Ele Hero Builds

digitalruse

Frost Gate Guardian

Join Date: Sep 2007

Unremarkable Destiny

Rt/Me

I am using Sousuke in my group currently since none of my friends play an Ele and let's be honest... seeing meteors falling from the sky is just plain cool. Plus, it is nice to get some damage AoE that also interupts.

That said, I am trying to come up with a good build that the Hero AI doesn't get all stupid with. Generally, I find him to be pretty accurate and smart. Currently, he is built out as thus:

[glyph of [email protected]][fire [email protected]][arcane echo][[email protected]][rodgort's [email protected]][[email protected]][meteor [email protected]][web of disruption]

He is sitting at 105 energy, 3 regen, and has a 20/20 staff. We are currently progressing through the Nightfall campaign.

Now, it is not that I am unhappy with this build. The one thing the AI does excel at it catching interupts and he doesn't seem to run out of energy unless we really start moving, which is nice. Having little or no experience with playing a Ele, so it makes designing a good hero build that much harder.

Should I be concerned with him being only fire? I thought about dual specing him with Water Magic and swapping out [glyph of [email protected]][fire [email protected]][[email protected]] for [elemental [email protected]][[email protected]][deep [email protected]] to give some synergy with Rodgort's and stop mobs from running about too much and have some damage diversity. Again, is this that important on a hero? Will he be smart enough to fire Steam after Rodgort's?

Any thoughts would be greatly appreciated.
-DR

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

One of the things I would suggest is getting rid of Arcane Echo, heroes really arent smart enough to use it effectively. Id also suggest replacing Meteor as there are better skills out there, maybe try [[Liquid Flame] or [[Glowing Gaze]. Fire ele heroes are ok, dont worry about fully speccing him into it, as long as its a good'un, you're fine.

Having said that, I prefer the utility of an Air Ele:

[Surge Channeler;OghjgwMpYOXVvJGDcUOCHIjkLA]

Parson Brown

Parson Brown

Wilds Pathfinder

Join Date: Apr 2006

In ur base...

The one true [Hope]

E/

I never use [skill]Glyph of Energy[/skill] on my heroes because they seem to use it randomly. There's no guarantee they'll hit a 25e spell unless you micro it, and I never micro during PvE.

That said, I like something like:

[skill]Searing Flames[/skill] [skill]Glowing Gaze[/skill] [skill]Liquid Flame[/skill] [skill]meteor shower[/skill] [skill]extinguish[/skill] [skill]Fire Attunement[/skill] [skill]resurrection signet[/skill] [skill]bed of coals[/skill]

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Heroes aren't really good with additional effects from skills. I think they're going to use Steam even on non-burning foes, using it as a spammable damage spell.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Glyph of Energy is a Mesmer skill.

Dual Attune, accompanied with Blinding Flash or a Ward Spell works out fine for me.

komma

komma

Wilds Pathfinder

Join Date: Aug 2007

None

N/

Quote:
Originally Posted by Parson Brown
[skill]Searing Flames[/skill] [skill]Glowing Gaze[/skill] [skill]Liquid Flame[/skill] [skill]meteor shower[/skill] [skill]extinguish[/skill] [skill]Fire Attunement[/skill] [skill]resurrection signet[/skill] [skill]bed of coals[/skill] if your running fire ele hero this is all you need

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

Quote:
Originally Posted by Parson Brown
[skill]Searing Flames[/skill] [skill]Glowing Gaze[/skill] [skill]Liquid Flame[/skill] [skill]meteor shower[/skill] [skill]extinguish[/skill] [skill]Fire Attunement[/skill] [skill]resurrection signet[/skill] [skill]bed of coals[/skill] have fun bottomin out on energy before the end of every fight

and [bed of coals] is pretty useless...mite as well take [lava font]

(edit: no, im not suggestin u take [lava font]..they're both pretty bad)

Th Fooster

Frost Gate Guardian

Join Date: Apr 2008

Twice Dawns The Day[WoT]

Mo/

Quote:
Originally Posted by Tyla
Glyph of Energy is a Mesmer skill.

Dual Attune, accompanied with Blinding Flash or a Ward Spell works out fine for me. A mesmer skill?
what?
well there is the fast cast gale spamer if thats what you mean.

Glyph of energy+gale +a bunch of degen or something sure,

but glyph of energy is in energy storage. and is actualy quite good with an earth bar, earthquake, glyph, enfeebling blood, stoning, and u bunch of other stuff around that.

The glyph itself is NOT a mesmer skill.


As for ele hero bars i just avoid using skills that bave a conditional damage attached to them as the hero AI doesnt realy use skills strategicly... so regardless of what attunement i use oon heros,
u take 3 energy management skills and then non conditional damage.(Heros suck sooo bad at energy management)

digitalruse

Frost Gate Guardian

Join Date: Sep 2007

Unremarkable Destiny

Rt/Me

Interesting... so with a dual attune I assume the energy return isn't additive? What does it work to, like 66%?

