Basic Guide to playing Assassins

RavagerOfDreams

RavagerOfDreams

Desert Nomad

Join Date: Dec 2007

somewhere over the rainbow....

A/

added DA section if you want anything else in it please post

petro if you look SoDC is already in that section and added plam strike

Bobby2

Bobby2

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Join Date: Jun 2007

Delayed in order to meet ANet's high standards

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Quote:
Originally Posted by RavagerOfDreams
Standard deadly arts chain is [skill]Dancing Daggers[/skill] [skill]Entangling Asp[/skill] [skill]Signet of Toxic Shock[/skill] [skill]Deadly Paradox[/skill]. Now this chain on its own can deal some reasonable amounts of damage however you can also bring some PvE skills into the mix. [skill]"Finish Him!"[/skill] works great with a decent norn rank due to a high amount of damage + deep wound and cracked armor. Standard Assacaster wouldn't leave home without [skill]augury of death[/skill]
I doubt the swap to Finish Him! is worth it.

RavagerOfDreams

RavagerOfDreams

Desert Nomad

Join Date: Dec 2007

somewhere over the rainbow....

A/

ill add that however FH is full range and adds damage to the chain so im not taking that out

also added impale to the SA part

XDeadboltX

Frost Gate Guardian

Join Date: Feb 2008

R/

Maybe you should add in the Factions title derv skill for the A/D crit scythe?

Oh and the support rit on the heroes section...[weapon of fury] maybe. Adren to fuel SY! on a moebius and it would be 2 energy per hit if you use zealous daggers. Might not be necessary for [critical strike]or [critical eye] in the moebius build, although I havent tested it. It would take away from splinter weapon though if you were gonna use it ( dont see why you wouldnt if channeling was high for WoF anyway). Suppose it depends on how defensive you want to be.Just a thought anyway

RavagerOfDreams

RavagerOfDreams

Desert Nomad

Join Date: Dec 2007

somewhere over the rainbow....

A/

dont know what you mean br factions title derv skill so your going to have to clarify on that one

ill add WoF to support section

critical strike/critical eye are really for keeping up critical agility but the extra energy is needed from time to time

petrorabbit

Frost Gate Guardian

Join Date: Oct 2007

[Aura of Holy Might] for scythe sins is quite a dps boost.

Although more of a pvp varient, [Dark Apostasy] with 14 CS and [Critical Eye] can also get nasty if you want a constant enchant nuker.

XDeadboltX

Frost Gate Guardian

Join Date: Feb 2008

R/

Quote:
Originally Posted by RavagerOfDreams
dont know what you mean br factions title derv skill so your going to have to clarify on that one
Quote: Originally Posted by petrorabbit [Aura of Holy Might] for scythe sins is quite a dps boost. Ty Petro

Quote:
Originally Posted by RavagerOfDreams
critical strike/critical eye are really for keeping up critical agility but the extra energy is needed from time to time Oops yeah forgot about that

Bobby2

Bobby2

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Join Date: Jun 2007

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Quote:
Originally Posted by XDeadboltX
Oops yeah forgot about that Love 4 Teh Spear Sin!

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

Quote:
Originally Posted by Bobby2
Standard Assacaster wouldn't leave home without [skill]augury of death[/skill]
I doubt the swap to Finish Him! is worth it. Wrong! On a assacast bar in pve finish him is much better then augury because the shout has more damage, killing power, and is triigered quite the same apart that it doesnt amply you to teleport into the fray when you clearly dont want it to happen, [finish him] > [augury of death] on an assacaster in pve, defo!

Bobby2

Bobby2

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Join Date: Jun 2007

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Full range ftw huh... bunch of pussies

Kaleban

Kaleban

Jungle Guide

Join Date: May 2005

Hot as hell Florida

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Me/

Gotta say I prefer Augury's "fire and forget" nature. Hex a target, continue to damage, then the shadowstep and DW are automatic, which can be a surprise and a great opportunity for a kill. Not to mention DA touch skills that need you to be in melee range.

Besides, its 5 less energy with a slightly quicker recharge. It might just be me but Augury>Finish any way you slice it.

