How can i improve this?
beserk
Hi guys=)
I have Prophecies and EOTN Only and came up with the following;
Ogden M/E [word of healing] [reversal of fortune] [shielding hands] [aegis] [dwaynas kiss] [cure hex] [spotless soul] [glyph of lesser energy]
Healing prayers -12 protection prayers 12
Vekk E/R [ether renewal] [fire attunement] [aura of restoration] [rodgort's invocation] [mark of rodgort] [fireball] [searing heat] [meteor shower]
Fire magic -12 Energy storage - 12
Any improvements i can make guys?? Thank you all in advance
I have Prophecies and EOTN Only and came up with the following;
Ogden M/E [word of healing] [reversal of fortune] [shielding hands] [aegis] [dwaynas kiss] [cure hex] [spotless soul] [glyph of lesser energy]
Healing prayers -12 protection prayers 12
Vekk E/R [ether renewal] [fire attunement] [aura of restoration] [rodgort's invocation] [mark of rodgort] [fireball] [searing heat] [meteor shower]
Fire magic -12 Energy storage - 12
Any improvements i can make guys?? Thank you all in advance
Nightow
For Ogden, I'd switch out [Divine Healing] for [Shield of Absorption] and [Protective spirit] for [shielding hands]. Make sure you manually select your glyph and Aegis, heroes aren't too bright with that combo.
miskav
It depends, if it's Hardmode, I'd definatly keep [Protective Spirit], for NM though, I'd go with [Shielding Hands].
Nightow
Quote:
Originally Posted by miskav
It depends, if it's Hardmode, I'd definatly keep [Protective Spirit], for NM though, I'd go with [Shielding Hands].
Yeah, it's just another skill I'd manually select (like for a pre-prot) or else you'll see him waste that 10 energy on a minion...
Tyla
The dual attune needs utility.
Put in Ward Against Melee at 9-10 spec!
Put in Ward Against Melee at 9-10 spec!
beserk
Quote:
Originally Posted by Nightow
For Ogden, I'd switch out [Divine Healing] for [Shield of Absorption] and [Protective spirit] for [shielding hands]. Make sure you manually select your glyph and Aegis, heroes aren't too bright with that combo.
I dont have NF =(
I dont have NF =(
Nightow
SH is core if you are doing NM only.
Might want to consider [Reversal of Fortune] but again, they are spamtastic with it...
Might want to consider [Reversal of Fortune] but again, they are spamtastic with it...
miskav
Hmm... give him [Reversal of Fortune] instead of [Divine Healing] Then?
Tyla
Using RoF on a hero is asking for /fail.
Well, a hero that doesn't have stupid energy management anyway.
Same goes for PSpirit, but I still run it because I don't have to micro it as much I've found.
Well, a hero that doesn't have stupid energy management anyway.
Same goes for PSpirit, but I still run it because I don't have to micro it as much I've found.
Nightow
Quote:
Originally Posted by Tyla
Using RoF on a hero is asking for /fail.
it's still better than [divine healing]....
beserk
if rof is fail then what can i use instead of dh
miskav
RoF is effective enough imo, but it's up to you =/
beserk
ok guys ive updated with the help of your views...what do you think?
Panais
throw spotless in the monk
Axel Zinfandel
At this point, I'd suggest you using Ether Renewal instead of Elemental Attunement, because it's basically the shit.
beserk
Quote:
Originally Posted by Axel Zinfandel
At this point, I'd suggest you using Ether Renewal instead of Elemental Attunement, because it's basically the shit.
didnt notice that, made the change.
Nightow
Maybe switch out [Immolate] for [Mark of Rodgort]?
Definitely switch [mend condition] for [Spotless Soul].
Definitely switch [mend condition] for [Spotless Soul].
beserk
Quote:
Originally Posted by Nightow
Maybe switch out [Immolate] for [Mark of Rodgort]?
Definitely switch [mend condition] for [Spotless Soul].
That actually works out alot better thanks, I updated accordingly.
Definitely switch [mend condition] for [Spotless Soul].
That actually works out alot better thanks, I updated accordingly.
Nightow
Question, why do you have [power drain] on a monk?
For them to use that, they would have to be set on defend which can cause them to attack and draw aggro. I'd much rather have them use [glyph of lesser energy] and remain on flee.
