New Healer

Tommy's

Tommy's

Furnace Stoker

Join Date: Dec 2006

[Bone]

Mo/

When I play guildwars I mostly have the problem there aren't enough monks around. There are Rt's and Paragons, but they just dont do it

So I suggest to GW2:
Make a second healer, something like a P/Rt.
I haven't worked out my attributes etc, but it should be something with prevention,direct heal, chants which aim at the whole team, but nothing to boost your weapon.
So like
Harmony (prevention)
Divinety (healing)
Singing (chants)
Spiritism (support spirits)

But i think this way we won't have a shortage of monks anymore!

If you got any ideas about weapon, attributes and skills please post them.

natural_Causes

natural_Causes

Krytan Explorer

Join Date: Mar 2008

Hall of Monuments

N/

I never have a problem finding a monk, because there is always 3 under my hero tab And, when used right, Paragons and Rits can do a good enough job healing to get by without another monk.

miskav

miskav

Jungle Guide

Join Date: Jun 2005

None

Mo/

There are already 3 healer classes (well, 4 if you coun't derv) :P
Why would we need more? there are plenty of them.

Alex the Great

Alex the Great

Jungle Guide

Join Date: Feb 2007

America.....got a problem with that?

[Lite]

W/

read what the devs said. they are making it so monks will be less esential (so either buffing self-heals, or making other classes more capable healers)

ihavealife

Ascalonian Squire

Join Date: May 2008

totally agree with natural causes and miskav. theres no need for more.

Izu

Izu

Academy Page

Join Date: Mar 2008

FINE

Mo/E

Quote:
Originally Posted by Alex the Great
read what the devs said. they are making it so monks will be less esential (so either buffing self-heals, or making other classes more capable healers)
This could hurt the large population of monks out there, in my opinion there are already alot of monks in the game, if you remove their "essentiality" you're imbalancing the gaming environment.

Who needs a monk when Heal Sig removes all conditions/hexes and heals for 500 health?

the savage nornbear

the savage nornbear

Wilds Pathfinder

Join Date: Apr 2008

The Raging Cadavers [rage]

R/

mo/p/rt?

no thanks

NYC Elite

NYC Elite

Frost Gate Guardian

Join Date: Feb 2007

A/

We already have plenty of healers. We have monks, rits, paragons, and in some cases, dervs. And on top of that, we have their respective henchmen AND customizable heroes. We don't need ANOTHER healer class.

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

and GW2 especially needs hopefully not again special healer classes. Sure some should exist, but they should not play the primary role of groups for survival again hopefully

Enko

Forge Runner

Join Date: Jun 2006

VA

Mo/

hmm i haven't used a monk in a while. why would we need another type of healing class?

Red Sand

Red Sand

Lion's Arch Merchant

Join Date: Mar 2008

New England

Warriors of Wynd [WoW]

W/

If you always seem to be looking for healer, ask yourself why you can never seem to find one? I'll tell you: No one wants to babysit your health bar and then hear how bad ass you are for killing that mob all by yourself.

Making another healing class isn't the solution. Appreciating your healers is.

System_Crush

System_Crush

Jungle Guide

Join Date: Oct 2006

Tripping in Holland

My guild died :`(

N/

Quote:
Originally Posted by Phoenix Tears
and GW2 especially needs hopefully not again special healer classes. Sure some should exist, but they should not play the primary role of groups for survival again hopefully
I don't know with GW2's for mentioned buddy(1 hero per player system) I think my ideal partner would be a dual boon smiter(perhaps with a bit of prot) on pretty much any build.

Provided that, GW2 will still have monks that can smite or Necro's that have only conditional self healing.

A do agree a heal only class in not too interesting, while its fun to be the center spill of the team, which is where I get my fun when N/Mo glimmer healer'ing.
A class with a bit more build options is more fun, I opt for a protter with a pet.

Although because of the 8 skill limit its somewhat logical to cover an entire bar with 3 or 4 heals and prots 1 condition and 1 hex removal and fill the rest with energy management and a rez.
It also means that the lack of switching targets between allies and foes makes for a healer that doesn't suffer from: "Oh sorry, I was UBT'ing their NT, didn't notice them spiking you"

Red Sand

Red Sand

Lion's Arch Merchant

Join Date: Mar 2008

New England

Warriors of Wynd [WoW]

W/

Quote:
Originally Posted by System Crush
Although because of the 8 skill limit its somewhat logical to cover an entire bar with 3 or 4 heals and prots 1 condition and 1 hex removal and fill the rest with energy management and a rez.
Rez?
/grimace

System_Crush

System_Crush

Jungle Guide

Join Date: Oct 2006

Tripping in Holland

My guild died :`(

N/

Quote:
Originally Posted by Red Sand
Rez?
/grimace
I usually roll with a team of part players part heroes, sometimes some1 even brings a henchy.

