Ele Hero Builds (Feedback)
digitalruse
So, being an epic n00b I started a thread in the ele forum without checking that there is a hero forum for asking this question. I did get some great feedback from the posters, but it really needed to be here, and I apologize for the double post. Hopefully the original one in the ele forum will go away.
ANYWAY!
After talking with them about it I am trying to settle on an Ele spec. My group that I play with really lacks any form of hard hitting DPS, so we are looking to this Ele for that. I also gave him some interrupts since heroes have better reflexes for that then us humans most of the time. Where I am stuck is Fire vs. Air. Fire is the obvious choice for damage, but it's energy management leaves something to be desired. Air does respectable damage much faster but is all single target. Here they are:
[fire [email protected]][searing [email protected]][rodgort's [email protected]][glowing [email protected]][liquid [email protected]][meteor [email protected]][leech signet][web of disruption]
-or-
[Elemental [email protected]][Air [email protected]][Lightning [email protected]][Lightning [email protected]][Lightning [email protected]][Chain [email protected]][Leech Signet][Web of Disruption]
As you can see, they are fairly straight forward builds, but I am really stuck on how best to proceed and am looking for some feedback.
Thanks in advance
-DR
P.S. - My group is currently a N/R MM and a Dubious Sin.
P.P.S. - I had also considered a build that does both in some fashion. Fast Air single target attacks and boomier AoE fire attacks:
[Elemental Attunement][fire attunement][Lightning Strike][Lightning Orb][rodgort's invocation][meteor shower][liquid flame][Leech Signet]
ANYWAY!
After talking with them about it I am trying to settle on an Ele spec. My group that I play with really lacks any form of hard hitting DPS, so we are looking to this Ele for that. I also gave him some interrupts since heroes have better reflexes for that then us humans most of the time. Where I am stuck is Fire vs. Air. Fire is the obvious choice for damage, but it's energy management leaves something to be desired. Air does respectable damage much faster but is all single target. Here they are:
[fire [email protected]][searing [email protected]][rodgort's [email protected]][glowing [email protected]][liquid [email protected]][meteor [email protected]][leech signet][web of disruption]
-or-
[Elemental [email protected]][Air [email protected]][Lightning [email protected]][Lightning [email protected]][Lightning [email protected]][Chain [email protected]][Leech Signet][Web of Disruption]
As you can see, they are fairly straight forward builds, but I am really stuck on how best to proceed and am looking for some feedback.
Thanks in advance
-DR
P.S. - My group is currently a N/R MM and a Dubious Sin.
P.P.S. - I had also considered a build that does both in some fashion. Fast Air single target attacks and boomier AoE fire attacks:
[Elemental Attunement][fire attunement][Lightning Strike][Lightning Orb][rodgort's invocation][meteor shower][liquid flame][Leech Signet]
Icy The Mage
take out leech signet for power drain, which guarantees energy, and take out rodgorts on the first bar.
Don't even consider the second bar, it's waaayyy too unfocused, and focus makes a good build. (a.k.a. Do ONE thing, not 3)
Don't even consider the second bar, it's waaayyy too unfocused, and focus makes a good build. (a.k.a. Do ONE thing, not 3)
Improvavel
Quote:
Originally Posted by IcyFiftyFive
Don't even consider the second bar, it's waaayyy too unfocused, and focus makes a good build. (a.k.a. Do ONE thing, not 3)
This is true for brainless heroes not for humans - hybrid bars in the hand of people with brains pwn.
Now for Ele heroes, why not an earth guy?
[Unsteady Ground][Eruption][Churning Earth][Ebon Hawk][Earth Attunement][glyph of lesser energy][ward against melee][death pact signetl]
Aoe Damage, blind, knocks, more melee hate...
This is true for brainless heroes not for humans - hybrid bars in the hand of people with brains pwn.
Now for Ele heroes, why not an earth guy?
