mellee rit?

Brute Fred

Ascalonian Squire

Join Date: May 2008

The imperial assassins

W/P

Hi, i was just wondering if anyone has seen many mellee rits, or uses any and knows of any builds?

i know this may get alot of stick from people about low armour, but i want to try something different that you dont see alot of

thanx

ShadowsRequiem

ShadowsRequiem

Furnace Stoker

Join Date: Oct 2005

Inde is Smoking [Hawt] *ToA*

W/E

You mean rits using r/a, r/d or r/w with the elite spell spirits strenght?

Check pvx wiki they have builds like that.....

TrippieHippie89

TrippieHippie89

Lion's Arch Merchant

Join Date: Mar 2008

Saegertown, PA

High by Nine [Bong]

Me/W

the most common melee rit is Spirit Strength with the melee weapon of your choice(usually daggers) with weapon of aggression being the weapon spell to trigger spirit strength

Shadowmere

Shadowmere

Wilds Pathfinder

Join Date: Jan 2007

The Grim Squeakers [REAP]

N/

You're in luck friend, rits have this fun little skill [Spirit's Strength] makes weilding martial weapons (and even caster weapons) absolutely deadly. Try it with daggers, a scythe, a bow, your wand even!

combine with [Weapon of aggression] for an IAS. [nightmare weapon] for some lifesteal on top of your armor ignoring damage, or [Splinter Weapon] for some brief AoE

Brute Fred

Ascalonian Squire

Join Date: May 2008

The imperial assassins

W/P

ah yeah thanks guys, daggers have the fastest attack speed dont they?

ShadowsRequiem

ShadowsRequiem

Furnace Stoker

Join Date: Oct 2005

Inde is Smoking [Hawt] *ToA*

W/E

Quote:
Originally Posted by Brute Fred
ah yeah thanks guys, daggers have the fastest attack speed dont they? Yes with double double strikes

otherwise no. They are the same 1.33 as sword+axe

Mist Walker Skarloc

Mist Walker Skarloc

Frost Gate Guardian

Join Date: Apr 2007

Gods Of The Hot [GotH]

P/W

Quote:
Originally Posted by Brute Fred
ah yeah thanks guys, daggers have the fastest attack speed dont they? They have the same attack speed as swords and axes, 1.33 seconds per attack.

If you increase your dagger mastery, however, you increase your chance to make two attacks at once with a non-skill dagger attack. This means that you, on average, will get a few more attacks in than someone using a sword in the same amount of time as long as you have a reasonable dagger mastery.

I recommend using a scythe with Spirit's Strength, though, for the triple hit feature.

Brute Fred

Ascalonian Squire

Join Date: May 2008

The imperial assassins

W/P

the extra damage from splinter weapon doesnt get the increase in strenth does it? cos its not the actual attack

mrbilzor

Academy Page

Join Date: Jun 2007

I'm becoming a big fan of /W or/P for all of the adrenal attack skills.

Half my bar is [weapon of aggression][sight beyond sight][spirit's strength][flesh of my flesh]

Then either [wild throw][blazing spear][barbed spear][spear of lightning]

Or [cyclone axe][dismember][penetrating chop][penetrating blow]

PvE, of course.

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

Quote:
Originally Posted by mrbilzor
I'm becoming a big fan of /W or/P for all of the adrenal attack skills.

Half my bar is [weapon of aggression][sight beyond sight][spirit's strength][flesh of my flesh]

Then either [wild throw][blazing spear][barbed spear][spear of lightning]

Or [cyclone axe][dismember][penetrating chop][penetrating blow]

PvE, of course. Rt/A ftw
they doublestrike for nice spiking

Brute Fred

Ascalonian Squire

Join Date: May 2008

The imperial assassins

W/P

wudnt flurry work better instead of one of the W skills, n then you can have a weapon spell to do more damage or somethin?

Turbobusa

Forge Runner

Join Date: Jan 2006

By the Luxon Scavenger

The Mentalists [THPK]

N/

I prefer mercyless spear to barbed spear on the /p

Tyla

Emo Goth Italics

Join Date: Sep 2006

It will never beat a proper Warrior or Paragon, because of the armour and the fact they don't rely on an enchantment for damage, but they're good for fun.

Better than IW though.

mrbilzor

Academy Page

Join Date: Jun 2007

Rt/A was great, but my short attention span lead to running out of energy as I landed [death blossom] combos. Adrenal skills are nice, I just click buttons when they light up.

The only plus damage self casting weapon spell is [brutal weapon], which doesn't work if you are enchanted. So use a weapon spell that helps in other ways. Or grab a buddy with [great dwarf weapon].

Cosmic Error

Cosmic Error

Frost Gate Guardian

Join Date: Dec 2007

In front of the computer

Shadow of the Betrayed [Nyth]

N/Rt

The best weapon to use with Spirit's Strength is probably the Spear or Dagger, but Scythes make RIDICULOUSLY huge numbers.

MasterSasori

MasterSasori

Desert Nomad

Join Date: Dec 2007

USA

[Thay]

R/Mo

Rt/A, Rt/D with [spirit's strength].

You can find some build on this forum. You just need to search a bit.