If that does not make it clear enough that there are enough AI quality IQ's around for me to need a rez if things get awry, then... you are probably one of the reasons I need rez

Red Sand

Red Sand

Lion's Arch Merchant

Join Date: Mar 2008

New England

Warriors of Wynd [WoW]

W/

Quote:
Originally Posted by System_Crush
If that does not make it clear enough that there are enough AI quality IQ's around for me to need a rez if things get awry, then... you are probably one of the reasons I need rez
Sounds to me that with all the AI quality IQ's surrounding you, you wish you had more players like me.

You definitely wouldn't need to carry a rez: you'd forget that you had one available. Hope that's clear enough for you.

joshuarodger

joshuarodger

Unbanned

Join Date: Jan 2008

Trinity of the Ascended [ToA] -- IGN: Swirly

Mo/

Quote:
Originally Posted by Phoenix Tears
and GW2 especially needs hopefully not again special healer classes. Sure some should exist, but they should not play the primary role of groups for survival again hopefully
healer classes always take on the primary role for keeping a party alive. just as damage dealers take on the primary role of killing enemies. damage dealers shouldn't have to worry about keeping themselves alive any more than healers should worry about killing.

/notsigned

there are already plenty of options for healers in the game. use heroes or henchies if you can't find real people. adding another class set up for healing doesn't mean that one of them will be around any more than they are now.

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

Quote:
Originally Posted by joshuarodger
healer classes always take on the primary role for keeping a party alive. just as damage dealers take on the primary role of killing enemies. damage dealers shouldn't have to worry about keeping themselves alive any more than healers should worry about killing.

/notsigned

there are already plenty of options for healers in the game. use heroes or henchies if you can't find real people. adding another class set up for healing doesn't mean that one of them will be around any more than they are now.
thats imo wrong, just implement in GW2 a traditional system based on healing consumeable items, like Potions, Tonics, Herbs and Elixiers ect. and automatically would be all professions able to keep themself for some more or less fixed time alive, without being forced to rely on the powers of healing classes, that have the advantage to heal much stronger, more targets than 1 and can nearly unlimitately heal due to regeneration of energie.

Thats only one example to show you, that healing classes must not be automatically ever the primary role for group survival. Not as long all other professions could use something consumeable, or certain effective self heal skills to compensate the lack of healing classes in the group.

But how GW1 is in the moment, you won't live very long, when you have no single monk or healing ritualist in your group, because the self heal skills certain classes have are too weak to survive without healing classes.

GW2 will be based alot more on Solo Gameplay, than GW1, so when Anet wants to do that, they must give all professions good enough self heal skills either, or when Solo Gameplay should have some kind of a hook, then the ability of playing solo without healing classes should become a traditional gold sink, letting players to have to buy consumeables, that heal you and I'm somehow a bit sure, that it will be exactly that, what we will see later in GW2, because its the most easiest solution, that balances also the games economy a bit and offers the developers also to give GW2 some kind of Alchemy System to manufacture those healing consumeables, without having to buy the stuff from NPC's for those players, which want to avoid buying the stuff from npcs and love it more, just to collect certain trophies from mponsters or to search in the environment for certain plants and herbs to mix them together for your tonic whatever...

Red Sand

Red Sand

Lion's Arch Merchant

Join Date: Mar 2008

New England

Warriors of Wynd [WoW]

W/

Quote:
Originally Posted by Phoenix Tears
thats imo wrong, just implement in GW2 a traditional system based on healing consumeable items, like Potions, Tonics, Herbs and Elixiers ect. and automatically would be all professions able to keep themself for some more or less fixed time alive, without being forced to rely on the powers of healing classes, that have the advantage to heal much stronger, more targets than 1 and can nearly unlimitately heal due to regeneration of energie.

Thats only one example to show you, that healing classes must not be automatically ever the primary role for group survival. Not as long all other professions could use something consumeable, or certain effective self heal skills to compensate the lack of healing classes in the group.

