A Great Teambuild (you And Your Heroes, If You Are Necro)

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M
Master Necromanz
Frost Gate Guardian
#1
You should be necro, if you don't stay by sabway, because that's fine, but this is better if you are necro. First I let see the builds:

YOU ( THE NECRO ), THE ASSASIN PROMISE NUKER
[NECRO ASSASIN PROMISE NUKER;OAdTY0D7RySoMIRARYBaXMmUAA]

for more info about this build:
http://www.pvxwiki.com/wiki/Build:N/..._of_Pain_Nuker

2 STUNNING STRIKE PARA (HERO)
[PARA STUNNING STRIKE;OQCjUqmLqOBZhsFO8fhBAub5N]

I RECOMMAND THE OPTIONAL SLOT TO DO [power return] BECAUSE THATS COMBINED FINE!

for more info about this build:
http://www.pvxwiki.com/wiki/Build:P/...ing_Strike_PvE

1 ARCANE ZEAL DERVISH HEALER (HERO)
[DERVISH ARCANE ZEAL;OgSjQsqKrOeXDxk4+ifDvg3yL]

for more info about this build:
http://www.pvxwiki.com/wiki/Build/N_Arcane_Orders_Dervish

Why it's so great:

The necro does his barbs and mark of pain etc, he can also do assasin support, but the para's will trigger it most with attacks etc. The dervish is for heal, but also for suppot the attacks of the para's.

Try it out!

Master Necromanz!
natural_Causes
natural_Causes
Krytan Explorer
#2
I think it would be better if both Paragons had different builds. One with Stunning Strike is good, but maybe give the other [Song of Purification] or [Song of Restoration]
It's A Me
It's A Me
Academy Page
#3
what causes said, add in hexbreak on one with sor imo. verying the 2 para builds a little will it ake it more effctive imo.
DarkSpirit
DarkSpirit
Desert Nomad
#4
Biggest problem I have the build is, no condition or hex removal, which are important to carry along for physical team. You can depend on Mhenlo or Lina for that, but they dont do that good of a job. Once your Paragons are blinded they become quite useless and there goes the offense from your heroes. Also not enough defense for HM. I suggest trying this build in HM Dalada Uplands.
C
Chthon
Grotto Attendant
#5
So basically you "borrowed" Moloch's AP-MoP bomber and two of Racthoth's heroes....
miskav
miskav
Jungle Guide
#6
A little of section A... A little of section B...

/lol
Dawn Angelheart
Dawn Angelheart
Lion's Arch Merchant
#7
Quote: Originally Posted by Chthon
So basically you "borrowed" Moloch's AP-MoP bomber and two of Racthoth's heroes.... well he could have done that.
but he might not have known about it.
Cathode_Reborn
Cathode_Reborn
Desert Nomad
#8
Quote: Originally Posted by Chthon
So basically you "borrowed" Moloch's AP-MoP bomber and two of Racthoth's heroes.... He posted the link to where he got the para builds from, and D/N's are sooo old. Existed long before they were posted in the heroes section. PvE'ers are often late to discover old builds, such as the N/Rt healers from spiritway.

As for the build, I also use 2 para heroes most of the time. I've tried setting one to Stunning Strike, but they're not really effective with it. It can be pretty slow to recharge when Dark Fury isn't up (it goes down alot) and they won't always use it on the best targets. You might even see them waste it on noncasters or things that are already about to die.

As a nec, I would add Enfeebling Blood to your bar and drop Anthem of Weariness from theirs. Heroes can't use "GFTE" + Vicious Attack properly, so often the deep wound will never trigger. Like others said, there's no condition removal.

I would get rid of the Orders derv, but that's just me - if you're playing as a phys class yourself, you'll be another party member that benefits from it but the main thing is that as a human player, you'll be able to take better advantage of the +adren from Dark Fury, mainly to spam high-adren stuff like "Save Yourselves" or "Dragon Slash" (if you're playing a war), etc - stuff that heroes can't or couldn't really do.

This is the setup I've been using.....ill just sorta paste it

[skill]Assassin's Promise[/skill][skill]Weaken Armor[/skill][skill]Mark of Pain[/skill][skill]Enfeebling Blood[/skill][skill]Necrosis[/skill][skill]"Finish Him!"[/skill][skill]Ebon Vanguard Assassin Support[/skill] optional

[skill]Song of Restoration[/skill][skill]Aria of Restoration[/skill][skill]Ballad of Restoration[/skill][skill]Signet of Synergy[/skill][skill]Spear of Lightning[/skill][skill]Blazing Spear[/skill][skill]Spear of Redemption[/skill][skill]Aggressive Refrain[/skill]

