Kurzick/Luxon faction cap increase

TurtleTurtle

TurtleTurtle

Lion's Arch Merchant

Join Date: Nov 2007

Turtle Island

The Turtle Club [HONU]

Rt/

I noticed this last AB bonus weekend the need for a higher cap on alliance faction. It would be similar to how Balthazar faction maximum increases as you gain titles. Let's say 5k larger capacity per rank level?

Bront

Bront

Wilds Pathfinder

Join Date: Feb 2008

Honored Order of Light

W/Me

/signed.

Not sure if 5K per is needed, but 1-2K per should be fine.

In theory, you shouldn't have more than 5K at a time unless you're doing the 10K quests in Factions, since 5K is the most you can spend at one time, but doesn't mean it wouldn't be nice.

Reptile

Reptile

Ascalonian Squire

Join Date: Dec 2006

Vanguard of the Forsaken

N/

/signed
The other 'need' I saw this weekend was a z-key trader at AB battle grounds.
That would also make speed up time between battles.
Both make sense to me! :-)

Haldibarn

Haldibarn

Lion's Arch Merchant

Join Date: Apr 2007

Hungary

Night Watchers Hun

D/

/signed for kurz/lux cap increase

wetsparks

wetsparks

Desert Nomad

Join Date: Nov 2006

haven't we had like 50 of these threads? everyone comes in here saying "yes this is great," a couple come in saying "no this sucks" and anet won't implement it.

TurtleTurtle

TurtleTurtle

Lion's Arch Merchant

Join Date: Nov 2007

Turtle Island

The Turtle Club [HONU]

Rt/

Quote:
Originally Posted by Reptile
/signed
The other 'need' I saw this weekend was a z-key trader at AB battle grounds.
That would also make speed up time between battles.
Both make sense to me! :-)
/agree

http://www.guildwarsguru.com/forum/s...41#post3971341

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

/signed, because it's annoying to have to deposit after every round or so.

I can argue the other side's point already. People will complain that you can store faction. I don't really think that that has such an imbalanced effect that it can't be implemented though.

sph0nz

sph0nz

Krytan Explorer

Join Date: May 2005

none.

W/

/signed

Increasing the Kurzick/Luxon faction cap by 1k (or more I suppose) per rank would be a very nice addition.

JAK3US

Academy Page

Join Date: Apr 2007

/unsigned.

If they raised the cap, people could store more faction to donate to their guild after tax, which would unbalance ownership of towns. Leave as is.... you guys are just lazy.

Derrick the Nomad

Derrick the Nomad

Academy Page

Join Date: May 2006

The Gear Trick

E/R

/signed

12345

crazybanshee

Desert Nomad

Join Date: Jun 2006

Look out!

E/

/notsigned

think of the potential for abuse, if you had every member of your alliance save up 20k faction or whatever, then all donate at once. Some little dinky alliance could own cavalon because they cheated the system. And no, my guild doesn't own cavalon, or any town. I just see the potential for havoc with this suggestion. There's a faction guy in your gh and every ab area, why not donate when you get over 5k?

Bront

Bront

Wilds Pathfinder

Join Date: Feb 2008

Honored Order of Light

W/Me

Quote:
Originally Posted by crazybanshee
/notsigned

think of the potential for abuse, if you had every member of your alliance save up 20k faction or whatever, then all donate at once. Some little dinky alliance could own cavalon because they cheated the system. And no, my guild doesn't own cavalon, or any town. I just see the potential for havoc with this suggestion. There's a faction guy in your gh and every ab area, why not donate when you get over 5k?
You do realize that everyone would be able to do this, so it wouldn't be "cheating" the system.

Edit: To comment on this and the post below, if it was a 1K per rank bonus, it is not that significant an advantage. I can see how 5K per rank would be a potential issue.

Nuclfus

Nuclfus

Frost Gate Guardian

Join Date: May 2007

Screw guilds.

Me/

While I personally would not mind this in the least, I think crazybanshee is right on the money about why Anet hasn't already done this. Anet is fairly consistent about its principle of higher rank player X not having a competitive edge over lower rank player Y (assuming all other things equal), and there's no doubt as to owning towns being a competitive achievement. Given the gradual decay of Alliance faction as time goes on, implementing this would mean alliances whose players can instantly dump 20k or 30k faction into the pool would beat out other alliances whose players have to donate the same amount in several chunks (ultimately having less due to decay right after the first set of donations).