With your comments and some more reading I am thinking:

[fire [email protected]][searing [email protected]][rodgort's [email protected]][glowing [email protected]][liquid [email protected]][meteor [email protected]][leech signet][web of disruption]

I am only marginally worried about energy loss and I still feel good about his ability to interrupt. His responsibilities as an interrupter are only until I can get a Mesmer hero, and then? Who knows... XD Maybe necro just for [signet of lost souls]. *shrug*

I think my dual spec fears are mainly because of other MMOs where suddenly having too much damage vested in one type can be crippling.

Thanks for the advice thus far.
-DR

farmerfez

farmerfez

Krytan Explorer

Join Date: Mar 2006

You should know

W/

just take out web if disruption for power leak and you'll probably be fine on energy

digitalruse

Frost Gate Guardian

Join Date: Sep 2007

Unremarkable Destiny

Rt/Me

I took a look at a Dual Attune Air to see what I could come up with... this seems good... but I worry about over all damage from the loss of AoE and Burning. Though it may be offset with just how much damage is done quickly?

[Elemental [email protected]][Air [email protected]][Lightning [email protected]][Lightning [email protected]][Lightning [email protected]][Chain [email protected]][Leech Signet][Web of Disruption]

I'll have to play with both and see what happens I guess.

-DR

Kale Ironfist

Kale Ironfist

Jungle Guide

Join Date: Jul 2006

Australia

Venatio Illuminata [VEIL]

W/

Quote:
Interesting... so with a dual attune I assume the energy return isn't additive? What does it work to, like 66%? It returns energy equal to an integer of (do each calculation separately): 50%, then 30%+1.

For a 25 energy skill, dual attune will give back 12+8 energy.
15, 7+5 energy
10, 5+4 energy
5, 2+2 energy

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by digitalruse
[Elemental [email protected]][Air [email protected]][Lightning [email protected]][Lightning [email protected]][Lightning [email protected]][Chain [email protected]][Leech Signet][Web of Disruption] You should really put Blinding Flash on that bar too. Switch it out for Chain Lightning, as huge exhaustion can hurt.
Also switch out the Mesmer skills, and Lightning Strike.

Put in Death Pact Signet, Ancestors' Rage, and Splinter Weapon. Or whatever support skills.

If using support, spec 10 in that attribute.

If you don't have DPSignet, go Res Signet.

Interrupts may seem sexy, but leave it to other things. P/Me's, Mesmers, Rangers...

Teh [prefession]-zorz

Jungle Guide

Join Date: Feb 2007

wisconsin

Spiders Lair Kurz [SpL]

W/A

Savannah Heat
Searing
Gole
Utility
Utility
Splinter
A.Rage
Death Pact

AoE ftwww

necronninenine

necronninenine

Ascalonian Squire

Join Date: Sep 2007

Brotherhood of the Shadows

N/Me

Has anyone tested the Ele Fire Build that uses Assassins Promise on a hero?
If the nec heros can use signets properly then an ele hero should be able to us AP properly...making for a strong hero build.
http://www.pvxwiki.com/wiki/Build:E/..._Promise_Nuker

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

No... Heroes try to use it only when monster is low on health, regardless if it's a boss that will be healed in few seconds/AP on him doesn't make sense. Plus they fail at Glyph.

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

never ever EVUR use [arcane echo] on a hero, they are bad at it.

Also @ Abedeus,

If aomething doesnt get a heal when it is below 5% of it's maximum HP, it probably wont get it ever and will die, heroes seem to use AP at exactly that moment, they use the hex quite well.

I used AP for some time on my heroes (including monks ) and liked how it worked so you are wrong about heroes being bad at it.

Just.nl

Just.nl

Krytan Explorer

Join Date: Nov 2007

The Netherlands, Noord-Brabant

Mu-Tants [MU]

Me/

Maybe u can check at

http://www.pvxwiki.com/wiki/Build:E/Rt_SH_Splinter_Hero

http://www.pvxwiki.com/wiki/Build:E/...s_Elementalist
http://www.pvxwiki.com/wiki/Build:E/...tterstone_Hero

I hope i helped you

Tyla

Emo Goth Italics

Join Date: Sep 2006

On the first 2 builds...

Radiant Insignias are bad. Especially on an Elementalist, as you have a high energy pool option on your primary attribute.

-Health runes are only good for hitting breakpoints.

And the SF lacks a 40/40 set.

la_cabra_de_vida

la_cabra_de_vida

Lion's Arch Merchant

Join Date: Nov 2007

Great Soviet California!

Deputy Glitter's Shoe Squad [ghey]

Me/

The best one i know of.

