Now this really isn't a suggestion of what should be in the game, but I think it would make things more fun and interesting.
Both are unlinked Ritualist skills.
Hand Off
10/1/15
Skill. Hand your current item spell to target touched party member with it's current duration. There is a 15% chance the party member will drop it (if this occurs, any "when dropped" effects still activate).
Go Deep!
15/2/20
Spell. Throw your current item spell to target party member with it's current duration. There is a 30% chance the party member will drop it (if this occurs, any "when dropped" effects still activate).
Feel free to post any build ideas this would give you. Your thoughts? (Flames are welcome, I don't care)
Two new Rt skills
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Hey, let's add a new PvP arena: Ritualist Football. :P
On a less sarcastic tone, this does seem like fun, and definitely odd. However, I would put them under SP and have the "% to drop" changed to "% to catch" and have it boosted for every rank in SP. Likewise, if passing on to another rit, the other rit's SP rank will boost their chance to catch.
I think too much on random ideas...
On a less sarcastic tone, this does seem like fun, and definitely odd. However, I would put them under SP and have the "% to drop" changed to "% to catch" and have it boosted for every rank in SP. Likewise, if passing on to another rit, the other rit's SP rank will boost their chance to catch.
I think too much on random ideas...
"On Two!"
The next 1...3 item spell transfer skills used by your allies have 1 second added to their cast time and cannot be interrupted.
"On Sound!"
The next 1...3 item spell transfer skills used by your allies have 1 second subtracted from their cast time but are easily interrupted. Cast time cannot be reduced below 1/3 seconds.
sorry, played 4 years of high school football as a center, and now im coaching. baisicly couldnt resist :P
/signed for ritball? :P
The next 1...3 item spell transfer skills used by your allies have 1 second added to their cast time and cannot be interrupted.
"On Sound!"
The next 1...3 item spell transfer skills used by your allies have 1 second subtracted from their cast time but are easily interrupted. Cast time cannot be reduced below 1/3 seconds.
sorry, played 4 years of high school football as a center, and now im coaching. baisicly couldnt resist :P
/signed for ritball? :P

