mellee rit?
Brute Fred
Hi, i was just wondering if anyone has seen many mellee rits, or uses any and knows of any builds?
i know this may get alot of stick from people about low armour, but i want to try something different that you dont see alot of
thanx
i know this may get alot of stick from people about low armour, but i want to try something different that you dont see alot of
thanx
ShadowsRequiem
You mean rits using r/a, r/d or r/w with the elite spell spirits strenght?
Check pvx wiki they have builds like that.....
Check pvx wiki they have builds like that.....
TrippieHippie89
the most common melee rit is Spirit Strength with the melee weapon of your choice(usually daggers) with weapon of aggression being the weapon spell to trigger spirit strength
Shadowmere
You're in luck friend, rits have this fun little skill [Spirit's Strength] makes weilding martial weapons (and even caster weapons) absolutely deadly. Try it with daggers, a scythe, a bow, your wand even!
combine with [Weapon of aggression] for an IAS. [nightmare weapon] for some lifesteal on top of your armor ignoring damage, or [Splinter Weapon] for some brief AoE
combine with [Weapon of aggression] for an IAS. [nightmare weapon] for some lifesteal on top of your armor ignoring damage, or [Splinter Weapon] for some brief AoE
Brute Fred
ah yeah thanks guys, daggers have the fastest attack speed dont they?
ShadowsRequiem
Quote:
Originally Posted by Brute Fred
ah yeah thanks guys, daggers have the fastest attack speed dont they?
Yes with double double strikes
otherwise no. They are the same 1.33 as sword+axe
otherwise no. They are the same 1.33 as sword+axe
Mist Walker Skarloc
Quote:
Originally Posted by Brute Fred
ah yeah thanks guys, daggers have the fastest attack speed dont they?
They have the same attack speed as swords and axes, 1.33 seconds per attack.
If you increase your dagger mastery, however, you increase your chance to make two attacks at once with a non-skill dagger attack. This means that you, on average, will get a few more attacks in than someone using a sword in the same amount of time as long as you have a reasonable dagger mastery.
I recommend using a scythe with Spirit's Strength, though, for the triple hit feature.
If you increase your dagger mastery, however, you increase your chance to make two attacks at once with a non-skill dagger attack. This means that you, on average, will get a few more attacks in than someone using a sword in the same amount of time as long as you have a reasonable dagger mastery.
I recommend using a scythe with Spirit's Strength, though, for the triple hit feature.
Brute Fred
the extra damage from splinter weapon doesnt get the increase in strenth does it? cos its not the actual attack
mrbilzor
I'm becoming a big fan of /W or/P for all of the adrenal attack skills.
Half my bar is [weapon of aggression][sight beyond sight][spirit's strength][flesh of my flesh]
Then either [wild throw][blazing spear][barbed spear][spear of lightning]
Or [cyclone axe][dismember][penetrating chop][penetrating blow]
PvE, of course.
Half my bar is [weapon of aggression][sight beyond sight][spirit's strength][flesh of my flesh]
Then either [wild throw][blazing spear][barbed spear][spear of lightning]
Or [cyclone axe][dismember][penetrating chop][penetrating blow]
PvE, of course.
N1ghtstalker
Quote:
Originally Posted by mrbilzor
I'm becoming a big fan of /W or/P for all of the adrenal attack skills.
Half my bar is [weapon of aggression][sight beyond sight][spirit's strength][flesh of my flesh]
Then either [wild throw][blazing spear][barbed spear][spear of lightning]
Or [cyclone axe][dismember][penetrating chop][penetrating blow]
PvE, of course. Rt/A ftw
they doublestrike for nice spiking
Half my bar is [weapon of aggression][sight beyond sight][spirit's strength][flesh of my flesh]
Then either [wild throw][blazing spear][barbed spear][spear of lightning]
Or [cyclone axe][dismember][penetrating chop][penetrating blow]
PvE, of course. Rt/A ftw
they doublestrike for nice spiking
Brute Fred
wudnt flurry work better instead of one of the W skills, n then you can have a weapon spell to do more damage or somethin?
