Originally Posted by GuildWiki
Fixed a bug that prevented Hero Assassins from using dagger skills for a brief time following a dual attack
23 May 2008 at 07:16 - 10
Build I've been using for the past year:
Meh:
[build=OAdUUYDeKfSLQ7iKg6Bxk2BCArlA]
Olias:
[Build=OANEUspn92EzOqXB8QVVPIAqHA]
Master of Whispers:
[build=OANEUsl305EzuCHV0geY3VHMaA]
Livia:
[build=OAhkUkG4RFyUMz4k00w0kjdwFTCI]
I just changed dwayna's sorrow recently.
Works like a charm in HM.
Heroes have +1+2 DM, rest minors
23 May 2008 at 09:34 - 11
How about - Go go communing!?
[Build prof=Rt Name="Rit Lord" box SpawningPower=12+1 Communing=12+1+1 RestorationMagic=3][Ritual Lord][Boon Of Creation][Union][Shelter][Displacement][Shadowsong][Doom][Death Pact Signet][/build]
or
[build prof=E/Rt name="Ether Fire" box Firemagic=12+1+1 EnergyStorage=12+1 RestorationMagic=3][Rodgort's Invocation][Liquid Flame][Teinai's Heat][Glyph Of Elemental Power][Ether Renewal][Aura Of Restoration][Fire Attunement][Death Pact Signet][/build]
23 May 2008 at 09:49 - 12
I was messin around with somethin like this:
[skill]Focused Anger[/skill][skill]"Save Yourselves!"[/skill][skill]"There's Nothing To Fear!"[/skill][skill]Spear of Fury[/skill][skill]Blazing Spear[/skill][skill]Chest Thumper[/skill][skill]"Go For The Eyes!"[/skill][skill]Aggressive Refrain[/skill]
[skill]Discord[/skill][skill]Signet of Lost Souls[/skill][skill]Putrid Bile[/skill][skill]Enfeeble[/skill][skill]Parasitic Bond[/skill][skill]Foul Feast[/skill][skill]Dwayna's Sorrow[/skill][skill]Patient Spirit[/skill]
[skill]Discord[/skill][skill]Signet of Lost Souls[/skill][skill]Putrid Bile[/skill][skill]Animate Bone Horror[/skill][skill]Animate Shambling Horror[/skill][skill]Death Nova[/skill][skill]Blood of the Master[/skill][skill]Weaken Armor[/skill]
[skill]Discord[/skill][skill]Signet of Lost Souls[/skill][skill]Putrid Bile[/skill][skill]Weaken Armor[/skill][skill]Infuse Health[/skill][skill]Remove Hex[/skill][skill]Patient Spirit[/skill]
Still undecided about who's gonna use what. Normally I had Dwayna's Sorrow on the MM but put it on another nec so the MM could take all the points out from healing and put them into somethin else. Not sure about double Weaken armor either. Using Enfeeble over Enfeebling blood for now, just because it works well at low spec and I like the cast/recharge/no sac. Might end up replacing it though. From what I saw, it looked like Pbond was being spammed on random targets and not always the called ones  I'll have to double check next time...
I'm gonna try another setup for my Nec after I mess around with it on my para for abit - thought it'd be a good idea to have "SY" in there since the healing/defense isn't too great...
23 May 2008 at 10:43 - 13
Quote:
Originally Posted by distilledwill
How about - Go go communing!?
Spirits still suck, even after the buff to [ritual lord].
23 May 2008 at 12:07 - 14
Quote:
Originally Posted by Nightow
Spirits still suck, even after the buff to [ritual lord].
Actually after trying the build below whilst vanquishing the floodplains this morning the only problem I encountered was that the hero wouldnt cast Rit Lord and Boon of C before the spirits. Stupid Razah.
[build prof=N/Rt Name="Splinter Curser" box SoulReaping=8+1 Restorationmagic=2 Curses=12+1+1 Channeling=10][Spiteful Spirit][Reckless Haste][Enfeebling Blood][Barbs][Rip Enchantment][Splinter Weapon][Signet Of Lost Souls][Flesh Of My Flesh][/build]
[build prof=N/Mo Name="Dwana's Bomber" box SoulReaping=8+1 Death Magic=12+3+1 Healing Prayers=10][Jagged Bones][Animate Bone Minions][Blood Of The Master][Death Nova][Dwayna's Sorrow][Infuse Condition][Signet Of Lost Souls][Foul Feast][/build]
[Build prof=Rt Name="Rit Lord" box SpawningPower=12+1 Communing=12+1+1 RestorationMagic=3][Ritual Lord][Boon Of Creation][Union][Shelter][Displacement][Shadowsong][Pure Was Li Ming][Death Pact Signet][/build]
having said that, the fact that Rit Lord isnt maintained is quite annoying and I might replace with a Renewal Prot/Fire hybrid.
