Seed of Life
Klas
Yes, but its attribute is Sunspear rank not Divine Favor.
Axel Zinfandel
Quote:
Originally Posted by ShadowbaneX
alternatively you could use a martial weapon with a "Let the Memory Live Again" inscription and a enchanting mod and an offhand with "Serenity Now", but it amounts to about the same thing.
Alternatively, you can not use that horribly nerfed skill XP
Masseur
you're kidding right? or do you not play Monk, like ever?
[Morkai]
Quote:
Originally Posted by Axel Zinfandel
Alternatively, you can not use that horribly nerfed skill XP
It's one of the best Monk skills ever. The end.
Horus
Quote:
Originally Posted by Berek
It's one of the best Monk skills ever. The end.
actually imo it IS the best monk skill ever
XDeadboltX
I only thought it was decent when you have lots of enemies on 1 ally. Normally I run it in the deep and thats it.
I D E L E T E D I
wow i am an autofail monk
seed of life is crap imo 25 second recharge? no thanks. SoA does the job of protecting a person under heavy fire far better
seed of life is crap imo 25 second recharge? no thanks. SoA does the job of protecting a person under heavy fire far better
XDeadboltX
Quote:
Originally Posted by I D E L E T E D I
wow i am an autofail monk
seed of life is crap imo 25 second recharge? no thanks. SoA does the job of protecting a person under heavy fire far better That was my thoughts too lol
seed of life is crap imo 25 second recharge? no thanks. SoA does the job of protecting a person under heavy fire far better That was my thoughts too lol
dicecube
<-- fail too
I only use seed of life on ursan teams
I only use seed of life on ursan teams
Tyla
Quote:
Originally Posted by Berek
It's one of the best Monk skills ever. The end.
RoF, PSpirit surpass the ability of it, and they aren't elite or PvE-only skills.
the ruloes
Seed of life is an excellent skill, because it lets you see a lot of nice blue numbers on everyone, giving you the illusion that you're a good monk.
I D E L E T E D I
Quote:
Originally Posted by the ruloes
Seed of life is an excellent skill, because it lets you see a lot of nice blue numbers on everyone, giving you the illusion that you're a good monk.
Exactly why UB Monks run HB Monks, BIG NUMBERS MAKES YOU GUD MONK
Yichi
Quote:
Originally Posted by I D E L E T E D I
wow i am an autofail monk
seed of life is crap imo 25 second recharge? no thanks. SoA does the job of protecting a person under heavy fire far better /win thread
stupid 12 char bullshit
seed of life is crap imo 25 second recharge? no thanks. SoA does the job of protecting a person under heavy fire far better /win thread
stupid 12 char bullshit
joshuarodger
Quote:
Originally Posted by I D E L E T E D I
wow i am an autofail monk
seed of life is crap imo 25 second recharge? no thanks. SoA does the job of protecting a person under heavy fire far better seed of life isn't a protection spell. if you want to protect one person then, yeah SoA is much better. if you need a quick party heal, seed of life is better. put it on the guy getting spiked or holding aggro and then hit him with [shield of abs], or [protective s] and [dwaynas kiss]. 25 second recharge sucks but 300 plus point heal for every party member over 6 seconds for only 5 energy. nothing sucks about that.
seed of life is crap imo 25 second recharge? no thanks. SoA does the job of protecting a person under heavy fire far better seed of life isn't a protection spell. if you want to protect one person then, yeah SoA is much better. if you need a quick party heal, seed of life is better. put it on the guy getting spiked or holding aggro and then hit him with [shield of abs], or [protective s] and [dwaynas kiss]. 25 second recharge sucks but 300 plus point heal for every party member over 6 seconds for only 5 energy. nothing sucks about that.
I D E L E T E D I
Quote:
Originally Posted by joshuarodger
seed of life isn't a protection spell. if you want to protect one person then, yeah SoA is much better. if you need a quick party heal, seed of life is better. put it on the guy getting spiked or holding aggro and then hit him with [shield of abs], or [protective s] and [dwaynas kiss]. 25 second recharge sucks but 300 plus point heal for every party member over 6 seconds for only 5 energy. nothing sucks about that.