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

Full range? what are you about?

Assuming I use AP to rechrge my Assacasting things faster and use augury on every mob all the time and get teleported to things every time they are about to die...Oooo risky and way too much teleportin.

Also, why you need full range anyway?

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

i'm quite sure augury is 15 energy now with the recent nerf.

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

Quote:
Originally Posted by Kaleban
Besides, its 5 less energy with a slightly quicker recharge. It might just be me but Augury>Finish any way you slice it. Stop phailing, AoDeath - 20 sec.recharge, Finish him - 15 sec.recharge, what is longer?

Also, PvE is not competitive, who the hell you are going to surprise?

XDeadboltX

Frost Gate Guardian

Join Date: Feb 2008

R/

The only use I can see for Augury is if your using a dagger attack requiring a hex. Maybe combining daggers and deadly with stuff like [black spider strike] [vampiric assault] [signet of toxic shock] although its probably not very good lol.

But yeah I think FH>AoD

Kaleban

Kaleban

Jungle Guide

Join Date: May 2005

Hot as hell Florida

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Quote:
Originally Posted by Super Igor
Stop phailing, AoDeath - 20 sec.recharge, Finish him - 15 sec.recharge, what is longer?

Also, PvE is not competitive, who the hell you are going to surprise? Just noticed the change in recharge, but its still 5 less energy, which is important when you don't have critical strikes as e-management.

Its not about surprise Igor, in PvE its about aggro management. Being able to bounce back and forth using shadowsteps keeps the AI from targeting you, which can be important when facing down HM Afflicted Elementalists. If nothing else, its a good idea to learn how non-PvE skills work, and not solely depend on them, so those that do play PvP don't freak out when 3 of their skills they depend on are gone.

And besides, playing a DA caster with Assassin's Promise WOULD make the recharges irrelevant, right Igor? So your main argument is moot.

Besides, nothing is as sexy as [skill]Augury of Death[/skill] then [skill]Iron Palm[/skill], its a WHAM! out of nowhere type of combo.

[edit] Deadbolt, try something like:

[skill]Augury of Death[/skill][skill]Iron Palm[/skill][skill]Entangling Asp[/skill][skill]Mantis Touch[/skill][skill]Blinding Powder[/skill][skill]Assassin's Promise[/skill] and any two of the following:

[skill]Sadist's Signet[/skill]
[skill]Signet of Shadows[/skill]
[skill]Signet of Toxic Shock[/skill]

If you switch out [skill]Blinding Powder[/skill] with [skill]Vampiric Assault[/skill] (need to switch to daggers for the attack) you could then use [skill]Signet of Deadly Corruption[/skill] but you'd need to find somewhere to add in one more condition to max out the Signet's damage. With a build like this you stay almost completely with Deadly Arts, except for the bit you'd need in Shadow Arts.

petrorabbit

Frost Gate Guardian

Join Date: Oct 2007

I find [Augury of Death] shadowstep condtion risky, especially since your hexed target can easily get beaten down to 50%. If your getting focused fired by mobs, and try to run away, but suddenly get ported back to that mob, say hello to +15% dp. Besides, in an AP build, that extra 5 energy you pay for [Finish Him] is easily replenished especially with a deadly arts based combo.

RavagerOfDreams

RavagerOfDreams

Desert Nomad

Join Date: Dec 2007

somewhere over the rainbow....

A/

comparison: Finish Him does damage, has a larger range, adds cracked armor, and has a quicker recharge. A of D has the shadow step and then ability to switch targets then come back and finish the kill once the hex kicks in.

this looks like opinion based choice to me

added aura of holy might also updated my idea of tanking. My idea of tanking is to let your henchies/minions run in and take the first wave of damage then run in yourself and wreak havoc

Kaleban

Kaleban

Jungle Guide

Join Date: May 2005

Hot as hell Florida

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Ravager you are of course right, mostly its opinion.

I suppose the main difference would be whether your chain is based off of half ranged skills like Dancing Daggers or melee range skills like Iron Palm.