[Unsteady Ground][Eruption][Churning Earth][Ebon Hawk][Earth Attunement][glyph of lesser energy][ward against melee][death pact signetl]
Aoe Damage, blind, knocks, more melee hate...
the savage nornbear
needs more [splinter weapon]/[ancestors rage]?
digitalruse
So, one of these two then:
[fire [email protected]][searing [email protected]][glowing [email protected]][liquid [email protected]][meteor [email protected]][[email protected]][power drain][web of disruption]
-or-
[Elemental [email protected]][Air [email protected]][Lightning [email protected]][Lightning [email protected]][Lightning [email protected]][Chain [email protected]][power drain][Web of Disruption]
I hadn't really given earth a whole lot of look mainly because I was looking for some high dps. That said, it is not that I don't think that Earth can dish it out it just really relies on mobs staying in one spot (even if they aren't generally smart enough to move) and that can be hard to work with an NPC at the helm, I'd imagine. Also, without using the Dual Attunement I am worried about energy management. Someone with Earth/Water or such would probably REALLY annoy the hell out of somebody, but I don't trust NPCs to be that smart.
This is also why I was leaning towards Air because I don't have to worry about mobs on the go and they'll get womped on. Fire still has enough of a mix of single target and AoE to be tempting with the high damage output.
My concern was two fold in that I had never played a Ele before so I needed to understand it from that angle as well as what skills work best with NPC AI.
Thanks
-DR
[fire [email protected]][searing [email protected]][glowing [email protected]][liquid [email protected]][meteor [email protected]][[email protected]][power drain][web of disruption]
-or-
[Elemental [email protected]][Air [email protected]][Lightning [email protected]][Lightning [email protected]][Lightning [email protected]][Chain [email protected]][power drain][Web of Disruption]
I hadn't really given earth a whole lot of look mainly because I was looking for some high dps. That said, it is not that I don't think that Earth can dish it out it just really relies on mobs staying in one spot (even if they aren't generally smart enough to move) and that can be hard to work with an NPC at the helm, I'd imagine. Also, without using the Dual Attunement I am worried about energy management. Someone with Earth/Water or such would probably REALLY annoy the hell out of somebody, but I don't trust NPCs to be that smart.
This is also why I was leaning towards Air because I don't have to worry about mobs on the go and they'll get womped on. Fire still has enough of a mix of single target and AoE to be tempting with the high damage output.
My concern was two fold in that I had never played a Ele before so I needed to understand it from that angle as well as what skills work best with NPC AI.
Thanks
-DR
Trinity Fire Angel
it;s good to have some self heal as well.... i always make my ele heros E/D with mystic regen and conviction. try focusing on one build like fire or air. if doing air... put in a blind. oh... and some form of energy management. heros love to spam without concern to energy.
ie. if burning... use glowing gaze. if water hex, use glowing ice or whatever that one is for water e-management
ie. if burning... use glowing gaze. if water hex, use glowing ice or whatever that one is for water e-management
snaek
[cry of frustration] > [web of disruption]
even at 0 dom
~~~~
Quote:
Originally Posted by Trinity Fire Angel
even at 0 dom
~~~~
Quote:
it;s good to have some self heal as well.... i always make my ele heros E/D with mystic regen and conviction.
thats a horrible thing to do...
either a support heal or any kind of support
but -never- a self-heal
either a support heal or any kind of support
but -never- a self-heal
Kaleban
My two cents:
forget air skills on heros. The BEST thing IMHO is a bunch of AoE attacks, in NM they will pwn, and in HM the scatter will give your guys some relief.
The earth build posted by Improvavel is good for an earth build, and really delivers the melee hate. Your basic SH/Splinter is also great for doing AoE plus buffing the melee characters.
IMHO precision elemental spikers are good only when used by players, who understand how to use them and casting orders and such, Hero AI tends to spread the love around, which works fine on AoE nukers, but not so much single target nukers. I could be wrong of course, but that's just my experience.
forget air skills on heros. The BEST thing IMHO is a bunch of AoE attacks, in NM they will pwn, and in HM the scatter will give your guys some relief.
The earth build posted by Improvavel is good for an earth build, and really delivers the melee hate. Your basic SH/Splinter is also great for doing AoE plus buffing the melee characters.
IMHO precision elemental spikers are good only when used by players, who understand how to use them and casting orders and such, Hero AI tends to spread the love around, which works fine on AoE nukers, but not so much single target nukers. I could be wrong of course, but that's just my experience.
zwei2stein
2 cents:
* As said, CoF usually beats Web of Disruption in PvE
* Air is only good if you use its most important feature (Blinding ...)
