Whither Steelfang Slash

Chthon

Grotto Attendant

Join Date: Apr 2007

1 sec recharge starting tomorrow. Does this skill lose its place in the "godmode" PvE warrior build?

To me it looks like
[D.Headbutt --> auto --> Steelfang --> auto* --> DSlash --> 2x auto --> repeat] or
[D.Headbutt --> auto --> Steelfang --> SY --> auto --> DSlash --> 2x auto --> repeat]
is now going to have to be the chain for while FGJ is down. Is that worth bothering?

(* this auto could be avoided if you went with something less than 25% IAS (Drunken Master perhaps) so that D.Slash landed more than 1 sec after Steelfang.)

[edit: For reference, the chain now is:
[D.Headbutt --> auto --> Steelfang --> DSlash --> repeat] OR
[D.Headbutt --> auto --> Steelfang --> SY --> auto--> DSlash --> repeat]
end edit]

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Still worth bringing imo.

ShadowbaneX

Wilds Pathfinder

Join Date: Jun 2006

Heroes of the Horn

A/Me

actually, it does.

Steelfang needs 8 adrenaline, 5 of that comes from dragonslash, the rest comes from steelfang itself. With the 1 second recharge, it'll no longer be 'repeat' as it needs it's own adrenaline gain in addition to what you get from D-slash to become fully charged while FGJ isn't active.

Alex the Great

Alex the Great

Jungle Guide

Join Date: Feb 2007

America.....got a problem with that?

[Lite]

W/

The build is effective without it, and SY can still be maintained 90% of the time without it.


still, this nerf sucks

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

How about dropping [[Enduring Harmony] for [[Sun and Moon Slash]?

Cathode_Reborn

Cathode_Reborn

Desert Nomad

Join Date: Sep 2006

I find it funny that Steelfang is getting changed for both sides when the whole point of the update was for PvP issues to be fixed without affected PvE. While a war can perma KD a target in pve, they're still far from overpowered considering that a paragon keeps "SY" up better and has better DPS in some situations because they're ranged.

Steelfang + "Coward" was also nice in PvP.....they said it was because of the hammerswap-KD thing but not sure if they had anything against "Coward" spam either...

Bront

Bront

Wilds Pathfinder

Join Date: Feb 2008

Honored Order of Light

W/Me

Quote:
Originally Posted by Cathode_Reborn
I find it funny that Steelfang is getting changed for both sides when the whole point of the update was for PvP issues to be fixed without affected PvE. While a war can perma KD a target in pve, they're still far from overpowered considering that a paragon keeps "SY" up better and has better DPS in some situations because they're ranged.

Steelfang + "Coward" was also nice in PvP.....they said it was because of the hammerswap-KD thing but not sure if they had anything against "Coward" spam either... I think they're trying to reduce the number of skills that become self-powered by adrenaline gain, AKA the [[Lion's Comfort] change.

Owik Gall

Owik Gall

Wilds Pathfinder

Join Date: Jan 2007

Guardians of the Light

W/Mo

The knockdown synergy can still work well without DS, but if you keep Enraged Charge and FGJ you'll get instant charge of the two adrenaline skills at first hit, therefore spiking the KDs right off the bat. And while FGJ is active I don't think keeping up with Flail is necessary, unless you have the drunken stance. Then it wouldn't matter. Actually, perhaps an alternate IAS skill than Flail could be more efficient considering moving speed. Oh wait, without the DS elite taking room it is possible to throw in Coward for those annoying run away npcs that keeps chasing the healers. Sounds like a good strategy for a basic build.

ShadowbaneX

Wilds Pathfinder

Join Date: Jun 2006

Heroes of the Horn

A/Me

Quote:
Originally Posted by Owik Gall
The knockdown synergy can still work well without DS, but if you keep Enraged Charge and FGJ you'll get instant charge of the two adrenaline skills at first hit, therefore spiking the KDs right off the bat. And while FGJ is active I don't think keeping up with Flail is necessary, unless you have the drunken stance. Then it wouldn't matter. Actually, perhaps an alternate IAS skill than Flail could be more efficient considering moving speed. Oh wait, without the DS elite taking room it is possible to throw in Coward for those annoying run away npcs that keeps chasing the healers. Sounds like a good strategy for a basic build. PvE vs PvP. If you're in PvP, another elite like Coward or Eviscerate is fine...actually, I see no point in running the "godmode" build in PvP at all

In PvE however, the purpose of Steelfang Slash was to charge up the skills so you can keep in chain going. I mean with FGJ, it's simple, D-Slash recharges D-Slash and you only need BH if you want to interrupt or prevent that annoying monk from running. When it's down you need D-Slash->BH->Steelfang->D-Slash->etc to keep things going.

This is probably the perfect example of where you should split up a skill into PvE and PvP versions. The 1 second recharge kills the skill for the build as it was there to charge things when FGJ was down. This change now leaves a decent sized whole in the build.

cellardweller

cellardweller

Likes naked dance offs

Join Date: Aug 2005

The Older Gamers [TOG]

SFS was always a marginal inclusion in my books - it was not needed for the knocklock while FGJ was up and everything that needed to knocklocked was already dead after the 30s window anyway.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

1 second isn't too big of a deal, just attack once before DSlash. Besides, you've got 20 (30 with EH) seconds where you don't need to bother with Steelfang anyway.

