Basic Guide to playing Assassins
RavagerOfDreams
added DA section if you want anything else in it please post
petro if you look SoDC is already in that section and added plam strike
petro if you look SoDC is already in that section and added plam strike
Bobby2
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Originally Posted by RavagerOfDreams
Standard deadly arts chain is [skill]Dancing Daggers[/skill] [skill]Entangling Asp[/skill] [skill]Signet of Toxic Shock[/skill] [skill]Deadly Paradox[/skill]. Now this chain on its own can deal some reasonable amounts of damage however you can also bring some PvE skills into the mix. [skill]"Finish Him!"[/skill] works great with a decent norn rank due to a high amount of damage + deep wound and cracked armor.
Standard Assacaster wouldn't leave home without [skill]augury of death[/skill]
I doubt the swap to Finish Him! is worth it.
I doubt the swap to Finish Him! is worth it.
RavagerOfDreams
ill add that however FH is full range and adds damage to the chain
so im not taking that out
also added impale to the SA part

also added impale to the SA part
XDeadboltX
Maybe you should add in the Factions title derv skill for the A/D crit scythe?
Oh and the support rit on the heroes section...[weapon of fury] maybe. Adren to fuel SY! on a moebius and it would be 2 energy per hit if you use zealous daggers. Might not be necessary for [critical strike]or [critical eye] in the moebius build, although I havent tested it. It would take away from splinter weapon though if you were gonna use it ( dont see why you wouldnt if channeling was high for WoF anyway). Suppose it depends on how defensive you want to be.Just a thought anyway
Oh and the support rit on the heroes section...[weapon of fury] maybe. Adren to fuel SY! on a moebius and it would be 2 energy per hit if you use zealous daggers. Might not be necessary for [critical strike]or [critical eye] in the moebius build, although I havent tested it. It would take away from splinter weapon though if you were gonna use it ( dont see why you wouldnt if channeling was high for WoF anyway). Suppose it depends on how defensive you want to be.Just a thought anyway
RavagerOfDreams
dont know what you mean br factions title derv skill so your going to have to clarify on that one
ill add WoF to support section
critical strike/critical eye are really for keeping up critical agility but the extra energy is needed from time to time
ill add WoF to support section
critical strike/critical eye are really for keeping up critical agility but the extra energy is needed from time to time
petrorabbit
[Aura of Holy Might] for scythe sins is quite a dps boost.
Although more of a pvp varient, [Dark Apostasy] with 14 CS and [Critical Eye] can also get nasty if you want a constant enchant nuker.
Although more of a pvp varient, [Dark Apostasy] with 14 CS and [Critical Eye] can also get nasty if you want a constant enchant nuker.
XDeadboltX
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Originally Posted by RavagerOfDreams
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You said it has a surprising factor, and got my reply about you being wrong that this factor is needed in PvE, it is not, mobs are AI not people, and PvE is not competitive
Originally Posted by RavagerOfDreams
critical strike/critical eye are really for keeping up critical agility but the extra energy is needed from time to time
Oops yeah forgot about that
Bobby2
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Originally Posted by XDeadboltX
Oops yeah forgot about that
Love 4 Teh Spear Sin!
Super Igor
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Originally Posted by Bobby2
Standard Assacaster wouldn't leave home without [skill]augury of death[/skill]
I doubt the swap to Finish Him! is worth it. Wrong! On a assacast bar in pve finish him is much better then augury because the shout has more damage, killing power, and is triigered quite the same apart that it doesnt amply you to teleport into the fray when you clearly dont want it to happen, [finish him] > [augury of death] on an assacaster in pve, defo! Bobby2
Full range ftw huh... bunch of pussies
![]() Kaleban
Gotta say I prefer Augury's "fire and forget" nature. Hex a target, continue to damage, then the shadowstep and DW are automatic, which can be a surprise and a great opportunity for a kill. Not to mention DA touch skills that need you to be in melee range.
Besides, its 5 less energy with a slightly quicker recharge. It might just be me but Augury>Finish any way you slice it. Super Igor
Full range? what are you about?
Assuming I use AP to rechrge my Assacasting things faster and use augury on every mob all the time and get teleported to things every time they are about to die...Oooo risky and way too much teleportin. ![]() Also, why you need full range anyway? moriz
i'm quite sure augury is 15 energy now with the recent nerf.
Super Igor
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Originally Posted by Kaleban
Besides, its 5 less energy with a slightly quicker recharge. It might just be me but Augury>Finish any way you slice it.
Stop phailing, AoDeath - 20 sec.recharge, Finish him - 15 sec.recharge, what is longer?
![]() Also, PvE is not competitive, who the hell you are going to surprise? ![]() XDeadboltX
The only use I can see for Augury is if your using a dagger attack requiring a hex. Maybe combining daggers and deadly with stuff like [black spider strike] [vampiric assault] [signet of toxic shock] although its probably not very good lol.
But yeah I think FH>AoD Kaleban
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Originally Posted by Super Igor
Stop phailing, AoDeath - 20 sec.recharge, Finish him - 15 sec.recharge, what is longer?
