With ANet separating the skills from PvP and PvE what skills would you like to see changed for the separation? I would like to eventually see the following skills undone from PvP nerfs.
Ritualist
Channeling
Blood Song moved back to communing.
Communing
Displacement reverted back to it’s original form.
Shelter reverted back to it’s original form.
Union reverted back to it’s original form.
Xinrea’s weapon reverted back to it’s original form.
Restoration
No changes needed
Spawning Power
Ritual Lord reverted back to it’s original form.
* Also drop the –50 hp penalty to all spirits for PvE leave it for PvP.
Paragon
Command
GFTE reverted back to it’s original form.
Leadership
Aggressive Refrain reverted back to it’s original form.
Motivation
Change all motivational skills back to their original pre-nerf forms.
Spear
no changes I can think of.
Ranger
Beast Mastery
Edge of Extinction reverted back to it’s original form.
Warrior
Tactics
Increase the duration of all Tactics Stances by at least 5 seconds.
I’m sure others can think of more skills for more classes to be moved back to their original forms however these have been particular to me in general.
NOTE: This is for discussion of skills you would like to see returned for good use in PvE, Not a place to flame PvE players about skill or lack of skill.
PvE skill reversion, what do you want to see?
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Originally Posted by Stolen Souls
Nerf Ursan before buffing/reverting anything else...IMO
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If they do not nerf ursan now I don't know what the hell they are doing.
ADDED: And really tbh i do not think they need to separate the 2 as we have dealt with it in the past and even with this you will piss people off. Either way in the end people end up angry and separating the two is not a good thing imo.
I have only just read the massive thread that detailed what Anet was doing. Not sure how I feel about it, but anyway.
I'd like my spirits back on my rit. They are useable in NM but not in HM. I've basically come to play 1 or 2 builds on my rit in HM simply because communing really isn't worth it - which is a pity.
I don't want to see a necro minion buff, and I've never had a problem with the timer for soul reaping in PvE.
There were a couple of changes made to mes skills at some stage I wouldn't mind back - some of the inspiration stuff. Mind you inspiration did get a nice buff at some stage with some changes I think were great.
I'd like my spirits back on my rit. They are useable in NM but not in HM. I've basically come to play 1 or 2 builds on my rit in HM simply because communing really isn't worth it - which is a pity.
I don't want to see a necro minion buff, and I've never had a problem with the timer for soul reaping in PvE.
There were a couple of changes made to mes skills at some stage I wouldn't mind back - some of the inspiration stuff. Mind you inspiration did get a nice buff at some stage with some changes I think were great.
I
M
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Originally Posted by GloryFox
Ranger
Beast Mastery Edge of Extinction reverted back to it’s original form. |
Many paragon skills have been destroyed for PVE useage. It's still kind of a moot point though as any pve para is going to be running a bar built around TNTF and SY!.
I see most suggestions are pertaining to buffing skills; anyone keen on reducing a skill's effectiveness in pve?
J
fenix
Major-General Awesome
Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#
W/
Joined Aug 2005
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Originally Posted by JeniM
(I know LB will still be as dull but at lest the 'same' run maybe slightly different)
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Paragon Motivation chants, Splinter Weapon, MB + Rodgort's, Shadow Form PvP nerf (just so that people stop whining more than anything), Light of Deliverance (PLEASE replace Healer's Boon build!).
I dunno, I'm pretty excited about this format of skill updates and I'm just curious to see what round one changes are.
