New Healer
Tommy's
When I play guildwars I mostly have the problem there aren't enough monks around. There are Rt's and Paragons, but they just dont do it
So I suggest to GW2:
Make a second healer, something like a P/Rt.
I haven't worked out my attributes etc, but it should be something with prevention,direct heal, chants which aim at the whole team, but nothing to boost your weapon.
So like
Harmony (prevention)
Divinety (healing)
Singing (chants)
Spiritism (support spirits)
But i think this way we won't have a shortage of monks anymore!
If you got any ideas about weapon, attributes and skills please post them.
So I suggest to GW2:
Make a second healer, something like a P/Rt.
I haven't worked out my attributes etc, but it should be something with prevention,direct heal, chants which aim at the whole team, but nothing to boost your weapon.
So like
Harmony (prevention)
Divinety (healing)
Singing (chants)
Spiritism (support spirits)
But i think this way we won't have a shortage of monks anymore!
If you got any ideas about weapon, attributes and skills please post them.
natural_Causes
I never have a problem finding a monk, because there is always 3 under my hero tab And, when used right, Paragons and Rits can do a good enough job healing to get by without another monk.
miskav
There are already 3 healer classes (well, 4 if you coun't derv) :P
Why would we need more? there are plenty of them.
Why would we need more? there are plenty of them.
Alex the Great
read what the devs said. they are making it so monks will be less esential (so either buffing self-heals, or making other classes more capable healers)
ihavealife
totally agree with natural causes and miskav. theres no need for more.
Izu
Quote:
Originally Posted by Alex the Great
read what the devs said. they are making it so monks will be less esential (so either buffing self-heals, or making other classes more capable healers)
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Who needs a monk when Heal Sig removes all conditions/hexes and heals for 500 health?
the savage nornbear
mo/p/rt?
no thanks
no thanks
NYC Elite
We already have plenty of healers. We have monks, rits, paragons, and in some cases, dervs. And on top of that, we have their respective henchmen AND customizable heroes. We don't need ANOTHER healer class.
Phoenix Tears
and GW2 especially needs hopefully not again special healer classes. Sure some should exist, but they should not play the primary role of groups for survival again hopefully
Enko
hmm i haven't used a monk in a while. why would we need another type of healing class?
Red Sand
If you always seem to be looking for healer, ask yourself why you can never seem to find one? I'll tell you: No one wants to babysit your health bar and then hear how bad ass you are for killing that mob all by yourself.
Making another healing class isn't the solution. Appreciating your healers is.
Making another healing class isn't the solution. Appreciating your healers is.
System_Crush
Quote:
Originally Posted by Phoenix Tears
and GW2 especially needs hopefully not again special healer classes. Sure some should exist, but they should not play the primary role of groups for survival again hopefully
|
Provided that, GW2 will still have monks that can smite or Necro's that have only conditional self healing.
A do agree a heal only class in not too interesting, while its fun to be the center spill of the team, which is where I get my fun when N/Mo glimmer healer'ing.
A class with a bit more build options is more fun, I opt for a protter with a pet.
Although because of the 8 skill limit its somewhat logical to cover an entire bar with 3 or 4 heals and prots 1 condition and 1 hex removal and fill the rest with energy management and a rez.
It also means that the lack of switching targets between allies and foes makes for a healer that doesn't suffer from: "Oh sorry, I was UBT'ing their NT, didn't notice them spiking you"
Red Sand
Quote:
Originally Posted by System Crush
Although because of the 8 skill limit its somewhat logical to cover an entire bar with 3 or 4 heals and prots 1 condition and 1 hex removal and fill the rest with energy management and a rez.
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/grimace
System_Crush
Quote:
Originally Posted by Red Sand
Rez?
/grimace |
If that does not make it clear enough that there are enough AI quality IQ's around for me to need a rez if things get awry, then... you are probably one of the reasons I need rez
Red Sand
Quote:
Originally Posted by System_Crush
If that does not make it clear enough that there are enough AI quality IQ's around for me to need a rez if things get awry, then... you are probably one of the reasons I need rez
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You definitely wouldn't need to carry a rez: you'd forget that you had one available. Hope that's clear enough for you.
joshuarodger
Quote:
Originally Posted by Phoenix Tears
and GW2 especially needs hopefully not again special healer classes. Sure some should exist, but they should not play the primary role of groups for survival again hopefully
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/notsigned
there are already plenty of options for healers in the game. use heroes or henchies if you can't find real people. adding another class set up for healing doesn't mean that one of them will be around any more than they are now.
