An urgent question about being a terra in UW Four Horsemen quest
yacom1118
Hi all,
Recently I have been practicing to become a terra tank for UW HM pug groups.
I use the following build:
Glyph of Swiftness
Obsidian Flesh
Stoneflesh Aura
Sliver Armor
Lava Font
Mantra of Earth
Stone Striker
Arcane echo/I'm Unstoppable
Thanks to Fooster's and Cerb's great guides, after about 2-3 runs I found myself very comfortable soloing the Ice Wastes and the Bone Pits with their respective quests; I'm also comfortable in clearing the Chaos Plains in preparation for the Four Horsemen. However --
In a total of 6 trials of the Four Horsemen quest, I only succeeded 3 times (two of them being I got killed after about 1-2 minutes and the whole group saved the quest). In most of these trials, I was keeping all my enchants on: Obby Flesh, Stoneflesh, MoE and SS, after about 15 seconds to 2 minutes facing the two Dhuums and Dryders, however, I found myself undergoing massive damage plus level 5+ degeneration, and -- I would die within 5 seconds.
I tried to research the problem and found out that Signet of Humility casted by the Dhuums could be the answer. In Guildwars Wiki the description of SoH is: "Target foe's elite skill is disabled for 1...13 seconds." Forgive my noobiness since I have only played this game for about 2 months -- I don't know exactly what "disabled" is. Does "disable" also imply taking away my currently enchanted Obby Flesh, in addition to disabling me to use the skill again? If that's true then the massive damage is easily explained -- my obby flesh was taken away. But then, how do I know when they are casting SoH? Would my Obby Flesh enchant sign flash after they cast it (and before it's taken away)? Is that the time when I should call for SB?
Every time I became so nervous in this quest that I would only stare at my skill bars to keep everything on that I ignored my enchant signs... and every time I was left with a big question mark not knowing what had caused the sudden death.
What this makes me feel even worse is that the whole group would waste their 1 hour or so time simply because I didn't know what I was doing...
So, please answer my urgent questions. Thanks a bunch in advance!
~A Distressed Newbie Terra Tank
Recently I have been practicing to become a terra tank for UW HM pug groups.
I use the following build:
Glyph of Swiftness
Obsidian Flesh
Stoneflesh Aura
Sliver Armor
Lava Font
Mantra of Earth
Stone Striker
Arcane echo/I'm Unstoppable
Thanks to Fooster's and Cerb's great guides, after about 2-3 runs I found myself very comfortable soloing the Ice Wastes and the Bone Pits with their respective quests; I'm also comfortable in clearing the Chaos Plains in preparation for the Four Horsemen. However --
In a total of 6 trials of the Four Horsemen quest, I only succeeded 3 times (two of them being I got killed after about 1-2 minutes and the whole group saved the quest). In most of these trials, I was keeping all my enchants on: Obby Flesh, Stoneflesh, MoE and SS, after about 15 seconds to 2 minutes facing the two Dhuums and Dryders, however, I found myself undergoing massive damage plus level 5+ degeneration, and -- I would die within 5 seconds.
I tried to research the problem and found out that Signet of Humility casted by the Dhuums could be the answer. In Guildwars Wiki the description of SoH is: "Target foe's elite skill is disabled for 1...13 seconds." Forgive my noobiness since I have only played this game for about 2 months -- I don't know exactly what "disabled" is. Does "disable" also imply taking away my currently enchanted Obby Flesh, in addition to disabling me to use the skill again? If that's true then the massive damage is easily explained -- my obby flesh was taken away. But then, how do I know when they are casting SoH? Would my Obby Flesh enchant sign flash after they cast it (and before it's taken away)? Is that the time when I should call for SB?
Every time I became so nervous in this quest that I would only stare at my skill bars to keep everything on that I ignored my enchant signs... and every time I was left with a big question mark not knowing what had caused the sudden death.
What this makes me feel even worse is that the whole group would waste their 1 hour or so time simply because I didn't know what I was doing...
So, please answer my urgent questions. Thanks a bunch in advance!
~A Distressed Newbie Terra Tank
miskav
Duration of enchants when used with a + enchant mod get rounded down wrongly.
For example take Shielding Hands.
Without an enchant mod, it'd last 12 seconds, and with one it'd last 14.4 seconds.
Though, the game seems to make Shielding hands end at 13 or 14 seconds already, depending on how it rounded down.
