Necro or Monk for farming?

Inferno Link

Frost Gate Guardian

Join Date: Feb 2008

E/R

I was just wondering which one would be more useful in general for farming. Ie. More farms, more effective etc. Thanks

masterjer1

Frost Gate Guardian

Join Date: Apr 2006

Domain Of Anguish

[BURN]

Both have their strengths. And both share the same weaknesses (if you are playing as 55 versions), massive health degen and enchant removal. Both can pretty much farm the same areas, but with the necro able to farm more bosses. It really comes down to your personnal choice of play style. 55 SV necro, 55 SS necro, 55 monk, 600 monk. Make both, it helps to make farming runs less boring with multiple forms to farm. You could also try using an ele. They work great also.

Incandecree

Frost Gate Guardian

Join Date: Oct 2006

Archons of Elona

Mo/

I can use both to farm but I prefer using a monk to farm and most of the time that is using a variant of the dual smite build.

Senrath

Krytan Explorer

Join Date: May 2006

Halfway between here and there

Advanced Technology [CCCP]

I have both a necro and a monk, and I find that I use both about the same.

Dae Arrow

Ascalonian Squire

Join Date: Apr 2008

The Netherlands, Noord Holland, Amstelveen

The Rune Dragon

R/

I have only a monk, no nec becuase i dont have the slots for it.

True that a monk hardly can farm bosses etc, but i have an ele and he can do the boss farms for me

http://www.pvxwiki.com/wiki/Build:E/A_Solo_Green_Farmer

Monks can go 600/smite 55/ss 105/ss solo 55, solo 105, solo 600 etc..

One of them should work for what you want to do i think..

Dae

BTW : Monks are more fun at general playing too

Nodakim

Nodakim

Krytan Explorer

Join Date: May 2008

Hrvatska

N/Me

hehe,i would say that necros are easier to play....and i would rather be a necro than a monk when i do uw dual runes with my guildies(55 monk and necro ss)...it is easier to screw up when you are a monk -_-

My Lipgloss is Cool

My Lipgloss is Cool

Krytan Explorer

Join Date: Dec 2007

My Computer

Band Of The H A W K

P/Mo

Quote:
Originally Posted by Dae Arrow
Monks can go 600/smite 55/ss 105/ss solo 55, solo 105, solo 600 etc.
Necros can 600, solo 55, solo 105, 55/ss (The SS part anyways) as well

Quote:
Originally Posted by Dae Arrow
BTW : Monks are more fun at general playing too Not always...Nothing (to me) is really more enjoyable than (after a good pull/corner agro) throwing an SS or two into a group and watching them explode with numbers. Also, necros can heal(or support heal with damage (N/Rt with Wail/IV/WepofRem ftw!)) as well.

But, this is off topic.

As far as farming goes, and you only have room for one of the two, my vote is evenly split. Monks do have advantage of getting into groups easier, however, and you can do things like Ursan with out having to get a good Norn rank or needing Cons.

MLiC

Xunlai Secret Agent

Ascalonian Squire

Join Date: Apr 2008

N/Mo's simply do a subset of what Mo/N's do, but a bit better. But if you go Mo/ you can bring other professions for utility in certain areas, and great justice (allowing them to be a bit more flexible).

Basically do N/Mo if you like finding one mindless farm, and really just grinding away there. If you like seeing how far you can go with your character, solo, then definitely do Monk.

As far as gold / hour, I doubt there will be a huge difference.

Dae Arrow

Ascalonian Squire

Join Date: Apr 2008

The Netherlands, Noord Holland, Amstelveen

The Rune Dragon

R/

Quote:
Originally Posted by My Lipgloss is Cool
Necros can 600, solo 55, solo 105, 55/ss (The SS part anyways) as well
True, but they don't have the sup monk runes, so they can't tank as good as the monks can
Quote: Originally Posted by My Lipgloss Is Cool
Not always...Nothing (to me) is really more enjoyable than (after a good pull/corner agro) throwing an SS or two into a group and watching them explode with numbers. Also, necros can heal(or support heal with damage (N/Rt with Wail/IV/WepofRem ftw!)) as well. When a 55 goes 55/ss it's enjoyable too see al the -3 energy ( visages ) too...
Quote:
But, this is off topic. True

I think, when you list up all the positive and negative things of both professions the monk will win.

My Lipgloss is Cool

My Lipgloss is Cool

Krytan Explorer

Join Date: Dec 2007

My Computer

Band Of The H A W K

P/Mo

Quote:
Originally Posted by Dae Arrow
True, but they don't have the sup monk runes, so they can't tank as good as the monks can
With [Protective Spirit] and (New) [Spirit Bond], anyone can tank easily. The sup runes don't make a huge difference. While Divine favor can be an advantage in degen areas, Soul reaping can be useful in areas with little energy gain (slow attacking ftl), and I'd prefer 20 more damage out of [Spoil Victor] per attack, then an extra two seconds on [Protective Spirit] in many areas.

Quote:
Originally Posted by Dae Arrow
When a 55 goes 55/ss it's enjoyable too see al the -3 energy ( visages ) too... Only when run with [Famine] =)

Quote:
Originally Posted by Dae Arrow
I think, when you list up all the positive and negative things of both professions the monk will win. As far as farming goes, I'm still split. But in overall play, I still agree.

shru

shru

Wilds Pathfinder

Join Date: Apr 2006

While both monk and necro pretty much run the same builds for farming and end up farming the same areas (sometimes even together, as with 55/SS) I'd say the monk is a lot easier to run from a defensive standpoint, and, because of the freedom of secondary allows it some variety as to how it can run certain builds.
Although necro has a lot better offensive capabilities, especially for soloing mobs (SS is unmatched by SoJ) and bosses (SV anyone?).
Again, monk primaries can run these skills too, but necros have the additional 4 spec into curses, making the damage far superior.

to sum it up:
monk for beginning farmers and slightly more varied farming repertoire.
necro for higher damage, higher speed, higher risk farming.

I did not factor anything but farming into my thought here, but both professions will have very little trouble finding groups or playing through the game normally.