Table of Contents
1. Overview
2.Equipment
I. Weapons
II. Armor
3. Attributes Overview
4. Sin Skills
I. Critical Strikes
II. Dagger Mastery
III. Shadow Arts
IV. Deadly Arts
5. More Skills (Includes other professions)
6. Common Build
7. Heroes (General Setup)
8. General Info
I. IAS'S
II. Lead Skips
III. Mentality
IV. Tactics
V. HM
VI. Build Links
9. Moebius Discussion
10. Credits
1. Overview- The assassin is a very versatile melee class that takes advantage of the ability to deal large amounts of damage very quickly. In PVE this is most commonly abused with the use of MS/DB spamming (which I will get to later). However due to the assassins primary attribute, critical strikes, the sin is able to branch out into most every melee class in guildwars. Meaning assassins are effective with almost every weapon.
2. Equipment
I. Weapons
Daggers – You will almost always be using Zealous (+1/-1) Daggers of Fortitude when running a dagger sin in PvE. This is do to the sins high attack rate with daggers and the zealous mod + your critical strikes attribute will allow you to keep your energy high and spam attack skills with ease. Now there has been much debate on the usage of 15^50 vrs +5e inscriptions on daggers. Now in the end it really comes down to preference as both sides have there advantages and disadvantages. The 15^50 daggers allow for 1-2 more damage per hit however that damage is fairly negligible and can be covered in a dagger attack. +5e daggers allow you basically an extra Moebius Strike or Death Blossom usage at the cost of slightly less damage. Some people also like to bring 15^Enchanted daggers as you will be keeping critical agility up most of the time. All are good choices and, as I said earlier, it comes down to preference.
Farming Daggers- Sins usually farm with enchantment builds so daggers with a 20% enchant lengthen mod are extremely useful and are generally worth investing in. Also with a rise in Perma SF caster sin farming it’s also a good idea to consider buying a inspiration/domination staff with a enchanting mod on it.
Scythes- Sins also commonly run scythe builds in PvE. You will want to be carrying two scythes, both 15^50 with 20%Enchantment mods or +30 fortitude mods, one that has a sundering 20/20 mod and one that has a Zealous mod on it. The sundering will boost your damage to god like levels however using it can sometimes cause energy problems in which case you will want to switch back to your zealous scythe. However, as pyr said
Quote:
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Originally Posted by PyrAnkh
Thats +4e on most hits, assuming you hit a single target. And you still have your energy regen.
, you have huge energy gain with your critical strikes attribute so you generally want to stay on your sundering weapon zealous is only for emergencies (i.e energy denial, deaths). Bows- Sin barragers are sometimes used as well and once again you will be using a 15^50/15^Enchanted +30 Zealous bow. This will allow you to spam barrage and the +3 energy you should get off the critical will allow you to actually gain energy off the attack if you hit multiple targets. As for type of bow there are really three types to consider: Longbow, Flatbow, and Hornbow. They all have there own unique advantages so it comes down, once again, to opinion. Flatbows have the longest distance you can get from a bow but have poor accuracy/arc. Longbows have a fairly long distance and goodish arc but can't reach as far as flatbows. Hornbows have a nice damage bonus however they have poor distance and reload times (this can be covered easily however while using critical agility). Swords/Axes/Hammers/Spears- Not used as much in PvE due to the fact that the other weapons mentioned above are usually more effective however they are sometimes fun to pull out. And as always 15^50/enchanted +30 zealous are the mods you want to run. II. Armor Of course you want the armor to be max armor level (for a sin that is 70) and you will generally want to invest in three different types of masks: one that has +1 dagger mastery, one +1 critical strikes, one +1 Shadow arts, one +1 deadly arts (this one is for those who perfer to run deadly arts builds in PvE and is less common but if you want to give it a try its there). These will cover all builds you should ever run in PvE. Insignias- Survivor is generally the way to go however some people like to mix radiant insignias in to gain extra energy to help pull off attack chains. However, since you won’t be spiking much, energy shouldn’t be much of a problem with your critical strikes attribute Runes- All runes should be minor, unless, you’re using a farming build and it specifies otherwise. Deadly arts builds generally require at least a Major Rune of Deadly Arts to truly be affective. Perma SF builds require a Superior rune of shadow arts and some builds require major critical strikes or dagger mastery but for general PvE minor runes are good. |

. Due to a recent up date it is now possible to run the perma shadow form build with a A/E. Nerfs have basically taken SF out as a viable farming option however it can still be used as a running build.
