Dmg Mods

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Shadowkiller Seth
Frost Gate Guardian
#1
Balancing the Dmg Mods..
MagmaRed
MagmaRed
Furnace Stoker
#2
Great suggestion. Next time, try explaining.

/signed for the OP to post some info
Ferret Deathsquad
Ferret Deathsquad
Lion's Arch Merchant
#3
::blink Blink:: AND????
What would you liked balanced and why?
Inquiring minds would like to know.
Taisayacho
Taisayacho
Wilds Pathfinder
#4
/second on Magma's suggestion.
ShadowsRequiem
ShadowsRequiem
Furnace Stoker
#5
whats not balanced about them?
natural_Causes
natural_Causes
Krytan Explorer
#6
Please explain
MirkoTeran
MirkoTeran
Forge Runner
#7
Best suggestion ever. I really liked the 2nd paragraph. Keep up the good work.

Now, really, please edit your post and explain what you want balanced.
miskav
miskav
Jungle Guide
#8
/signed for typing out more then one line of text.

Thank you.
S
Shadowkiller Seth
Frost Gate Guardian
#9
ty for the backup..
my english is RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed up so i thougt.. u would know what i mean..
ill try to explain it..with a comparison
15^50=15 vs hexed foes.. imo is the second condition (the condition that the foe is hexed) much harder to reach..
and so on.. i hope u understand what i mean..

15%^50Health--> okay most of the time you are above 50% so its okay..
20%v50Health--> thats just for some seconds usefull.. so it should be buffed..
20% while hexed--> heavily depends on the enemy but 20% are okay..
15% while in stance--> u are not all the time in stance..so its too weak imo
15% -10 Armor (while att)--> just 15% more dmg for -10 Armor?
15% vs hexed--> should simply be buffed..
Orange Milk
Orange Milk
Desert Nomad
#10
Yeah, there are just so few ways to put a hex on a foe it's just silly the way that is SOOO imbalanced.

/end sarcasm



20%v50 - IS buffed, it has 5% more DMG
15% in a Stance - with the addition of Dwarven Battle Stance and Dwarven Stability 15% in a Stance is very usefull in PvE land.
15%-10 Armor while attacking - hmmmm, add Brawlers insigninas and it's basically 15% always with no downside, other than wheretever you had as an insignia before. Plus it's only while attacking for the -10.
15% vs Hexed - yeah Im not going to add up the total amount of hexes there are in this game to say that this Dmg mod is just fine.
S
Shadowkiller Seth
Frost Gate Guardian
#11
Quote:
Originally Posted by Orange Milk
Yeah, there are just so few ways to put a hex on a foe it's just silly the way that is SOOO imbalanced.

/end sarcasm

/signed for elaborate even more please
.. so tell me why do all people play with 15^50.. there is no use of the other mods.. why should you take 15vs hexed althoug your teambuild is full of hexes when 15^50 isnt depending on anything..

and with balance dmg mods i meant that there is no imbalanced one.. there are just too many weak ones..
Taisayacho
Taisayacho
Wilds Pathfinder
#12
The point of them all being different is for each type to adapt to a different style of gameplay, imo. For example, take a vs Hexed weapon if you're playing with an SS or something, an Enchanted one if you have a monk who's going to enchant you a lot, or an orders. Simple? Not unbalanced, imo.
S
Shadowkiller Seth
Frost Gate Guardian
#13
Quote:
Originally Posted by Taisayacho
The point of them all being different is for each type to adapt to a different style of gameplay, imo. For example, take a vs Hexed weapon if you're playing with an SS or something, an Enchanted one if you have a monk who's going to enchant you a lot, or an orders. Simple? Not unbalanced, imo.
And 15while health is above 50%?
Orange Milk
Orange Milk
Desert Nomad
#14
15^50 is like the +30hp mod

It works the best in most of the places.

+7 vs elemtal Dmg is a great buff in the right place, but +30 works in those situations too.

15% vs Hexed works with certain builds better than any other dmg mod, 15^50 works in all builds.

Lack of storage space plus lack of creative builds (UB) and laziness of lacking to spec for the "optimal" equiptment means 15^50 is the generic leading DMG mod
Shayne Hawke
Shayne Hawke
Departed from Tyria
#15
Damage mods have been pretty much consistent since the beginning of GW. If they were really imba, I'm pretty sure more people would have complained about them by now, and they would have been changed.

/notsigned
MisterB
MisterB
Furnace Stoker
#16
I use 15% in stance all the time on my warrior(PvE), and it's very effective. I'm in a stance over 95% of the time. The damage mods are all balanced fine. The only exception to balance would be the handful of unconditional 15% weapons rotting away in unused accounts.

/notsigned, damage mods are fine
natural_Causes
natural_Causes
Krytan Explorer
#17
/notsigned
It has worked since the beginning, why change it?
MithranArkanere
MithranArkanere
Underworld Spelunker
#18
What do you mean? That you are balancing them and inform us about that?

That they should be balanced?

Yes, I know that the inscription system should be made worldwide and the 15% unconditional inherent modifiers should vanish, for good, but it's that won't be 'balance'. Just an update and a bugfix.
the kurzick eater
the kurzick eater
Krytan Explorer
#19
over 9000%^50 would be nice.

/idunnowhaturtalkingbout
T
Trylo
Jungle Guide
#20
personally i use the 15% stance almost all the time, because it is based on only you using a stance, not hoping a hex will stick, or that you will always have 50%+ health, and the one time i really want to be doing damage is when i have an IAS up...

and remember you can always switch weapons to make the most of each occasion