Brute Fred

Ascalonian Squire

Join Date: May 2008

The imperial assassins

W/P

the armour part is the main bit im stuck on, what would be the best way to get more? probly sounds very noobish

Covah

Forge Runner

Join Date: Aug 2006

Ontario, Canada

Catching Jellyfish With [소N트T ]

Me/Rt

http://guildwars.wikia.com/wiki/Great_Dwarf_Armor
http://guildwars.wikia.com/wiki/%22I...toppable%21%22
http://guildwars.wikia.com/wiki/%22I...trongest%21%22

Shadowmere

Shadowmere

Wilds Pathfinder

Join Date: Jan 2007

The Grim Squeakers [REAP]

N/

you can get the pve skills like covah said, and also take Ghost Forge insignias, they give a nice +15 armor while affected by a weapon spell, which if you're using [spirit's strength] should be pretty much all the time.

mrbilzor

Academy Page

Join Date: Jun 2007

I prefer more HP than armor. You can get around armor with penetration or ignore damage, but a bigger red bar will always be there.

Cosmic Error

Cosmic Error

Frost Gate Guardian

Join Date: Dec 2007

In front of the computer

Shadow of the Betrayed [Nyth]

N/Rt

Quote:
Originally Posted by mrbilzor
I prefer more HP than armor. You can get around armor with penetration or ignore damage, but a bigger red bar will always be there. If that were true, then Survivor's Insignas would be FTW. Too bad they're not. Sup Vigor is pretty much the only extra-hp armor upgrade that should ever be used.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Cosmic Error
If that were true, then Survivor's Insignas would be FTW. Too bad they're not. Sup Vigor is pretty much the only extra-hp armor upgrade that should ever be used. Give me one good reason why Survivors Insignias are bad.
More health is good, and the more you have the better.

It also defends against anything, because of more health, you need to take more hits to die.

If you can't give a valid reason I would be forced to call you clueless. (Since Survivor's is top priority for defense, I doubt you can.)

Venom200

Academy Page

Join Date: Mar 2006

Science with a Twist

N/

Vital weapon solves this issue.

1) keeps you under a weapon spell
2) increases your health

I was thinking of using this for my attack chain:

Golden Phoenix Strike (offhand)
Horns of the Ox (dual)
Falling Spider (offhand)
Blades of Steel (dual)

Cosmic Error

Cosmic Error

Frost Gate Guardian

Join Date: Dec 2007

In front of the computer

Shadow of the Betrayed [Nyth]

N/Rt

Quote:
Originally Posted by Tyla
Give me one good reason why Survivors Insignias are bad.
More health is good, and the more you have the better.

It also defends against anything, because of more health, you need to take more hits to die.

If you can't give a valid reason I would be forced to call you clueless. (Since Survivor's is top priority for defense, I doubt you can.) On a SS build, it would be wise to use Ghostforge insignas. Same goes for Minion Masters insignas on a MM. Survivors insignas certainly have their place, but there's better options availible for this particular build.

mrbilzor

Academy Page

Join Date: Jun 2007

I crunched the numbers. More armor is better.

Assume a warrior w/ 10 strength and a sword:

600 hp w/ 75 armor - ave dmg 25.2 - 24 (23.8) hits to death
640 hp w/ 60 armor - ave dmg 31.7 - 21 (20.1) hits to death

Cosmic, I stand corrected. Thanks for showing me the way to pull my head out of my ass.

http://www.oildrip.com/calc/index.php <-damage calculator

spirit of defeat

spirit of defeat

Krytan Explorer

Join Date: Nov 2007

Holland

Rt/

I mostly go Rt/W just because a sword looks awesome

NameofSongs

NameofSongs

Academy Page

Join Date: Mar 2008

Will You Please [STFU]

Mo/

a great and almost always reason to go Rt/W is for Ursan...FTW! :]
but warrior weapons do look nice on almost any character.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Quote:
Originally Posted by Cosmic Error
If that were true, then Survivor's Insignas would be FTW. Too bad they're not. Sup Vigor is pretty much the only extra-hp armor upgrade that should ever be used.
You're pretty hilariously wrong. Survivor insignias should be your default unless you can find something significantly better - you usually can't. However, in PvE I prefer more armor, so I usually roll with those insignias if they fit my build.

For a melee rit, it's hard to pass up ghostforge insignias for a permanent +15AL. You ARE using a weapon spell, right?

Quote: Originally Posted by mrbilzor
600 hp w/ 75 armor - ave dmg 25.2 - 24 (23.8) hits to death
640 hp w/ 60 armor - ave dmg 31.7 - 21 (20.1) hits to death
http://www.oildrip.com/calc/index.php <-damage calculator That would be very nice if armor-ignoring damage didn't exist, but it does.

Armor will make you take less damage, health will make you die less.

Brute Fred

Ascalonian Squire

Join Date: May 2008

The imperial assassins

W/P

Well if i wasnt then spirits strenth wouldnt have any effect

spirit of defeat

spirit of defeat

Krytan Explorer

Join Date: Nov 2007

Holland

Rt/

Quote:
Originally Posted by mrbilzor
I prefer more HP than armor. You can get around armor with penetration or ignore damage, but a bigger red bar will always be there. A big red bar is also handy with poison and such.

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

[weapon of aggression][sight beyond sight][spirit's strength][death pact signet][staggering blow][heavy blow][crushing blow]
hammers on steriods<_<

its just something i had tossed together but it seems to score many kills in RA and AB.

No one expects the rit with a hammer


i made this build one day when i was really bored in RA

TGgold

TGgold

Wilds Pathfinder

Join Date: Jul 2005

Flying Gophers

Rt/P

I played around with an axe rit for a while.

Whirlwind Chop (pve) , Cyclone Axe, Splinter Weapon, SY! = a lot of yellow numbers and protection.

I'm not saying it's the best build in the world, but it's pretty fun to use. You also have a bit more versatility with your elite. You can use SS (since you'll pretty much have splinter up all the time), or you can choose say, vital weapon if you're focusing on just one enemy.