Crafting Recipes - Gw and GW2

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

Now I've played GW for quite a long time as most of you have, should be coming close to about 3 years or so now. The one problem I found to be very significant although very over looked was the availability to get blue common skins at max damage with a good inscription on them. To be honest its actually easier to find GOLD skins then it is to find blue skins, they're just too specific. Now many of those skins do look very good for example, and can be found in gold- but they're overlooked by all the other "rare/elite" skins of the game.

My solution is Crafting Recipes, which can be dropped by any sort of monsters- if this were applicable to GW1, I'd say they should only drop in hard mode. These recipes would be a simple configuration of materials that the player uses in order to "craft" the weapon skin the Crafting Recipe allows.

For example a Crafting Recipe for Steel Daggers could drop, and thus require say... 15 wood planks, 20 iron ignots, 5 steel ignots. It would be crafted at max damage, be customized to your character, and be able to be inscribed. These weapons would not be vanity items so they would retain blue color, or perhaps have a brand new color? (Red would be cool). If this idea were to remain in the realms of GW1, there could be a title known as Blacksmith that lessens the requirements of materials per each rank for a total of 66% less materials at rank 12.

These recipes may not do so well in the already down in the dumps economy of GW1, but they would flourish in GW2. Perhaps in GW2 there may also be a job system as well, which could replace the title, giving the player the option to change his job to a blacksmith, thus gaining the benefits.

The main purpose of this, is to give everyone who's a fan of the common skins a chance to get those common max weapons that are able to be inscribed- with out them having to be gold. Just look at all the weapons that you really rarely ever see being sold...

http://guildwars.wikia.com/wiki/Ripper_Blade
http://guildwars.wikia.com/wiki/Elonian_Blade
http://guildwars.wikia.com/wiki/Desolation_Sword
http://guildwars.wikia.com/wiki/Shinobi_Blade
http://guildwars.wikia.com/wiki/Morning_Star_Axe
http://guildwars.wikia.com/wiki/Avian_Axe

NumberOfTheBeast

Ascalonian Squire

Join Date: May 2008

W/

/signed, I like it, but it reminds me a bit of WoW

miskav

miskav

Jungle Guide

Join Date: Jun 2005

None

Mo/

/signed
You got this idea from WoW I think :P
But it'd be nice for people who collect blues.

Fortuna1

Fortuna1

Frost Gate Guardian

Join Date: Apr 2008

South Africa

The Evening Stars [ES]

E/

This would be nice, but its too much like WoW.
It wont happen, GW has been around for too long to change that. But since GW2 there is no such thing as Zoneing. It could work out, Blizard will get mad though :P

xmancho1

Academy Page

Join Date: Nov 2007

Bulgaria

Laolin Team [ETA]

W/

/signed Very good idea , itll be a way all players to earn money easy enough.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

What's the differnce between getting a drop and a recipe to make a drop?

Unnecesary intermediate processes.

There are already weapon crafters and weapon drops. It's fine with that.

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

Quote:
Originally Posted by MithranArkanere
What's the differnce between getting a drop and a recipe to make a drop?

Unnecesary intermediate processes.

There are already weapon crafters and weapon drops. It's fine with that.
To gain access to common skins that are rarely traded within the economy of GW. When was the last time you saw someone selling max blues or whites? The economy for GW only focuses on the high end market.

Unlike the weapons they craft, Crafting recipes would be much more commonly traded among players. I see the point you're trying to make, but GW already has gone against the principle you are trying to stand for. Why have skill tomes when you can just buy the skills? Its a shortcut for convenience. Why must we farm an area where a known common weapon drops just to get a skin, because the in game "economy" doesn't find it prestigious to make money off of. Not to mention the chance of getting one of these "common" weapons with max damage and an inscription slot is rare enough. The way GW's economy is set up the common items are even harder to come by than the high end items. I guarantee you'd have an easier time going through districts saying WTB: Dead Sword, versus any of the items I listed in my original post.

DavidRoss4

Pre-Searing Cadet

Join Date: May 2008

Even Angels Fall For [Lust]

E/Mo

/sign

He/She could've also got this game from AoC but since it isnt out yet and came after WoW I do believe AoC copied it from WoW.