The idea behind this build is using *gasp* the spawning power elite Attuned Was Songkai in conjunction with an elemental attunement of your choice (Fire Attunement/Air Attunement etc) to provide perfect energy management.
Attuned was Songkai:
Hold Songkai's ashes for up to 45 seconds. While you hold her ashes, your spells and binding rituals cost -5...41% of the base Energy to cast.
Just for reference: So at 15 spawning power, your spells cost -50% energy to cast. And an attunement gives you back 1 Energy plus 30% of the Energy cost when you use a skill from that attribute line.
Example 1
Lets say you have 15 spawning power and you cast AwS and Fire attunement. Holding AwS, you have 30 energy.
You cast fireball, a 10 energy skill.
Under AwS, that cost is reduced to 5 energy.
With Fire attunement, it gives you back 33% of 10e = 3 e + 1 energy = 4 energy.
Basically your attunement triggers on the base energy cost of the spell, and not the cost reduced by Attuned was Songkai.
So from the above example, your fireball costs 1 energy.
And if that wasnt enough. Quoted from Guildwiki: Each "pip" (of energy regeneration) indicates 1 point every 3 seconds of energy recovery. So being a ritualist, you will have 4 pips of energy regeneration. Meaning 4 energy per 3 seconds or 1.3 energy per second.
Because fireball is a 2 second cast time spell, your energy regeneration will give you back 2.6 repeating energy back while your in the middle of casting. By the time fire attunement triggeres (at the end of your cast) you will be back to full energy.
The result: No energy lost.
Example 2
So again with 15 spawning power.
Under Attuned was Songkai and Air Attunement
Test skill: Lightning HammerLightning Hammer has a base cost of 25 energy.
Under AwS, that is reduced to 12.5 energy, lets round up to 13.
Air Attunement will give you back 8.3 +1 energy. We shall round this to 9 energy.
13-9 = 4 energy.
The cast time of Lightning Hammer = 2 seconds. Within those 2 seconds, you get 2.66 energy back.
Even rounding that down down, 4-2 = 2 energy.
The result: A 25 energy spell now costs only 2 energy.
Conclusions
The idea about this combination of skills (AwS and an attunement) is to give perfect energy management, or basically the ability to spam high energy cost spells with no impact on your energy bar.
So at the very end, what do we get?
Pros
-Better energy management than mind blast
-Energy never goes low
Cons
-Cannot deal with exhaustion. While it shall make skills such as Meteor Shower free (because of the 5s cast time), exhaustion will kill your ability to spam skills.
-This build replies on you having at least 15 spawning power to achieve maximum effectiveness. This will mean a major rune of spawning power or a superior rune (if you have no headpiece). When holding the Ashes of Attuned Songkai, you will NOT get the health benefits of your weapon. This will further decrease your health to approximately the high 500s if you are using survivor and vitae runes.
-The 15 seconds of downtime while AwS is recharging will not allow you use use your more 'expensive' spells in terms of energy cost.
Skills to Consider
Some skills worth bringing may be:
[SKILL]Empowerment[/skill]
[SKILL]Ghostly Haste[/skill]
[Skill]Mindbender[/skill]
Example Builds
This is a really really general nuking build. The idea is similar to a Mind Blast Rodgorts Invocation Spammer. By using glowing gaze and mark of rodgort, you shall run into ZERO energy problems. While AwS is recharging (the 15 seconds of downtime), use skills that cost less energy such as fireball and liquid flame.
[build prof=Ri/E name="AwS Rit Nuker" Spa=12+1+2 Fi=12 Res=3][Attuned was Songkai][Fire Attunement][Rodgort's Invocation][Mark of Rodgort][Glowing Gaze][Liquid Flame][Fireball][Death Pact Signet][/build]
The is a build based of a dual attunement air spiking build.
[build prof=Ri/E name="AwS Rit Nuker" Spa=12+1+2 Ai=12 Res=3][Attuned was Songkai][Air Attunement][Lightning Hammer][Lightning Orb][Enervating Charge][Blinding Flash][Ghostly Haste][Death Pact Signet][/build]
Hero Usage
Time to dust off Xandra and Razah? Honestly I have no idea. In my experience, heroes use item skills on recharge and also use attunements on recharge. So basically they should have the attunement on them always and should be holding AwS as much as possible. Spamming offensive spells should also be a pretty simple task.
In theory, this might make a pretty good hero build but yeah, I have NOT tested this so maybe someone could give it a try.
The Final Word
In the end, keep in mind that the idea and purpose of this concept is the spam spells regardless of energy cost with very minimal or no impact on your energy bar. How useful you find this, and how effective it is will be your opinion.
If this idea has been suggested before, pardon me haha. I have checked the discussion pages on AwS as well as browsed through the builds on PvX before creating this thread.
Feel free to point out any calculation errors, spelling errors or factors i have not considered. (A note about my calculations: I rounded down on all the energy regain calculations (like 8.3 to 8) and rounded up on all the energy costs calculations (12.5e to 13e).
All constructive feedback is welcome.
So. Discuss. =)
J
