caster weapons not up too par with other professions
Sparks Dawnbringer
I've noticed lately that GW has taken to making all the caster weapons the same skin and just changing the requirments. I think this quite a cheat in the beginning everyone had different weapons and off hands. Warriors get axes, swords and hammers while monk, eles and everyone that casts all have the same ones. Now I know that this would be a lot of work but that is what you led us to believe in the first campaign when they were unique to every profession. Can you imagine a warrior using a generic warrior weapon with sword requirements, but you ask the casters to do it without hesitating. I would like to see a reversal of this practice and new caster weapons implimented. It's very dismaying to get to the end chest and get a weapon that is just the same as all the others. how do the rest of you feel about this practice.
farmerfez
wait....what where you trying to say?
moriz
there is one profession that uses a sword. there are five professions that uses a wand. so you want anet to implement unique wands for ALL five professions? that's just impossible.
NeonXero
Umm.. not sure what you're trying to get across here... are you saying it's wrong that "casters" use axes, swords, spears etc... (not particularly "matched" to their class) and that warriors etc. mostly use weapons for their specified profession?
If that's the case - I think it's because caster's "normally" don't rely too much on the damage that their actual weapon does, which basically nullifies the requirement issue, and should instead focus on the spells or whatever that they cast.
If that's not what your saying.... then I have no idea how to answer.
If that's the case - I think it's because caster's "normally" don't rely too much on the damage that their actual weapon does, which basically nullifies the requirement issue, and should instead focus on the spells or whatever that they cast.
If that's not what your saying.... then I have no idea how to answer.
moriz
no, he wants each caster profession to have their own set of wand/focii/staff skin, so that a mesmer wand will always look different than an ele wand.
Parson Brown
There are plenty of profession-specific wands and focii (not so much for staffs), but I think the OP was talking mostly about end-game chests. Like how "Wayward Wand" looks the same for all professions (and wasn't even a new skin).
w00t!
First, as Parson said above, there are profession-specific weapons.
Second, my Monk often uses a sword and shield.
Third, my warrior often uses a staff or focus.
So, not sure what you're asking for that isn't already out there....
Though I guess I could agree that it would be nice if GWEN offered more profession specific chest drops.
Second, my Monk often uses a sword and shield.
Third, my warrior often uses a staff or focus.
So, not sure what you're asking for that isn't already out there....
Though I guess I could agree that it would be nice if GWEN offered more profession specific chest drops.
cosyfiep
raven staves, bo staves.....I think that the OP would like to see a bit more variation on things such as those...
however; there are LOTS of wands that are pretty much specific to the caster---I cant get a Voltaic wand for my necro, nor can I get an accursed one for my ele---etc...
OP you just need to look a bit further than bad drops!
however; there are LOTS of wands that are pretty much specific to the caster---I cant get a Voltaic wand for my necro, nor can I get an accursed one for my ele---etc...
OP you just need to look a bit further than bad drops!
tehshadowninjar
You suck then if you're going to sacrifice 10/12 energy for better looks and +6 armor >.> And along with your noob war using wand/offhand or staff, I'd hate to ever PvP/PvE with you.
Age
I don't mind the skins it is the stats that I have problem with that some end game greens aren't as good as a collectors version.
angmar_nite
Quote:
Originally Posted by tehshadowninjar
You suck then if you're going to sacrifice 10/12 energy for better looks and +6 armor >.> And along with your noob war using wand/offhand or staff, I'd hate to ever PvP/PvE with you.
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Kerwyn Nasilan
Casters can use sword/axes/shields ect, wars cannot run around with staffs and foci (unless maybe ursan) they have more choices.
Most caster (mostly eles) have more than enough energy to start with, the +8 (not six) armor is much better, assuming you don't suck enough to not manage energy well. Plus most caster sword/shields have +5 energy commonly and +20% enchant (something a wand/foci can't have) and your only losing like 5/7 energy. Thats not much. Beside you cannot cast spells if your dead. Only reason to have wand/foci is for 40/40 to switch to when cast bigger skills.
Quote:
Originally Posted by tehshadowninjar
You suck then if you're going to sacrifice 10/12 energy for better looks and +6 armor >.> And along with your noob war using wand/offhand or staff, I'd hate to ever PvP/PvE with you.