In my experience though, when Augury does kick in, the DA chain is plenty sufficient to kill the target, especially when using touch KDs. YMMV

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

Quote:
Originally Posted by Kaleban
Its not about surprise Igor, in PvE its about aggro management.
You said it has a surprising factor, and got my reply about you being wrong that this factor is needed in PvE, it is not, mobs are AI not people, and PvE is not competitive

Quote:
Originally Posted by Kaleban
Being able to bounce back and forth using shadowsteps keeps the AI from targeting you, which can be important when facing down HM Afflicted Elementalists. If nothing else, its a good idea to learn how non-PvE skills work, and not solely depend on them, so those that do play PvP don't freak out when 3 of their skills they depend on are gone.

And besides, playing a DA caster with Assassin's Promise WOULD make the recharges irrelevant, right Igor? So your main argument is moot. oH GOSH, you have just said that jumping into the fray and bringing aggro on yourself as an Assassin is a good thing, this argument is so bad...so bad....that it made be laugh out loud!

When you face mobs such as afflicted elementalists, you should stay the hell away from their damage and kill the things as fast as possible and not rape the energy of you poor healers on saving your poor ass.

Your PvP argument I didnt even understand, it doesnt make sence.....at all.....

Your argument about AP and AoDeath is just pathetic and self contredictory....damn....if you have no energy problems thanks to AP and reachrge is not an issue, why the hell you would chose an inferior skill with similar triggering effect of FH! but that doesnt deal any damage and can potentially put you at a high risk, just tell me why?

Build you have shown are quite innefective, I dodnt like them.

Overall most of you post's contest either was terribly wrong or didnt make sense.

Kaleban

Kaleban

Jungle Guide

Join Date: May 2005

Hot as hell Florida

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Quote:
Originally Posted by Super Igor
You said it has a surprising factor, and got my reply about you being wrong that this factor is needed in PvE, it is not, mobs are AI not people, and PvE is not competitive
No its not. I said that having shadowsteps in PvE can be advantageous for aggro management, such as using Augury and another like Recall or Return to get out. Or my favorite ss, Shadow Fang

Quote: oH GOSH, you have just said that jumping into the fray and bringing aggro on yourself as an Assassin is a good thing, this argument is so bad...so bad....that it made be laugh out loud! Igor, have you even PLAYED the game? As an Assassin, most builds require you to get within melee range, the whole "melee caster" thing. What skills like AoD allow you to do is stay out until it is advantageous to be in melee, such as your target being under 50% health with a Deep Wound and ready to be spiked.

Quote: When you face mobs such as afflicted elementalists, you should stay the hell away from their damage and kill the things as fast as possible and not rape the energy of you poor healers on saving your poor ass. Again, AoD allows you to do this, once a warrior or hero/hench has aggro, you AoD the target, then once it gets below 50%, you teleport to it, inflicting a DW, and allowing you to usually finish it off with a chain. That's why AoD's condition is under 50% health, its designed to allow you to spike, and when combined with AP, give you most of your energy back. Besides, what DA sin is not packing interrupts/KD to keep you from even being hurt once you ss to the target?

Quote: Your PvP argument I didnt even understand, it doesnt make sence.....at all..... Its very simple, try using FH! in Random Arenas. The point is not to depend on a skill which can only be used in one part of the game.

Quote:
Your argument about AP and AoDeath is just pathetic and self contredictory....damn....if you have no energy problems thanks to AP and reachrge is not an issue, why the hell you would chose an inferior skill with similar triggering effect of FH! but that doesnt deal any damage and can potentially put you at a high risk, just tell me why? Because most people don't depend on one skill to save them. As I said, AP makes recharges irrelevant, and largely e-cost as well, however, FH! has no synergy with any assassin skills, such as melee DA combos that start with Iron Palm. If you're KD-locking your opponent with the build I posted, and doing 200+ damage after application of a Deep Wound at under 50% health, you're pretty much guaranteed a kill, considering there's no way to block.

Quote:
Build you have shown are quite innefective, I dodnt like them. Because you haven't tried them and are apparently the FH! spokesman on the forums. As I asked before have you even played this game, or more specifically an assassin caster? Or do you just look at the skill with the most whiz bang and figure it must be the best?