23 May 2008 at 14:35 - 15
I'm still pondering over the fact that [Enfeebling Blood]only works vs physical damage(melee and bow damage ONLY and does NOT stop bonus damage) and quite frankly -1 attributes vs typical 19 attributes(average monster in HM)is of such a great benefit(according to so many peoples out there).
If you are a warrior physical damage is really no big thing(you DO have a crap load of armor which puts their damage modifier at .379 MAX).Perhaps for other classes physical damage is a bigger issue.Wiki does have a COMPETENT TANKING post on that subject(it's pretty much vs HM Bladed Aatxes which seem to scare a lot of people).But a curses necro in the mix really does matter if you are a tanker.Guess my question on this(please help Sab you are a GENIUS after all) is what would be a good curse to substitute for [Enfeebling Blood]?
My general group consists of
[build=Me;OQASEZJT2kgP7gQFsiGWXF8V]
[build=Koss;OQkSEZKPG2rCfdxN18LAG5N]
[build=Livia;OAZCUsxzaQNkGQGH1pAeoqC]
[build=Olias;OAZDQsNHPvBkReQotHaDVVuA]
If you noticed I DO NOT use enfeebling blood,simply because my front liners don't need it.
What I found with this group is you get twin pressure on any specific target(Koss and myself handing out Cripple,Bleed,and Deep Wound).Livia's minions keep all other foes at bay while she and Olias deal out some punishment.
If the situation needs for healing,then I can always grab a couple healing henchies(seeing as I am a fan of go solo or die).But honestly Olias does kick out [Well of Blood] often while Koss and I are upfront holding things at bay.
23 May 2008 at 14:41 - 16
^^^^^P.S.Side note here.The skills I have displayed do not truly show the modifiers to each skill as everyone has Sup Vigor runes and +3 Skill runes.Have to learn how to post the true skills.
23 May 2008 at 15:23 - 17
Quote:
Originally Posted by Terrokian
I'm still pondering over the fact that [Enfeebling Blood]only works vs physical damage(melee and bow damage ONLY and does NOT stop bonus damage) and quite frankly -1 attributes vs typical 19 attributes(average monster in HM)is of such a great benefit(according to so many peoples out there).
Not this again. >.>
Protection against physical damage that strong is...strong?
You have practically completely negated any pressure those enemies do, and the only problem is the casters, which can be sorted out with Broad Head Arrow, Protective Spirit, or even basic anti-caster things.
Although, I don't understand why you have 3 Soul Reaping on the SS, with no Barbs with an MM hero, and don't have Death Nova on an MM hero with all melee animation spells.
23 May 2008 at 15:42 - 18
because soul reaping ownz too much and he want the game to be a challenge?
23 May 2008 at 16:04 - 19
Boycott Soul Reaping until it gets reverted amirite
23 May 2008 at 16:28 - 20
Wow.GJ Tyla,asked a ? and best I get is your opinion on things to be done your way.
AS for Soul Reaping.90% of the creatures don't make it into my backfield for him to take full advantage of it.Thus it's low.However the upside is the massive boosts in other departments.
I run as a tank with Koss running as a secondary tank.Now I realize that a warriors armor level being 116+ and the MAX a damage modifier that can hit that is .379 means pretty much nada to the typical player.Nor does anyone even understand the fullness of Enfeebling Blood,but hey,I asked a stupid question and got a stupid answer.What more should I have expected?
PS This is an edit and an apology.Glad you all are so broad minded.
23 May 2008 at 16:30 - 21
so the heroes will use discord only when the conditions are met? i was afraid of them just using it all willy nilly.
23 May 2008 at 16:53 - 22
Quote:
Originally Posted by Terrokian
Wow.GJ Tyla,asked a ? and best I get is your opinion on things to be done your way.
AS for Soul Reaping.90% of the creatures don't make it into my backfield for him to take full advantage of it.Thus it's low.However the upside is the massive boosts in other departments.
