Trading is ruining guild wars?
Yawgmoth
/not signed
what a terrrrible suggestion.
Not only it wouldn't accomplish anything - people would find lots of ways around it - but it would make only the trader NPC profit more, sinking more cash from ecomony. Just making things harder for most players, not only traders.
This crappy suggestion would hurt farmers even more than traders, making them have to sell straight to trader npc.
And most importantly -- there's NO problem with trading, except the lack of a centralized trading solution (marketplace or auction house).
what a terrrrible suggestion.
Not only it wouldn't accomplish anything - people would find lots of ways around it - but it would make only the trader NPC profit more, sinking more cash from ecomony. Just making things harder for most players, not only traders.
This crappy suggestion would hurt farmers even more than traders, making them have to sell straight to trader npc.
And most importantly -- there's NO problem with trading, except the lack of a centralized trading solution (marketplace or auction house).
Targren
Quote:
Originally Posted by Proff
That's about all I can agree with, some people farm and are happy with the 15k/h they get, others think a little and earn 100k/h. No one is stopping you from trading, you're choosing not to and are trying to stop those that already trade.
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quickmonty
Trading? I play the game to have fun: doing missions and quests and such. Trading doesn't bother me one way or the other.
How so? Just play the game and ignore the traders.
Quote:
Originally Posted by Megadeth the monk
Guild wars is about going off on a grand adventure with friends and ally's to get better and better. This is getting ruined by traders.
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Tosha
There is not a single reason for wanting rare items, except for bragging rights and good looks. If you can just get over your jealousy and play the game, the world would be a nicer place.
N1ghtstalker
lol what?
if people don't trade then i wouldn't have my dread mask atm
trading is good k?
if people don't trade then i wouldn't have my dread mask atm
trading is good k?
MithranArkanere
What we need to 'fix' trading are two simple things things:
- Better removal of items from the market. That includes:
* Better customization, so it becomes and option for caster weapons, and customization for things like shields and foci. So they get removed from market too.
* Item unlock like hats are, so people don't have storage problems and spend more cash getting materials too to get them. Miniatures that have limited sources (like those that are acquired only in giveaways) would have limited ones, and they would be deleted upon dedication, or hen unlocking them for the account, so they get destroyed and new room is made for them.
If we remove items from the market, space is made for new ones, and people may buy the new items, instead of just making items move around, decreasing in value the more new ones appear.
- Better market system, a fast one anyone can enter in-game. So people don't have to waste time selling.
A healthy market is one with a lot of transactions. A fast one.
Not one with few high-monetary transactions.
For the 'ecomoney', 1,000,000 trades of 1000 gold are better than 1000 trades of 1,000,000 gold.
References: "Ecomoney", see Idiocracy.
- Better removal of items from the market. That includes:
* Better customization, so it becomes and option for caster weapons, and customization for things like shields and foci. So they get removed from market too.
* Item unlock like hats are, so people don't have storage problems and spend more cash getting materials too to get them. Miniatures that have limited sources (like those that are acquired only in giveaways) would have limited ones, and they would be deleted upon dedication, or hen unlocking them for the account, so they get destroyed and new room is made for them.
If we remove items from the market, space is made for new ones, and people may buy the new items, instead of just making items move around, decreasing in value the more new ones appear.
- Better market system, a fast one anyone can enter in-game. So people don't have to waste time selling.
A healthy market is one with a lot of transactions. A fast one.
Not one with few high-monetary transactions.
For the 'ecomoney', 1,000,000 trades of 1000 gold are better than 1000 trades of 1,000,000 gold.
References: "Ecomoney", see Idiocracy.
Darkobra
And what are they supposed to get with all those ectos that they may get faster than me? SLIGHTLY different armour with the same max stats?
Trading hasn't made the game worse at all. It's the same game. You need about as much money in this as you did in Diablo 2.
Trading hasn't made the game worse at all. It's the same game. You need about as much money in this as you did in Diablo 2.
~ Dan ~
Quote:
Originally Posted by Megadeth the monk
Now, somepeople may think im an idiot for saying this or that im completely wrong
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/notsigned, that idea is ridiculous & flawed. We could all switch to lockpicks for trade currency.
fowlero
Any odd tool can copy paste a farming build and use it.
It actually takes time and a lot of effort to become good at powertrading to get the numbers you're talking about, unless of course you get insanely lucky.
So yeah, no.
It actually takes time and a lot of effort to become good at powertrading to get the numbers you're talking about, unless of course you get insanely lucky.
So yeah, no.
Karel
Untradable materials?
How is someone supposed to pay for something big then?