Quote: So for [Recall] you really want to shutdown your bar for 10 seconds after you jump out? I'm going to assume a competent monk can get you back to full health in under 5 seconds, so you'll have 5 seconds of doing nothing.

[Return] is a good escape, but I really dont' see it fitting on an already crowded AP bar, and possibly an assassacaster(assuming your go DA heavy).

The best shadowstep that is good for aggro management is [Aura of Displacement]. Why? Because if you do get aggro, you can jump out of the fight safely and reliably all in 1 skill slot.

The other good aggro management shadowstep combo is [shadow walk] with [dash].

Quote:
Overall most of you post's contest either was terribly wrong or didnt make sense. I could say the same about you, especially considering all you do is post opinion with no build, logic or rationale to actually back up your statements. Of course, you do keep repeating that anyone who disagrees with you is "terribly, horribly wrong" and adding lots of smiley faces, but that does not make you right. Sorry to burst your bubble.

petrorabbit

Frost Gate Guardian

Join Date: Oct 2007

Quote:
Originally Posted by Kaleban
No its not. I said that having shadowsteps in PvE can be advantageous for aggro management, such as using Augury and another like Recall or Return to get out. Or my favorite ss, Shadow Fang
Again, AoD allows you to do this, once a warrior or hero/hench has aggro, you AoD the target, then once it gets below 50%, you teleport to it, inflicting a DW, and allowing you to usually finish it off with a chain. That's why AoD's condition is under 50% health, its designed to allow you to spike, and when combined with AP, give you most of your energy back. Besides, what DA sin is not packing interrupts/KD to keep you from even being hurt once you ss to the target? If your waiting till the target is at 50%, your not being anything usefull to the group.

Another big quiestion: Why are you using AoDeath in an AP build when [Twisting Fangs] has always been the superior DW applicator? Look at how well it synergizes with [Signet of Deadly Corruption] and look at how many ap spikes utilize it. [Augury of Death] only goes on an assassacaster bar, and still [Finish Him] can do that job better without getting pulled into danger. Besides, AoDeath is more for pvp assassacasters, PvE has better options.

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

Quote:
Originally Posted by Kaleban
No its not. I said that having shadowsteps in PvE can be advantageous for aggro management, such as using Augury and another like Recall or Return to get out. Or my favorite ss, Shadow Fang
As an Assassin you dont manage aggro.......As an Assassin you dont manage aggro.......As an Assassin you dont manage aggro.......As an Assassin you dont manage aggro.......As an Assassin you dont manage aggro.......As an Assassin you dont manage aggro.......As an Assassin you dont manage aggro.......Shall I say it again?.......As an Assassin you dont manage aggro.......And one more time if you are stupid..........As an Assassin you dont manage aggro.......And one more for luck..........As an Assassin you dont manage aggro.......Clear?!

You have 70AL....You have no unstripable bonuses....you dont have a Shield equipped all the time....you are just not fit for managing aggro, just not, your best defense is you offense, huge offense you can pack, the ability to kill things at probably fastest rates in game, so as an Assassin, get you minion wall and/or higher AL character to manage aggro for you while you kill stuff. Please!......Please dont try to convince me that [critical agility] makes you a tank...it doesnt...it is an ecnhie, that can be stripped and will be stripped...it does help...it increases you surviveablity and dps...but it doesnt make you a tank.

You Kaleban...in my oppinion dont know a thing about Assassins...and probably not much...not much at all about the game in general. Shadow stepping into the mob brings it on yourself....all aggro on yourself...a Warrior can allow itself to do that with its high armor like they do all the time in the Deep for example but not an Assassin....because chances are....when you do this move safely or your backline, aka, overextending slightly to allow the aggro to settle on you before the healers can assist you...you would die...before they get to you...or atlest would be damaged quite a lot.

Quote:
Originally Posted by Kaleban
Igor, have you even PLAYED the game? As an Assassin, most builds require you to get within melee range, the whole "melee caster" thing. What skills like AoD allow you to do is stay out until it is advantageous to be in melee, such as your target being under 50% health with a Deep Wound and ready to be spiked. Yes, I did and do play the game...and as far as I can see, know quite more then you do about it, especially the Assassin class which ou Kaleban...never played or not fit to play.