What if everone is getting attacked? Then it becomes pretty useless doesnt it. And I am sure most monks are rather good at pre protting these days that they can put PS on the person that is running into the red dots before the damage lands? And if you need a pary heal there are far better choices. SoR, Dwaynas Sorrow on an MM hell even Heal Party is better and less situational than Seed of Life.
and for the record there are no pve skills which are of use to a monk.
and for the record there are no pve skills which are of use to a monk.
Incandecree
Great Dwarf Armor is a good skill that could go on a prot bar.
What about Mindbender? The speed buff plus the casting time decrease can make it viable.
What about "I Am Unstoppable"? Knockdown and cripple (sans condition removal) are some things that are very bad to monk through.
Selfless Spirit? I know many may scoff at this skill but the fact that works on ALL spells makes it very viable if you are running diverse bars. Its great for energy management even if it lasts 10..18 seconds
I agree that you do NOT have to use the PvE skills but to just scorn them because they aren't listed in the Divine Favor/Protection/Healing/Smiting skill lines seems a bit narrow-sighted. If they give you the tools I don't see why you can't choose to use them.
What about Mindbender? The speed buff plus the casting time decrease can make it viable.
What about "I Am Unstoppable"? Knockdown and cripple (sans condition removal) are some things that are very bad to monk through.
Selfless Spirit? I know many may scoff at this skill but the fact that works on ALL spells makes it very viable if you are running diverse bars. Its great for energy management even if it lasts 10..18 seconds
I agree that you do NOT have to use the PvE skills but to just scorn them because they aren't listed in the Divine Favor/Protection/Healing/Smiting skill lines seems a bit narrow-sighted. If they give you the tools I don't see why you can't choose to use them.
joshuarodger
Quote:
Originally Posted by I D E L E T E D I
What if everone is getting attacked? Then it becomes pretty useless doesnt it. And I am sure most monks are rather good at pre protting these days that they can put PS on the person that is running into the red dots before the damage lands? And if you need a pary heal there are far better choices. SoR, Dwaynas Sorrow on an MM hell even Heal Party is better and less situational than Seed of Life.
and for the record there are no pve skills which are of use to a monk. if everyone is getting attacked, then yes it is pretty useless because no one's red bar is going down that much where it's needed and you can use heal party or use individual heals to keep them out of too much harm. if, however, your melees get hit with massive AoE, from a boss, perhaps, and everyone's red bar dops 1/4-1/2 and then someone starts taking the brunt of the rest of the enemies' attacks, that's a good time for seed of life. if you can't find a time, or recognize a situation, where a 300 point party heal can come in handy, even if it is once every 25 seconds, you should find another profession. you're not going to be able to tell me that i haven't seen my whole teams' red bars go from half full to full after using just this one skill, except for the one player i cast it on. i've seen it over and over again. and then all i have to do is keep that one player alive.
EDIT: btw, AI is set up to target the party member with lowest health and/or armor level first.
and for the record there are no pve skills which are of use to a monk. if everyone is getting attacked, then yes it is pretty useless because no one's red bar is going down that much where it's needed and you can use heal party or use individual heals to keep them out of too much harm. if, however, your melees get hit with massive AoE, from a boss, perhaps, and everyone's red bar dops 1/4-1/2 and then someone starts taking the brunt of the rest of the enemies' attacks, that's a good time for seed of life. if you can't find a time, or recognize a situation, where a 300 point party heal can come in handy, even if it is once every 25 seconds, you should find another profession. you're not going to be able to tell me that i haven't seen my whole teams' red bars go from half full to full after using just this one skill, except for the one player i cast it on. i've seen it over and over again. and then all i have to do is keep that one player alive.
EDIT: btw, AI is set up to target the party member with lowest health and/or armor level first.
I D E L E T E D I
The AI never puts much pressure on you, so even if you get KDed in PvE, its not like there is going to be an incoming spike right that second, as opposed to something you might experience in PvP, thus making "I am Unstoppable" rather medicore
I have played around with GDA and its good at what it does, but i preffered the fast recharge of Guardian alot more than GDA.
With weapon swapping i dont see why you would need to sacrifice a skill to increase your casting time, and in HM running faster is still useless.
Selfless Spirit is not really amazing and with most people having a faction rank <4 it will never see any light in the "PvE Meta"( holy crap i just said PvE Meta)
Quote:
I have played around with GDA and its good at what it does, but i preffered the fast recharge of Guardian alot more than GDA.