The image of Shielding hands will stay up, but the damage reduction will go away, this is an old problem dating back to Prophecies =/.
For example take Shielding Hands.
Without an enchant mod, it'd last 12 seconds, and with one it'd last 14.4 seconds.
Though, the game seems to make Shielding hands end at 13 or 14 seconds already, depending on how it rounded down.
The image of Shielding hands will stay up, but the damage reduction will go away, this is an old problem dating back to Prophecies =/.
yacom1118
Thanks for your advice. But I'm thinking maybe the problem is not about duration since I could solo the wastes and pits and plains with my obby flesh and stoneflesh on all the time -- in fact this task becomes even easier with con sets, which makes recharge significantly faster.
miskav
Well, it's not recharge that's to blame, it's length of the enchant, atleast if it behaves like Shielding Hands does.
joshuarodger
really it sounds like the problem is that your original [obsidian fle] is expiring while the effects of [signet of hum] are still in effect.
i.e. say you have 10 seconds of recharge left for obsidian flesh, you then get hit with SoH which disables your elite for x number of seconds. i could be wrong but i don't believe the 2 stack, therefore if x>remaining recharge, x takes effect. if x<remaining recharge, regular recharge remains in effect.
in HM the Dhuums have 20 domination magic which means that SoH disables your elite for ~21 seconds, which is usually going to be more than the remaining recharge for obs. flesh when you're terra tanking. i've never actually tried to terra this quest so i'm no expert on it for this particular situation.
i.e. say you have 10 seconds of recharge left for obsidian flesh, you then get hit with SoH which disables your elite for x number of seconds. i could be wrong but i don't believe the 2 stack, therefore if x>remaining recharge, x takes effect. if x<remaining recharge, regular recharge remains in effect.
in HM the Dhuums have 20 domination magic which means that SoH disables your elite for ~21 seconds, which is usually going to be more than the remaining recharge for obs. flesh when you're terra tanking. i've never actually tried to terra this quest so i'm no expert on it for this particular situation.
yacom1118
Thanks again, Miskav. I haven't measured the exact lengths of my enchants but with +20 enchant on my staff and melee weapons I could solo the first wave in Glint's Challenge HM as well as clear the Chaos Plains HM after my group members leave, both without celerity or any other cons. So I am sure the length of enchants for both obby flesh and stoneflesh are in fact designed to work seamlessly with the help of Glyph of Swiftness, which makes entirely feasible keeping both of them on all the time.
My big problem is that it seemed I would suffer from sudden death even with all of these enchants on, and my conjecture is that at least one of them -- obby flesh being the most likely -- was taken away, somehow. Maybe by Signet of Humility? I don't know... -_-
I was suspecting lagging problem... But after it happened 3 times in a row, I don't think that is the case anymore...
My big problem is that it seemed I would suffer from sudden death even with all of these enchants on, and my conjecture is that at least one of them -- obby flesh being the most likely -- was taken away, somehow. Maybe by Signet of Humility? I don't know... -_-
I was suspecting lagging problem... But after it happened 3 times in a row, I don't think that is the case anymore...
yacom1118
Thanks for your advice, Joshua.
If I remember correctly, I didn't experience a rollback on my recharge... It was like, everything was going just as smooth as in wastes and pits, and... got hit hard and died. I could be wrong... maybe I didn't even notice there was a rollback that was caused by SoH.
That also leads to one of my previous questions: does SoH also take away your currently enchanted elite skill such as Obby Flesh, in addition to rolling back your recharge?
Thanks again!
If I remember correctly, I didn't experience a rollback on my recharge... It was like, everything was going just as smooth as in wastes and pits, and... got hit hard and died. I could be wrong... maybe I didn't even notice there was a rollback that was caused by SoH.
That also leads to one of my previous questions: does SoH also take away your currently enchanted elite skill such as Obby Flesh, in addition to rolling back your recharge?
Thanks again!
Chthon
Obby flesh lasts 21 sec at 16 Earth, plus 20% takes it up to 25.2, rounds down to 25.
Obby flesh recharges in 30, minus 25% is 22.5, rounds up to 23.
Leaves a two second window to recast. It's a 1 sec cast, so you're normally OK.
The Dhumms have 0 point sin Inspiration magic, which is what Sig of Humility is tied to. So they can disable it for 1 sec. Most of the time, that's not going to be an issue. But every now and then they're going to hit you with it during that critical 2 second window. 2 seconds, minus 1 sec of disable, minus 1 second of cast time, minus at least a fraction of a second for your reaction time to hit the key once it's recharged, leaves you with enough downtime for them to slip something in on you.