![]() Also, PvE is not competitive, who the hell you are going to surprise? ![]() Its not about surprise Igor, in PvE its about aggro management. Being able to bounce back and forth using shadowsteps keeps the AI from targeting you, which can be important when facing down HM Afflicted Elementalists. If nothing else, its a good idea to learn how non-PvE skills work, and not solely depend on them, so those that do play PvP don't freak out when 3 of their skills they depend on are gone. And besides, playing a DA caster with Assassin's Promise WOULD make the recharges irrelevant, right Igor? So your main argument is moot. Besides, nothing is as sexy as [skill]Augury of Death[/skill] then [skill]Iron Palm[/skill], its a WHAM! out of nowhere type of combo. [edit] Deadbolt, try something like: [skill]Augury of Death[/skill][skill]Iron Palm[/skill][skill]Entangling Asp[/skill][skill]Mantis Touch[/skill][skill]Blinding Powder[/skill][skill]Assassin's Promise[/skill] and any two of the following: [skill]Sadist's Signet[/skill] [skill]Signet of Shadows[/skill] [skill]Signet of Toxic Shock[/skill] If you switch out [skill]Blinding Powder[/skill] with [skill]Vampiric Assault[/skill] (need to switch to daggers for the attack) you could then use [skill]Signet of Deadly Corruption[/skill] but you'd need to find somewhere to add in one more condition to max out the Signet's damage. With a build like this you stay almost completely with Deadly Arts, except for the bit you'd need in Shadow Arts. petrorabbit
I find [Augury of Death] shadowstep condtion risky, especially since your hexed target can easily get beaten down to 50%. If your getting focused fired by mobs, and try to run away, but suddenly get ported back to that mob, say hello to +15% dp. Besides, in an AP build, that extra 5 energy you pay for [Finish Him] is easily replenished especially with a deadly arts based combo.
RavagerOfDreams
comparison: Finish Him does damage, has a larger range, adds cracked armor, and has a quicker recharge. A of D has the shadow step and then ability to switch targets then come back and finish the kill once the hex kicks in.
this looks like opinion based choice to me added aura of holy might also updated my idea of tanking. My idea of tanking is to let your henchies/minions run in and take the first wave of damage then run in yourself and wreak havoc ![]() Kaleban
Ravager you are of course right, mostly its opinion.
I suppose the main difference would be whether your chain is based off of half ranged skills like Dancing Daggers or melee range skills like Iron Palm. In my experience though, when Augury does kick in, the DA chain is plenty sufficient to kill the target, especially when using touch KDs. YMMV Super Igor
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Originally Posted by Kaleban
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Originally Posted by Kaleban
Being able to bounce back and forth using shadowsteps keeps the AI from targeting you, which can be important when facing down HM Afflicted Elementalists. If nothing else, its a good idea to learn how non-PvE skills work, and not solely depend on them, so those that do play PvP don't freak out when 3 of their skills they depend on are gone.
And besides, playing a DA caster with Assassin's Promise WOULD make the recharges irrelevant, right Igor? So your main argument is moot. oH GOSH, you have just said that jumping into the fray and bringing aggro on yourself as an Assassin is a good thing, this argument is so bad...so bad....that it made be laugh out loud! When you face mobs such as afflicted elementalists, you should stay the hell away from their damage and kill the things as fast as possible and not rape the energy of you poor healers on saving your poor ass. Your PvP argument I didnt even understand, it doesnt make sence.....at all..... Your argument about AP and AoDeath is just pathetic and self contredictory....damn....if you have no energy problems thanks to AP and reachrge is not an issue, why the hell you would chose an inferior skill with similar triggering effect of FH! but that doesnt deal any damage and can potentially put you at a high risk, just tell me why? Build you have shown are quite innefective, I dodnt like them. Overall most of you post's contest either was terribly wrong or didnt make sense. ![]() Kaleban
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Originally Posted by Super Igor
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Quote: oH GOSH, you have just said that jumping into the fray and bringing aggro on yourself as an Assassin is a good thing, this argument is so bad...so bad....that it made be laugh out loud! Igor, have you even PLAYED the game? As an Assassin, most builds require you to get within melee range, the whole "melee caster" thing. What skills like AoD allow you to do is stay out until it is advantageous to be in melee, such as your target being under 50% health with a Deep Wound and ready to be spiked.
Quote: When you face mobs such as afflicted elementalists, you should stay the hell away from their damage and kill the things as fast as possible and not rape the energy of you poor healers on saving your poor ass. Again, AoD allows you to do this, once a warrior or hero/hench has aggro, you AoD the target, then once it gets below 50%, you teleport to it, inflicting a DW, and allowing you to usually finish it off with a chain. That's why AoD's condition is under 50% health, its designed to allow you to spike, and when combined with AP, give you most of your energy back. Besides, what DA sin is not packing interrupts/KD to keep you from even being hurt once you ss to the target?
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You think? Are you sure i'm wrong about that? Because you hexing a target and doing nothing till its at 50% means your group is doing all the work until your usefull. Hence you're being useless. And if you are running to different targets and auto attacking them till AoDeath triggers, you're not being very efficient with your time in combat. You're not using you're damaging skills to help the group until a target is basically half-dead, hence being useless.