With weapon swapping i dont see why you would need to sacrifice a skill to increase your casting time, and in HM running faster is still useless.
Selfless Spirit is not really amazing and with most people having a faction rank <4 it will never see any light in the "PvE Meta"( holy crap i just said PvE Meta)
Quote:
if everyone is getting attacked, then yes it is pretty useless because no one's red bar is going down that much where it's needed and you can use heal party or use individual heals to keep them out of too much harm. if, however, your melees get hit with massive AoE, from a boss, perhaps, and everyone's red bar dops 1/4-1/2 and then someone starts taking the brunt of the rest of the enemies' attacks, that's a good time for seed of life. if you can't find a time, or recognize a situation, where a 300 point party heal can come in handy, even if it is once every 25 seconds, you should find another profession. you're not going to be able to tell me that i haven't seen my whole teams' red bars go from half full to full after using just this one skill, except for the one player i cast it on. i've seen it over and over again. and then all i have to do is keep that one player alive.
EDIT: btw, AI is set up to target the party member with lowest health and/or armor level first. What do you do when SoL is recharging, sit around and twdile your thumbs? There are just better alternatives to Seed of life.
And if your whole party members are standing in AoE, you should rage at them or flag them if they are heros. Seriously if your whole team suddenly is getting pressuried that hard in PvE then you are doing something wrong. I never find myself in a situation where half my team is going down.
Incandecree
Mindbendsr: I don't know... weapon swap to possibly get a 1/2s cast for SoA and Guardian or use the skill to guarantee it.
Selfless Spirit: I use a variety of builds. I can't speak for everyone and I wouldn't want to assume that people won't "aspire" to get above rank 4 Luxon/Kurzick. At rank 7 + 20% enchant it lasts 18 seconds. and is more than enough time to gain energy if you are low and the monks aren't getting pressure quoting you "The AI never puts much pressure on you," The AI may put pressure on the front line.
Selfless Spirit: I use a variety of builds. I can't speak for everyone and I wouldn't want to assume that people won't "aspire" to get above rank 4 Luxon/Kurzick. At rank 7 + 20% enchant it lasts 18 seconds. and is more than enough time to gain energy if you are low and the monks aren't getting pressure quoting you "The AI never puts much pressure on you," The AI may put pressure on the front line.
I D E L E T E D I
Quote:
Originally Posted by Incandecree
Mindbendsr: I don't know... weapon swap to possibly get a 1/2s cast for SoA and Guardian or use the skill to guarantee it.
Selfless Spirit: I use a variety of builds. I can't speak for everyone and I wouldn't want to assume that people won't "aspire" to get above rank 4 Luxon/Kurzick. At rank 7 + 20% enchant it lasts 18 seconds. and is more than enough time to gain energy if you are low and the monks aren't getting pressure quoting you "The AI never puts much pressure on you," The AI may put pressure on the front line. But you are still loosing a skill for mindbender. For me I would rather only have a chance of getting a half cast and an extra skill slot than a guaranteed HC
And when i meant pressure i meant pressure on your whole team. its really rare in pve to get pressured that hard. And since its rare i wouldn't spec for it.
Selfless Spirit: I use a variety of builds. I can't speak for everyone and I wouldn't want to assume that people won't "aspire" to get above rank 4 Luxon/Kurzick. At rank 7 + 20% enchant it lasts 18 seconds. and is more than enough time to gain energy if you are low and the monks aren't getting pressure quoting you "The AI never puts much pressure on you," The AI may put pressure on the front line. But you are still loosing a skill for mindbender. For me I would rather only have a chance of getting a half cast and an extra skill slot than a guaranteed HC
And when i meant pressure i meant pressure on your whole team. its really rare in pve to get pressured that hard. And since its rare i wouldn't spec for it.
Burst Cancel
Seed is only really good in one situation: when everyone is getting hit by lots of small-packet damage. If you think about it, it's a strange skill because its triggering condition runs counter to its effect: it needs one person getting hit frequently to be effective, but it heals the party in small packets.
If you're running tank-n-spank with a competent tank, SoA is generally more effective because it will quickly reduce damage on the tank to zero, and with a casting set can be kept up almost all the time (granted, the reduction counter resets on each cast).