How is someone supposed to pay for something big then?
pumpkin pie
This could possible lead to a non-grinding state
How to achieve that:
1) remove all high end crafting materials, all armors are made with simple materials (the normal cheap ones)
This will lead to the question of how to make high end armor:
simple, complete quests and missions. we have 5 armor pieces, each piece requires you to complete a mission or quests and at the end of the mission an npc will "elitisied" your armor for you (remember how armor are being infused?)
This will "physically, in the pixel sense" change the outlook of your armor to an "elite" looking ones instead of just changing the name of the armor piece.
Just to promote pugging, you have to go with real life player or the npc will ignore you. (please remember I hate pugging :P~)
well just a thought. but i guess people love to grind.

How to achieve that:
1) remove all high end crafting materials, all armors are made with simple materials (the normal cheap ones)
This will lead to the question of how to make high end armor:
simple, complete quests and missions. we have 5 armor pieces, each piece requires you to complete a mission or quests and at the end of the mission an npc will "elitisied" your armor for you (remember how armor are being infused?)
This will "physically, in the pixel sense" change the outlook of your armor to an "elite" looking ones instead of just changing the name of the armor piece.
Just to promote pugging, you have to go with real life player or the npc will ignore you. (please remember I hate pugging :P~)
well just a thought. but i guess people love to grind.
t00115577
@ the OP, pls quit QQ cause you cant make money
/notsigned
/notsigned
Malice Black
Play more, whine less, and you might have some cash.
Jetdoc
Quote:
Originally Posted by ~ Dan ~
We could all switch to lockpicks for trade currency.
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If rare materials were removed from trade, you'd see people using:
1. Lockpicks.
2. Dyes.
3. Runes/Insignia.
4. Highly-demanded weapon components.
5. Minipets.
6. Consumables.
I could go on and on. Just because you shut off one valve doesn't mean that the high-end trading market would go away. People are innovative.
Steboy93
This is quite possibly the worst post ever.
HawkofStorms
Clearly, the trader did more work then the farmer.
Any idiot can farm after pulling a build from PvXwiki. Heck, automated bots can farm. Power trading requires a ton of patience and extensive knowledge of the game, economics, and about human pyschology (knowing that a new minipet is being released for Canthan New Years is one thing; knowning how a large group of people is going to react to that in order to make profit is another). For every hour a bot or a power farmer repetitivly kills, a power trader has to spend two hours reading forums and staying informed about the community in order to make informed trades. Power trading requires vigiliance and a certain amount of expertise that not everybody can have.
Any idiot can farm after pulling a build from PvXwiki. Heck, automated bots can farm. Power trading requires a ton of patience and extensive knowledge of the game, economics, and about human pyschology (knowing that a new minipet is being released for Canthan New Years is one thing; knowning how a large group of people is going to react to that in order to make profit is another). For every hour a bot or a power farmer repetitivly kills, a power trader has to spend two hours reading forums and staying informed about the community in order to make informed trades. Power trading requires vigiliance and a certain amount of expertise that not everybody can have.
Targren
I just got a mental image of a cold war between the farmers and the Power Traders...
The farmers decide to start dumping all of thier ectos, runes, etc... into the NPC traders, making slightly less, but causing their values to tank, so that the PT with 12 stacks of ectos takes a swan-dive off of the shiverpeaks.
Sure, recovery would come as a new currency is chosen, but the potential losses are staggering.
Of course, that would mean farmers would have to let go of their greed too, so it's never gonna happen. Makes for a nifty "What-if" style thought though.
The farmers decide to start dumping all of thier ectos, runes, etc... into the NPC traders, making slightly less, but causing their values to tank, so that the PT with 12 stacks of ectos takes a swan-dive off of the shiverpeaks.

Sure, recovery would come as a new currency is chosen, but the potential losses are staggering.
Of course, that would mean farmers would have to let go of their greed too, so it's never gonna happen. Makes for a nifty "What-if" style thought though.
ShadowsRequiem
Quote:
Originally Posted by Steboy93
This is quite possibly the worst post ever.
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thats my line -.-
Dooglash Sontoosh
Imo, this topic is as good as done, also, the op hasn't even replied in like 20 posts, so I think he was thrashed pretty bad. But I would like to see lockpicks used for power trading. ROFLMAO.
Hyper Cutter
Quote:
Originally Posted by Koricen
This would solve nothing. People would just use different items as currency. What if you like to play in the UW? Not to farms of course, god forbid, but because you like those big adventures with your friend. You get an ecto drop, but have no use for it. What do you do? Well, can't sell it or give it to a friend even if they needed it, guess you have to sell it to the trader for a pitiful amount.