I run as a tank with Koss running as a secondary tank.Now I realize that a warriors armor level being 116+ and the MAX a damage modifier that can hit that is .379 means pretty much nada to the typical player.Nor does anyone even understand the fullness of Enfeebling Blood,but hey,I asked a stupid question and got a stupid answer.What more should I have expected?
PS This is an edit and an apology.Glad you all are so broad minded.
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Tbh I didn't understand what you were asking in the previous post. If you wanted suggestions for your Curses build, drop all the Blood skills, take Barbs, Rigor and an enchantment removal to support your physicals. That allows you to put points into Soul Reaping so you can drop Glyph and take something from another secondary. Drop Reckless for Enfeebling Blood, since they have the same function but weakness more spammable, has a better range, and will be better shutdown overall.
Originally Posted by street peddler
so the heroes will use discord only when the conditions are met? i was afraid of them just using it all willy nilly.
Yes, and by some sort of magic, all the heroes will target the same guy even if there are multiple enemies who meet the conditions. They're so good with it that they got Discord nerfed in the first place.
23 May 2008 at 18:23 - 23
Maybe for the Discord Necros, I would try some AoE hexing:
[suffering][ulcerous lungs][shadow of fear][reckless haste]
are a few that come to mind.
23 May 2008 at 18:53 - 24
[build prof=N/P command=10 blood=12+1+1 soul=8+1]["Incoming!"][Signet Of Return]["Never Surrender!"][Order of Pain][Dark Fury][Masochism][Signet of Lost Souls][No Skill][/build]
Not sure what to put in the last slot yet.
23 May 2008 at 19:26 - 25
Quote:
Originally Posted by Racthoh
[build prof = N/P command=10 blood=12+1+1 soul=8+1]["Incoming!"][Signet Of Return]["Never Surrender!"][Order of Pain][Dark Fury][Masochism][No Skill][/build]
Not sure what to put in the last slot yet.
How about [weaken armor]?
Whilst it is Curses, it doesn't require much pointage (if i did my math right I think you have enough left over points to raise it to 2 or 3) to cover the recharge and it's pretty cheap. With [masochism] and Soul Reaping you should have enough energy.
Other than that...[well of blood] sticks out for some health regen and perhaps [foul feast] for some condition removal.
23 May 2008 at 19:49 - 26
Even at a low spec Weaken Armour would work; 5 seconds is more than enough time to make something die.
23 May 2008 at 19:57 - 27
Quote:
Originally Posted by Terrokian
Wow.GJ Tyla,asked a ? and best I get is your opinion on things to be done your way.
If you can give me a valid reason as of why Enfeebling Blood is bad, do so.
I've given all of the good points about it, and being able to shut down any physical damage is like sex in a pixel box.
To boot, I usually run BHA, PSpirit, Enfeebling Blood as my main defense.
That's 3 skills out of 64 usable, to shut down: Casters, any damage on a single ally and all physical damage to an extent.
23 May 2008 at 20:04 - 28
Quote:
Originally Posted by Racthoh
Even at a low spec Weaken Armour would work; 5 seconds is more than enough time to make something die. 
How about [Rip Enchantment]?
No downside, cheap, fast and very short recharge for an enchant removal.
Doesn't even require an investment in curses when you think about it.
BTW, that description is not accurate. It no longer has a health sacrifice.
23 May 2008 at 20:28 - 29
Ooooo didn't think of [rip enchantment].
That would be pretty nice against those pesky raptors.
23 May 2008 at 20:44 - 30
Quote:
Originally Posted by Richardt
Ooooo didn't think of [rip enchantment].
That would be pretty nice against those pesky raptors.
Wouldn't you want more AoE or party wide enchantment removal for those guys? (Sorry for going off topic)
Edit: Nevermind... [blinding surge]
24 May 2008 at 01:58 - 31
Quote:
Originally Posted by Tyla
If you can give me a valid reason as of why Enfeebling Blood is bad, do so.
I've given all of the good points about it, and being able to shut down any physical damage is like sex in a pixel box.
To boot, I usually run BHA, PSpirit, Enfeebling Blood as my main defense.
That's 3 skills out of 64 usable, to shut down: Casters, any damage on a single ally and all physical damage to an extent.
Well your good points are good.But a Warrior class needing Enfeebling Blood is a BAD thing.Once again warriors don't need physical protection.It's built into their class.Plain and simple.This was my argument in the warrior forums,but was told that NOT reducing the already reduced physical damage was being a troll.Go figure.
