What Makes A "Caster" Weapon?
whufc89
I always see people selling or buying "caster" swords/axes/scythes etc and was just wondering what mods actually classify them as a caster weapon?
Thanks.
Thanks.
miskav
+5 energy
20% Enchant lengthen
usually
20% Enchant lengthen
usually
Tatile
'I have the Power!' +5 energy
Enchants last 20% longer
Generally, of course. Ele's may go with a different inscription, due to thier energy pool.
Enchants last 20% longer
Generally, of course. Ele's may go with a different inscription, due to thier energy pool.
Shai Lee
Besides the +5 energy 20% longer enchants, they can also do +5 energy +30 hp, but usually it is the first one.
obsidian ectoplasm
Quote:
Originally Posted by Tatile
'I have the Power!' +5 energy
Enchants last 20% longer |
^^^ 12 chars
RPGmaniac
Basically mods that benefit casters more than melee characters. +5 energy and 20% enchanting are popular choices like the others said.
snaek
also its important to note that "caster" weaps tend to be higher reqs,
unwanted by martial classes
i.e. r13
coincidentally, teh high req also reduces the cost
(no point in spending 50k+ more on an r9, when ur not gonna be usin it for the weapon dmg, rite?)
unwanted by martial classes
i.e. r13
coincidentally, teh high req also reduces the cost
(no point in spending 50k+ more on an r9, when ur not gonna be usin it for the weapon dmg, rite?)
take_me
....and of course: A Caster weapon has to be either big or shiny, but preferably both

Loco roco
I'm pretty sure casters scythes don't exist
, caster weapons are single handed weapons so that you can use with a shield and/or focus.

Dante the Warlord
Ive always been curious, what is generally used for the damage modifier, even though its not used.
moriz
it's generally increased crippling, since a monk with return can gain an benefit from it. but in reality, no one really cares unless it's vampiric or zealous.
Boogz
"I Have the Power!" +5e/"Brawn Over Brains" +15%dmg -5e
20% enchant mod/30hp mod
20% enchant mod/30hp mod
RPGmaniac
Quote:
Originally Posted by Boogz
"Brawn Over Brains" +15%dmg -5e
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Felt like explaining this since it seems to completely contradict what everyone else is saying, but it doesn't.
Yol
The inscription that gives "+15 energy when enchanted" is also useful for 55 builds when you're in areas that don't contain enchantment-stripping baddies.
Earth
Quote:
Originally Posted by Yol
The inscription that gives "+15 energy when enchanted" is also useful for 55 builds when you're in areas that don't contain enchantment-stripping baddies.
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Lourens
Quote:
Originally Posted by Earth
People don't really 55 in areas full of enchantment-stripping baddies. And it's +5 energy when enchanted, not +15.
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zling
Quote:
Originally Posted by Earth
People don't really 55 in areas full of enchantment-stripping baddies. And it's +5 energy when enchanted, not +15.
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Earth
Quote:
Originally Posted by Lourens
the mod +5 energy while enchanted doesnt exist for martial weapons think he was confused with +15%dmg while enchanted
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Quote:
Originally Posted by zling
it's +5 energy when enchanted but it's not a martial inscription... you can only put it on wands/staves...
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