Obby flesh recharges in 30, minus 25% is 22.5, rounds up to 23.
Leaves a two second window to recast. It's a 1 sec cast, so you're normally OK.
The Dhumms have 0 point sin Inspiration magic, which is what Sig of Humility is tied to. So they can disable it for 1 sec. Most of the time, that's not going to be an issue. But every now and then they're going to hit you with it during that critical 2 second window. 2 seconds, minus 1 sec of disable, minus 1 second of cast time, minus at least a fraction of a second for your reaction time to hit the key once it's recharged, leaves you with enough downtime for them to slip something in on you.
joshuarodger
Quote:
Originally Posted by yacom1118
Thanks for your advice, Joshua.
If I remember correctly, I didn't experience a rollback on my recharge... It was like, everything was going just as smooth as in wastes and pits, and... got hit hard and died. I could be wrong... maybe I didn't even notice there was a rollback that was caused by SoH.
That also leads to one of my previous questions: does SoH also take away your currently enchanted elite skill such as Obby Flesh, in addition to rolling back your recharge?
Thanks again! no it only disables it for x duration. but if you're obs flesh, which you've already casted on yourself is expiring in 5 seconds and there is still 9 seconds left for the SoH disability, you are going to be hit with a lot of damage in that downtime, and actually, probably won't be able to cast anything else at all due to the interrupts. and in all honesty i don't really see a way around this. someone with more experience with this particular quest should be more insightful if you can get any of them to respond.
edit: my mistake, i thought it was dom magic. but the same theory still applies as chthon noted, they could hit you right as your trying to cast it and screw everything up.
If I remember correctly, I didn't experience a rollback on my recharge... It was like, everything was going just as smooth as in wastes and pits, and... got hit hard and died. I could be wrong... maybe I didn't even notice there was a rollback that was caused by SoH.
That also leads to one of my previous questions: does SoH also take away your currently enchanted elite skill such as Obby Flesh, in addition to rolling back your recharge?
Thanks again! no it only disables it for x duration. but if you're obs flesh, which you've already casted on yourself is expiring in 5 seconds and there is still 9 seconds left for the SoH disability, you are going to be hit with a lot of damage in that downtime, and actually, probably won't be able to cast anything else at all due to the interrupts. and in all honesty i don't really see a way around this. someone with more experience with this particular quest should be more insightful if you can get any of them to respond.
edit: my mistake, i thought it was dom magic. but the same theory still applies as chthon noted, they could hit you right as your trying to cast it and screw everything up.
cerb
Joshua, Signet of Humility is in the INS line, not DOM. In fact, tanking one side with a Terra is possible due to the Dhuums having no Inspiration Magic (meaning Signet of Humility lasts for a very short time).
I have not spent much time with groups in UW (in fact I only did Four Horsemen with a Terra two times or so), but if Signet of Humility was the problem, then Essence of Celerity would fix this. (cut the recharge on Obs Flesh by 25% from Glyph of Swiftness, and by another 25% from Celerity, which gives you enough time to recast it even if you get hit by Signet of Humility).
@ Shielding Hands: I am not sure if you are referring to PS+SH bug (only way that it is bugged that I know of), but if so, the bug is actually explained in The Art of Underworld:
Quote:
Originally Posted by The Art of Underworld
I have not spent much time with groups in UW (in fact I only did Four Horsemen with a Terra two times or so), but if Signet of Humility was the problem, then Essence of Celerity would fix this. (cut the recharge on Obs Flesh by 25% from Glyph of Swiftness, and by another 25% from Celerity, which gives you enough time to recast it even if you get hit by Signet of Humility).
@ Shielding Hands: I am not sure if you are referring to PS+SH bug (only way that it is bugged that I know of), but if so, the bug is actually explained in The Art of Underworld:
Quote:
[...]However, Shielding Hands only reduces the damage you take under the currently in-effect PS. Should you renew your PS, when the original would have worn off, SH damage reduction will be counted before PS, and hence you will take damage. Therefore, to make sure SH works as intended, renew Protective Spirit before each cast.
edit: by the time I was done posting, some replies were already up and meaning pretty much what I posted. =/
edit: by the time I was done posting, some replies were already up and meaning pretty much what I posted. =/
yacom1118
Thanks, Chthon.