But how GW1 is in the moment, you won't live very long, when you have no single monk or healing ritualist in your group, because the self heal skills certain classes have are too weak to survive without healing classes.

GW2 will be based alot more on Solo Gameplay, than GW1, so when Anet wants to do that, they must give all professions good enough self heal skills either, or when Solo Gameplay should have some kind of a hook, then the ability of playing solo without healing classes should become a traditional gold sink, letting players to have to buy consumeables, that heal you and I'm somehow a bit sure, that it will be exactly that, what we will see later in GW2, because its the most easiest solution, that balances also the games economy a bit and offers the developers also to give GW2 some kind of Alchemy System to manufacture those healing consumeables, without having to buy the stuff from NPC's for those players, which want to avoid buying the stuff from npcs and love it more, just to collect certain trophies from mponsters or to search in the environment for certain plants and herbs to mix them together for your tonic whatever...
Why group? Why play an online game at all? GW wasn't designed for us to primarily solo, but features were built in to allow you to solo if you couldn't get a group. I hope that these features transfer over to GW2, although personally I hope that they make it much more advantageous to play in groups.

Each profession has it's advantages and disadvantages. Playing a team of damage dealers and healers, of melee fighters and ranged fighters is what makes this game interesting. All professions have a heal, can heal themselves, but not as good as the healer class. This makes great sense when building a cooperative RPG.

If you're looking to break free of the yoke of being forced to rely on someone else to keep you alive, you're playing the wrong game.

Guild Wars isn't Runescape.

illidan009

illidan009

Wilds Pathfinder

Join Date: May 2008

Volterra, Italy

A/

I really don't think we need yet another healer class...in fact, I don't think Ritualists should be played as healers unless EXTREMELY NECESSARY(ie need another healer for gvg) since its more fun to be a spirit spammer than jacking up restoration points.
Besides, stick HB on a monk now and 2 monks = 3

Tommy's

Tommy's

Furnace Stoker

Join Date: Dec 2006

[Bone]

Mo/

Quote:
Originally Posted by Red Sand
If you always seem to be looking for healer, ask yourself why you can never seem to find one? I'll tell you: No one wants to babysit your health bar and then hear how bad ass you are for killing that mob all by yourself.

Making another healing class isn't the solution. Appreciating your healers is.

Ok why was this insult necesary... You're kinda stupid yourself since I play monk, which you could have seen...

I agree at the end you are right, since heroes do the job..

Red Sand

Red Sand

Lion's Arch Merchant

Join Date: Mar 2008

New England

Warriors of Wynd [WoW]

W/

Quote:
Originally Posted by Crucist Ovv
Ok why was this insult necesary... You're kinda stupid yourself since I play monk, which you could have seen...

I agree at the end you are right, since heroes do the job..
I have no idea why you revived a thread that you posted on once almost two months ago and singled me out for attention, but I'll play your silly little game:

I appreciate my healers. I don't think anything is wrong with the healing professions we have that show a need to make another healing profession. We still will have the problems that I stated before: No reasonable person wants to babysit another person's health bar while that person spams how awesome they were in that last fight and overlooks how that healer kept them alive.

And Cru, I have a great appreciation for how hard the healer's job is because I played one for two years. Today, I play a warrior and I tell my healers that they do a great job keeping me alive. Provides less stress in my video game, which is why I play anyway, to relieve stress. I break out my monk occassionally for PvP, just to keep my blood pressure up.

In reality, you wish there was another healing class because you're tired of playing the healer all the time. You want another healing class to take the load off of monks, but whether it's monks or clerics, druids or shaman, doctors or medics, it's still a fact that healers are a profession that more people play because "someone has to" and few people play because they want to.

And if that insults you, that's your problem, not mine.

Sword Hammer Axe

Sword Hammer Axe

Wilds Pathfinder

Join Date: Jun 2008

Look up.

Kurzick Conflagration Unit [KCU].

