Kurzick/Luxon faction cap increase
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Originally Posted by Reptile
/signed
The other 'need' I saw this weekend was a z-key trader at AB battle grounds. That would also make speed up time between battles. Both make sense to me! :-) |
http://www.guildwarsguru.com/forum/s...41#post3971341
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/notsigned
think of the potential for abuse, if you had every member of your alliance save up 20k faction or whatever, then all donate at once. Some little dinky alliance could own cavalon because they cheated the system. And no, my guild doesn't own cavalon, or any town. I just see the potential for havoc with this suggestion. There's a faction guy in your gh and every ab area, why not donate when you get over 5k?
think of the potential for abuse, if you had every member of your alliance save up 20k faction or whatever, then all donate at once. Some little dinky alliance could own cavalon because they cheated the system. And no, my guild doesn't own cavalon, or any town. I just see the potential for havoc with this suggestion. There's a faction guy in your gh and every ab area, why not donate when you get over 5k?
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Originally Posted by crazybanshee
/notsigned
think of the potential for abuse, if you had every member of your alliance save up 20k faction or whatever, then all donate at once. Some little dinky alliance could own cavalon because they cheated the system. And no, my guild doesn't own cavalon, or any town. I just see the potential for havoc with this suggestion. There's a faction guy in your gh and every ab area, why not donate when you get over 5k? |
Edit: To comment on this and the post below, if it was a 1K per rank bonus, it is not that significant an advantage. I can see how 5K per rank would be a potential issue.
While I personally would not mind this in the least, I think crazybanshee is right on the money about why Anet hasn't already done this. Anet is fairly consistent about its principle of higher rank player X not having a competitive edge over lower rank player Y (assuming all other things equal), and there's no doubt as to owning towns being a competitive achievement. Given the gradual decay of Alliance faction as time goes on, implementing this would mean alliances whose players can instantly dump 20k or 30k faction into the pool would beat out other alliances whose players have to donate the same amount in several chunks (ultimately having less due to decay right after the first set of donations).
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Originally Posted by Nuclfus
Anet is fairly consistent about its principle of higher rank player X not having a competitive edge over lower rank player Y (assuming all other things equal)...
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It's almost impossible to find a non-Ursan PUG, let alone one that doesn't fail hardcore.
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Originally Posted by Nuclfus
...and there's no doubt as to owning towns being a competitive achievement...
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Quote:
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Originally Posted by Nuclfus
...Given the gradual decay of Alliance faction as time goes on, implementing this would mean alliances whose players can instantly dump 20k or 30k faction into the pool would beat out other alliances whose players have to donate the same amount in several chunks (ultimately having less due to decay right after the first set of donations).
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And more generally, there's not a Kurzick Bureaucrat in Lutgardis Conservatory, where most Kurzick faction is earned, so no there isn't "an AB guy" everywhere.
who cares who owns what towns 99% of the towns are owned by people who farm the faction and it wouldn't effect them. i acualy think it would help them keep on to it. also is it a bad thing that a guild that normal dosnt have the amount of faction to take a town to get one?
also signed if they nerff the kurzick's hfff. it would "bring balance to the force again" lol i cant believe i just quoted starwars......
also signed if they nerff the kurzick's hfff. it would "bring balance to the force again" lol i cant believe i just quoted starwars......
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Cap should be increased by 5k per rank of the Kurz/Lux title, just like with Hero and Glad. Nothing less than 5k. Anything less than 5k per rank would be nonsense.
As for the "town ownership" argument, almost nobody cares about town ownership. That's a moot point for the vast majority of players. Whereas the 10k Kurz/Lux faction cap is a very big annoyance for the vast majority of players therefore is important to change.
/signed for 5K cap increase per Kurz/Lux title rank
As for the "town ownership" argument, almost nobody cares about town ownership. That's a moot point for the vast majority of players. Whereas the 10k Kurz/Lux faction cap is a very big annoyance for the vast majority of players therefore is important to change.
/signed for 5K cap increase per Kurz/Lux title rank