If a person is playing a warrior,then physical damage is the least of your worries.However Curses,Conditions,and Spells should be of major concern.Which Enfeebling blood does not take care of.A typical warrior runs 116+ AL.That number can be GREATLY increased to even further reduce physical damage.
So having your curse necro further reduce physical damage seems a tad (insert your fave somewhat insultish comment here).At a base 116 the damage modifier they get is .379.Non negotiable on that number.And ANY bonuses to physical damage reduction simply lowers that number.Once again non negotiable.
Why is Enfeebling Blood so bad?It isn't UNLESS you are a warrior at which time it is TERRIBLE.
Once again you need to understand a Warrior's ability to deal with physical damage is far greater than you give it credit.
And lowering a HM monsters skills from 19 to 18 is not the great boost you claim it to be.Enfeebling Blood IS NOT the godly skill as it is made out to be.
Ok you say 66% reduction sucks right?That reduction WILL NOT AFFECT spells,or bonus damage.So monster A hit's with an axe.It gets 6-28 damage on that swing.For sake of argument it gets 17 points.You reduce 66% of that.You eat 5.78 damage,but it was Executioners Strike he hit with.So you eat the additional 48 points of damage for a grand total of 53.78 instead of a max 76 points.If that monster averages out in HM you eat 53.78 damage per hit.And YOU DID NO DAMAGE to it.Enfeebling Blood does no damage.
Is there a better curse to throw on it instead of being defensive?Well you tell me.
24 May 2008 at 02:02 - 32
Yeah you better take an obsidian tank and have the eles nuke the hell out of the ennemies, because it is well known that flare is superior DPS than a warrior
Are you saying that you watch your target attacking? enfeebling blood is there so that once cast, you forget about the melees, because they deal nearly nothing. Come on 66% damage reduction for free is bad HOW?!?
24 May 2008 at 02:49 - 33
Enfeebling blood is a good skill against physical attackers. Although I understand Terrokian's reasons, I still think that besides his warrior, enfeebling blood is also useful to protect his backline casters when they are attacked by physical attackers. I doubt his warrior would be drawing all attacks all the time.
On the other hand, there are also ranger attackers that are well spaced out in HM that makes it difficult to weaken all at once, so there is also a limit to the usefulness of Enfeebling blood. In any case, it is still a good choice to bring along.
24 May 2008 at 11:19 - 34
Quote:
Originally Posted by Terrokian
Well your good points are good.But a Warrior class needing Enfeebling Blood is a BAD thing.Once again warriors don't need physical protection.It's built into their class.Plain and simple.This was my argument in the warrior forums,but was told that NOT reducing the already reduced physical damage was being a troll.Go figure.
If a person is playing a warrior,then physical damage is the least of your worries.However Curses,Conditions,and Spells should be of major concern.Which Enfeebling blood does not take care of.A typical warrior runs 116+ AL.That number can be GREATLY increased to even further reduce physical damage.
So having your curse necro further reduce physical damage seems a tad (insert your fave somewhat insultish comment here).At a base 116 the damage modifier they get is .379.Non negotiable on that number.And ANY bonuses to physical damage reduction simply lowers that number.Once again non negotiable.
Why is Enfeebling Blood so bad?It isn't UNLESS you are a warrior at which time it is TERRIBLE.
Once again you need to understand a Warrior's ability to deal with physical damage is far greater than you give it credit.
And lowering a HM monsters skills from 19 to 18 is not the great boost you claim it to be.Enfeebling Blood IS NOT the godly skill as it is made out to be.
Ok you say 66% reduction sucks right?That reduction WILL NOT AFFECT spells,or bonus damage.So monster A hit's with an axe.It gets 6-28 damage on that swing.For sake of argument it gets 17 points.You reduce 66% of that.You eat 5.78 damage,but it was Executioners Strike he hit with.So you eat the additional 48 points of damage for a grand total of 53.78 instead of a max 76 points.If that monster averages out in HM you eat 53.78 damage per hit.And YOU DID NO DAMAGE to it.Enfeebling Blood does no damage.
Is there a better curse to throw on it instead of being defensive?Well you tell me.
Being alive to kill shit sounds pretty offensive to me. Having monks have free energy to cleam damage impairing hexes/conditions sounds offensive too.