* Earth Rocks (pun intended). i suggest Improvavels build minus Churring Earth plus Stoning minus Death pact signet plus cry of frustration. That gives it nice damage and nice messing. You might want some other hero (curses necro ...) with weakness.
* As said, CoF usually beats Web of Disruption in PvE
* Air is only good if you use its most important feature (Blinding ...)
* Earth Rocks (pun intended). i suggest Improvavels build minus Churring Earth plus Stoning minus Death pact signet plus cry of frustration. That gives it nice damage and nice messing. You might want some other hero (curses necro ...) with weakness.
shru
for air ele heros, you'd want to stick to B-surge:
[B-surge Hero;OghjgwMooS6QIDXVLgYMeThDCAA](shock arrow/shellshock are optional slots, and res sig can be dropped for hard res)
The only decent fire ele build heros run is SF:
[SF hero;OgVDMoysO0txqvID0DwFIDBA]Less is more on an SF bar. The less time your hero spends casting other spells, the more time he spends spamming SF.
as for an earth ele, I don't find it a valueable enough attribute to run a pure warder, but it can be done:
[Warder hero;OghjkwMooOcVYBG7VcKQGpCBAA]I wouldn't recomend it, but if you feel you must. (again, res sig can be swapped for hard res)
I tend to avoid dual attunement heros as you'll have to babysit their upkeep.
Because I play in HM, I tend to use other characters as sources of armor ignoring damage, leaving eles in the role of support, (fire nuking just aint that great when your enemies have a huge 50% damage reducation from their 100AL and such.) but in NM, my SF bar will suffice. (I'd drop the Meobius sin for a 2nd SF'er though, heros utterly fail at anything attack-chain wise)
[B-surge Hero;OghjgwMooS6QIDXVLgYMeThDCAA](shock arrow/shellshock are optional slots, and res sig can be dropped for hard res)
The only decent fire ele build heros run is SF:
[SF hero;OgVDMoysO0txqvID0DwFIDBA]Less is more on an SF bar. The less time your hero spends casting other spells, the more time he spends spamming SF.
as for an earth ele, I don't find it a valueable enough attribute to run a pure warder, but it can be done:
[Warder hero;OghjkwMooOcVYBG7VcKQGpCBAA]I wouldn't recomend it, but if you feel you must. (again, res sig can be swapped for hard res)
I tend to avoid dual attunement heros as you'll have to babysit their upkeep.
Because I play in HM, I tend to use other characters as sources of armor ignoring damage, leaving eles in the role of support, (fire nuking just aint that great when your enemies have a huge 50% damage reducation from their 100AL and such.) but in NM, my SF bar will suffice. (I'd drop the Meobius sin for a 2nd SF'er though, heros utterly fail at anything attack-chain wise)
Super Igor
Quote:
Originally Posted by digitalruse
-or-
[Elemental [email protected]][Air [email protected]][Lightning [email protected]][Lightning [email protected]][Lightning [email protected]][Chain [email protected]][Leech Signet][Web of Disruption]
P.P.S. - I had also considered a build that does both in some fashion. Fast Air single target attacks and boomier AoE fire attacks:
[Elemental Attunement][fire attunement][Lightning Strike][Lightning Orb][rodgort's invocation][meteor shower][liquid flame][Leech Signet]
Air ele is bad, imo, give him b-surge as an elite, shock arrow for energy management and meybe shell shock to reduce armor of mobs on HM, glyph is a must too. Dual attunement is bad as it makes your heroes slack behind the group and it is usually bad and microing them to follow you insead of mantaining attunements after battle is frustrating.
Third bar is crap, dont use it.
![Wink](../../Img/wink.gif)
[fire [email protected]][searing [email protected]][glowing [email protected]][liquid [email protected]][glyph of lesser [email protected]][power [email protected]][web of disruption][drain [email protected]]
[air [email protected]][Blinding [email protected]][Shock [email protected]][shell [email protected]][Glyph of lesser [email protected]][power [email protected]][Web of Disruption][drain [email protected]]
hope I helped.
~Super Igor
digitalruse
Wow!