Anyway! GtG, cant comment on the rest of the bad...and funny stuff Kaleban had written there.

Tough...............+1 @Petrorabbit, as he has stated the exact thing I was talking about and was leading to, again.

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

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Quote:
Originally Posted by Super Igor
As an Assassin you dont manage aggro.......As an Assassin you dont manage aggro.......As an Assassin you dont manage aggro.......As an Assassin you dont manage aggro.......As an Assassin you dont manage aggro.......As an Assassin you dont manage aggro.......As an Assassin you dont manage aggro.......Shall I say it again?.......As an Assassin you dont manage aggro.......And one more time if you are stupid..........As an Assassin you dont manage aggro.......And one more for luck..........As an Assassin you dont manage aggro.......Clear?! The notion that 'taking pressure of your backliners' makes you a 'tank'. Hilarious.

[skill]save yourselves[/skill] makes everybody but you a tank at AL160 minimum, so you don't have to worry anymore as you are doing your part to help them. Before SY! made my bar, I ran back to my casters to save them quite often = aggro management, even if it is only to slaughter the threat presented.

The skill I used for this wasn't some lame Shadow Step: [skill]dash[/skill]

Unreal Havoc

Guest

Join Date: Dec 2007

First thanks to RavagerofDreams for the credits of articles used. Secondly here is another use of Assassins Promise in PvE that also compliments the use of Shadow Sanctuary at a high rank and Deadly Haste (somewhat underused skills in general), primarily used to spike down important targets within a mob.

[build prof=Assassin/any Deadly=12+1+1 Critical=12+1][Deadly Haste][Dancing Daggers][Entangling Asp][Augury of Death][Signet of Toxic Shock][Assassins Promise][Shadow Sanctuary][Resurrection Signet][/build]

Feel free to use within your guide however you see fit, oh and critical wanding ftw!

Unreal Havoc

Guest

Join Date: Dec 2007

Quote:
Originally Posted by petrorabbit
So for [Recall] you really want to shutdown your bar for 10 seconds after you jump out? I'm going to assume a competent monk can get you back to full health in under 5 seconds, so you'll have 5 seconds of doing nothing.

[Return] is a good escape, but I really dont' see it fitting on an already crowded AP bar, and possibly an assassacaster(assuming your go DA heavy).

The best shadowstep that is good for aggro management is [Aura of Displacement]. Why? Because if you do get aggro, you can jump out of the fight safely and reliably all in 1 skill slot.

The other good aggro management shadowstep combo is [shadow walk] with [dash].
I can't believe you haven't even mentioned [Ebon Escape] with its short recharge and healing of both the Assassin and the player the Assassin shadowsteps too. One of the best mobility tools in PvE imo as it can not only be used to get you onto the backline out of the way of combat but also onto the frontline with your tank to get into the combat while healing him too.

RavagerOfDreams

RavagerOfDreams

Desert Nomad

Join Date: Dec 2007

somewhere over the rainbow....

A/

added Unreals da build cuz we didnt have a example yet.

Also i think people misunderstood me when i said sins can "tank". Tanking for me isn't holding all the aggro on yourself (in fact i think thats bad in general) im merely saying you can be a little bolder then normal due to the fact you have a raised AL. This of course doesn't mean you shouldn't send your henchies/minions in first as of course its the smart thing to do

also your very welcome about the credits. you all contributed so i thought u deserved some love

Unreal Havoc

Guest

Join Date: Dec 2007

Quote:
Originally Posted by Kaleban
[edit] Deadbolt, try something like:

[skill]Augury of Death[/skill][skill]Iron Palm[/skill][skill]Entangling Asp[/skill][skill]Mantis Touch[/skill][skill]Blinding Powder[/skill][skill]Assassin's Promise[/skill] and any two of the following:

[skill]Sadist's Signet[/skill]
[skill]Signet of Shadows[/skill]
[skill]Signet of Toxic Shock[/skill]

If you switch out [skill]Blinding Powder[/skill] with [skill]Vampiric Assault[/skill] (need to switch to daggers for the attack) you could then use [skill]Signet of Deadly Corruption[/skill] but you'd need to find somewhere to add in one more condition to max out the Signet's damage. With a build like this you stay almost completely with Deadly Arts, except for the bit you'd need in Shadow Arts. You're better of running a Fevered Dreams Assassin to spread all those conditions around the mob really.