So when I am casted SoH in that critical 2 second window, the only effect is my obby flesh recharge is slowed down by 1 second for the next recast, and there won't be any other nasty remove effects like that of Rend Echantments, correct?
Then it brings up this critical question (maybe a noobish one too): how do I know that I have just been hit by SoH?
Thanks a lot!
So when I am casted SoH in that critical 2 second window, the only effect is my obby flesh recharge is slowed down by 1 second for the next recast, and there won't be any other nasty remove effects like that of Rend Echantments, correct?
Then it brings up this critical question (maybe a noobish one too): how do I know that I have just been hit by SoH?
Thanks a lot!
yacom1118
Quote:
Originally Posted by cerb
Joshua, Signet of Humility is in the INS line, not DOM. In fact, tanking one side with a Terra is possible due to the Dhuums having no Inspiration Magic (meaning Signet of Humility lasts for a very short time).
I have not spent much time with groups in UW (in fact I only did Four Horsemen with a Terra two times or so), but if Signet of Humility was the problem, then Essence of Celerity would fix this. (cut the recharge on Obs Flesh by 25% from Glyph of Swiftness, and by another 25% from Celerity, which gives you enough time to recast it even if you get hit by Signet of Humility).
edit: by the time I was done posting, some replies were already up and meaning pretty much what I posted. =/ Every time I died Celerity was on, with the other cons too... -_-
So with the stacking 25% from both Celerity and Swiftness, I should have no problem at all, just like in pits and wastes then?
Ugh... Do I just tend to make stupid mistakes in 4 horsemen? Or was it really lagging that was the problem?
For 5 times, I cleared all wastes, pits and plains, and then died in 4 horsemen. In all of these situations... I'm pretty certain that I didn't make foolish mistakes like misclicking a skill or simply missing a recast...
What was it then?
Thanks anyhow Cerb... although I'm more confused by now...
I have not spent much time with groups in UW (in fact I only did Four Horsemen with a Terra two times or so), but if Signet of Humility was the problem, then Essence of Celerity would fix this. (cut the recharge on Obs Flesh by 25% from Glyph of Swiftness, and by another 25% from Celerity, which gives you enough time to recast it even if you get hit by Signet of Humility).
edit: by the time I was done posting, some replies were already up and meaning pretty much what I posted. =/ Every time I died Celerity was on, with the other cons too... -_-
So with the stacking 25% from both Celerity and Swiftness, I should have no problem at all, just like in pits and wastes then?
Ugh... Do I just tend to make stupid mistakes in 4 horsemen? Or was it really lagging that was the problem?
For 5 times, I cleared all wastes, pits and plains, and then died in 4 horsemen. In all of these situations... I'm pretty certain that I didn't make foolish mistakes like misclicking a skill or simply missing a recast...
What was it then?
Thanks anyhow Cerb... although I'm more confused by now...
cerb
We'll it's kinda hard to help you fix your problem if you don't know it yourself :P I suggest going for a run and pay more attention to what happens and if you still die, update us with why you died. It'll be easier to help you this way. (pay no attention to what's been said about Shielding Hands)
joshuarodger
Quote:
Originally Posted by Chthon
Obby flesh recharges in 30, minus 25% is 22.5, rounds up to 23.
one thing i am almost certain about though (i even read it somewhere though i can't remember where off the top of my head), GW rounds "incorrectly", for lack of a better term. .5 is rounded down and .6 is rounded up. hence the 55 monk taking 5 damage per hit instead of 6. so this would actually decrease your "window" even further. and in this case, 1 second can really be the end of the run.
again sorry for the misinformation about SoH and Dom Magic. /facepalm. learn to read the whole thing Josh. lol that's what i get. i make an ass out of myself for trying to help. well i'm never helping again.
again sorry for the misinformation about SoH and Dom Magic. /facepalm. learn to read the whole thing Josh. lol that's what i get. i make an ass out of myself for trying to help. well i'm never helping again.
yacom1118
Quote:
Originally Posted by joshuarodger
one thing i am almost certain about though (i even read it somewhere though i can't remember where off the top of my head), GW rounds "incorrectly", for lack of a better term. .5 is rounded down and .6 is rounded up. hence the 55 monk taking 5 damage per hit instead of 6. so this would actually decrease your "window" even further. and in this case, 1 second can really be the end of the run.
Don't worry about it, Josh.