Thanks for all the great feedback everyone. I will give a couple of these builds a try and see which one serves the group best. I hope to only have the Ele be an interrupter until I can get a Ranger or Mesmer PC/NPC and then I can make him that much more flexable.
Quote:
Thanks for all the great feedback everyone. I will give a couple of these builds a try and see which one serves the group best. I hope to only have the Ele be an interrupter until I can get a Ranger or Mesmer PC/NPC and then I can make him that much more flexable.
Quote:
-DR
Super Igor
Mesmer interrupting > Ranger interrupting.
![Wink](../../Img/wink.gif)
rukh
Quote:
Originally Posted by shru
for air ele heros, you'd want to stick to B-surge:
[B-surge Hero;OghjgwMooS6QIDXVLgYMeThDCAA](shock arrow/shellshock are optional slots, and res sig can be dropped for hard res)
The only decent fire ele build heros run is SF:
[SF hero;OgVDMoysO0txqvID0DwFIDBA]Less is more on an SF bar. The less time your hero spends casting other spells, the more time he spends spamming SF. Shru made some really good points, and as an ele with 6mill xp and a few thousand hours in PVE, mostly with heroes and henchies I'll reinforce some of them!
In normal mode, having 3 SF fire eles (with the above build) makes the game a breeze. In GWEN and hard mode, 3 SF eles are still good, but there's a lot of areas where they will struggle or simply not work. For this, you'll want 3 necros (MM, SS & Healer). I'll post the builds when I get home.
If you can't bring 3 SF eles, then I would bring 1 or 2 necros. If you really want eles, then you could bring the B-surge build.
###
As for the rest of the party, see if you can convince your friend to go a N/Rt SS (as the AI runs MMs much better than a person).
Players - N/Rt SS and a Dubious Sin
Heroes - 3 SF eles, 1 N/Mo MM bomber, 2 monks (heal/prot)
This would be for normal mode. For HM, I would suggest:
Players - N/Rt SS and a Dubious Sin
Heroes - 1 N/Mo MM bomber, 1 N/Rt Healer, 2 monks (heal/prot) + 2 more...
And those 2 would depend on where you are and what you need
[B-surge Hero;OghjgwMooS6QIDXVLgYMeThDCAA](shock arrow/shellshock are optional slots, and res sig can be dropped for hard res)
The only decent fire ele build heros run is SF:
[SF hero;OgVDMoysO0txqvID0DwFIDBA]Less is more on an SF bar. The less time your hero spends casting other spells, the more time he spends spamming SF. Shru made some really good points, and as an ele with 6mill xp and a few thousand hours in PVE, mostly with heroes and henchies I'll reinforce some of them!
In normal mode, having 3 SF fire eles (with the above build) makes the game a breeze. In GWEN and hard mode, 3 SF eles are still good, but there's a lot of areas where they will struggle or simply not work. For this, you'll want 3 necros (MM, SS & Healer). I'll post the builds when I get home.
If you can't bring 3 SF eles, then I would bring 1 or 2 necros. If you really want eles, then you could bring the B-surge build.
###
As for the rest of the party, see if you can convince your friend to go a N/Rt SS (as the AI runs MMs much better than a person).
Players - N/Rt SS and a Dubious Sin
Heroes - 3 SF eles, 1 N/Mo MM bomber, 2 monks (heal/prot)
This would be for normal mode. For HM, I would suggest:
Players - N/Rt SS and a Dubious Sin
Heroes - 1 N/Mo MM bomber, 1 N/Rt Healer, 2 monks (heal/prot) + 2 more...
And those 2 would depend on where you are and what you need
![Smile](../../Img/smile.gif)
Tyla
Quote:
Originally Posted by Super Igor
Mesmer interrupting > Ranger interrupting.
My fast recharges and disable on D-Shot say otherwise. Even on a hero.
![Wink](../../Img/wink.gif)
rukh
Quote:
Originally Posted by Tyla
My fast recharges and disable on D-Shot say otherwise. Even on a hero.
I can't speak to your ability with a recurve bow, but the flight time of 0.4sec (*at shortbow distance*) vs a cast time of 0.25sec for power drain and leech signet says a lot, although theoretically both could interrupt 0.5sec actions!
