The Sin guide in the 3terra UW build

Krazi Bastid

Frost Gate Guardian

Join Date: Dec 2006

A/

this guide is for the role the assassin plays in the 3terra uw speed clear team build found here:
http://www.guildwarsguru.com/forum/s...php?t=10290420

useful things to note before i continue:
1. dont use cupcake - terrorwebs break aggro and makes grouping them up in smites quest a pain
2. enemies do NOT scatter if you drag them along a wall thats on their left side, your right side. look at the screenshots and you will notice i always have a wall on my right side and their left side and they do not scatter altho their right side and backside is fully clear and not blocked.
3. always have res scrolls
4. be careful not to get body blocked
5. some of my screenshots are different instances but they are same strategy. some shots are when i went in by myself and some are with a group.
6. terrorweb groups are a bit weird. there will always be 1 that will try to run away from you. but if u stand still for maybe 15sec, they will put up their antenna thing and start wanding you then you can pull them like normal.


alritey, lets continue

once you spawn, put up enchants, go up the east steps, aggro the aatxes and wait for the darknesses to spawn then tank them while doing some dmg. once main group finishes their side, they will kill what you have left, then you continue onto the main chamber.


aggro everything in the main chamber, then run all the way to the doors in main corridor, then drag enemies along the wall until you are next to the dryders. your cry of pain and radiation field will reach and kill them.


then you go to reaper, take RESTORE quest then wait for main group to head down the stairs, let them kill the two aatxes, then take ESCORT. follow them a bit to watch them. or strafe left and right to pull new souls to you if necessary, like if main group is getting owned. once they clear the aatxes/mindblades at top of the stairs, go back to reaper, ask if its clear, and if it is, take UNWANTED quest. there are four keepers you will kill before heading to ice wastes. you will the keepers EAST OF LAB REAPER, then the STARTING POINT where you originally spawned, then the CORRIDOR BETWEEN LABYRINTH AND ICE WASTES and lastly the keeper BY THE ENTRANCE TO MOUNTAIN. this ensures that when you go to ice wastes, there will be no vengeful aatxes to glitch and get stuck and potentially kill the smites terra who runs by and also so that he doesnt have to get slowed down to stop and kill the keeper/terrorwebs near mountain entrance and also potentially die to the aatxe patrols.


now you run to the ice wastes reaper. you start your chain where the terrorwebs spawn. once you cast your ECHOED SHADOWFORM, trigger shadow of haste then run to reaper, talk to him until youre only one click away from starting quest. wait for the arcane echo recharge timer to get near recharged, then take the quest, deadlyparadox to cancel shadow of haste, and continue your SF chain as usual. just stand there, let all THREE WAVES of dryders spawn on you, look out for any dryders that run around, watch them until their antennas come up and start wanding you, then ball them up nice and tight. then proceed to kill.




once you finish this, go back for the last keeper of souls in the main corridor of the labyrinth. and then youre pretty much done. just do whatever the terras/main group needs. res if any are dead, clear some of the chaos planes, run to pits and babysit the souls, or stand at a reaper in case shit hits the fan while doing 4 horseman or slayer and you need an emergency port.

and thats it, i think that should answer all questions. thx for reading.
-geyski

Dae Arrow

Ascalonian Squire

Join Date: Apr 2008

The Netherlands, Noord Holland, Amstelveen

The Rune Dragon

R/

Nice Guide! I saw that much people have questions about how to do this but this explains it all. I still got one tip for you and your team : After you've done labyrinth and smites you say you just have to help team a bit, try to let the sin do another thing this build can do. Maybe you can speed up the run with it

Dae

Krazi Bastid

Frost Gate Guardian

Join Date: Dec 2006

A/

the time frame for the 3 terra build is fast. once the sin finishes the ice wastes quest and unwanted, the main group should be finishing up slayer quest and the terras will be getting in place for 4 horseman quest. if all goes well and the rest of the does their job, you can twiddle your thumbs. theres really nothing else for the sin to do except for few random stuff the team may need.

Panais

Panais

Frost Gate Guardian

Join Date: Mar 2008

Binge And Purge [HET]

D/W

so do you kill the smites and coldfires on your way? or does a terra do it?

shru

shru

Wilds Pathfinder

Join Date: Apr 2006

Quote:
Originally Posted by Panais
so do you kill the smites and coldfires on your way? or does a terra do it? this build isn't quite made to handle smites ([smite hex] and [zealot's fire] are baaaaaad) so that's the terra's job.
You should be finishing off the chamber while the terra clears your path to the quest start.

Th Fooster

Frost Gate Guardian

Join Date: Apr 2008

Twice Dawns The Day[WoT]

Mo/

well done! easy to understand. not easy to do, but good guide.

Dae Arrow

Ascalonian Squire

Join Date: Apr 2008

The Netherlands, Noord Holland, Amstelveen

The Rune Dragon

R/

I still got one question, it is'nt really about the guide but in your screenshots, you have got some kind of timer, and FPS meter, what is that?

Ty Dae

Eric Clapton

Eric Clapton

Academy Page

Join Date: Aug 2007

CS

P/

So now you don't need to arcane echo Shadow form because of the update, which skill are you using now in its place?

Rhamia Darigaz

Desert Nomad

Join Date: Apr 2008

Quote:
Originally Posted by Eric Clapton
So now you don't need to arcane echo Shadow form because of the update, which skill are you using now in its place? well the new permashadow may be easier but it requires that you go a/e, so ppl still use this a/me version.