I'm going to both agree and disagree with MagmaRed:
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Originally Posted by MagmaRed
I wouldn't recommend starting your own guild unless you plan on playing with personal friends. A guild leader needs to be someone who knows the game and can assist the members with quests, missions, PvP, etc. If you are new, and aren't able to help with things, people will decide you aren't a good leader, and leave. I would make sure you have beaten all the games you own and if you plan on using the guild for PvP, done at least some of every type of PvP before starting your own guild.
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To be a good guild leader your social ability is much more important than your game-play ability. It's okay if you're just starting off, as long as you know the reason that your guild exists and what you want to accomplish with it. If the goal of your guild is to get to 100 members as quickly as possible then to fulfill that goal you would stand around a major city spamming, "Looking for recruits, we take anyone." If your goal is to learn to GvG then you might go to the Temple of Balthazar and recruit with, "Looking for beginning to mid-level GvG'ers for core GvG team in new guild" and then be willing to tell them that you want to learn the ropes and are interested in finding people who will help teach. If your goal is to have a few people that you enjoy playing the game with then you're probably going to find them by speaking conversationally in all chat and seeing if you get responses, teaming up with people who you enjoyed talking to, and if you have fun playing with them sending a personal invitation to your one-man guild... two-man guild... three-man guild... watching it grow very slowly, but with people that you enjoy.
Just know what you're after and think about how to accomplish that. Be honest and straight forward to the people that you're recruiting and tell them what it is you're looking for in a guildie. Chances are you'll find some people who share your goals no matter what your goals are.
Personally I never ask a member if they need help to do something, although I often ask if they want company. The difference might be subtle, but the people that are in my guild are there because I really enjoy playing the game with them. I like them. I have fun with them. And they like me back -- not because I know the shortest route through the Gates of Madness mission, but because our personalities match up pretty well.
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Originally Posted by MagmaRed
A completely filled guild hall is not necesarry, but it is convenient. As stated, it is quite expensive, and several of the NPCs have little to no use. In fact, the only reason to have a guild hall is for GvG and/or a place for members top congregate.
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A completely filled guild hall is not needed. Having a guild hall is handy for teaming up with your players and if you can start with at least a merchant and a storage chest that's great. You can add the other things as you go.
Have fun!