HM monsters do way more than 6-28 damage. In fact, their base damage overshaddows any bonus damage: not every hit has bonus damage, and nomal hits hit for 50+ (remeber, about 2/3 of classic shock warrior output is base damage. Mobs + damage skills are usually way worse, i guess em to be usually 1/4 to 1/5 of damage being bonus damage).
Even if you add bonus damage to equation, enfeebling still saves you ~50% total damage. Whoa. Thats right. Enfeebling blood is effectivelly equivalent to super cheap no recharge Aegis. Even as warrior when your 50s are turned to 22s by your innate armor, having stream of them turn to freaking 7s is priceless. every 8 hits on warrior (and 4 on caster) you save your healers 5 energry on red bar go up spell. Things get hit a lot more often than that per one cast of enfeebling. That saved energy can be used to keep party clean of conditions and hexes that hinder damage output. In fact increase damage output.
Anothe fact is that caster mobs are smart: they wand stuff while humans usually just stand around looking pretty when not casting, Its 30 per hit. Enfeebling works on that making it 10 per hit, alomst NM. It makes all the difference between being wandspiked and not. Wands do not make physical damage btw, and ignoring them is ... well ... ignorant.
And we didn't cover the fact that warriror is unlikely to be the only one to receive aggro ... unless you play tankway, but them its GG.
24 May 2008 at 16:30 - 35
Thank you thank you thank you.I have so wanted some INTELLIGENT debate on this point.
When I run my W/X,I try and tank with the notion that in a couple seconds my H/H will be there.I generally pick a target,jack my armor,enrage to target,hit FGJ,then flail.After that all bets are off.
If I vampire on my AoE build replacing life is not a prob.Nor is grabbing the monster's aggro.At which time the minions and curses hit.I'm still alive after the pummeling they gave AND physical damage.
But at this point I do get seriously worried about the conditions and hexes that have been put on me.I mean I am in trouble and the monks do get busy with some healing and removal.
Now I need my curser to do DAMAGE not protect me from damage that honestly doesn't mean crap to begin with(average 140+ armor at all times not even counting that any given hit is reduced by 5).
So with all that in mind,what would be a good curse to throw in with a warrior?Barbs seems nice enough,but I'm getting 20-42 bonus damage already and thinking another +16 really isn't all that.
To me honestly Enfeebling Blood is a nice skill when you are ANYTHING but a warrior.Physical damage to the other classes IS a major issue.At moment my Curser looks like this.
[build=Olias;OAZDQsNHPvBkReQotHaDVVuA]
Now he is getting damage while keeping himself alive,but was thinking maybe I am missing something.
The low Soul Reaping is because he hits from a distance.Not in the melee storm.Plus he does have a ton of Life Leeching.
24 May 2008 at 16:43 - 36
And when holding agro breaks?
Oh yeah, you kinda don't need to be on the frontlines to gain bonus from SR.
Plus as a Warrior you can just use SY and not tank because your party is bumming damage reduction at that point.
Enfeebling Blood is basically SY for a Necro that kills anything that uses physical damage.
And just because it doesn't work on casters is not the point. One skill to mitigate the majority of physical damage is good. Only one skill.
As a Warrior you're not put to a disadvantage with it either. Infact, SY > Tanking as it protects your party from anything that's caster aswell as physical. Enfeebling Blood can help with the downtime of "FGJ!", but if you really think Necro's are all about damage, or just because certain things do no damage, I will laugh at you.
And on a side note: PLEASE put spaces after commas and full stops!
24 May 2008 at 17:36 - 37
Quote:
Originally Posted by Terrokian
[build=Olias;OAZDQsNHPvBkReQotHaDVVuA]
The low Soul Reaping is because he hits from a distance.Not in the melee storm.Plus he does have a ton of Life Leeching.
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SR have a pretty large range, if he's in range to cast those spell then he's in range to get SR. Even though you have GoLE, running that bar with only 4 SR is pretty bad, especially on a hero.
Originally Posted by Sab
If you wanted suggestions for your Curses build, drop all the Blood skills, take Barbs, Rigor and an enchantment removal to support your physicals. That allows you to put points into Soul Reaping so you can drop Glyph and take something from another secondary. Drop Reckless for Enfeebling Blood, since they have the same function but weakness more spammable, has a better range, and will be better shutdown overall.
24 May 2008 at 18:07 - 38
Quote:
Originally Posted by Tyla
And when holding agro breaks?
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Get outside of your groups aggro range and this becomes a non issue. The monsters will engage you and only you.When the rest of your group engages,it's a tad to late for your foes.