[searing flames][glowing gaze][liquid flame][meteor shower][power drain][glyph of lesser energy][fire attunement][resurrection signet]

kobey

kobey

GW Retiree

Join Date: Nov 2005

Sg Unknown [KATE]

W/

Quote:
Originally Posted by la_cabra_de_vida
The best one i know of.

[searing flames][glowing gaze][liquid flame][meteor shower][power drain][glyph of lesser energy][fire attunement][resurrection signet] [Leech Signet] can replace [Meteor Shower]. Imo [meteor shower] is bad. Long cast time, unpredictable KDs. You be better off spamming 3 more [searing flames]

But since OP loves Meteor showers, it can stay

Edit: Maybe unpredicatable is not the right word, but you get the what i am trying to say

Molock

Desert Nomad

Join Date: Sep 2006

Qu??bec

Legacy of Angels [Halo]

E/

[Searing Flames][Glowing Gaze][Liquid Flame][Searing Heat][Power Drain]or[Leech Signet][Glyph of Lesser Energy][Fire Attunement][Resurrection Signet]

I guess that would be fairly stable, although I actually never use elementalist heroes because they fail at pretty much every build I give them. Luckily I am ele myself.. Btw, don't count on the heroes using Searing Heat properly...

Dae Arrow

Ascalonian Squire

Join Date: Apr 2008

The Netherlands, Noord Holland, Amstelveen

The Rune Dragon

R/

[Elementalist Fire Hero;OgNDoMz/IkCu0LGju00AjMB]

That's what i use on my heroes, when i used searing flames my heroes ALWAYS ran out of energy. With this they can cast everything they want. If you aren't in a very hard area you can replace rebirth with another skill ( I use searing heat, or tenai's heat ), otherwise rebirth can be useful, because an Ele is a caster, casters can run away from the fight really fast, and ress the group.

Some people think meteor shower costs too much energy etc. but you get 90% back with dual attunement, the other 10% he can get back from regeneration, so actually meteor shower costs NO energy with this. The other reason why MS is a really good skill, especially in hard area's, is that MS knocks them down, so they can't really use skills, and that's huge damage reduction..

make sure your ele always has both attunements on, sometimes he needs some help with that..

@ runes its not very important, but NEVER use a sup fire magic rune on a hero ele, he loses too much health there. I gave him a major fire magic, and it works fine.

Dae

BTW, when my guildies etc post ele hero fire builds, in all of them there are some skills who only affect there adjacent/ nearby/ in the area location ( Example : [Inferno]), but when you give them these skills they are going to run to the enemies and use the skills next to them, after 3 secs your foes aren't attacking your tanks anymore but your ele's! Conclusion : Dont give your ele heroes these skills , but give them spells they can cast far away, so your ele's are safe.

Tyla

Emo Goth Italics

Join Date: Sep 2006

I would put a Ward on that bar, Dae.

If you're going pure damage, you might aswell go Searing Flames.

Juk3n

Juk3n

Frost Gate Guardian

Join Date: Dec 2005

Tyria

Astral Guard [AG]

W/R

Searing Flames
Drain Enchantment
Power Drain
Glowing Gaze
Meteor - for the single mob 100 dmg kd / interrupt for 5e (yeah yeah call me nub but it does the biz)

Fire Attunement
Gylph of Lesser..
Mantra of (what ever the primary damage type of the zone enemies are)

i dont use rez on anyone but my monk heroes coz i likes it uber hard!!

Spamming of the SF for obvious reasons, Heroes use PD very well DE is always usefull - this is my Acolyte Sosu bar and.. He be "Guardian of" with it.

2 cents of mine...

Fire The Nutter

Frost Gate Guardian

Join Date: Mar 2007

UK

TFTK

R/

PLZ dont use Rebirth, ele hero with no energy anyone? Possibly disable it but id still rather take something like [resurrect] or [flesh of my flesh] as my res

My "normal" fire ele bar
[searing flames][glowing gaze][fire attunement][power drain][glyph of lesser energy][resurrection signet][liquid flame][leech signet]

I change out leech sig for something like meteor shower or something on occasion but with the AI interrupt ability it seems to work well.

If you are going SF then make sure you have 2 of them or more to benefit from it.

If not then consider something similar to the channeling/blinding (Vekk does this well IMO)
[elemental attunement][blinding flash][air attunement][enervating charge][shell shock][splinter weapon][ancestors rage]
Thats pretty much Antithesis' build as well as I can remember of the top of my head without access to my templates atm. Blind, weakness and cracked armor, plenty of melee hate there with splinter weapon buff to your physicals etc.

I very rarely run a earth ele, mainly just if I need the appropriate ward (anti knockdown mostly) and I do have a snare based water ele somewhere with [ice spikes][water attunement][shatterstone][glowing ice] etc

BTW dont forget that with 0 attrib in water, [maelstrom] will still interrupt AoE so you can just slot that in a fire ele bar if you want it and barring the E cost thats your interrupt job done.