StormDragonZ

StormDragonZ

Desert Nomad

Join Date: Jan 2008

New York

W/R

/signed

It's just plain helpful and it is beneficial to everyone.

ShadowsRequiem

ShadowsRequiem

Furnace Stoker

Join Date: Oct 2005

Inde is Smoking [Hawt] *ToA*

W/E

They have a faction rewards guy in the ab waiting areas now. The problem is already solved.

Randvek

Randvek

Krytan Explorer

Join Date: Sep 2006

Rise From the Ashes [phnx]

W/

You guys saying that storing faction until after the takeaway are ignoring the fact that, while you are doing that, you can't earn any faction at all.

Real big advantage.

/signed

Diva Signet

Diva Signet

Academy Page

Join Date: Jun 2006

[SCAR]

Mo/

Quote:
Originally Posted by Nuclfus
Anet is fairly consistent about its principle of higher rank player X not having a competitive edge over lower rank player Y (assuming all other things equal)...
And that's why people spam for R10+ (yes, with the +) Ursans in every elite area, which is the highest rank of a complete grind title track. -_-

It's almost impossible to find a non-Ursan PUG, let alone one that doesn't fail hardcore.

Quote:
Originally Posted by Nuclfus
...and there's no doubt as to owning towns being a competitive achievement...
On the Kurzick side, it's who can HFFF the most without going insane. That's hardly competitive. On the Luxon side you might be able to make the argument that AB is the best way to gain faction, but all you really have to do is enter and you'll get at least some even if you're really bad. It's who has more time, not who is better.

Quote:
Originally Posted by Nuclfus
...Given the gradual decay of Alliance faction as time goes on, implementing this would mean alliances whose players can instantly dump 20k or 30k faction into the pool would beat out other alliances whose players have to donate the same amount in several chunks (ultimately having less due to decay right after the first set of donations).
And this is a problem why? Maybe it would be good to see more rotation of holding towns because smaller alliances could save up.

And more generally, there's not a Kurzick Bureaucrat in Lutgardis Conservatory, where most Kurzick faction is earned, so no there isn't "an AB guy" everywhere.

Zesbeer

Zesbeer

Banned

Join Date: Oct 2007

LLJK

who cares who owns what towns 99% of the towns are owned by people who farm the faction and it wouldn't effect them. i acualy think it would help them keep on to it. also is it a bad thing that a guild that normal dosnt have the amount of faction to take a town to get one?

also signed if they nerff the kurzick's hfff. it would "bring balance to the force again" lol i cant believe i just quoted starwars......

The God Of War

The God Of War

Academy Page

Join Date: Feb 2008

Amsterdam =]

The Rune Dragon [HDFF]

D/Mo

/signed this would be nice

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

Cap should be increased by 5k per rank of the Kurz/Lux title, just like with Hero and Glad. Nothing less than 5k. Anything less than 5k per rank would be nonsense.

As for the "town ownership" argument, almost nobody cares about town ownership. That's a moot point for the vast majority of players. Whereas the 10k Kurz/Lux faction cap is a very big annoyance for the vast majority of players therefore is important to change.

/signed for 5K cap increase per Kurz/Lux title rank

MirkoTeran

MirkoTeran

Forge Runner

Join Date: Sep 2005

Slovenia

Scars Meadows [SMS]

Mo/

I not sure about 5k. 1k per rank sound OK to me.

Adja1005

Frost Gate Guardian

Join Date: Mar 2008

Scotland

R/

/signed for 5k faction cap increase per rank in lux/kurz title track.

And for the people QQing about their town being stolen from them due to smaller or less famous alliances gaining/saving up faction i just laugh. Go AB more and earn more faction if you want to stay in control of a town and stop the QQing about it.

ilipol

Frost Gate Guardian

Join Date: Mar 2007

W/

/signed

...and the fact the towns would change ownership more frequently might make things more interesting.