One thing I does notice through using the same build both with and without cons in different maps is that without cons the timing is indeed critical. You almost have no window in between expiration and recast of stoneflesh and obby flesh. However, when you do have cons that window becomes at least 3-4 seconds, more if your staff happens to give you a half skill recharge. So I'm sure it's just like what Cerb said, 25% from Celerity and Swiftness stack. And I didn't experience any timing problem, even when I died :P That's why I was left with a thousand question marks every time it happened.
One thing I does notice through using the same build both with and without cons in different maps is that without cons the timing is indeed critical. You almost have no window in between expiration and recast of stoneflesh and obby flesh. However, when you do have cons that window becomes at least 3-4 seconds, more if your staff happens to give you a half skill recharge. So I'm sure it's just like what Cerb said, 25% from Celerity and Swiftness stack. And I didn't experience any timing problem, even when I died :P That's why I was left with a thousand question marks every time it happened.
Enko
you running it in hard mode?
we're having issues with SoH in hm. do the dhuums have 0 in inspiration on hard mode as well?
we're having issues with SoH in hm. do the dhuums have 0 in inspiration on hard mode as well?
yacom1118
Quote:
Originally Posted by Enko
you running it in hard mode?
we're having issues with SoH in hm. do the dhuums have 0 in inspiration on hard mode as well? Yes. I have been running with ursanway groups in HM. According to Guildwars Wiki HM Dhuums have nothing but 20 domination in their attributes. That means their SoH indeed has only 1 second disabling effect...
we're having issues with SoH in hm. do the dhuums have 0 in inspiration on hard mode as well? Yes. I have been running with ursanway groups in HM. According to Guildwars Wiki HM Dhuums have nothing but 20 domination in their attributes. That means their SoH indeed has only 1 second disabling effect...
Dr Dimento
I've asked the same question before (a search would probably bring up my post). After doing it a number of times now, i can say that it is pretty much all luck as to when SoH hits.
If it hits just before you're about to recast ob flesh (or you can tell you will not have enough time to maintain it), you call for spellbreaker. A spellbreaker monk is the only way to be sure you CAN tank one side on the four horsemen quest. It is much more likely that you can do it alone with cons since you have more time to play with, but without cons i always ALWAYS make sure we have a SB monk in the group to back me up.
If it hits just before you're about to recast ob flesh (or you can tell you will not have enough time to maintain it), you call for spellbreaker. A spellbreaker monk is the only way to be sure you CAN tank one side on the four horsemen quest. It is much more likely that you can do it alone with cons since you have more time to play with, but without cons i always ALWAYS make sure we have a SB monk in the group to back me up.
yacom1118
Quote:
Originally Posted by Dr Dimento
I've asked the same question before (a search would probably bring up my post). After doing it a number of times now, i can say that it is pretty much all luck as to when SoH hits.
If it hits just before you're about to recast ob flesh (or you can tell you will not have enough time to maintain it), you call for spellbreaker. A spellbreaker monk is the only way to be sure you CAN tank one side on the four horsemen quest. It is much more likely that you can do it alone with cons since you have more time to play with, but without cons i always ALWAYS make sure we have a SB monk in the group to back me up. Thanks for your diagnosis Dr. Dimento. I will try more runs after my exams
If it hits just before you're about to recast ob flesh (or you can tell you will not have enough time to maintain it), you call for spellbreaker. A spellbreaker monk is the only way to be sure you CAN tank one side on the four horsemen quest. It is much more likely that you can do it alone with cons since you have more time to play with, but without cons i always ALWAYS make sure we have a SB monk in the group to back me up. Thanks for your diagnosis Dr. Dimento. I will try more runs after my exams
Mr.Kotte
If the Dhuum rider manages to disable [obsidian flesh] when you are casting it, you will be interrupted, and obviosly have to cast it again. I'd also suggest you to get a video recording software (like gamecam or fraps) and simply record a run, then look at where it goes wrong.
Just make sure that [obsidian flesh] always is recharging. Then you should be fine.
Just make sure that [obsidian flesh] always is recharging. Then you should be fine.
yacom1118
Quote:
Originally Posted by Mr.Kotte
If the Dhuum rider manages to disable [obsidian flesh] when you are casting it, you will be interrupted, and obviosly have to cast it again. I'd also suggest you to get a video recording software (like gamecam or fraps) and simply record a run, then look at where it goes wrong.
Just make sure that [obsidian flesh] always is recharging. Then you should be fine. This sounds especially enlightening I will definitely try it. Thanks Mr. Kotte!