W/

there's already 3 types of healers monks just happen to be the most obvious choice. A ritualist can support just as well as a monk but just in a different way. Kind of like how the use of a dervish or assasin is different from a warrior. I think it's fine as it is now.

xeuroli

Ascalonian Squire

Join Date: Jul 2008

Mo/

Hi I always thought it would be kind of cool to have a witch/sorcerer or sorceress profession or vice versa. It doesn't exist in guildwars at all. This class would be similar to an elementalist but would not rely on energy storage as primary attribute for spells but intelligence. The more intelligence this class has the more powerful the spells become. Anyway it's just an idea for a class I thought of. I don't know what to expect from GW2 but it would be really great I think. The witch/sorcerer or sorceress is an advanced version of an elementalist with the ability based on intelligence to teleport your entire party to safety away from enemies when for example in an dungeon or instance when whole party is near wipeout. Also through fire and earth magic combined as one attribute it would allow a witch/sorcerer to conjure spells using that attribute line. For example, cast searing flames+meteor shower as one spell and create a sea of flames burning your enemies inside and out when these two spells are mixed together but are casted as a single spell. What do you guys think I don't want to write a book?

Red Sand

Red Sand

Lion's Arch Merchant

Join Date: Mar 2008

New England

Warriors of Wynd [WoW]

W/

Quote:
Originally Posted by xeuroli
What do you guys think I don't want to write a book?
I suggest you resubmit it on a new thread, but you might want to keep writing that book. In my opinion, it sounds like an Everquest Druid to me. It is definitely off topic for this thread.

EDIT: Typo "definitely"

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Originally Posted by Crucist Ovv
When I play guildwars I mostly have the problem there aren't enough monks around. There are Rt's and Paragons, but they just dont do it
Rits and Paragons just dont do it????

Roffle

I can run a full party without a single monk anywhere in the game on HM. They are usually quite better as well.

I am going to make a Paragon now. I already have a Monk and Rit, both make excellent healers.

Heck, even Ellys and Necros make excellent healers.

Azza

Azza

Banned

Join Date: Oct 2006

Australia

United Farmers of Europe[FOE]

R/

my guildie made a double rit healer build for my 2 hero rit's that also deal alo of damage, monks are never really needed once rits came in the first place plus a N/Rt can heal nicely with no energy problems

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

I've played a Restoration/Channeling Hybrid Ritualist, I've played various types of monk (and love heal/prot) and I very much hope that the Monk stays in Gw2 and remains viable and useful.

I also hope they aren't turned into healing/damage hybrids like in AoC.

Some people play monk because they feel they have to (even though, y'know, three heroes are quite willing to do it) but I for one play it because I love the gameplay style, and I hope it remains a working profession.

bathazard

bathazard

Krytan Explorer

Join Date: Jul 2006

W/

Quote:
Originally Posted by Izu
This could hurt the large population of monks out there, in my opinion there are already alot of monks in the game, if you remove their "essentiality" you're imbalancing the gaming environment.

Who needs a monk when Heal Sig removes all conditions/hexes and heals for 500 health?
[skill]Avatar of lyssa[/skill]
mmmm -40 armour + 47 dmg = gg

glacialphoenix

glacialphoenix

Desert Nomad

Join Date: Jul 2008

Singapore

Royal Order of Flying Lemmings [ROFL]

Mo/

Quote:
Originally Posted by Red Sand
No reasonable person wants to babysit another person's health bar while that person spams how awesome they were in that last fight and overlooks how that healer kept them alive.
To be absolutely fair it goes both ways, since killing fast enough can cover a sucky healer's ass, too. On the other hand, blame-the-monk is extraordinarily prevalent, and it's why I don't PUG as often as I used to.

But more on-topic: why'd you need another healing class? You've got enough.

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

this sounds like a mix between ritu and monk
just keep monk and ritu mkay?
/notsigned

Laraja

Laraja

Krytan Explorer

Join Date: Dec 2007

Somewhere over the rainbow

Descendents of Honor

Rt/

Quote:
Originally Posted by Red Sand
(snip)
Guild Wars isn't Runescape.
Amen to that! LOL.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

We don't need anymore healing classes even for GW2.

Accursed

Accursed

Wilds Pathfinder

Join Date: Sep 2007

We have a regular Mo/X, N/Rt, and now a P/X. Now someone wants a fourth healer? Umm... No, thats never going to happen and don't keep your hopes up.

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

Any new profession is a bad idea, and that includes the non core professions we have to put up with now.

Six was perfect and well balanced.

Scythe O F Glory

Scythe O F Glory

Krytan Explorer

Join Date: May 2008

New Jersey

League of Elite [LoE]

D/

Quote:
Originally Posted by Shuuda

Six was perfect and well balanced.

True dat'

I mean i completely disagree with the whole new healer thing. In the OP you named 3 healers. thats not enough??

But of course people have ideas, and that's what this thread is for.