Phoenix Tears
Quote:
Originally Posted by joshuarodger
healer classes always take on the primary role for keeping a party alive. just as damage dealers take on the primary role of killing enemies. damage dealers shouldn't have to worry about keeping themselves alive any more than healers should worry about killing.
/notsigned there are already plenty of options for healers in the game. use heroes or henchies if you can't find real people. adding another class set up for healing doesn't mean that one of them will be around any more than they are now. |
Thats only one example to show you, that healing classes must not be automatically ever the primary role for group survival. Not as long all other professions could use something consumeable, or certain effective self heal skills to compensate the lack of healing classes in the group.
But how GW1 is in the moment, you won't live very long, when you have no single monk or healing ritualist in your group, because the self heal skills certain classes have are too weak to survive without healing classes.
GW2 will be based alot more on Solo Gameplay, than GW1, so when Anet wants to do that, they must give all professions good enough self heal skills either, or when Solo Gameplay should have some kind of a hook, then the ability of playing solo without healing classes should become a traditional gold sink, letting players to have to buy consumeables, that heal you and I'm somehow a bit sure, that it will be exactly that, what we will see later in GW2, because its the most easiest solution, that balances also the games economy a bit and offers the developers also to give GW2 some kind of Alchemy System to manufacture those healing consumeables, without having to buy the stuff from NPC's for those players, which want to avoid buying the stuff from npcs and love it more, just to collect certain trophies from mponsters or to search in the environment for certain plants and herbs to mix them together for your tonic whatever...
Red Sand
Quote:
Originally Posted by Phoenix Tears
thats imo wrong, just implement in GW2 a traditional system based on healing consumeable items, like Potions, Tonics, Herbs and Elixiers ect. and automatically would be all professions able to keep themself for some more or less fixed time alive, without being forced to rely on the powers of healing classes, that have the advantage to heal much stronger, more targets than 1 and can nearly unlimitately heal due to regeneration of energie.
Thats only one example to show you, that healing classes must not be automatically ever the primary role for group survival. Not as long all other professions could use something consumeable, or certain effective self heal skills to compensate the lack of healing classes in the group. But how GW1 is in the moment, you won't live very long, when you have no single monk or healing ritualist in your group, because the self heal skills certain classes have are too weak to survive without healing classes. GW2 will be based alot more on Solo Gameplay, than GW1, so when Anet wants to do that, they must give all professions good enough self heal skills either, or when Solo Gameplay should have some kind of a hook, then the ability of playing solo without healing classes should become a traditional gold sink, letting players to have to buy consumeables, that heal you and I'm somehow a bit sure, that it will be exactly that, what we will see later in GW2, because its the most easiest solution, that balances also the games economy a bit and offers the developers also to give GW2 some kind of Alchemy System to manufacture those healing consumeables, without having to buy the stuff from NPC's for those players, which want to avoid buying the stuff from npcs and love it more, just to collect certain trophies from mponsters or to search in the environment for certain plants and herbs to mix them together for your tonic whatever... |
Each profession has it's advantages and disadvantages. Playing a team of damage dealers and healers, of melee fighters and ranged fighters is what makes this game interesting. All professions have a heal, can heal themselves, but not as good as the healer class. This makes great sense when building a cooperative RPG.
If you're looking to break free of the yoke of being forced to rely on someone else to keep you alive, you're playing the wrong game.
Guild Wars isn't Runescape.
illidan009
I really don't think we need yet another healer class...in fact, I don't think Ritualists should be played as healers unless EXTREMELY NECESSARY(ie need another healer for gvg) since its more fun to be a spirit spammer than jacking up restoration points.
Besides, stick HB on a monk now and 2 monks = 3
Besides, stick HB on a monk now and 2 monks = 3
Tommy's
Quote:
Originally Posted by Red Sand
If you always seem to be looking for healer, ask yourself why you can never seem to find one? I'll tell you: No one wants to babysit your health bar and then hear how bad ass you are for killing that mob all by yourself.
Making another healing class isn't the solution. Appreciating your healers is. |
Ok why was this insult necesary... You're kinda stupid yourself since I play monk, which you could have seen...
I agree at the end you are right, since heroes do the job..
Red Sand
Quote:
Originally Posted by Crucist Ovv
Ok why was this insult necesary... You're kinda stupid yourself since I play monk, which you could have seen...
I agree at the end you are right, since heroes do the job.. |
I appreciate my healers. I don't think anything is wrong with the healing professions we have that show a need to make another healing profession. We still will have the problems that I stated before: No reasonable person wants to babysit another person's health bar while that person spams how awesome they were in that last fight and overlooks how that healer kept them alive.