Your argument about AP and AoDeath is just pathetic and self contredictory....damn....if you have no energy problems thanks to AP and reachrge is not an issue, why the hell you would chose an inferior skill with similar triggering effect of FH! but that doesnt deal any damage and can potentially put you at a high risk, just tell me why?
Because most people don't depend on one skill to save them. As I said, AP makes recharges irrelevant, and largely e-cost as well, however, FH! has no synergy with any assassin skills, such as melee DA combos that start with Iron Palm. If you're KD-locking your opponent with the build I posted, and doing 200+ damage after application of a Deep Wound at under 50% health, you're pretty much guaranteed a kill, considering there's no way to block. Quote:
Here's where you're wrong I think. If, as an assacaster, you know that once a target reaches 50%, your chain will kill them and then recharge through AP, this then allows you to simply pop to each enemy as the group wears them down and destroy them. The assassin is made for single target damage, and this sort of "popcorn" technique is quite beneficial when you consider the amount of damage you'll be pumping out. Besides, in PvE, targets generally don't get killed one at a time, considering minion walls and skills like [skill]Spiteful Spirit[/skill] that spread damage around. So once several targets get low, you pop your chain on them in rapid succession, and start blowing things up!
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I was pointing out that there are much better options for you to SS in and SS out other than your terrible [Augury of Death] + [Recall] combo.
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When I play an assacaster, I'm not using daggers. When I play an AP spiker, I go for all out damage, and I don't depend on conditional shadowsteps in that case. The tactics and techniques are vastly different for both builds, so of course the skill layout and useage would be as well.
Yes, when i play and assassacaster, i use a staff. I try to be useful to my group by using damage skills like [Dancing Daggers][Entangling Asp][Signet of Toxic Shock] when the target is nice and healthy, and [Finish Him] when its half dead. I don't just cast [Augury of Death] and tickle the other mobs till my hexed target is half dead from the work of other party members. I understand the difference in tactics between both builds, but i strive to be efficient for the party. Quote:
When I play Assacaster I use a caster weapon set.
![]() Here's the simplified version of reasons why to use Finish Him over AoD on an Assacaster bar in PvE. 1: It doesn't teleport you into a mob! 2: It doesn't interrupt your skills when triggered. 3: It isn't half ranged. 4: It is instant. petrorabbit
Kaleban, this is not just directed at you but everyone who reads this forum.
Originally Posted by Unreal Havoc
If you can't have a civil debate/argument/discussion without having to resort to personal insults, dont' bother posting. Not only will you come across as immature, you will make yourself look like the insults you are directing. Quote: ![]() Here's the simplified version of reasons why to use Finish Him over AoD on an Assacaster bar in PvE. 1: It doesn't teleport you into a mob! 2: It doesn't interrupt your skills when triggered. 3: It isn't half ranged. 4: It is instant. exactly. Unreal Havoc
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Originally Posted by petrorabbit
If you can't have a civil debate/argument/discussion without having to resort to personal insults, dont' bother posting. Not only will you come across as immature, you will make yourself look like the insults you are directing.
All I can say is QFT!!!
![]() Stay on topic and keep it civil guys, there's just no need to senselessly argue like children over another persons opinion. Super Igor
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*Back on topic* If I am not mistaken, the guide doesnnt have a basic Crit Barrage bar in it, so here what it should look like in my oppinion: [build prof=A/R crit=12+1+1 marks=12][barrage][distracting shot][favorable winds][ebon battle standard of honor][critical agility][way of the master][critical eye][sunspear rebirth signet] or [savage shot][/build] basically you play it as usual, but you have the aweasome ward to buff yours and your team's ranged damage. ![]() Unreal Havoc
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Originally Posted by Super Igor
[build prof=A/R crit=12+1+1 marks=12][barrage][distracting shot][favorable winds][ebon battle standard of honor][critical agility][way of the master][critical eye][sunspear rebirth signet] or [savage shot][/build]
basically you play it as usual, but you have the aweasome ward to buff yours and your team's ranged damage. ![]() [build prof=A/R crit=12+1+1 marks=12][critical agility][critical eye][barrage][distracting shot][savage shot][optional][optional][sunspear rebirth signet][/build] Favouable Winds is only really taken in Barrage/Pet teams due to the setup time. Ebon Battle Standard of Honour is good to take for extra damage to a Barrage/Pet team. Critical Defenses and Way of Perfection make for impressive survivability. Sharpen Daggers to spread bleeding around a mob (yes it still works as most mobs dont remove conditions) Also from what I remember Way of the Master and Critical Eye dont stack, it's pointless taking both as you'll do just fine with Critical Eye which also aids in energy management with a Zealous Bow with the +1 on a critical hit. I'm quite sure others will also think of some really good stuff to go in the barrager bar. RavagerOfDreams
added havocs barrager build as its more general. If your going to make build templates for me to add please keep them general with only the necessary skills to run the build.
also had the flaming removed if it starts up again ill just have it removed again |