Just make sure that [obsidian flesh] always is recharging. Then you should be fine. This sounds especially enlightening I will definitely try it. Thanks Mr. Kotte!
Mr.Kotte
Quote:
Originally Posted by yacom1118
This sounds especially enlightening I will definitely try it. Thanks Mr. Kotte!
You are very welcome.
Also post back if that was the problem or not
Also post back if that was the problem or not
yacom1118
Quote:
Originally Posted by Mr.Kotte
You are very welcome.
Also post back if that was the problem or not I will get back to this as soon as I finish my finals, which will be 2 weeks from now
Thank you all for your great advice!
Also post back if that was the problem or not I will get back to this as soon as I finish my finals, which will be 2 weeks from now
Thank you all for your great advice!
xxshoopaxx
I also have a similar problem while tanking. If the signet only disables the elite for 1 second, why is it that when I get hit by it, flesh seems to go on its full recharge time?
Th Fooster
Ok when i first started tankin the four horsemen quest... i got hit with SoH alot. Untill i noticed that they wont even try to use it if your elite is recharging naturaly. MEaning.. watch obby LIKE A HAWK.
dont ever have more than 3/4 second gap where its charged. i say 3/4 because thats how long it takes to cast it with celeirty up.
so heres what i do. as soon as the horsemn are coming.. i have obby PRE CAST and at around half recharge when they see me initialy.
then ill agro the oother one. pre cast glyph so its at half recharge wehn obby is about to come up.
DONT watch the little picture that showsn what you are enchated with. watch your skil bar. and before obby is even recharged.. start hitting that buttin like a mad man! i go nuts in the mouse button AND the hotkey i set for it BOTh to make sure im truly castin it when the server knows its up not my display or lag telling me. i am on that buttion before its actualy recharged.
the reason for this is so that i am truly casting obby the INSTANT its recharged. ther is a delay somethimes in the display of the recharging skill of about half a second. so when it looks like its fuly recharged im reality iw was charged 1 second ago and the ai picked up on it be fore it even regestered on my screen... so when it looks to me like it still has 2 second to recharge..it might be only 1 second. so i dont take the chance.i start mashing that one button when it looks like within 2 seconds before its up.
dont EVEr leave obby un cast at recharge. then its open and the ai will detect this and this triggers SoH.If obby is startin to ccome up and your half way threou something else.. CANCEL IT and get obby up. dotn ever leave it open at full recharge. it must be rechargin all the time.
a 40 40 set is good to have but not really needed. as long as you never ever ever leave obby recharged during this quest. never mroe tan 3/4 seconds.
dont ever have more than 3/4 second gap where its charged. i say 3/4 because thats how long it takes to cast it with celeirty up.
so heres what i do. as soon as the horsemn are coming.. i have obby PRE CAST and at around half recharge when they see me initialy.
then ill agro the oother one. pre cast glyph so its at half recharge wehn obby is about to come up.
DONT watch the little picture that showsn what you are enchated with. watch your skil bar. and before obby is even recharged.. start hitting that buttin like a mad man! i go nuts in the mouse button AND the hotkey i set for it BOTh to make sure im truly castin it when the server knows its up not my display or lag telling me. i am on that buttion before its actualy recharged.
the reason for this is so that i am truly casting obby the INSTANT its recharged. ther is a delay somethimes in the display of the recharging skill of about half a second. so when it looks like its fuly recharged im reality iw was charged 1 second ago and the ai picked up on it be fore it even regestered on my screen... so when it looks to me like it still has 2 second to recharge..it might be only 1 second. so i dont take the chance.i start mashing that one button when it looks like within 2 seconds before its up.
dont EVEr leave obby un cast at recharge. then its open and the ai will detect this and this triggers SoH.If obby is startin to ccome up and your half way threou something else.. CANCEL IT and get obby up. dotn ever leave it open at full recharge. it must be rechargin all the time.
a 40 40 set is good to have but not really needed. as long as you never ever ever leave obby recharged during this quest. never mroe tan 3/4 seconds.