In spike (large-packet) damage situations, Seed is worthless. PS, SB, and spike healing are king.
In diffuse pressure situations, no single party member is being hit often enough for Seed to do anything in its small time window.
Seed shines in Ursan teams because most of the team is frontline, and they're usually all balled and taking AoE pulse damage, which is exactly the optimal situation for Seed. It is, of course, especially good at countering skills like Spiteful.
There's no way it's the best monk skill though.
If you're running tank-n-spank with a competent tank, SoA is generally more effective because it will quickly reduce damage on the tank to zero, and with a casting set can be kept up almost all the time (granted, the reduction counter resets on each cast).
In spike (large-packet) damage situations, Seed is worthless. PS, SB, and spike healing are king.
In diffuse pressure situations, no single party member is being hit often enough for Seed to do anything in its small time window.
Seed shines in Ursan teams because most of the team is frontline, and they're usually all balled and taking AoE pulse damage, which is exactly the optimal situation for Seed. It is, of course, especially good at countering skills like Spiteful.
There's no way it's the best monk skill though.
joshuarodger
Quote:
Originally Posted by I D E L E T E D I
And if your whole party members are standing in AoE, you should rage at them or flag them if they are heros. Seriously if your whole team suddenly is getting pressuried that hard in PvE then you are doing something wrong. I never find myself in a situation where half my team is going down.
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Quote:
Seriously if your whole team suddenly is getting pressuried that hard in PvE then you are doing something wrong. I never find myself in a situation where half my team is going down.
so while playing PvE, with a pug or H/H, you've never experienced a party wipe?? you've never been in a situation where 3 or 4 group members are dead?? that's a little hard to believe.
Quote:
Originally Posted by I D E L E T E D I
SoR, Dwaynas Sorrow on an MM hell even Heal Party is better and less situational than Seed of Life.
SoR i'm assuming is shield of regeneration as opposed to sig of rejuvenation. i can't think of many situations where i would choose this skill as my elite and it doesn't even do the same thing as SoL so you can't really compare them. as you said earlier SoA or prot spirit can do this just about as well. Dwayna's Sorrow is a very good skill now that it was fixed but as i said earlier, Ursan rules PvE now and there aren't many MMs in an Ursan team, but if i am going with a balanced team i would most likely use this on my hero or ask the MM to use it but i would never carry this myself. Heal Party cannot give you 300 health for every party member with only 5E and 1/4sec cast. you use heal party 3 times for a 300 point party-wide heal and you just cost yourself at least 30 E in most cases. (GoLE-5E, HP-5E, HP-5E, HP15E)
SoL is very situational. you will never hear me say it isn't. you said "and for the record there are no pve skills which are of use to a monk" and i say there are times where this one, at least, is useful. i don't need to use it very often, so the 25s recharge isn't that big of a deal. there have been many times where it didn't necessarily save my party, but did save me a ton of energy. and there are times when it did probably save my party. yes i have a high E set, but if i never have to use it again, i'll be a happy camper. I D E L E T E D I
Burst Cancel summed it up pretty nicely. In a front line heavy team I can see its use, but then again I hardly ever PuG especially UB, and when I do i usually go with the teams that know HB Monks are bad(which hardly ever happens), plus I will still choose HP over SoL because Situational Skills are always bad. Monk bars are already tight as hell, you dont need to reduce their skill bars by more skill and choosing a crappy Party Heal
SoR is Song of Restoration. Since WoH got buffed a couple of months back its what i have pretty much exclusively used, and on the rare occasions my team did stand in big damage AoE i cleaned it up with RoF, PS and WoH on a 40/40 set. Its true that HP won't give you that instant 300HP Party Heal but if your whole Party is suddenly taking 300 damage each, you have royally screwed up in Pre Protting any damage and if you are playing HB monk then your team members are all pretty dumb to stand in AoE, even for people who play UB. Bowstring Badass
Quote:
Originally Posted by Yichi
/win thread
stupid 12 char bullshit That wouldnt be win if the skill didnt get nerfed like it did. I D E L E T E D I
Quote:
Originally Posted by Bowstring Badass
That wouldnt be win if the skill didnt get nerfed like it did.