[build prof=assas/mesme dagger=12+1 critic=8+1 deadly=10+1 illusi=3][Fevered Dreams][Shadow Walk][You Move Like A Dwarf][Falling Spider][Twisting Fangs][Dash][Signet of Deadly Corruption][Resurrection Signet][/build]

You can quite easily take [Signet of Toxic Shock] to replace [Resurrection Signet] if you wish too.

Bobby2

Bobby2

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Join Date: Jun 2007

Delayed in order to meet ANet's high standards

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Quote:
Originally Posted by Unreal Havoc
[skill]shadow sanctuary[/skill] [skill]assassin's promise[/skill][skill]assassin's remedy[/skill]

Really, REALLY: to hell with the SA line

Unreal Havoc

Guest

Join Date: Dec 2007

Quote:
Originally Posted by Bobby2
[skill]assassin's promise[/skill][skill]assassin's remedy[/skill]

Really, REALLY: to hell with the SA line They synergize nicely with [Shadow Sanctuary] when using a Dagger chain. Very nice.

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

^agreed

/12

Unreal Havoc

Guest

Join Date: Dec 2007

Can also use it in conjunction with Plague Touch.

@RavagerofDreams:

The PvE DA chain I provided should actually be this as it provides better results:

[build prof=Assassin/any Deadly=12+1+1 Critical=12+1][Deadly Haste][Dancing Daggers][Entangling Asp][Signet of Toxic Shock][Finish Him][Assassins Promise][Shadow Sanctuary][Resurrection Signet][/build]

Kaleban

Kaleban

Jungle Guide

Join Date: May 2005

Hot as hell Florida

[Wckd]

Me/

Quote:
Originally Posted by petrorabbit
So for [Recall] you really want to shutdown your bar for 10 seconds after you jump out? I'm going to assume a competent monk can get you back to full health in under 5 seconds, so you'll have 5 seconds of doing nothing.

[Return] is a good escape, but I really dont' see it fitting on an already crowded AP bar, and possibly an assassacaster(assuming your go DA heavy).
Just examples of what can be used in conjunction with AoD for aggro management and placement.

Quote: The best shadowstep that is good for aggro management is [Aura of Displacement]. Why? Because if you do get aggro, you can jump out of the fight safely and reliably all in 1 skill slot.

The other good aggro management shadowstep combo is [shadow walk] with [dash].
I wouldn't take [skill]Aura of Displacement[/skill] on an assacaster since it doesn't allow for other, better elites. For PvE, there's Promise, and for PvP stuff like Beguiling Haze. I do like the SW/Dash combo though.

Quote:
If your waiting till the target is at 50%, your not being anything usefull to the group.
Here's where you're wrong I think. If, as an assacaster, you know that once a target reaches 50%, your chain will kill them and then recharge through AP, this then allows you to simply pop to each enemy as the group wears them down and destroy them. The assassin is made for single target damage, and this sort of "popcorn" technique is quite beneficial when you consider the amount of damage you'll be pumping out. Besides, in PvE, targets generally don't get killed one at a time, considering minion walls and skills like [skill]Spiteful Spirit[/skill] that spread damage around. So once several targets get low, you pop your chain on them in rapid succession, and start blowing things up!

Quote:
Another big quiestion: Why are you using AoDeath in an AP build when [Twisting Fangs] has always been the superior DW applicator? Look at how well it synergizes with [Signet of Deadly Corruption] and look at how many ap spikes utilize it. [Augury of Death] only goes on an assassacaster bar, and still [Finish Him] can do that job better without getting pulled into danger. Besides, AoDeath is more for pvp assassacasters, PvE has better options. When I play an assacaster, I'm not using daggers. When I play an AP spiker, I go for all out damage, and I don't depend on conditional shadowsteps in that case. The tactics and techniques are vastly different for both builds, so of course the skill layout and useage would be as well.