Bug John
that's exactly what I said the other terra when he asked me before tanking the 4 horsemen, he did it but he failed, because his ping was too high
if your average ping is above 500 you should be very carefull with this quest, or let the other terra tank
if your average ping is above 500 you should be very carefull with this quest, or let the other terra tank
yacom1118
Quote:
Originally Posted by Th Fooster
Ok when i first started tankin the four horsemen quest... i got hit with SoH alot. Untill i noticed that they wont even try to use it if your elite is recharging naturaly. MEaning.. watch obby LIKE A HAWK.
dont ever have more than 3/4 second gap where its charged. i say 3/4 because thats how long it takes to cast it with celeirty up.
so heres what i do. as soon as the horsemn are coming.. i have obby PRE CAST and at around half recharge when they see me initialy.
then ill agro the oother one. pre cast glyph so its at half recharge wehn obby is about to come up.
DONT watch the little picture that showsn what you are enchated with. watch your skil bar. and before obby is even recharged.. start hitting that buttin like a mad man! i go nuts in the mouse button AND the hotkey i set for it BOTh to make sure im truly castin it when the server knows its up not my display or lag telling me. i am on that buttion before its actualy recharged.
the reason for this is so that i am truly casting obby the INSTANT its recharged. ther is a delay somethimes in the display of the recharging skill of about half a second. so when it looks like its fuly recharged im reality iw was charged 1 second ago and the ai picked up on it be fore it even regestered on my screen... so when it looks to me like it still has 2 second to recharge..it might be only 1 second. so i dont take the chance.i start mashing that one button when it looks like within 2 seconds before its up.
dont EVEr leave obby un cast at recharge. then its open and the ai will detect this and this triggers SoH.If obby is startin to ccome up and your half way threou something else.. CANCEL IT and get obby up. dotn ever leave it open at full recharge. it must be rechargin all the time.
a 40 40 set is good to have but not really needed. as long as you never ever ever leave obby recharged during this quest. never mroe tan 3/4 seconds. Thanks a bunch drunken. I'm still wondering what would happen if you accidentally got hit by SoH when obby flesh was fully recharged? Does it cause a complete rollback of obby flesh recharge or just 1 second rollback?
dont ever have more than 3/4 second gap where its charged. i say 3/4 because thats how long it takes to cast it with celeirty up.
so heres what i do. as soon as the horsemn are coming.. i have obby PRE CAST and at around half recharge when they see me initialy.
then ill agro the oother one. pre cast glyph so its at half recharge wehn obby is about to come up.
DONT watch the little picture that showsn what you are enchated with. watch your skil bar. and before obby is even recharged.. start hitting that buttin like a mad man! i go nuts in the mouse button AND the hotkey i set for it BOTh to make sure im truly castin it when the server knows its up not my display or lag telling me. i am on that buttion before its actualy recharged.
the reason for this is so that i am truly casting obby the INSTANT its recharged. ther is a delay somethimes in the display of the recharging skill of about half a second. so when it looks like its fuly recharged im reality iw was charged 1 second ago and the ai picked up on it be fore it even regestered on my screen... so when it looks to me like it still has 2 second to recharge..it might be only 1 second. so i dont take the chance.i start mashing that one button when it looks like within 2 seconds before its up.
dont EVEr leave obby un cast at recharge. then its open and the ai will detect this and this triggers SoH.If obby is startin to ccome up and your half way threou something else.. CANCEL IT and get obby up. dotn ever leave it open at full recharge. it must be rechargin all the time.
a 40 40 set is good to have but not really needed. as long as you never ever ever leave obby recharged during this quest. never mroe tan 3/4 seconds. Thanks a bunch drunken. I'm still wondering what would happen if you accidentally got hit by SoH when obby flesh was fully recharged? Does it cause a complete rollback of obby flesh recharge or just 1 second rollback?
Mr.Kotte
Quote:
Originally Posted by yacom1118
Thanks a bunch drunken. I'm still wondering what would happen if you accidentally got hit by SoH when obby flesh was fully recharged? Does it cause a complete rollback of obby flesh recharge or just 1 second rollback?
Uno Secundo Mister.
yacom1118
Quote:
Originally Posted by Mr.Kotte
Uno Secundo Mister.
Muchos glacias senior kotte
yomamayomama
by any chance could groups begin taking assasins now instead of eles may-haps? I mean, what would be the key difference (if any?)
yacom1118
So.... I died again...
But this time at least I know how I died, or sort of...
I was having my obby flesh and stone aura on, waiting for the horsemen to come. As they came close to me, I re-cast my stone aura, at that moment my obby flesh was about half-recharged. I then cast Swiftness and I was watching obby flesh recharge, like a hawk. I didn't try clicking and hotkey at the same time like Fooster suggested... but I did try to re-cast obby flesh as soon as I saw it was recharged. Then...