And Cru, I have a great appreciation for how hard the healer's job is because I played one for two years. Today, I play a warrior and I tell my healers that they do a great job keeping me alive. Provides less stress in my video game, which is why I play anyway, to relieve stress. I break out my monk occassionally for PvP, just to keep my blood pressure up.
In reality, you wish there was another healing class because you're tired of playing the healer all the time. You want another healing class to take the load off of monks, but whether it's monks or clerics, druids or shaman, doctors or medics, it's still a fact that healers are a profession that more people play because "someone has to" and few people play because they want to.
And if that insults you, that's your problem, not mine.
Sword Hammer Axe
there's already 3 types of healers monks just happen to be the most obvious choice. A ritualist can support just as well as a monk but just in a different way. Kind of like how the use of a dervish or assasin is different from a warrior. I think it's fine as it is now.
xeuroli
Hi I always thought it would be kind of cool to have a witch/sorcerer or sorceress profession or vice versa. It doesn't exist in guildwars at all. This class would be similar to an elementalist but would not rely on energy storage as primary attribute for spells but intelligence. The more intelligence this class has the more powerful the spells become. Anyway it's just an idea for a class I thought of. I don't know what to expect from GW2 but it would be really great I think. The witch/sorcerer or sorceress is an advanced version of an elementalist with the ability based on intelligence to teleport your entire party to safety away from enemies when for example in an dungeon or instance when whole party is near wipeout. Also through fire and earth magic combined as one attribute it would allow a witch/sorcerer to conjure spells using that attribute line. For example, cast searing flames+meteor shower as one spell and create a sea of flames burning your enemies inside and out when these two spells are mixed together but are casted as a single spell. What do you guys think I don't want to write a book?
Red Sand
Quote:
Originally Posted by xeuroli
What do you guys think I don't want to write a book?
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EDIT: Typo "definitely"
bhavv
Quote:
Originally Posted by Crucist Ovv
When I play guildwars I mostly have the problem there aren't enough monks around. There are Rt's and Paragons, but they just dont do it
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Roffle
I can run a full party without a single monk anywhere in the game on HM. They are usually quite better as well.
I am going to make a Paragon now. I already have a Monk and Rit, both make excellent healers.
Heck, even Ellys and Necros make excellent healers.
Azza
my guildie made a double rit healer build for my 2 hero rit's that also deal alo of damage, monks are never really needed once rits came in the first place plus a N/Rt can heal nicely with no energy problems
Zahr Dalsk
I've played a Restoration/Channeling Hybrid Ritualist, I've played various types of monk (and love heal/prot) and I very much hope that the Monk stays in Gw2 and remains viable and useful.
I also hope they aren't turned into healing/damage hybrids like in AoC.
Some people play monk because they feel they have to (even though, y'know, three heroes are quite willing to do it) but I for one play it because I love the gameplay style, and I hope it remains a working profession.
I also hope they aren't turned into healing/damage hybrids like in AoC.
Some people play monk because they feel they have to (even though, y'know, three heroes are quite willing to do it) but I for one play it because I love the gameplay style, and I hope it remains a working profession.
bathazard
Quote:
Originally Posted by Izu
This could hurt the large population of monks out there, in my opinion there are already alot of monks in the game, if you remove their "essentiality" you're imbalancing the gaming environment.
Who needs a monk when Heal Sig removes all conditions/hexes and heals for 500 health? |
mmmm -40 armour + 47 dmg = gg
glacialphoenix
Quote:
Originally Posted by Red Sand
No reasonable person wants to babysit another person's health bar while that person spams how awesome they were in that last fight and overlooks how that healer kept them alive.
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But more on-topic: why'd you need another healing class? You've got enough.
N1ghtstalker
this sounds like a mix between ritu and monk
just keep monk and ritu mkay?
/notsigned
just keep monk and ritu mkay?
/notsigned
Laraja
Quote:
Originally Posted by Red Sand
(snip)
Guild Wars isn't Runescape. |
Age
We don't need anymore healing classes even for GW2.
Accursed
We have a regular Mo/X, N/Rt, and now a P/X. Now someone wants a fourth healer? Umm... No, thats never going to happen and don't keep your hopes up.
Shuuda
Any new profession is a bad idea, and that includes the non core professions we have to put up with now.
Six was perfect and well balanced.
Six was perfect and well balanced.
Scythe O F Glory
Quote:
Originally Posted by Shuuda
Six was perfect and well balanced. |
True dat'
I mean i completely disagree with the whole new healer thing. In the OP you named 3 healers. thats not enough??
But of course people have ideas, and that's what this thread is for.