Quote:
Originally Posted by Super Igor
You Kaleban...in my oppinion dont know a thing about Assassins...and probably not much...not much at all about the game in general. Shadow stepping into the mob brings it on yourself....all aggro on yourself...a Warrior can allow itself to do that with its high armor like they do all the time in the Deep for example but not an Assassin....because chances are....when you do this move safely or your backline, aka, overextending slightly to allow the aggro to settle on you before the healers can assist you...you would die...before they get to you...or atlest would be damaged quite a lot. This quote says a lot about what you know. The bolded bit shows your ignorance. In PvE I regularly ctrl+shift+space henchies onto a target or mob, and once they've engaged, shadowstep in and kill everything without a scratch. Perhaps you should learn how the game mechanics work before commenting about them?

petrorabbit

Frost Gate Guardian

Join Date: Oct 2007

Quote:
Originally Posted by Kaleban
Just examples of what can be used in conjunction with AoD for aggro management and placement.
But it doesn't change that fact that [Finish Him] > AoDeath + escape step. Why? Because for your AoDeath to be safely used, you need to bring another skill. Sorry, but that isn't very efficient in use of your assassin bar.



Quote:
I wouldn't take [skill]Aura of Displacement[/skill] on an assacaster since it doesn't allow for other, better elites. For PvE, there's Promise, and for PvP stuff like Beguiling Haze. I do like the SW/Dash combo though.
I was pointing out that there are much better options for you to SS in and SS out other than your terrible [Augury of Death] + [Recall] combo.



Quote:
Here's where you're wrong I think. If, as an assacaster, you know that once a target reaches 50%, your chain will kill them and then recharge through AP, this then allows you to simply pop to each enemy as the group wears them down and destroy them. The assassin is made for single target damage, and this sort of "popcorn" technique is quite beneficial when you consider the amount of damage you'll be pumping out. Besides, in PvE, targets generally don't get killed one at a time, considering minion walls and skills like [skill]Spiteful Spirit[/skill] that spread damage around. So once several targets get low, you pop your chain on them in rapid succession, and start blowing things up! You think? Are you sure i'm wrong about that? Because you hexing a target and doing nothing till its at 50% means your group is doing all the work until your usefull. Hence you're being useless. And if you are running to different targets and auto attacking them till AoDeath triggers, you're not being very efficient with your time in combat. You're not using you're damaging skills to help the group until a target is basically half-dead, hence being useless.


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When I play an assacaster, I'm not using daggers. When I play an AP spiker, I go for all out damage, and I don't depend on conditional shadowsteps in that case. The tactics and techniques are vastly different for both builds, so of course the skill layout and useage would be as well.
Yes, when i play and assassacaster, i use a staff. I try to be useful to my group by using damage skills like [Dancing Daggers][Entangling Asp][Signet of Toxic Shock] when the target is nice and healthy, and [Finish Him] when its half dead. I don't just cast [Augury of Death] and tickle the other mobs till my hexed target is half dead from the work of other party members. I understand the difference in tactics between both builds, but i strive to be efficient for the party.

Quote:
Originally Posted by Unreal Havoc
I can't believe you haven't even mentioned [Ebon Escape] with its short recharge and healing of both the Assassin and the player the Assassin shadowsteps too. One of the best mobility tools in PvE imo as it can not only be used to get you onto the backline out of the way of combat but also onto the frontline with your tank to get into the combat while healing him too. That actually slipped my mind. AB weekend has me thinking PvP.

edit: was writing this before there were requests to stop.

Unreal Havoc

Guest

Join Date: Dec 2007

Quote:
Originally Posted by petrorabbit
But it doesn't change that fact that [Finish Him] > AoDeath + escape step. Why? Because for your AoDeath to be safely used, you need to bring another skill. Sorry, but that isn't very efficient in use of your assassin bar.

I was pointing out that there are much better options for you to SS in and SS out other than your terrible [Augury of Death] + [Recall] combo.