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Alex the Great
i got an idea.
quit being stupid.
at least farming is entertaining, trading is so boring it isn't even worth it if you play this game to have fun.
quit being stupid.
at least farming is entertaining, trading is so boring it isn't even worth it if you play this game to have fun.
Trylo
the real problem is people who can sit around powertrading and not get a horrible headache looking at the little yellow lines of text go by. they have an unfair advantage against me. fix it. [/somewhatsarcasm]
join 'em or lose. sorry.
(+1 for the auction house)
join 'em or lose. sorry.
(+1 for the auction house)
Byah
Quote:
Originally Posted by Yosh
Ya. Trading is horrible. So is interaction. You know all those "people" running around? Ruining the game I say.
/signed |
Jetdoc
Quote:
Originally Posted by Alex the Great
at least farming is entertaining, trading is so boring it isn't even worth it if you play this game to have fun.
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There are many facets of GW that certain players like that others disdain...but it doesn't mean that one needs to be eliminated to please the others.
Revan Bastille
/notsigned
First of all, Welcome to Capitalism!! Let's take farming (crops) for a very basic example:
Farmer plants, grows, & harvests his crops. Then he sells them to others (traders) to manufacture and sell on the market to the consumers. And the traders mark up the prices to make a profit. Is this wrong? No. Are all the parties involved always ethical? Of course not.
I suppose we could have a more Communistic approach -- everyone throws all their good drops into a communal pot and then they all get split up equally. So whether you farm ectos 8 hours a day or play GW 1 hour a week, you still get an equal amount of ectos (maybe 2 or 3 ever). This approach leaves NO incentive to do anything more than just beat the game. Who wants to continually work at the grindstone unless there's a reward for their troubles?
Which leads to my second point. When you tell people what they should or should not be doing when playing a game, you limit creativity & resourcefulness. Sure, I'd love to get a set of FoW armor, but ecto farming drives me nuts because I can't seem to get drops. So I like the ecto farmers. Also, I don't like standing in Kamadan or LA for a few hours trying to sell my wares in the Party Chat. So I appreciate those people who will do that. Cutting out these traders would limit the availability of ectos to people like me. The more restrictions and rules that are set up, the fewer freedoms we have (in RL too, but that's another story). I like to be able to decide how I want to play this game and not have someone tell me what I can and can't do to have fun.
First of all, Welcome to Capitalism!! Let's take farming (crops) for a very basic example:
Farmer plants, grows, & harvests his crops. Then he sells them to others (traders) to manufacture and sell on the market to the consumers. And the traders mark up the prices to make a profit. Is this wrong? No. Are all the parties involved always ethical? Of course not.
I suppose we could have a more Communistic approach -- everyone throws all their good drops into a communal pot and then they all get split up equally. So whether you farm ectos 8 hours a day or play GW 1 hour a week, you still get an equal amount of ectos (maybe 2 or 3 ever). This approach leaves NO incentive to do anything more than just beat the game. Who wants to continually work at the grindstone unless there's a reward for their troubles?
Which leads to my second point. When you tell people what they should or should not be doing when playing a game, you limit creativity & resourcefulness. Sure, I'd love to get a set of FoW armor, but ecto farming drives me nuts because I can't seem to get drops. So I like the ecto farmers. Also, I don't like standing in Kamadan or LA for a few hours trying to sell my wares in the Party Chat. So I appreciate those people who will do that. Cutting out these traders would limit the availability of ectos to people like me. The more restrictions and rules that are set up, the fewer freedoms we have (in RL too, but that's another story). I like to be able to decide how I want to play this game and not have someone tell me what I can and can't do to have fun.
Diddy bow
without traders who would buy your "hard earned" items, and no less buyers would not make your stuff magicly cost more...
jhu
to the op,
what do you think you want the money for? vanity items that work the same and have the same stats as white/collector items? 700k armor that protects the same as 5k armor? gw is a game where money does not really matter. you need some to outfit your character, 50k at most, and thats if you don't use collector items/armor. anything beyond that is just for vanity. so please enlighten us as to why this matters at all.
what do you think you want the money for? vanity items that work the same and have the same stats as white/collector items? 700k armor that protects the same as 5k armor? gw is a game where money does not really matter. you need some to outfit your character, 50k at most, and thats if you don't use collector items/armor. anything beyond that is just for vanity. so please enlighten us as to why this matters at all.
Tyla
Quote:
Originally Posted by Jetdoc
There are many players that would agree with the exact opposite of the above quote.
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