Hey All,
I just bought Summon Spirits, have been playing around a bit.
[painful bond][anguish][bloodsong][pain][vampirism][signet of spirits][summon spirits][flesh of my flesh]
Seems to be working out alright. Not so good when there are lots of mobs, but it takes down bosses and such very nicely.
But I always wonder if there is a better way to run an SS. If the skill heals, has anyone ever tried something like...
[agony][union][wanderlust][spirit boon strike][summon spirits]
Would constant summons and boon strikes heal enough to make the 'good' spirits last longer? Or is SS pretty much to pull the standard long lifetime attack spirits?
SS Build
mrbilzor
la_cabra_de_vida
For that first build, use offering of spirit, faster recharge and chance you'll get an HSR.
I guess you could try displacement, shelter, union with summon spirits to try to make them last longer. But its more of a move-your-spirit-army-over-here kinda spell.
I guess you could try displacement, shelter, union with summon spirits to try to make them last longer. But its more of a move-your-spirit-army-over-here kinda spell.
horseradish
Spirits like [Shelter] and [Displacement] tend to die quickly. SS is unable to heal fast enough, so towing attack spirits are generally best.
From what I know, defensive spirit spammers usually bring [Ritual Lord], [Soul Twisting], or [assassin's promise] along with energy management.
Defensive spirits have a long enough range to negate the use of Summon Spirits...not to mention, they die too fast anyways.
From what I know, defensive spirit spammers usually bring [Ritual Lord], [Soul Twisting], or [assassin's promise] along with energy management.
Defensive spirits have a long enough range to negate the use of Summon Spirits...not to mention, they die too fast anyways.
Randvek
If you want to use Signet of Spirits, take [skill]Mantra of Inscriptions[/skill]. Worth going /Me and a few attribute points for that skill alone if you're putting importance on a signet.
Bargamer
How long did it take you to get Summon Spirits? I was dumb and cashed in my Faction for other stuff. XP
I second going /Me for Mantra of Inscriptions. Add a few HSR mods, and you'll be golden. [Signet of Binding][Signet of Creation][Death Pact Signet][Ether Signet] are all tasty signets for a Spirit Spammer.
As for SBS and SS to keep your spirits up... I dunno. The energy investment doesn't seem to justify the trouble for the benefits you're getting. Especially since if a battle is taking more than 94 seconds, you're doing SOMETHING wrong, or it's the Big Bad End Guy.
I second going /Me for Mantra of Inscriptions. Add a few HSR mods, and you'll be golden. [Signet of Binding][Signet of Creation][Death Pact Signet][Ether Signet] are all tasty signets for a Spirit Spammer.
As for SBS and SS to keep your spirits up... I dunno. The energy investment doesn't seem to justify the trouble for the benefits you're getting. Especially since if a battle is taking more than 94 seconds, you're doing SOMETHING wrong, or it's the Big Bad End Guy.
Lhim
The healing power of SS is just too weak to be effective for defensive spirits. They die way too fast. Like others said, it's more a spell to move your offensive spirits and have them tag along. The healing you get from it is just a bonus.
Darth Cheney
Congratulations on your new skill! I am saving up to get it myself.
I was planning on laying the attack spirits (channeling) move to the enemy and use painful bond, then summon the spirits in and watch the fun.
I was planning on laying the attack spirits (channeling) move to the enemy and use painful bond, then summon the spirits in and watch the fun.
Frozen Was Tara
/agree
Summon Spirits is nice to have if u play offensive spirits! But healing power too low for defensive spirits.
Summon Spirits is nice to have if u play offensive spirits! But healing power too low for defensive spirits.