Questions about starting a guild

Sir Wolfbane

Ascalonian Squire

Join Date: May 2008

W/R

I want to start a guild and am sort of new to the game so if i did it now it would be aimed at newer people. Should i save up until i have enough to buy the enitre guild hall and cape and some recruiting money or should i beat all 3 campaigns and eotn so that i can go around helping others and so that i will have more ways to buy the people in the guild hall. thx

GaaaaaH

GaaaaaH

Krytan Explorer

Join Date: Mar 2008

W/

Filling the hall will cost 500k+, and recruiting is hard so be prepared for a LOT of work.

Snograt

Snograt

rattus rattus

Join Date: Jan 2006

London, UK GMT??0 ??1hr DST

[GURU]GW [wiki]GW2

R/

Filling the hall is a waste of half a mill. Get a Xunlai and some of the cheaper options. The Weapons guy and the Skills Trainer are particularly useless.

Koricen

Koricen

Lion's Arch Merchant

Join Date: Apr 2008

[LoA]

Snograt is right, I really wish I knew what the skills trainer had before I bought him. Get storage, merchant, and the rune/dye/material traders if you want to feel fancy.

Richardt

Richardt

Jungle Guide

Join Date: Sep 2007

http://friendsofloa.com/forum

Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!

Starting a guild when you're new isn't a bad idea-I started LoA a month after I started and we've been around for almost 2 years now.

But I will warn you, starting a guild can get expensive. If you can, try to nab someone that has some experience to help you recruit and get you around in game.

One recruiting option is trying here on Guru-might be able to nab someone who's more experienced that's willing to help or a bunch of people new to the game.

Also getting in an Alliance is a big boost too-when you start off small most people are put off by that. But if you're in an active Alliance, most are willing to look past that. And once again you get a bigger pool of experience too.

GaaaaaH

GaaaaaH

Krytan Explorer

Join Date: Mar 2008

W/

^i find some people dont even stick around that long.

DarkFlame

Desert Nomad

Join Date: Feb 2005

Ascalon

E/

Quote:
Originally Posted by Sir Wolfbane
beat all 3 campaigns and eotn so that i can go around helping others and so that i will have more ways to buy the people in the guild hall.
^ That. So that you would actually have a friend's list of people you want to guild up with.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

I wouldn't recommend starting your own guild unless you plan on playing with personal friends. A guild leader needs to be someone who knows the game and can assist the members with quests, missions, PvP, etc. If you are new, and aren't able to help with things, people will decide you aren't a good leader, and leave. I would make sure you have beaten all the games you own and if you plan on using the guild for PvP, done at least some of every type of PvP before starting your own guild.

A completely filled guild hall is not necesarry, but it is convenient. As stated, it is quite expensive, and several of the NPCs have little to no use. In fact, the only reason to have a guild hall is for GvG and/or a place for members top congregate.

Darcy

Darcy

Never Too Old

Join Date: Jul 2006

Rhode Island where there are no GW contests

Order of First

W/R

And more important than a guild hall is a website/forum so your members can communicate outside the game.

Commander Ryker

Site Contributor

Join Date: Jun 2005

R/

Quote:
Originally Posted by Darcy
And more important than a guild hall is a website/forum so your members can communicate outside the game.
Not necessarily true. I've had guild websites and alliance websites and all of them were dead. People would register and thats the last we'd see from them.

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

Starting a guild is not an easy thing to do, especially now when so many people are leaving the game, or just not playing that much. You invite someone and they don't see much guild activity and leave very quickly.

Good luck in your endeavors.

Richardt

Richardt

Jungle Guide

Join Date: Sep 2007

http://friendsofloa.com/forum

Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!

Quote:
Originally Posted by Darcy
And more important than a guild hall is a website/forum so your members can communicate outside the game.
LoA never used forums until about 3 monthes ago and we've done fine. But if we didn't get our GH as soon as we could, we would've been sunked.

And I'm sure there's alot of other guilds out there that don't have a website/forums that can boast some good membership.

