However armors will be effect specific, no two (except maybe for an elite skill) can be worn at once.
Armors, skill lengthenings, skill recharge time lowerers, and activation time lowerers would be the skills.
Its strengths would be melee mobs, and non conditioning attacks.
Its weaknesses would be spread out foes, attacks while changing, and conditions put on before changing to an armor which could defend from it and damage of the wrong type for the current skill.
The armor that you would buy for it would be mystical looking cloth (idea for elite armor is ghost robes, make the whole body translucent), with magicians' armor stats. The weapon would be for the secondary profession.
In short:
Skills to defend well against different things.
