdoll.co.za/

Band of Buds [BUD] (Officer)

N/

The first & second run I did with one toon yielded approx 20k + gems & golds. Third month I got only grapes, and approx 10k. Left it for about 4 months, did another chest run, got less than 10k & no golds :/

Another toon is doing it every month, a mixture between golds & purples & approx 15k each run.

So I dunno... randomness? lol I guess some toons are just more lucky than others

Parson Brown

Parson Brown

Wilds Pathfinder

Join Date: Apr 2006

In ur base...

The one true [Hope]

E/

Mine reset every month on the nose, but now I only get 1/4 - 1/2 the cash I did the first time I ran those chests and I mostly get purple drops, when at first I got all golds/gems.

No one knows how they really work, but I think I used them up!

кιωι

Academy Page

Join Date: Apr 2008

[Doom] recruiting aussie/kiwi/euro for HM, PM

Mine all work fine, most ive had to wait was 1 1/2 months

crazybanshee

Desert Nomad

Join Date: Jun 2006

Look out!

E/

dunno, I just opened mine after about 6 months of not opening them, every single one gave me a grape and 700ish gold. Weak!

Shadowmere

Shadowmere

Wilds Pathfinder

Join Date: Jan 2007

The Grim Squeakers [REAP]

N/

it seems really random. like a lot of people I did the ritual of hitting all of them with each of my characters, however last round several of my characters couldn't open the chests, I know all of my characters opened them within a 12 hour period yet some could access them this time and others couldn't. it's really odd

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

They reset 30 days from the day your last character touched a chest.

Tatile

Tatile

Desert Nomad

Join Date: Sep 2007

Stygian Disciples of Tenebrasus

N/Me

Ah, that makes some sense Carinae. There have been so many topics about this that it's hard to find out where the speculation is and where the facts are.

Looks like I'll do a chest run in late June then

Aussie Boy

Aussie Boy

Alcoholic

Join Date: Mar 2007

Australia

W/

As above from the day you opened them you do not have to finish NF at all
just open them as you come across them for the first time even nub islands 2 treasures.

I find on my chars they reset every 29 to 35 days but all i get are grapes now unless you re-roll a slot lol.

pamelf

pamelf

Forge Runner

Join Date: Aug 2006

Australia

Lost Templars [LoTe]

Me/Mo

the more you open them the more they depreciate. The first time you open will always give you the best drops, and they get steadily less awesome from thereon in...

Lykan

Lykan

Forge Runner

Join Date: May 2005

StP

R/

Last time i opened them on 2 chars I got purple every time with both chars, havent bothered since.

Parson Brown

Parson Brown

Wilds Pathfinder

Join Date: Apr 2006

In ur base...

The one true [Hope]

E/

Just did my May run through the chests. Now, I have 4 characters through NF and 5 who I just got to the Sanctuary so they could run the first 2 treasures on the mainland.

I noticed that the characters who finished NF (and have access to all the chests) got 400-700g and a purple while the others got 1k+ and usually a gold. One got a sapphire drop.

I run all the chests available to each character every month, skipping a couple that take too long to get to.

One exception: My mesmer who finished NF got a diamond from the Mirror of Lyss.

Maybe it's the total number of treasures collected and not the number of times you've hit a particular one.

fusa

fusa

Krytan Explorer

Join Date: Mar 2007

I've been opening them for over a year, and still think its worth it. I'm getting all purples but with 10 characters at the end or finished with NF that means 120 treasures opened. Usually get a few diamonds/sapphires/rubies and around 100k gold, not bad for a weekend of running.

Hanok Odbrook

Hanok Odbrook

Wilds Pathfinder

Join Date: May 2005

Tyria

Real Millennium Group

Mo/N

There are still many theories in regards to the treasures as we can see here and on both GW wikis on the subject. What I have concluded is based upon my observations of taking 20 different characters from two different accounts on treasure runs since they were added to the game.

1) There is a 30 day timer on the chests. When this timer resets is currently unproven. Based on what I have observed since the treasures were instituted, the timer resets 30 days from when any one character on an account completes a campaign. Therefore, if one character opens a chest on May 15th, and a completely different character completes any campaign on the 16th, the treasures can be farmed again on June 16th. If all characters on an account have completed every campaign, the treasures simple reset 30 days after being opened.
a) The timer is cumulative, therefore checking a treasure before it resets adds another 30 days to the time left. For example, if the last treasure you checked will not reset for 15 more days, and you check that treasure anyway, you then have to wait 45 days before is resets.

2) At some point, the treasures where changed to degrade in value over time. Each of my characters made many runs to the Istan treasures, and only with the last three recorded runs have I noticed a significant drop in the amount of gold and type of item with each run. This happens regardless of how much time has passed between runs. This degradation is character based.

3) Even treasures a character has not yet opened is affected by the degradation. However, I have noticed these treasures seem to be less affected than ones that have been opened many times. This leads me to believe that the formula used bases the degradation on two factors – total number of treasures opened by a character, and total number of times each treasure has been opened. Therefore, each time you open a treasure, it immediately downgrades every treasure in the game, and that particular treasure is downgraded even more.
a) Strictly as an example: let's say a new character opens the Issnur Isles treasure for the first time. For every treasure thereafter, even though they have never been opened by this character, the value of the gold and drops is reduced by 1%, however the II treasure is reduced even further, by another 1%. So, after opening your first treasure, all others are reduced by 1% and the first one by 2%. Opening the next treasure reduces all others by another 1%, and that particular one by an additional 1% for opening it. Now, with both the II and MK treasures open, the downgrade would look like this:
1)All Kournan and later treasures are downgraded by 2%. The Istan treasures are
downgraded by 3%. Waiting until they reset and checking again reduces the value of
the Kournan and later treasures to 4% total, and the Istan treasures to 6% total, etc.