I do frequently see my x/me heroes interrupting 0.5sec spells though o_O
####
But we digress - the point of power drain and leech signet on eles is not to interrupt, but for energy management. I don't think giving your ele hero a bow is a good option :P
I do frequently see my x/me heroes interrupting 0.5sec spells though o_O
####
But we digress - the point of power drain and leech signet on eles is not to interrupt, but for energy management. I don't think giving your ele hero a bow is a good option :P
Tyla
Quote:
Originally Posted by rukh
I do frequently see my x/me heroes interrupting 0.5sec spells though o_O
I'm mainly pointing at recharge and effects though. D-Shot's effect is extremely strong, and it's not even an elite.
Savage Shot's recharge is stupid.
Broad Head Arrow in PvE with alot of melees makes the enemy caster doing next to nothing.
Quote:
Disagree. Whilst that is a good build, B-surge sucks on a Hero, they can't manage energy properly. Dual Attunements + [[blinding flash] works much better. I've never needed to manage dual attunements however the build is vulnerable in heavy enchant-stripping zones.
But we digress - the point of power drain and leech signet on eles is not to interrupt, but for energy management. I don't think giving your ele hero a bow is a good option :P
I agree here, but I was mainly pointing out the fact he didn't look into effects, and recharges. If heroes knew how to weaponswitch, if I was to use a Monk hero, I would replace GoLE with D-Shot and do a Tommy. D-Shot shit and Monking at the same time is fun! Super Igor
Quote:
Originally Posted by Tyla
My fast recharges and disable on D-Shot say otherwise. Even on a hero.
My Mesmer hero's fast recharging instant interrupts and vengeance say otherwise to your comment.
![]() Terrokian
Mesmer IS better at your interruption,but thing is they need PROTECTION.Keep things off their backs and they will work wonders.When I want interrupt on my team I usually make sure I have an MM in there.For example.
[build=Livia;OAZCUsxzaINoGQGH1pAeoqC] + [build=Gwen;OQZEATkCPJ8RGXkTB9gsAA] then whatever other party members you desire.This duo is meant to spit a crap load of conditions and interrupt the enemy making short work of pretty much anything that gets in your way. Antithesis
Quote:
Originally Posted by shru
[B-surge Hero;OghjgwMooS6QIDXVLgYMeThDCAA](shock arrow/shellshock are optional slots, and res sig can be dropped for hard res) |
Quote:
Originally Posted by shru
The only decent fire ele build heros run is SF:
[SF hero;OgVDMoysO0txqvID0DwFIDBA]Less is more on an SF bar. The less time your hero spends casting other spells, the more time he spends spamming SF. Agreed with the exception of Mark of Rodgort. It's decent but is not needed and can cause energy problems. IMHO MoR is better replaced with [[aura of restoration] for improved survivability or [[waste not, want not] to keep up the SF spam. SF'ers and Ele's in general are better suited to NM. In HM I take Nec's, Para's and Mes's instead. XDeadboltX
Quote:
Originally Posted by Improvavel
Now for Ele heroes, why not an earth guy?
[Unsteady Ground][Eruption][Churning Earth][Ebon Hawk][Earth Attunement][glyph of lesser energy][ward against melee][death pact signetl] Aoe Damage, blind, knocks, more melee hate... For HM I would definately reccomend this or the dual attunement air ele with blinding flash, cant say Iv tried any of the B-surge builds. Normal mode I would go with shru's SF ele as long as there is more than one. If not something like Savannah Heat. Tyla
Quote:
Originally Posted by Super Igor
My Mesmer hero's fast recharging instant interrupts and vengeance say otherwise to your comment.
![]() Just wondering though, Terrokian, what's the point in using 9 Illusion Magic just for Conjure Phantasm? payne
Quote:
Originally Posted by digitalruse
[fire [email protected]][searing [email protected]][rodgort's [email protected]][glowing [email protected]][liquid [email protected]][meteor [email protected]][leech signet][web of disruption] erm...for an improvement and something the ele heroes run immensely well - with good e-managemtn (yes it has e-management) is: [skill]savannah heat[/skill] [skill]liquid flame[/skill] [skill]rodgort's invocation[/skill] [skill]glowing gaze[/skill] [skill]mark of rodgort[/skill] [skill]glyph of lesser energy[/skill] [skill]fire attunement[/skill] [skill]resurrection chant[/skill] may be worth you trying it? it is great for nuking / e-management and works in HM ^^ yippee Tyla
I would put some utility in that bar, Payne.