[skill]Song of Restoration[/skill][skill]Aria of Restoration[/skill][skill]Energizing Chorus[/skill][skill]Power Return[/skill][skill]Spear of Lightning[/skill][skill]Blazing Spear[/skill][skill]Spear of Redemption[/skill][skill]Aggressive Refrain[/skill]

[skill]Jagged Bones[/skill][skill]Animate Bone Horror[/skill][skill]Animate Vampiric Horror[/skill][skill]Blood of the Master[/skill][skill]Death Nova[/skill][skill]Signet of Lost Souls[/skill][skill]Protective Spirit[/skill][skill]Optional[/skill]


Foul Feast on the MM if I'm expecting lots of conditions. With the Dwayna's Sorrow update, I might replace Prot Spirit on the MM and replace SoR on one of the para's.
M
Master Necromanz
Frost Gate Guardian
#9
Nice post, can you give the attributes of the builds you posted then I can try it!
Moloch Vein
Moloch Vein
Forge Runner
#10
I don't like SoR. I would at least change one of them for SoP.
M
Master Necromanz
Frost Gate Guardian
#11
Moloch do you think this works oke? If I have 1 AP nuker, 1 SoR, 1 SoP and 1 jagged bones??
M
Master Necromanz
Frost Gate Guardian
#12
Moloch do you think this works oke? If I have 1 AP nuker, 1 SoR, 1 SoP and 1 jagged bones??
Moloch Vein
Moloch Vein
Forge Runner
#13
Of course it works. I do see a tendency for people to overvalue Motivation, though. I'd scrap SoR para altogether and throw in a Command para. SoP is a great skill, keeps party condition-free mostly. SoR is like a strong HP in earshot on 20s recharge, not too bloody good for an elite. Motiv is a line that seems more focused on complementing bad builds with unnecessary energy-buffs than anything else.
Cathode_Reborn
Cathode_Reborn
Desert Nomad
#14
The reason for SoR is to help AI monks with the thing they're worst at dealing with, which is aoe damage. If you're H/H'ing with a class that can't use "Save Yourselves", aoe damage can easily cause plenty of deaths if there's enough of it. Skills that force the monks to scatter are especially dangerous cause it makes them go crazy and stops them from healing for abit.

SoP is a good skill, but I didn't feel it was needed since I wasn't really too worried about conditions. The only 2 conditions that are actually any threat are Blind/Dazed, and both are pretty rare. If it becomes a problem though, Foul Feast/Extinguish can be put on the MM.

Normally I'd run a command + motiv para, but all the Com nerfs made me use it alot less. The only 2 skills I'd spec into it for are "Stand Your Ground" and Anthem of Envy. "SYG" is the one I'm more interested in. Anthem Envy is a good one but I was looking for more defensive/healing skills and there's not much of that in command. Anthem of Weariness is also good but I already have Enfeebling blood so no point in bringing that.
M
Master Necromanz
Frost Gate Guardian
#15
so and now plz the attributes an dthe conclusion of wich heroes are the best to take...
Cathode_Reborn
Cathode_Reborn
Desert Nomad
#16
I didn't post the attributes cause I feel they're not really set in stone...I change them abit sometimes But it's always somethin like.....14-15 spear mastery, 10-12 leadership, 11-13 Motvation. The atts are only slightly different for each para. I use a major rune on both paragons. Sometimes double major only cause it's pve....and if you're doing NM you can easily get away with it.

imo the "best" heroes to take depend on your playstyle and the area of course - you wouldn't use an MM in a corpseless area. I usually bring one anywhere they work though. I like using two para's for the damage/partywide healing, triggering MoP, and they're reliable - energy is never really a problem......might be good to drop Energizing Chorus.
M
Master Necromanz
Frost Gate Guardian
#17
But should i take me AP nuker, a SoR or 2xSoR or 1 SoR and 1 SoP or 1 SoR and 1 stunning strike?? btw i think its good if i take MM jagged bones
Longasc
Longasc
Forge Runner
#18
I play SS Necro myself,
Olias is MM
Margrid and Jin are Barrage/Pet Heroes.

And you should have Mark of Pain and Barbs to make this fun.
Moloch Vein
Moloch Vein
Forge Runner
#19
There is no class that can't use SY if needed. I use Martyr on the MB which means I do not spec in Motivation on a hero Paragon. Other classes do better straight healing than paragons. If you want to trigger Barbs, give your heroes spears. Spear Of Lightning doesn't trigger Barbs.
Cathode_Reborn
Cathode_Reborn
Desert Nomad
#20
Direct straight healing isn't what paragons are really for. Their strength is party-wide heals/buffs. A 12 spec SoR heals for 97hp. When you're in a team of 8 and you add up the total healing, it's massive. The closest things to straight healing that a paragon has are Sig of Synergy and Finale of Restoration (which is insane with multiple paragons/shouters). And they do all this while still putting out nice damage through spear chucking.