Based on what I have observed with my most recent treasure run, it is best to leave all treasures untouched until a character can access all of them. Once that happens, it is best to run all treasures within a short span of time (even a single sitting if possible) starting with the ones accessible at the end of Nightfall and finishing with those on Istan for each run made. This way, you can take full advantage of the higher returns of the latter treasures as much as possible.

Hanok Odbrook

Angelica

Angelica

Krytan Explorer

Join Date: Jan 2006

Aussie land

Me/E

Now I understand why some of my characters got a purple item when getting to a treasure for the first time ever! :O

Parson Brown

Parson Brown

Wilds Pathfinder

Join Date: Apr 2006

In ur base...

The one true [Hope]

E/

Quote:
Originally Posted by Hanok Odbrook
math stuff
Only problem with this is that by these numbers, chests should be completely empty in about 9 months, unless there's some minimum treasure value above zero.

Elusive of SoLD

Elusive of SoLD

Frost Gate Guardian

Join Date: Nov 2007

England

SoLD

Mo/Me

I did 2-3 clean sweeps of these hidden treasures, made some very good money and gold drops. Then, all of a sudden, no more, poor money and purple at best.. I stopped after that. Probably everyone was doing the same thing so GW said no more.

isamu kurosawa

isamu kurosawa

Desert Nomad

Join Date: Nov 2005

United Kingdom

Me/

Its because lyssa hates you.

Brian Fellow

Lion's Arch Merchant

Join Date: Feb 2006

[STAR]

Rt/

I wonder if anyone got a bolt of silk as a drop from it since it drops rare materials.

Hanok Odbrook

Hanok Odbrook

Wilds Pathfinder

Join Date: May 2005

Tyria

Real Millennium Group

Mo/N

Quote:
Originally Posted by Parson Brown
Only problem with this is that by these numbers, chests should be completely empty in about 9 months, unless there's some minimum treasure value above zero.
The numbers I used were strictly as an example. I am sure the actual degradation percentage is much less. However, I have experienced a 68% drop in treasure value for treasures farmed the most compared to a 32% drop for the ones first opened on the last run.

I should also add that the amount of gold seems more affected than the item drop. Though I have has several characters receive nothing but purples, they seemed to be valued at 100 gp or better at the merchant, and on a couple of occassions, still received a gem or a gold drop on a character who farmed almost as much as the all purple characters. So the item drops might downgrade slightly less than the gp amount.

Hanok Odbrook

ElinoraNeSangre

ElinoraNeSangre

Wilds Pathfinder

Join Date: Mar 2006

Near Seattle, WA

Talionis De Cineris [EXUR]

N/Me

Quote:
Originally Posted by Hanok Odbrook
This happens regardless of how much time has passed between runs. This degradation is character based.
We actually don't know that for sure, about the time passed between runs. It's very possible that if you leave a year (or more) between runs, the degradation might not happen. I don't really know either way, but I'm just hesitant to make too many assumptions.

strcpy

strcpy

Desert Nomad

Join Date: Jul 2005

One of Many [ONE]

Quote:
Originally Posted by ElinoraNeSangre
We actually don't know that for sure, about the time passed between runs. It's very possible that if you leave a year (or more) between runs, the degradation might not happen. I don't really know either way, but I'm just hesitant to make too many assumptions.
I now only do chest runs if I happen to need some stuff. All my characters have access to the chests they will ever have access too so no real reason to wait.

I have not seen any "improvement" for time between the chests. I recently opened them whilst doing the final part of my skill hunter title - I figured if I am going by them might as well open them. It has been many months since I did so - all purples and little gold.

While it may be the case that in another 3 days they would all have been gold I have found that only the amount of chests opened (after the first time I opened said chest) effects drops. Time in between only affects if they reset. But then I don't really know for sure - though I can tell you for my dervish roughly 6-8 months between opening them didn't do anything, nor did any of my other characters open any in that time (I do them all in one go).

Shyft the Pyro

Shyft the Pyro

Wilds Pathfinder

Join Date: Sep 2005

NYC, USA

E/Mo

Quote:
Originally Posted by Brian Fellow
I wonder if anyone got a bolt of silk as a drop from it since it drops rare materials.
It's gems, not rare materials. The treasures may give you a Diamond, Ruby, or Sapphire instead of an item drop, which is probably the best thing you can get if you've popped all the treasures 10 times or so.

I have a long-standing (and never substantiated) theory that the player who comes back to doing anything in the game after a long absence will get better drops. I believe the gradual reduction in Hard Mode golds people reported after HM was introduced and the similar degradation of treasure drops both point in this direction, but all I can offer is this guess: the random generation code in Guild Wars is a bit too sophisticated for its own good. I believe the mechanism attempts to balance/average out reward, so it checks the logs of what the player was previously assigned, similarly to the way the anti-farming code "knows" when you zone into the same area a large number of times in a short period. My guess is that the logs are deleted after a while, and when the loot-assigning mechanism attempts to check non-existing logs, it defaults to the values of 0 instead. Problem is, the code tries to balance things out in the long run, which means the player suddenly receives an influx of drops to make up for the 0s.

Again, the above is just a theory, but I believe my explanation (trying to keep things balanced) is more plausible than one by Hanok Odbrook (nerfing the drops on purpose). There's no such thing as random generation for a computer program; the values have to be entered in at one point or another, and a code to retrieve these values written so that the program's output is perceived to be random and fair by the human user. A streak of "average" rewards with a tangible chance of an "awesome" reward is how gambling sucks people in, and a similar mechanic - as applied to loot distribution - is how people get sucked into games like Guild Wars.

I don't know enough coding or game theory to definitively say this is precisely what's going on here, but that's my best guess.