I noticed a slight delay after I cast obby, and then I saw -- my obby flesh came up with... only about 3-4 seconds duration. My guess is this was actually my previous cast with 3-4 seconds leftover, most likely. But at that crucial moment I noticed one more thing -- my obby flesh recharge started all over again, as if I had just casted a new one.
So a little summary of my shitty situation at that moment: I was left with a completely rolled back and recharging obby skill, and an obby enchant with only 3-4 seconds duration left.
Then I died, pretty soon.
I guess my conclusion is: I got hit by SoH just when I was casting obby flesh and, the result is disastrous -- it seems not to be just 1 sec rolled back -- it was a sheer cancellation of my cast as well as completely rolling back my recharge of obby (literally rolled back by 30 seconds). It's basically... a death penalty.
IDK... guess next time I will try clicking and hotkey at the same time when I recast... But the trials and tribulations are a little... maddening
EDIT: I just realized how similar the situation was to an interrupt... but heck, how could I possibly get interrupted when my obby is still up (at least 3-4 seconds left, in this case)?
P.S. What is a 40 40 set, btw?
But this time at least I know how I died, or sort of...
I was having my obby flesh and stone aura on, waiting for the horsemen to come. As they came close to me, I re-cast my stone aura, at that moment my obby flesh was about half-recharged. I then cast Swiftness and I was watching obby flesh recharge, like a hawk. I didn't try clicking and hotkey at the same time like Fooster suggested... but I did try to re-cast obby flesh as soon as I saw it was recharged. Then...
I noticed a slight delay after I cast obby, and then I saw -- my obby flesh came up with... only about 3-4 seconds duration. My guess is this was actually my previous cast with 3-4 seconds leftover, most likely. But at that crucial moment I noticed one more thing -- my obby flesh recharge started all over again, as if I had just casted a new one.
So a little summary of my shitty situation at that moment: I was left with a completely rolled back and recharging obby skill, and an obby enchant with only 3-4 seconds duration left.
Then I died, pretty soon.
I guess my conclusion is: I got hit by SoH just when I was casting obby flesh and, the result is disastrous -- it seems not to be just 1 sec rolled back -- it was a sheer cancellation of my cast as well as completely rolling back my recharge of obby (literally rolled back by 30 seconds). It's basically... a death penalty.
IDK... guess next time I will try clicking and hotkey at the same time when I recast... But the trials and tribulations are a little... maddening
EDIT: I just realized how similar the situation was to an interrupt... but heck, how could I possibly get interrupted when my obby is still up (at least 3-4 seconds left, in this case)?
P.S. What is a 40 40 set, btw?
evenfall
Quote:
Originally Posted by yacom1118
EDIT: I just realized how similar the situation was to an interrupt... but heck, how could I possibly get interrupted when my obby is still up (at least 3-4 seconds left, in this case)?
P.S. What is a 40 40 set, btw? Signet of Humility is a signet(not a spell), Obsidian Flesh does not stop it. A 40/40 set is wand+focus set, both with 20% Half Casting Time and 20% Half Spell Recharge.
P.S. What is a 40 40 set, btw? Signet of Humility is a signet(not a spell), Obsidian Flesh does not stop it. A 40/40 set is wand+focus set, both with 20% Half Casting Time and 20% Half Spell Recharge.
Chthon
Quote:
Originally Posted by yomamayomama
by any chance could groups begin taking assasins now instead of eles may-haps? I mean, what would be the key difference (if any?)
Assassin could do plains and pits and, I think, 4 horsemen. I haven't yet seen a sliver-armor-based build for the wastes.
I could be wrong here, but I'm thinking that SoH is less of a problem for a SF sin because you've got enough leeway in your SF duration, GoS duration, and deadly paradox duration (assuming you remember to put your spare points in) that can can probably eat a 1-sec SoH and still manage to recast.
I could be wrong here, but I'm thinking that SoH is less of a problem for a SF sin because you've got enough leeway in your SF duration, GoS duration, and deadly paradox duration (assuming you remember to put your spare points in) that can can probably eat a 1-sec SoH and still manage to recast.
Tender Care
That is why there's a [spell breaker] monk with the terra......
Bug John
Quote:
Originally Posted by Tender Care
That is why there's a [spell breaker] monk with the terra......
a terra with a half decent ping ( < 500ms) doesn't need [spell breaker] at all