You think? Are you sure i'm wrong about that? Because you hexing a target and doing nothing till its at 50% means your group is doing all the work until your usefull. Hence you're being useless. And if you are running to different targets and auto attacking them till AoDeath triggers, you're not being very efficient with your time in combat. You're not using you're damaging skills to help the group until a target is basically half-dead, hence being useless.

Yes, when i play and assassacaster, i use a staff. I try to be useful to my group by using damage skills like [Dancing Daggers][Entangling Asp][Signet of Toxic Shock] when the target is nice and healthy, and [Finish Him] when its half dead. I don't just cast [Augury of Death] and tickle the other mobs till my hexed target is half dead from the work of other party members. I understand the difference in tactics between both builds, but i strive to be efficient for the party.
When I play Assacaster I use a caster weapon set.

Here's the simplified version of reasons why to use Finish Him over AoD on an Assacaster bar in PvE.

1: It doesn't teleport you into a mob!
2: It doesn't interrupt your skills when triggered.
3: It isn't half ranged.
4: It is instant.

petrorabbit

Frost Gate Guardian

Join Date: Oct 2007

Kaleban, this is not just directed at you but everyone who reads this forum.

If you can't have a civil debate/argument/discussion without having to resort to personal insults, dont' bother posting. Not only will you come across as immature, you will make yourself look like the insults you are directing.

Quote:
Originally Posted by Unreal Havoc
When I play Assacaster I use a caster weapon set.

Here's the simplified version of reasons why to use Finish Him over AoD on an Assacaster bar in PvE.

1: It doesn't teleport you into a mob!
2: It doesn't interrupt your skills when triggered.
3: It isn't half ranged.
4: It is instant. exactly.

Unreal Havoc

Guest

Join Date: Dec 2007

Quote:
Originally Posted by petrorabbit
If you can't have a civil debate/argument/discussion without having to resort to personal insults, dont' bother posting. Not only will you come across as immature, you will make yourself look like the insults you are directing. All I can say is QFT!!!

Stay on topic and keep it civil guys, there's just no need to senselessly argue like children over another persons opinion.

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

__________________________________________________ _______________

*Back on topic*

If I am not mistaken, the guide doesnnt have a basic Crit Barrage bar in it, so here what it should look like in my oppinion:

[build prof=A/R crit=12+1+1 marks=12][barrage][distracting shot][favorable winds][ebon battle standard of honor][critical agility][way of the master][critical eye][sunspear rebirth signet] or [savage shot][/build]

basically you play it as usual, but you have the aweasome ward to buff yours and your team's ranged damage.

Unreal Havoc

Guest

Join Date: Dec 2007

Quote:
Originally Posted by Super Igor
[build prof=A/R crit=12+1+1 marks=12][barrage][distracting shot][favorable winds][ebon battle standard of honor][critical agility][way of the master][critical eye][sunspear rebirth signet] or [savage shot][/build]

basically you play it as usual, but you have the aweasome ward to buff yours and your team's ranged damage. You'ld be better off making the base template and adding the optionals, so the base template should be this:

[build prof=A/R crit=12+1+1 marks=12][critical agility][critical eye][barrage][distracting shot][savage shot][optional][optional][sunspear rebirth signet][/build]

Favouable Winds is only really taken in Barrage/Pet teams due to the setup time.

Ebon Battle Standard of Honour is good to take for extra damage to a Barrage/Pet team.

Critical Defenses and Way of Perfection make for impressive survivability.

Sharpen Daggers to spread bleeding around a mob (yes it still works as most mobs dont remove conditions)

Also from what I remember Way of the Master and Critical Eye dont stack, it's pointless taking both as you'll do just fine with Critical Eye which also aids in energy management with a Zealous Bow with the +1 on a critical hit.

I'm quite sure others will also think of some really good stuff to go in the barrager bar.

RavagerOfDreams

RavagerOfDreams

Desert Nomad

Join Date: Dec 2007

somewhere over the rainbow....

A/

added havocs barrager build as its more general. If your going to make build templates for me to add please keep them general with only the necessary skills to run the build.

also had the flaming removed if it starts up again ill just have it removed again