ShadowbaneX

Wilds Pathfinder

Join Date: Jun 2006

Heroes of the Horn

A/Me

the point is even 1/4 second recharge is enough to deny Steelfang from partially recharging itself. Yeah, in the greater scheme of things, it's no big deal, but now we've got to find something else to do for those 15 seconds while FGJ is recharging...

A Leprechaun

A Leprechaun

Desert Nomad

Join Date: Feb 2006

W/

where did you hear about this update, i have heard several references to skill changes but could find no info on wiki.

~A Leprechaun~

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Brawling Headbutt -> (auto) -> Steelfang Slash -> Lion's Comfort -> Dragon Slash?

Owik Gall

Owik Gall

Wilds Pathfinder

Join Date: Jan 2007

Guardians of the Light

W/Mo

Quote:
Originally Posted by Racthoh
Brawling Headbutt -> (auto) -> Steelfang Slash -> Lion's Comfort -> Dragon Slash? I don't like it. It looks like it takes a good while before you can use Brawling Headbutt again after to do all of the damage and self healing. I think it's better to spam it frequently because if you keep knocking down the target it won't be able to do anything, so what's the use to do anything else besides spamming SY also? And if this is so you can heal yourself I say let the healer do it. With SY on the whole party you'd think that the healer can make some effort to help you out.

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Quote:
Originally Posted by Owik Gall
I don't like it. It looks like it takes a good while before you can use Brawling Headbutt again after to do all of the damage and self healing. I think it's better to spam it frequently because if you keep knocking down the target it won't be able to do anything, so what's the use to do anything else besides spamming SY also? And if this is so you can heal yourself I say let the healer do it. With SY on the whole party you'd think that the healer can make some effort to help you out. You don't understand. The point of Lion's Comfort in that chain is an attempt to replicate the increased adrenaline gain possible before Steelfang was given a recharge. The healing is a side effect, not the desired result.

Owik Gall

Owik Gall

Wilds Pathfinder

Join Date: Jan 2007

Guardians of the Light

W/Mo

Quote:
Originally Posted by MisterB
You don't understand. The point of Lion's Comfort in that chain is an attempt to replicate the increased adrenaline gain possible before Steelfang was given a recharge. The healing is a side effect, not the desired result. I know that, but I don't think it's necessary, really. I tried the synergy with just BH, Steel, FGJ, and Enraged Charge. Activated the two skills, FGJ and E-Charge then went to make the first hit that charged the other two skills to the max. Then I hit with BH, then Steel and I could repeat that in little time flat. That made for a quick kill, but that was the least of what I was looking for. Now, if I put the paragon skill that increases shouting time and SY with those four skills that would leave room for two more skills. I prefer cramming down a build to keep it's potential while making it possible to put in other skills for additional advantage. It is just how I play in this game. So far, it worked for me. I didn't say his lay out sucked, I just didn't like it.

Grammar

Wilds Pathfinder

Join Date: Aug 2005

Quote:
Originally Posted by Racthoh
Brawling Headbutt -> (auto) -> Steelfang Slash -> Lion's Comfort -> Dragon Slash? Well, LC -> DS would indeed recharge Steelfang, so this would work. But what skill will you be dropping from your bar to add LC? Enduring Harmony? Enraged Charge maybe? Neither would be a good trade off IMO. The most droppable skill on the standard godmode bar was always Steelfang IMO. Adding an additional skill to make the most droppable skill on the bar work seems a bit fruitless to me.
Either keep it and deal with the nerf, or just drop it altogether (I'm leaning toward the latter).

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Meh, I always thought Enduring Harmony was the most droppable

Owik Gall

Owik Gall

Wilds Pathfinder

Join Date: Jan 2007

Guardians of the Light

W/Mo

Quote:
Originally Posted by blue.rellik
Meh, I always thought Enduring Harmony was the most droppable Yeah. I know the feeling. I can live without it on my KD spamming build since I can spam the KD with the way FGJ is anyway. It's basically there so I can charge the skills to their max at first hit. Everything else runs smoothly from there.

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by Grammar
Well, LC -> DS would indeed recharge Steelfang, so this would work. But what skill will you be dropping from your bar to add LC? Compress Enraged + Flail into Drunken Master, then use the space created for LC?

cellardweller

cellardweller

Likes naked dance offs

Join Date: Aug 2005

The Older Gamers [TOG]

Quote:
Originally Posted by Chthon
Compress Enraged + Flail into Drunken Master, then use the space created for LC? Enraged is there for the +4a so that your knocklock begins right off the bat. If you're going to be using cheap cons through your general pve, you could replace flail with pumpkin pie (which will also speed up your LC and BH)

shru

shru

Wilds Pathfinder

Join Date: Apr 2006

R.I.P. perma knocklock+SY?
Oh noes, now I can only maintain SY while my knockdowns are at 75% effectiveness when FGJ is down!
TBH the nerf stings a little, but it's nothing game breaking for for a still quite powerful build. And I think the skill still deserves a spot even after the nerf.

Owik Gall

Owik Gall

Wilds Pathfinder

Join Date: Jan 2007

Guardians of the Light

W/Mo

I hate the new version of Steelfang slash! It totally messes up the concept of my build! Now I can't continuously KD because the skill takes a second charge. Best bet now is DS with FGJ since I'm still skipping Steelfang. But it's still such a pain since the spam would only last as long as FGJ is active. There goes my concept of cramming skills into my build, now.

GourangaPizza

GourangaPizza

Krytan Explorer

Join Date: Oct 2006

R/W

It is not dead... yet. It just take a little longer and more timing on when to use your Dragon Slash to power up your Steelfang and B.Headbutt.