how do you calculate hitpoints or lifepoints for monsters in GW?

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Kaitoa
Kaitoa
Lion's Arch Merchant
#1
Sorry if this is a noob Q, but how do you calculate hitpoints or lifepoints for monsters in GW?
Thnx in advance
Yuhe Ji
Yuhe Ji
Lion's Arch Merchant
#2
I don't think you really can. People just use skills that will do the same damage each time and estimate how much health the monster has.
Snograt
Snograt
rattus rattus
#3
[gb] would be an idea. Would hurt my brain trying to work it out, but it's certainly possible.
MisterB
MisterB
Furnace Stoker
#4
You could always do health degen times # of seconds until death. Assuming target can not heal.
edit: Yeah, Grenth's Balance would be good.
Kaitoa
Kaitoa
Lion's Arch Merchant
#5
Ok next question.
Does anyone have reasonable guesstimates then. Please post how you attained these.
Also, could we start a list or is there one already around?
miskav
miskav
Jungle Guide
#6
I don't thiunk there have ever been any studies on higher levelled creatures.
I remember some-one testing upto Yak's bend (the monsters)
But that was years ago =/
Kale Ironfist
Kale Ironfist
Jungle Guide
#7
For the most part, monsters will follow the same progression as we do [80+(20xlvl)].

Occasionally, you get beefed up ones, like Wurms and certain boss-like creatures. If you run into those, you'll have to manually work it out.
snaek
snaek
Forge Runner
#8
Quote:
Originally Posted by Kale Ironfist
For the most part, monsters will follow the same progression as we do [80+(20xlvl)].
the formula is actually 100+20(n-1) where 'n' is the level
October Jade
October Jade
Wilds Pathfinder
#9
Quote:
Originally Posted by snaek
the formula is actually 100+20(n-1) where 'n' is the level
Identical equations are identical.