But it did get nerfed, learn to adapt. And let the UB Monks think that big numbers makes the good monks.
Chthon
Quote:
Originally Posted by Burst Cancel
If you're running tank-n-spank with a competent tank, SoA is generally more effective because it will quickly reduce damage on the tank to zero, and with a casting set can be kept up almost all the time (granted, the reduction counter resets on each cast). In spike (large-packet) damage situations, Seed is worthless. PS, SB, and spike healing are king. In diffuse pressure situations, no single party member is being hit often enough for Seed to do anything in its small time window. Seed shines in Ursan teams because most of the team is frontline, and they're usually all balled and taking AoE pulse damage, which is exactly the optimal situation for Seed. It is, of course, especially good at countering skills like Spiteful. There's no way it's the best monk skill though. This pretty much sums it up. I might add that the other time Seed is particularly useful is when you have a bonder, because that can connect a "everyone is getting hit" situation that could use Seed to a "1 target is taking a lot of hits" situation that makes Seed work. moko
sorry, done.
also divine you could have just done it. -_- lazy tard joshuarodger
Quote:
Originally Posted by I D E L E T E D I
But it did get nerfed, learn to adapt. And let the UB Monks think that big numbers makes the good monks.
what was the skill description before the nerf?
btw, thanks moko Kale Ironfist
Then: 10 energy, 1 activation, 5..10 duration, 20 recharge.
Now: 5 energy, 1/4 activation, 1..5 duration, 25 recharge. I D E L E T E D I
Seeing the Old Description is making me realize it was sort of bad back then too. I must have been aweful back when SoL was in its initial form.
The only skill I would consider with that recharge is Aegis, its not situational like SoL, where as SoL is extremly situational even in its old form. I would advice people to stay away from that skill. P.S Moko how did you find out my IGN, you been stalking me Thanks alot anyways <3 secret mod powaa Ranger of the abyss
Quote:
Originally Posted by I D E L E T E D I
wow i am an autofail monk
seed of life is crap imo 25 second recharge? no thanks. SoA does the job of protecting a person under heavy fire far better so so true, i hate SoL but my monks think it pwns, everyone is auto with HB monks without an ursan team. People are too ursanified these days. MagmaRed
Only good time to use Seed of Life is on a Bond Monk. Because damage will be spread out across the whole team, the effects make it trigger too little. A Bond Monk will take damage (Life Bond ftw) when any team member is hit though. Unless using a tank to gain and hold aggro, the damage will be too spread out for SoL to do its job. If it is a tank holding aggro, then there isn't a need for party wide healing. This means Healing Seed does the job better.
MirkoTeran
Quote:
Originally Posted by MagmaRed
Only good time to use Seed of Life is on a Bond Monk.
If you are using bonder you have other bigger problems then SoL. Like posted a few times before, SoL has its uses here and there, but its far from what I would call best monk skill.
natural_Causes
<--- Uses it in FoW on Ursans hexed w/SS
isamu kurosawa
[[Seed of life] was pretty useful before both it and [[angelic bond] where nerfed.
It was pretty much easy mode playing monk with just H/H taking a hero para and running a martial team. ender6
Quote:
Originally Posted by natural_Causes
<--- Uses it in FoW on Ursans hexed w/SS
Yeah, been doing some HM FoW runs with some alliance members lately. Their solution like everyone else's was to run 2 HB monk backline with GoLE/HP/SoL/HS--and that is how they defeat mass SS.
Then I came along and ran a divert hexes* monk, (also a cure hex/smite hex/remove hex monk variation), and SS was no longer a problem. I noticed the other monk kept using SoL upon recharge, was sorta funny/sad. PvE is full of brain-dead builds; on the other hand it provides a nice social respite from the intensity of PvP. *Yay! I finally found a use for that elite. Tyla
Divert Hexes is actually quite good, although I believe it's effect should be similar to Restore Conditions. A hex version of RC!
Age
^The only difference is that RC is target other ally and is at 5e as opposed to divert being target self as well as costing 10e.
ender6
Quote:
Originally Posted by Age
Tyla
Quote:
Originally Posted by Age
^The only difference is that RC is target other ally and is at 5e as opposed to divert being target self as well as costing 10e.
I'm not comparing.
I'm hoping that Divert turns into a hex version of RC. |