EDIT: Just realized, [Searing Heat] causes scatter. See how well your hero maintains their energy level and replace it with [Energy Blast]. (at least 75 energy for maximum effect)
For them to use that, they would have to be set on defend which can cause them to attack and draw aggro. I'd much rather have them use [glyph of lesser energy] and remain on flee.
EDIT: Just realized, [Searing Heat] causes scatter. See how well your hero maintains their energy level and replace it with [Energy Blast]. (at least 75 energy for maximum effect)
obsidian ectoplasm
Quote:
Originally Posted by miskav
RoF is effective enough imo, but it's up to you =/
Yeah i find RoF pretty good
beserk
Quote:
Originally Posted by Nightow
Question, why do you have [power drain] on a monk?
For them to use that, they would have to be set on defend which can cause them to attack and draw aggro. I'd much rather have them use [glyph of lesser energy] and remain on flee.
EDIT: Just realized, [Searing Heat] causes scatter. See how well your hero maintains their energy level and replace it with [Energy Blast]. (at least 75 energy for maximum effect) Updated my monks build accordingly but as for my ele, i feel thst SH is better than EB as it does AOE.
Thanks for all the help guys.
For them to use that, they would have to be set on defend which can cause them to attack and draw aggro. I'd much rather have them use [glyph of lesser energy] and remain on flee.
EDIT: Just realized, [Searing Heat] causes scatter. See how well your hero maintains their energy level and replace it with [Energy Blast]. (at least 75 energy for maximum effect) Updated my monks build accordingly but as for my ele, i feel thst SH is better than EB as it does AOE.
Thanks for all the help guys.
beserk
really seen the difference in my build now ^^ thank you all for the feedback again!
mistokibbles
You might to replace Ether Renewal with Ele Attunement or a fire elite like Mind Blast. Aura of Restoration can be replaced with Glyph of Lesser Energy or glyph of elemental power. GoLE can help with energy. Even if the ele has dual attunements, if they don't finish casting a spell they'll lose the energy.
Skyros
I was under the impression that monster AI selected targets based on maxed health of each member in the party. So it wouldn't matter if they were on defend or flee.
Also, the interrupts on a monk provides a 2 fold bonus for your monk hero:
1) a form of nrgy management
2) interupt pressure against enemy mobs
I used GoLE with my heroes with mixed results... I just find they dont use glyph with the more expensive skills on their bars such as Prot Spirit or Aegis. At least with Mesmer interrupts, you can guareentee they use on recharge.
Correct me if im wrong about the AI, though.
Also, the interrupts on a monk provides a 2 fold bonus for your monk hero:
1) a form of nrgy management
2) interupt pressure against enemy mobs
I used GoLE with my heroes with mixed results... I just find they dont use glyph with the more expensive skills on their bars such as Prot Spirit or Aegis. At least with Mesmer interrupts, you can guareentee they use on recharge.
Correct me if im wrong about the AI, though.
Nightow
Quote:
Originally Posted by Skyros
I was under the impression that monster AI selected targets based on maxed health of each member in the party. So it wouldn't matter if they were on defend or flee.
Also, the interrupts on a monk provides a 2 fold bonus for your monk hero:
1) a form of nrgy management
2) interupt pressure against enemy mobs
I used GoLE with my heroes with mixed results... I just find they dont use glyph with the more expensive skills on their bars such as Prot Spirit or Aegis. At least with Mesmer interrupts, you can guareentee they use on recharge.
Correct me if im wrong about the AI, though. Not sure about the first part since aggro is still something that confuses me outside of a terratank situation but for the part about a monk using interrupt, I noticed they would use it in the beginning of a fight rather than later, making a waste of any possible energy gain.
Also, the interrupts on a monk provides a 2 fold bonus for your monk hero:
1) a form of nrgy management
2) interupt pressure against enemy mobs
I used GoLE with my heroes with mixed results... I just find they dont use glyph with the more expensive skills on their bars such as Prot Spirit or Aegis. At least with Mesmer interrupts, you can guareentee they use on recharge.
Correct me if im wrong about the AI, though. Not sure about the first part since aggro is still something that confuses me outside of a terratank situation but for the part about a monk using interrupt, I noticed they would use it in the beginning of a fight rather than later, making a waste of any possible energy gain.