Adja1005

Frost Gate Guardian

Join Date: Mar 2008

Scotland

R/

Quote:
Originally Posted by ilipol
/signed

...and the fact the towns would change ownership more frequently might make things more interesting.
Thats another good point, towns changing ownership might cause a nice bit of change. I'm sick and tired of seeing two alliances i shall not name recruiting in nearlly every outpost i go to lol.

shru

shru

Wilds Pathfinder

Join Date: Apr 2006

/signed for 1-3k per rank, as this "spike" everyone is complaining about could only push up to 20-30mill faction in the most drastic situation (it'd end up being closer to 4-5mill in reality)
besides if some "dinky" alliance can get 10 full guilds to have all 100 active members spike 20k donation within one day, I say give them Cavalon.

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

this town owner ship was so or so a retarded crap feature, that needs to get deleted imo, because this crap is 99,9999......% of the tiem only somethign for the hardcore elitism faction farm guilds. Small guilds will never get the chance to becoem town owners.

So the whole crap is concept wise unbalanced imo and needs a serious gameplay mechnic tweak or should be removed from the game, because this stuff gives thsoe players of guilds wehich own towns also some little unfair advantages over other players for example beign able to buy lockpicks from npcs instead for 1,5 platin for like 1,1P or so, those guys get also some kind of % for the merchants and on large amounts of money, this can make quite a big difference, when Player A in such a guild has only to pay for 100 lockpicks of the NPC 110 Platin and Player B would have to pay for that 150 Platin...

So those people of those guilds get a real unfair financial advantage over others, because they can easily make through that some quite profit, when thry buy the lockpicks for 1,1P and sell them to players for 1,25P in large amounts over times...

easy made money, just for ownign a stupid town permanently. a total NO GO imo.

Abouut the topic

/signed.

Aloen the fact ,that everyone iwll be able to get higher caps will balance the stuff out about people, which store big amounts of faction to donate them.

Parson Brown

Parson Brown

Wilds Pathfinder

Join Date: Apr 2006

In ur base...

The one true [Hope]

E/

A small alliance might have, what, 400 people? So let's say they all save up 20k faction (not likely, but let's argue). That's an 8 million dump. Surely enough to own a major town.

But even now, those same people could dump 4 mil and own a major city. So why don't they? Because smaller alliances aren't that active/organized!

Adja1005

Frost Gate Guardian

Join Date: Mar 2008

Scotland

R/

Quote:
Originally Posted by Phoenix Tears
- long post -
What do you have against people that actually put time and effort into this game?!?! Why do you always have to criticise, whine, moan and QQ about things that benefit players who have put time and effort into the game?

If an alliance AB's regular and saves up enough faction that they can take ownership of a town then i say great, good for them they deserved it. If an alliance is organised enough and has enough commitment amongst its members to gain a huge amount of faction then i say they deserve a reward for such activities.

I feel players should be rewarded for their efforts and if an alliance makes 60+ million faction then they deserve some reward for such a feat. Because afterall its not like you can actually produce 60million faction overnight, it takes some time/grind to get that much.

EDIT: Forgot to mention that your point about being able to buy Lockpicks for 1.1k in a town owned by your alliance is somewhat mute considering people sell Lockpicks in the major trading towns for 1.25k at most. Perhaps you need to go and look at the trade chat instead of running to the merchant to buy your Lockpicks.

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

imo i think the stuff about the taxes needs also a change.

it should not be a daily 10% Tax or so, I think the tax should be defined for each guild individual and more factors should play a role in defining the tax for each guild individual.

factors like:

How big is the Allliance, like has an Guild only like 4 Allies, or has it a full Ally of 8 (or was it 9 XD) other guilds.

How big the own guild is, has the guild only like 30 or lesser members, or is it complete full with 100 members...

such things should imo play also too a role in the heigth of the tax for each guild.


So it would be natural, that ful allies with guilds that have all full guilds of 100 people should have a much higher tax per day, than small guilds with lesser people and lesser ally guilds...

this way the system would be much more balanced, than to give the system just a fix 10% tax for everyone.

Big allies with full guilds have alot mroe people, and can make in a certain time alot more faction, than smaller guilds with small allies, alone the fact that their higher amount of faction will result into a bigger drawback of the 10% tax is imo not balancing enough to ensure smaller guilds with small allies a good chance to be one day mabe too a guild which owns a town.