Another Felldspar

Lion's Arch Merchant

Join Date: Sep 2006

Alchemy Incorporated

Mo/E

I'm going to both agree and disagree with MagmaRed:

Quote:
Originally Posted by MagmaRed
I wouldn't recommend starting your own guild unless you plan on playing with personal friends. A guild leader needs to be someone who knows the game and can assist the members with quests, missions, PvP, etc. If you are new, and aren't able to help with things, people will decide you aren't a good leader, and leave. I would make sure you have beaten all the games you own and if you plan on using the guild for PvP, done at least some of every type of PvP before starting your own guild.
To be a good guild leader your social ability is much more important than your game-play ability. It's okay if you're just starting off, as long as you know the reason that your guild exists and what you want to accomplish with it. If the goal of your guild is to get to 100 members as quickly as possible then to fulfill that goal you would stand around a major city spamming, "Looking for recruits, we take anyone." If your goal is to learn to GvG then you might go to the Temple of Balthazar and recruit with, "Looking for beginning to mid-level GvG'ers for core GvG team in new guild" and then be willing to tell them that you want to learn the ropes and are interested in finding people who will help teach. If your goal is to have a few people that you enjoy playing the game with then you're probably going to find them by speaking conversationally in all chat and seeing if you get responses, teaming up with people who you enjoyed talking to, and if you have fun playing with them sending a personal invitation to your one-man guild... two-man guild... three-man guild... watching it grow very slowly, but with people that you enjoy.

Just know what you're after and think about how to accomplish that. Be honest and straight forward to the people that you're recruiting and tell them what it is you're looking for in a guildie. Chances are you'll find some people who share your goals no matter what your goals are.

Personally I never ask a member if they need help to do something, although I often ask if they want company. The difference might be subtle, but the people that are in my guild are there because I really enjoy playing the game with them. I like them. I have fun with them. And they like me back -- not because I know the shortest route through the Gates of Madness mission, but because our personalities match up pretty well.

Quote:
Originally Posted by MagmaRed
A completely filled guild hall is not necesarry, but it is convenient. As stated, it is quite expensive, and several of the NPCs have little to no use. In fact, the only reason to have a guild hall is for GvG and/or a place for members top congregate.
A completely filled guild hall is not needed. Having a guild hall is handy for teaming up with your players and if you can start with at least a merchant and a storage chest that's great. You can add the other things as you go.

Have fun!

Sir Wolfbane

Ascalonian Squire

Join Date: May 2008

W/R

thx alot guys. i think i will get the gold and make it but tell people that this is a new guild aimed towards newer people that want to learn the game together. if anyone see's any loopholes or wants to give me advice you can talk on this forums or contact at me at [email protected] or Prince Arcynes and sir wolfbanes in gw thanks alot

Sir Wolfbane

Ascalonian Squire

Join Date: May 2008

W/R

hey also do guild halls effect your gvg or should i just get one that i like? ty

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Each guild hall has its own unique layout. If you want to GvG, the people participating need to know YOUR guild's layout VERY well. That way they know where the other guild will be approaching from, where strategic points to control are, where gates/locks are, where flagstands are, and where to run/hide. Also, if you want to be good at GvG, you need to know this for ALL guild halls so you are not surprised but the other guild when in their hall.

Some guild halls have environment effects, so shop the halls before choosing, and make sure to explore each carefully and fully. Acid Traps, Lava, Miasma, etc. can make a difference in a GvG if you know how to use them. Siege weapons can as well. Take time to go through the halls with the officers and/or active GvG players before deciding and discuss possible problems or advantages each may provide.

Sir Wolfbane

Ascalonian Squire

Join Date: May 2008

W/R

thx alot just need another 10k and i can start it. tomorrow im going to check the halls carefully thx alot. hey also is vent a NEEDED thing for gvg? thx

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Needed, no, but you do MUCH better if you have it. If you want to do things like split, have dual flag runners, etc. you will have a hard time letting the team know who is doing what by typing. Usually there is a short window of time to get things done. If you stop to type something out, you may miss the opportunity to accomplish what was needed. Voice chat allows you to communicate while still controlling your character.

And Vent isn't your only option, there is also Team Speak, and probably others I'm not aware of.