Turbobusa
I prefer mercyless spear to barbed spear on the /p
Tyla
It will never beat a proper Warrior or Paragon, because of the armour and the fact they don't rely on an enchantment for damage, but they're good for fun.
Better than IW though.
Better than IW though.
mrbilzor
Rt/A was great, but my short attention span lead to running out of energy as I landed [death blossom] combos. Adrenal skills are nice, I just click buttons when they light up.
The only plus damage self casting weapon spell is [brutal weapon], which doesn't work if you are enchanted. So use a weapon spell that helps in other ways. Or grab a buddy with [great dwarf weapon].
The only plus damage self casting weapon spell is [brutal weapon], which doesn't work if you are enchanted. So use a weapon spell that helps in other ways. Or grab a buddy with [great dwarf weapon].
Cosmic Error
The best weapon to use with Spirit's Strength is probably the Spear or Dagger, but Scythes make RIDICULOUSLY huge numbers.
MasterSasori
Rt/A, Rt/D with [spirit's strength].
You can find some build on this forum. You just need to search a bit.
You can find some build on this forum. You just need to search a bit.
Brute Fred
the armour part is the main bit im stuck on, what would be the best way to get more? probly sounds very noobish
Covah
http://guildwars.wikia.com/wiki/Great_Dwarf_Armor
http://guildwars.wikia.com/wiki/%22I...toppable%21%22
http://guildwars.wikia.com/wiki/%22I...trongest%21%22
http://guildwars.wikia.com/wiki/%22I...toppable%21%22
http://guildwars.wikia.com/wiki/%22I...trongest%21%22
Shadowmere
you can get the pve skills like covah said, and also take Ghost Forge insignias, they give a nice +15 armor while affected by a weapon spell, which if you're using [spirit's strength] should be pretty much all the time.
mrbilzor
I prefer more HP than armor. You can get around armor with penetration or ignore damage, but a bigger red bar will always be there.
Cosmic Error
Quote:
Originally Posted by mrbilzor
I prefer more HP than armor. You can get around armor with penetration or ignore damage, but a bigger red bar will always be there.
If that were true, then Survivor's Insignas would be FTW. Too bad they're not. Sup Vigor is pretty much the only extra-hp armor upgrade that should ever be used.
Tyla
Quote:
Originally Posted by Cosmic Error
If that were true, then Survivor's Insignas would be FTW. Too bad they're not. Sup Vigor is pretty much the only extra-hp armor upgrade that should ever be used.
Give me one good reason why Survivors Insignias are bad.
More health is good, and the more you have the better.
It also defends against anything, because of more health, you need to take more hits to die.
If you can't give a valid reason I would be forced to call you clueless. (Since Survivor's is top priority for defense, I doubt you can.)
More health is good, and the more you have the better.
It also defends against anything, because of more health, you need to take more hits to die.
If you can't give a valid reason I would be forced to call you clueless. (Since Survivor's is top priority for defense, I doubt you can.)
Venom200
Vital weapon solves this issue.
1) keeps you under a weapon spell
2) increases your health
I was thinking of using this for my attack chain:
Golden Phoenix Strike (offhand)
Horns of the Ox (dual)
Falling Spider (offhand)
Blades of Steel (dual)
1) keeps you under a weapon spell
2) increases your health
I was thinking of using this for my attack chain:
Golden Phoenix Strike (offhand)
Horns of the Ox (dual)
Falling Spider (offhand)
Blades of Steel (dual)
Cosmic Error
Quote:
Originally Posted by Tyla
Give me one good reason why Survivors Insignias are bad.
More health is good, and the more you have the better.
It also defends against anything, because of more health, you need to take more hits to die.
If you can't give a valid reason I would be forced to call you clueless. (Since Survivor's is top priority for defense, I doubt you can.) On a SS build, it would be wise to use Ghostforge insignas. Same goes for Minion Masters insignas on a MM. Survivors insignas certainly have their place, but there's better options availible for this particular build.