Especially because of the fact ,that large allies are more active and organized, they deserve to get for balance a much higher tax !!! and this csan be only done, when more factors get taken into consideraton for defining the heigth of the tax and those factors can be only the size of the ally and the size of the guilds that are in the ally so in short the total amount of people an ally has together.

Example:

8 Guilds with 100 people will mean for all of the guilds a tax of say 10%
As guild self having 100 people will mean additional 15%

So when you are now a member of a 100men strogn guild that has also 8 allies which also have all 100 people, all those guilds will have a tax of 25%

So lesser allies your guild has now and so lesser people in total the allies have together, so lesser will be the tax for all of them.

A a tax system somehow similar to my example, at least somethign liek this would be alot more fair, then fix taxes of 10%.


@Adja, because this Game is still Guild Wars and not Grind Wars, where people in PvP should get rewarded for grinding, especially with unfair advantages for PvE like said making easy money through buying lots of lockpicks very cheap and selling them for the higher average price to pve'ers.

Your postign has completely proven now, that you absolutely didn't understood the basic concept of Guild Wars of Skill>Time yet... and that this unfair "benefit" from holdign towns is a typical clear break agaisnt their own concept of anet...

But anet so or so works imo only after 1 rule it seems, namely:

"We make gameplay concepts for our games, to break them again and again and again - we lie at ourself and hold not our words, because it makes fun to take our community on a ride 24/7"

Orange Milk

Orange Milk

Desert Nomad

Join Date: Mar 2006

Ganking, USA

Retired

R/

/not signed

Yes it would help those trying to get a town, but it would also benifit those holding a town even more. It's the daily Tax that gives other alliances a chance to get a town, if a town is being held the alliance can simply store up 20k faction per person, dump it in after the tax and hold the town with ease. With a 10k cap it's difficult to make up your Tax in one dump if you have 10-20mil faction in your alliance making it easier for a nother alliance to charge up after you and catch you. I suggest every sit down and think for a second about balance, cause and effect and try to see the big picture instead of the purple bar in your own personal hero window display.

With a guy in AB to turn in faction to this should not be a problem.

Raising the cap would create more problems than it would solve, and honestly the only problem to solve is laziness to turn in faction in a timely manner and it's not ANets fault your lazy.

Adja1005

Frost Gate Guardian

Join Date: Mar 2008

Scotland

R/

Quote:
Originally Posted by Phoenix Tears
@Adja, because this Game is still Guild Wars and not Grind Wars, where people in PvP should get rewarded for grinding, especially with unfair advantages for PvE like said making easy money through buying lots of lockpicks very cheap and selling them for the higher average price to pve'ers.
It only becomes "Grind Wars" if you let it, theres a lot of fun to be had in the game without mindless grinding for titles or gold. I find i can make a lot of gold or faction by just playing the game and having fun, doing quests, leveling new characters or grouping with friends to go do some dungeon or area.

A lot of people enjoy PvP, specifically AB, and have put time and effort into attaining faction for themselves and their guild/alliance. Why? Because they want to, because they have fun, because they perhaps would like to see their guild or alliance become better known.

As for the Lockpicks i still think your point is mute. Buying Lockpicks from a town owned by your alliance for 1.1k and selling them to players for 1.25k is hardly big money, 150g? its not that much to say "zomg teh unfairness!". Not to mention its they are benefiting PvE players as the average price at the merchant for a Lockpick is 1.5k i believe, maybe more. So really how is it bad they get Lockpicks for cheaper when not only them but the rest of us can benefit?

Quote:
Originally Posted by Phoenix Tears
Your postign has completely proven now, that you absolutely didn't understood the basic concept of Guild Wars of Skill>Time yet... and that this unfair "benefit" from holdign towns is a typical clear break agaisnt their own concept of anet...
I dont really see your point in bringing up Skill>Time into this. Its a somewhat pointless argument to make as skill comes through experience which takes time so really Skill=Time and Time=Skill. Also i'd like to point out this is "Guild Wars" so the whole point of the game is to have Guilds fighting against each other. And that doesnt mean they have to fight physically, it can be fighting over control for a town by raising their alliance and guild faction.