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Darksun
Quote:
Originally Posted by moriz
there is one profession that uses a sword. there are five professions that uses a wand. so you want anet to implement unique wands for ALL five professions? that's just impossible.
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You are asking for too much. There is no way for ANET to justify the amount of time it would take for the return.
Xiooua
Quote:
Originally Posted by tehshadowninjar
You suck then if you're going to sacrifice 10/12 energy for better looks and +6 armor >.> And along with your noob war using wand/offhand or staff, I'd hate to ever PvP/PvE with you.
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However, I don't know what any warrior would be doing using a staff or focus, so that's a bit odd. I'm curious as to what mess of a build you need to run on a warrior that requires a staff or focus.
But anyway, getting to the point of this thread. I think it's a little unreasonable to want different staff/wand/focus skins for every caster profession, considering there's so many of them. I play casters exclusively, and it really doesn't bother me that the skin on my weapons comes in every caster attribute.
zwei2stein
Quote:
Originally Posted by tehshadowninjar
You suck then if you're going to sacrifice 10/12 energy for better looks and +6 armor >.> And along with your noob war using wand/offhand or staff, I'd hate to ever PvP/PvE with you.
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Quote:
Originally Posted by Xiooua
snip
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Nor is it to have focus on swap to recasting conjures / emergency shock or bulls.
Key here is to swap.
Snow Bunny
Use a hammer on your monk then.
Problem solved.
Problem solved.
tyrant rex
Quote:
Originally Posted by tehshadowninjar
You suck then if you're going to sacrifice 10/12 energy for better looks and +6 armor >.> And along with your noob war using wand/offhand or staff, I'd hate to ever PvP/PvE with you.
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most casters use swords/spears/axes and switch to 40/40 for important casts ,so what dose it matter if there arent that many foci/wand sets
GaladrielMoloch
Quote:
Originally Posted by tehshadowninjar
You suck then if you're going to sacrifice 10/12 energy for better looks and +6 armor >.> And along with your noob war using wand/offhand or staff, I'd hate to ever PvP/PvE with you.
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NoXiFy
he wants swords to be monk req. how leet would that be.
Cyb3r
Guys please if ya want to use a sword then use one? wanding = worthless it's not like the 20 damage ya do with that stick will kill someone
crazybanshee
I tend to agree with most of the posters. While there aren't a ton of unique wand and staff skins, casters often can choose axes, swords, spears, shields, or zany combinations. How many warriors would choose to wield a wand?
GaladrielMoloch
Quote:
Originally Posted by Cyb3r
Guys please if ya want to use a sword then use one? wanding = worthless it's not like the 20 damage ya do with that stick will kill someone
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Same in smaller arenas, that extra 20 damage from each caster can mount up.
Sparks Dawnbringer
I'm sorry you don't seem to understand me, I don't want any of the requirements or add ons to change. You want to use a sword by all means do so. I just would like to see less universal weapon skins for casters especially on end game and reward weapons. The pickings are pretty slim if your a caster and want a wand from any of the reward givers. A Wayward wand is a wayward wand and so on and so on. It just gets boring with so little to pick from. In the first campaign there were no universal weapons so this is not a new idea. Monks, Eles, Mesmers, Necros and Dervs get one wand, one focus, and one staff and you can pick the different requirements. Three skins for 5 professions. In comparison to there are 3 different weapons for warriors alone. Each of the other professions gets a unique to that profession weapon why not the casters. I'm not saying they have to be unique within a profession a bow can be one skin and be long and short and flat. But each profession should have its unique weapon again.
pumpkin pie
i know what you are talking about, and I am not signing this becauseeeeeeee.
i think all the wands and off hands were created with specific profession in mind in the beginning. but, I think, they foresee the problem that some players will want to have that other skin for their caster as well,
AND THEN
you'll have thread like: Please Arena Net, Make xxx wand be usable by xxx porfession....
so sorry, thou i like lots of different pretty wands and weapons for my characters i'll have to say no to this idea.
PS: (edited) there are already profession specific caster weapons, for instant the cane is mesmer specific.
make all wands and staffs usable by all caster
i think all the wands and off hands were created with specific profession in mind in the beginning. but, I think, they foresee the problem that some players will want to have that other skin for their caster as well,
AND THEN
you'll have thread like: Please Arena Net, Make xxx wand be usable by xxx porfession....
so sorry, thou i like lots of different pretty wands and weapons for my characters i'll have to say no to this idea.