Splinter Weapon? Ancestors' Rage? Maybe even a Ward Spell. payne
Quote:
Originally Posted by Tyla
I would put some utility in that bar, Payne.
Splinter Weapon? Ancestors' Rage? Maybe even a Ward Spell. fair comment...pending on the team really doesn't it? my monks will generally keep the team alive and I use splinter wep(warmongers) / prot spirit and stuff on my nec MM / SS when I use them - so I prefer to just keep the nuking going on my ele but yer fair comment - just run with good monks and utility isn't so important on this bar...necs make better utility classes then eles IMo! Tyla
Yeah, but it's still worth running Ward Against Melee (Although nerfed, it's still a stronger version of Aegis with decent selection of area).
Having things that could help your party doesn't mean your Monks are bad. Super Igor
Quote:
Originally Posted by Tyla
My BHA Space Wand Wand Wand Slash Pew Pew says otherwise to your comment.
Just wondering though, Terrokian, what's the point in using 9 Illusion Magic just for Conjure Phantasm? Heroes missing with their BHA all the time (even if I kd stuff for them ![]() ![]() Stuart444
Quote:
Originally Posted by rukh
Shru made some really good points, and as an ele with 6mill xp and a few thousand hours in PVE, mostly with heroes and henchies I'll reinforce some of them!
In normal mode, having 3 SF fire eles (with the above build) makes the game a breeze. In GWEN and hard mode, 3 SF eles are still good, but there's a lot of areas where they will struggle or simply not work. For this, you'll want 3 necros (MM, SS & Healer). I'll post the builds when I get home. If you can't bring 3 SF eles, then I would bring 1 or 2 necros. If you really want eles, then you could bring the B-surge build. >_> after reading this post, I might just try out that SF hero build just to see how good the hero runs it *never used a ele hero before tbh* DarkSpirit
Quote:
Originally Posted by Tyla
|
Quote:
Originally Posted by shru
as for an earth ele, I don't find it a valueable enough attribute to run a pure warder, but it can be done:
[Warder hero;OghjkwMooOcVYBG7VcKQGpCBAA]I wouldn't recomend it, but if you feel you must. (again, res sig can be swapped for hard res) The problem with such a build is, Herta already carries 5 of the 8 skills listed there. Why sacrifice a hero slot, when you can just bring the earth hench? Tyla
Quote:
Originally Posted by DarkSpirit
Sure, since heroes cant tell if they are shooting against the wall or actually hitting their target, ranger interrupt heroes need some degree of micro managing. BHA requires a shorter distance to be effective, otherwise it is easily dodged and simply using a recurve bow only has a negligible effect on the speed and arc of a BHA arrow, so even more micro managing needed. And daze from BHA would cause D-Shot skill disabling ability to fail but of course, ranger heroes dont know that.
BHA is effective in PvE because monsters fail at kiting.
It's common knowledge that the arc of the bow doesn't effect the flight speed of BHA. D-Shot also effects any skill. This is common knowledge. And what's the point in arguing with me? I agreed to line-of-sight being a downside to hero Rangers. If you want to start an argument (When I've agreed to a certain part of it), make a new thread or don't post. DarkSpirit
Quote:
Originally Posted by Tyla
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Quote:
Quote:
If you want to start an argument (When I've agreed to a certain part of it), make a new thread or don't post.
Not trying to start an argument but there is a need to point out that BHA+DShot dont mix well on a hero.
Tyla
Quote:
Originally Posted by DarkSpirit
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Then it's the same case with a player. I never miss my BHA's, even at full range.
Not trying to start an argument but there a need to point out that BHA+DShot dont mix well on a hero.
You can say that all interrupts are a waste with BHA. Since they will be wanded or whatever. The extra interrupts are always useful for non-spell skills. If you wish to continue this, make a new thread and maybe ask a mod to merge these posts with that thread. |