Quote:
Originally Posted by Phoenix Tears
But anet so or so works imo only after 1 rule it seems, namely:

"We make gameplay concepts for our games, to break them again and again and again - we lie at ourself and hold not our words, because it makes fun to take our community on a ride 24/7"
As a fellow employee of a games developer i can see why Anet would go back on their word for some things while i can agree with the community in their anger over some of Anets decisions. However you have to remember that sometimes changes have to be made, you wont always agree with them but things have to be done to further secure a brand and intice a new playerbase.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by JAK3US
/unsigned.

If they raised the cap, people could store more faction to donate to their guild after tax, which would unbalance ownership of towns. Leave as is.... you guys are just lazy.
This won't be a real problem AS LONG as the increase if for EVERYONE.

If they make it related to the level of the title, it would be a HUGE mistake that would mostly help the HFFFers.

Jenn

Jenn

Resigned.

Join Date: Sep 2006

Quote:
Originally Posted by crazybanshee
/notsigned

think of the potential for abuse, if you had every member of your alliance save up 20k faction or whatever, then all donate at once. Some little dinky alliance could own cavalon because they cheated the system. And no, my guild doesn't own cavalon, or any town. I just see the potential for havoc with this suggestion. There's a faction guy in your gh and every ab area, why not donate when you get over 5k?
OH MY GOD. THE GAME IS GOING TO BREAAAAAAAAAAAAAAAAAK IF THE SAME GUILDS DON'T CONSISTANTLY OWN TOWNS. THE END IS NEAAAAAAAAAAAAAAR.

seriously. dumb reason.

/signed.

Wendolin

Wendolin

Pre-Searing Cadet

Join Date: Jan 2008

The Netherlands

boom

W/

/signed having 1k extra in the cap isnt going to hurt anyone

I Can Cure Cancer

Frost Gate Guardian

Join Date: Apr 2008

Dark Empire [DE]

E/

/signed for 1k extra per rank.

Zesbeer

Zesbeer

Banned

Join Date: Oct 2007

LLJK

Quote:
Originally Posted by MithranArkanere
This won't be a real problem AS LONG as the increase if for EVERYONE.

If they make it related to the level of the title, it would be a HUGE mistake that would mostly help the HFFFers.
agreed if anet wanted to do a 5k per rank they could all they would have to do is nerff the kruzick hfff.

or make it so luxons could hfff easly.

Supervillain

Supervillain

Frost Gate Guardian

Join Date: Dec 2006

England

HML

W/

Always thought this to myself (who else would I think it to, no one else in my head). Should of been like it anyway.

/signed

Bront

Bront

Wilds Pathfinder

Join Date: Feb 2008

Honored Order of Light

W/Me

Quote:
Originally Posted by Orange Milk
Raising the cap would create more problems than it would solve, and honestly the only problem to solve is laziness to turn in faction in a timely manner and it's not ANets fault your lazy.
Actualy, it was possable to earn over 5K faction in one run if you won with a huge underdog bonus, which means you could potentialy have lost out on some faction.

And, again, everyone would get this, so this spike that everyone's worried about, there's no reason a guild that currently owns a town couldn't do the same thing to try to keep the town.

And if towns change hands more frequently... why is that a big deal?

TurtleTurtle

TurtleTurtle

Lion's Arch Merchant

Join Date: Nov 2007

Turtle Island

The Turtle Club [HONU]

Rt/

Quote:
Originally Posted by Bront
And if towns change hands more frequently... why is that a big deal?
Well put, though I highly doubt 'faction spiking' to be a real threat. Even at 5k extra per rank the threat of an alliance having enough faction to topple the balance seems particularly weak. Worst case scenario: 10 guilds of 100 people each with max rank on an alliance title = 55k worth of spike-able faction. The downside of this possibility is that everyone needs to be in concert with one another (or stop farming faction and wait for the slower people.) Any alliance that can pull it off is worthy of owning a town IMO. But it doesn't need to be 5k, 1k per rank is perfectly fine and will "keep the balance."

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

The spiking thing is quite silly. Faction only drops the 10% once per day, so the spike, regardless of time it takes (I have no problem sitting there and HFFFing my faction to full and then hand it in, for several 10k faction donations, though admittedly I also had great music to listen to and the HFFF was for something to do as I listened and chatted with alliance.) will be roughly the same... it just takes different amounts of time within the day.