More health is good, and the more you have the better.
It also defends against anything, because of more health, you need to take more hits to die.
If you can't give a valid reason I would be forced to call you clueless. (Since Survivor's is top priority for defense, I doubt you can.) On a SS build, it would be wise to use Ghostforge insignas. Same goes for Minion Masters insignas on a MM. Survivors insignas certainly have their place, but there's better options availible for this particular build.
mrbilzor
I crunched the numbers. More armor is better.
Assume a warrior w/ 10 strength and a sword:
600 hp w/ 75 armor - ave dmg 25.2 - 24 (23.8) hits to death
640 hp w/ 60 armor - ave dmg 31.7 - 21 (20.1) hits to death
Cosmic, I stand corrected. Thanks for showing me the way to pull my head out of my ass.
http://www.oildrip.com/calc/index.php <-damage calculator
Assume a warrior w/ 10 strength and a sword:
600 hp w/ 75 armor - ave dmg 25.2 - 24 (23.8) hits to death
640 hp w/ 60 armor - ave dmg 31.7 - 21 (20.1) hits to death
Cosmic, I stand corrected. Thanks for showing me the way to pull my head out of my ass.
http://www.oildrip.com/calc/index.php <-damage calculator
spirit of defeat
I mostly go Rt/W just because a sword looks awesome
NameofSongs
a great and almost always reason to go Rt/W is for Ursan...FTW! :]
but warrior weapons do look nice on almost any character.
but warrior weapons do look nice on almost any character.
Dr Strangelove
Quote:
Originally Posted by Cosmic Error
For a melee rit, it's hard to pass up ghostforge insignias for a permanent +15AL. You ARE using a weapon spell, right?
Quote:
600 hp w/ 75 armor - ave dmg 25.2 - 24 (23.8) hits to death
640 hp w/ 60 armor - ave dmg 31.7 - 21 (20.1) hits to death
http://www.oildrip.com/calc/index.php <-damage calculator That would be very nice if armor-ignoring damage didn't exist, but it does.
Armor will make you take less damage, health will make you die less.
640 hp w/ 60 armor - ave dmg 31.7 - 21 (20.1) hits to death
http://www.oildrip.com/calc/index.php <-damage calculator That would be very nice if armor-ignoring damage didn't exist, but it does.
Armor will make you take less damage, health will make you die less.
Brute Fred
Well if i wasnt then spirits strenth wouldnt have any effect
spirit of defeat
Quote:
Originally Posted by mrbilzor
I prefer more HP than armor. You can get around armor with penetration or ignore damage, but a bigger red bar will always be there.
A big red bar is also handy with poison and such.
Sir Pandra Pierva
[weapon of aggression][sight beyond sight][spirit's strength][death pact signet][staggering blow][heavy blow][crushing blow]
hammers on steriods<_<
its just something i had tossed together but it seems to score many kills in RA and AB.
No one expects the rit with a hammer
i made this build one day when i was really bored in RA
hammers on steriods<_<
its just something i had tossed together but it seems to score many kills in RA and AB.
No one expects the rit with a hammer
i made this build one day when i was really bored in RA
TGgold
I played around with an axe rit for a while.
Whirlwind Chop (pve) , Cyclone Axe, Splinter Weapon, SY! = a lot of yellow numbers and protection.
I'm not saying it's the best build in the world, but it's pretty fun to use. You also have a bit more versatility with your elite. You can use SS (since you'll pretty much have splinter up all the time), or you can choose say, vital weapon if you're focusing on just one enemy.
Whirlwind Chop (pve) , Cyclone Axe, Splinter Weapon, SY! = a lot of yellow numbers and protection.
I'm not saying it's the best build in the world, but it's pretty fun to use. You also have a bit more versatility with your elite. You can use SS (since you'll pretty much have splinter up all the time), or you can choose say, vital weapon if you're focusing on just one enemy.