PS: (edited) there are already profession specific caster weapons, for instant the cane is mesmer specific.
make all wands and staffs usable by all caster
Arduin
In the first campaign (Prophecies) there were not any universal weapons, because there were not any Endgame Greens or other specific 'bonus' weapons.
Only after Factions all caster classes basically got the same staffs/wand/offhand, because it would be a hell of a task to implement 1 new wand, 1 new staff and 1 new offhand for each of the 5 caster classes for the Endgame Greens.
Not to mention the 4*3*5 from the Bonus Mission Pack.
Same goes for Bows: Longbow, Flatbow and Hornbow mostly share their skins now, as do the Short- en Recurve ones.
I have to agree though. If you take a look at the sheer amount of Swords, Axes and Hammers, in comparison to the amount of Staffs, Wands and Focus Items, there is some discrepancy. Warriors have roughly the same amount of skins for their weapons as the other 5 caster professions combined. To me, the Warrior has always been the spoiled child of all the professions, looking at the amount of weapon and armour skins.
I think this is one of the ideas from Anet that backfired concerning the "1 new campaign every 6 months": the vast amount of new weapon and armour skins in need of implementation. So they took the easy way out: share the skins as much as possible.
I know it would make your caster profession more unique of it got a skin all for itself, but we all know this is never going to happen anymore. Best to get a skin you like, and be happy with it.
Or make a Warrior
Erm yeah so /unsigned for me, because this is not realistically possible.
Only after Factions all caster classes basically got the same staffs/wand/offhand, because it would be a hell of a task to implement 1 new wand, 1 new staff and 1 new offhand for each of the 5 caster classes for the Endgame Greens.
Not to mention the 4*3*5 from the Bonus Mission Pack.
Same goes for Bows: Longbow, Flatbow and Hornbow mostly share their skins now, as do the Short- en Recurve ones.
I have to agree though. If you take a look at the sheer amount of Swords, Axes and Hammers, in comparison to the amount of Staffs, Wands and Focus Items, there is some discrepancy. Warriors have roughly the same amount of skins for their weapons as the other 5 caster professions combined. To me, the Warrior has always been the spoiled child of all the professions, looking at the amount of weapon and armour skins.
I think this is one of the ideas from Anet that backfired concerning the "1 new campaign every 6 months": the vast amount of new weapon and armour skins in need of implementation. So they took the easy way out: share the skins as much as possible.
I know it would make your caster profession more unique of it got a skin all for itself, but we all know this is never going to happen anymore. Best to get a skin you like, and be happy with it.
Or make a Warrior
Erm yeah so /unsigned for me, because this is not realistically possible.
MithranArkanere
Customization is meant only for Martial weapons.
They should reword it to make all the other items worthy of customization.
Customization is good for the market, removes items from it, saving demand for the new ones.
But skins? There are both common and particual skins, just like there are common and particular shields for Strength, Tactics, Mativation and Command.
It's fine like that.
They should reword it to make all the other items worthy of customization.
Customization is good for the market, removes items from it, saving demand for the new ones.
But skins? There are both common and particual skins, just like there are common and particular shields for Strength, Tactics, Mativation and Command.
It's fine like that.
Proff
For someone that's been playing since '05 I'd have hopped that you would've at least noticed that while the stats stay the same, each profession receives a variety of weapon skins with a variety of damage types which really doesn't matterall that much because in the end all you're using them for is the 40/40 bonus' ......
w00t!
Quote:
Originally Posted by Xiooua
However, I don't know what any warrior would be doing using a staff or focus, so that's a bit odd. I'm curious as to what mess of a build you need to run on a warrior that requires a staff or focus.
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Back to OP, while I understand the sentiment, but there isn't as much need for a caster to have the degree of differentiation that a warrior does, who has three distinct weapons (thus more unique skins).
So, IMHO, the sheer number of weapons offered by class should be:
Warrior > Dervish, Ranger, Sin, Paragon > all casters
(and I say this as a person whose time playing monk > all other classes combined)
Unreal Havoc
I wouldn't mind a caster set for Deadly Arts...
Just a thought.
Just a thought.
ShadowsRequiem
Quote:
Originally Posted by Cyb3r
Guys please if ya want to use a sword then use one? wanding = worthless it's not like the 20 damage ya do with that stick will kill someone
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15^50 wanding is FTW!