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Originally Posted by MirkoTeran
HB is bad. Even more on a war.
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Originally Posted by Yuhe Ji
There's nothing wrong with rebirth on a warrior. Since warriors have the highest armor, chances are they will be the ones left if a team wipes. I always have rebirth on my Koss and it's been useful.
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Originally Posted by Yuhe Ji
There's nothing wrong with rebirth on a warrior. Since warriors have the highest armor, chances are they will be the ones left if a team wipes. I always have rebirth on my Koss and it's been useful.
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Originally Posted by Sir Tidus
Aside from enchantment strippers, why is healing breeze bad on a warrior in PvE?
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Originally Posted by Sir Tidus
You know, if there are no enchantment strippers, healing breeze really isn't bad for PvE.
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Originally Posted by Marverick
leave the Rebirthing to a Monk.
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Originally Posted by MagmaRed
Yes, it is. Let me explain why, in length.
1) It costs 10 energy. Warriors have 20 energy unless using Radiant Insignias and/or Attunement Runes. If you use half your energy for a heal, how do you use attack skills, stances, shouts, etc. Some are adrenaline, so you'd be fine, but not all are, and you have to build adrenaline before you can use those skills. 2) Attribute points. To make Healing Breeze worth using, you need to spend attribute points in Healing Prayers to increase the regen you get. You'd want at least 5 attribute points to get a regen of +6, or 8 points to get regen of +7. This means you have fewer points for your weapon, Strength, and Tactics. 3) As noted, not all areas will allow it to be useful. Shatter enemies like you to use it, as it gives them another way to hurt you. Strip enemies like you to use it because it gives them a way to heal themselves. Now you wasted attribute points and energy, and helped the enemy. 4) Regen is not healing. Although regen is useful, it relieves pressure, it does not heal. Bleeding, Poison, Disease, Burning, and various environment effects will cause degen. Breeze will help counter those, but it will NOT heal you. Farming builds are different. They are designed to allow you to go without help from other players, heroes, or hench. Because of this, you need ways to stay alive. That is the only reason a Warrior should be using Monk spells to heal himself. If you are with a team, you take a Monk or Ritualist to heal you, and you only take a self heal for emergencies. Your self heal should be Lion's Comfort or Healing Signet, as you would already have points in those attributes, and can boost them more with a rune. PvX has some very good builds. It also has some REALLY bad ones. If you notice, each build gets 'vetted'. Read the score the build got before deciding if it is good or not. Builds get a score between 0 and 5. Anything less than 3 isn't worth using in my opinion. Anything 3 or above needs to be reviewed for what you want to use it for, and maybe adjusted. PvX is done by ANYONE, and I know people who post joke builds there on occassion. So don't expect every build to be made by someone knowledgable, serious, or good at the game. |
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Originally Posted by itsvictor
I rather not have a monk rebirthing cause he should be healing, that skill slot is better used with another prot. When the team wipes and the monk is the last one alive, he ran way too fast and allowed his teammates to die...hmm...irony...
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Originally Posted by isamu kurosawa
Healing breeze is useless for anything but farming. If you realy need such a big heal you need it right away, not over 15 seconds.
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Originally Posted by Sir Tidus
Well, isn't restore life so much better in combat rez? It rez with the highest health and energy and has the shortest casting time. Yeah, I know the touch range is bad, but what other alternatives are there in the underworld? Rez signet won't get recharged for a long period of time.
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Originally Posted by Sir Tidus
What if you don't need a big heal and by the time you need one, other people in the party also need healing? Wouldn't healing breeze relieve a lot of pressure and save a lot of energy? Especially since warriors don't take that much damage, so the healing over time will get used to its full potential.
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Originally Posted by Sir Tidus
What if you don't need a big heal and by the time you need one, other people in the party also need healing? Wouldn't healing breeze relieve a lot of pressure and save a lot of energy? Especially since warriors don't take that much damage, so the healing over time will get used to its full potential.
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Originally Posted by mistokibbles
what do you guys think of mending touch on a warrior then? 5 energy cost, 3/4 sec cast and i think and 8 sec recharge and it removes 2 conditions from target touched ally. good to counter conditions like blind and weakness.
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Originally Posted by mistokibbles
what do you guys think of mending touch on a warrior then? 5 energy cost, 3/4 sec cast and i think and 8 sec recharge and it removes 2 conditions from target touched ally. good to counter conditions like blind and weakness.
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Originally Posted by Marverick
Don't bring Rebirth on a Warrior, it's almost as bad as Healing Breeze/Mending/etc.... take something that you can actually rez with and leave the Rebirthing to a Monk.
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