3-Necro HM Build

Marverick

Marverick

Forge Runner

Join Date: Aug 2006

R/

I've been leaning towards a Rt/x instead of the N/Rt for my physicals for a better Splinter Weapon.

This is the bar I've been running mostly, although I could probably still use a few tweaks.

[Offering of Spirit][Splinter Weapon][Weapon of Shadow][Mend Body and Soul][Spirit Light][Protective Was Kaolai][Life][Bloodsong]

This is the N/Rt curse guy that I've been running recently. I've found hero AI for Spiteful Spirit to be not very satisfying.

[Weapon of Quickening][Enfeebling Blood][Barbs][Shadow of Fear][Rip Enchantment][Signet of Lost Souls][Shadowsong][Death Pact Signet]

-Lotus-

Jungle Guide

Join Date: May 2008

heroes fail at offering of spirit. try reclaim essence.

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by Marverick
I've been leaning towards a Rt/x instead of the N/Rt for my physicals for a better Splinter Weapon.

This is the bar I've been running mostly, although I could probably still use a few tweaks.

[Offering of Spirit][Splinter Weapon][Weapon of Shadow][Mend Body and Soul][Spirit Light][Protective Was Kaolai][Life][Bloodsong] That is very similar to what I have on my Rit hero, except I have [[Ancestor's Rage] replacing Weapon of Shadow. Need to micro Offering of Spirit somewhat.

Mr Pink57

Mr Pink57

Krytan Explorer

Join Date: Apr 2007

a van down by the river

iBench

P/W

[Build; OACkAuhj4SiU1EN4x13kPY5U0WyF]

I've been running this mainly in 4v4 due to lack of a physical attacker minus the minions. It also helps fuel MBaS.

pink

Marverick

Marverick

Forge Runner

Join Date: Aug 2006

R/

I've found Offering of Spirit to work fine... haven't had any troubles with it. Ancestors' Rage ends up only doing 50-60ish damage in hard mode, not really worth it.

This is the 4-man team I ran for the Dragon Festival missions. Worked very well, no deaths besides the time I missed the meteor shower and Livia stood in it <_<

[build prof=N/Mo dea=12+3+1 sou=9+1 hea=9][Jagged Bones][Blood of the Master][Animate Shambling Horror][Animate Bone Minions][Death Nova][Protective Spirit][Aegis][Resurrection Signet][/build]

[build prof=N/Rt cur=10+1+1 sou=9+1 comm=11 rest=6][Mark of Pain][Weapon of Quickening][Enfeebling Blood][Shadow of Fear][Barbs][Spirit Light][Shadowsong][Death Pact Signet][/build]

[build prof=Rt/x chan=12+1+1 rest=12+2 spaw=3][Offering of Spirit][Splinter Weapon][Weapon of Shadow][Mend Body and Soul][Spirit Light][Life][Bloodsong][Resurrection Signet][/build]

and then I ran

[build prof=R/N mar=12+3+1 exp=12+1 wil=3+1][Apply Poison][Prepared Shot][Concussion Shot][Distracting Shot]["You Move Like a Dwarf!"@10][[email protected]]["Finish Him!"@10][Resurrection Signet][/build]

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by Marverick
I've found Offering of Spirit to work fine... haven't had any troubles with it. Ancestors' Rage ends up only doing 50-60ish damage in hard mode, not really worth it. Ancestor's Rage does 103 AoE Lightning damage at level 14 channeling, which makes a significant difference compared to only 10 channeling (75 AoE lightning damage) that Sab's N/Rt brings.

The only reason I would bring a Rit over a N/Rt is to have level 14 channeling (for Splinter Weapon and Ancestor's Rage). If you are not going to bring a level 14 channeling rit, you may as well go for a N/Rt with better energy management.

The hero doesn't cast OOS often enough. Micro managing is necessary most of the time.

ump

Lion's Arch Merchant

Join Date: Nov 2005

Quote:
Originally Posted by Turbobusa
Don't use Icy veins in HM.
I don't know if you've every played a necro build with it yourself but the damage done is pathetic. Ho and it's not AoE damage it's AoE damage on death.
If you say so, but it's working fine for me. Yes, I know it's AoE on death, but things die extremely fast, even in hard-mode, so I look at it as 80 AoE damage every 5 seconds.
Quote: I didnt do that quest so I am not familiar with it. Anyway NM is always alot easier than HM.

Quote:
Originally Posted by Nainoa
I like the addition of the interrupt on the bomber. I'm not sure if it's better than the party heal from Dwayna's Sorrow. In my limited HM experience the minions and melee usually take the brunt of the damage anyways.

I like the changes to the barbs necro. I have been looking for another elite to use instead of SS myself since most things are dying too fast to really get damage out of SS. Manually controlled weaken armor may be better than orb if you're just looking to spread the condition around. Instead of faintheartedness maybe spinal shivers if you're a physical to act like a dazed condition when needed. I'm not really sure. EDIT: I just noticed foe has to be enchanted for the blind. Doesn't seem all that great now since physical mobs aren't usually enchanted.

On the third necro, I have to agree with the others about icy veins. Because it deals elemental damage it's not all that great in HM because of the higher armor level on foes. For the minion bomber, the secondary is optional. I have a version with protection (Aegis, Prot Spirit/Spirit Bond), domination (Cry of Frustration), channeling (Ancestor's Rage, Splinter Weapon), and healing (Dwayna's Sorrow) among others. I prefer the interrupt, but you can take whichever you prefer.

As a clarification to others, Blinding Surge blinds the target regardless. If the target has an enchantment, then it also blinds adjacent foes. At worst, it blinds one, at best it's an AoE blind. It also does minimal damage to the target (41 armor penetrating).

Lightning Orb is basically just a damage skill that the hero can spam. The cracked armor is just a bonus, not the primary goal.

Faintheartedness is a skill that I'm not completely sold on. A disabled Spinal Shivers is actually something I thought about this weekend also as a possibility. It could even force Cry of Frustration out into Dwayna's Sorrow as you suggested.

Victo's silence

Victo's silence

Pre-Searing Cadet

Join Date: Jul 2008

legion of the silver thorn

D/Mo

I just made my sabway team, with the top builds that were reccomended, i gave my team the right weapons and runes so i tested it on the thirsty river mission and it worked amazingly, but when i ran into a small group of 5 mandragors in grothmar wardowns my team got destroyed, is it because i cant just fight with me nd my 3 necros? or am i meant to have henchmen with me too? so the main question is what am i doing wrong? or am i not meant to try and take on a group of monsters with just me nd my necros? , please some one tell me whats wrong

Nainoa

Nainoa

Frost Gate Guardian

Join Date: Jun 2008

USA

ARMY

W/

You should be able to handle smaller groups (up to about 6 mobs) fine with just heroes. However, some enemies are going to be particularly difficult since you lack interrupts/daze such as groups of casters with aoe spells. Groups with multiple healers will be difficult as well. In general groups with a lot of ranged dps will be more difficult since they won't be body blocked by minions and can just dps your cloth wearers.

Sab

Sab

Desert Nomad

Join Date: Dec 2005

Quote:
Originally Posted by Victo's silence
I just made my sabway team, with the top builds that were reccomended, i gave my team the right weapons and runes so i tested it on the thirsty river mission and it worked amazingly, but when i ran into a small group of 5 mandragors in grothmar wardowns my team got destroyed, is it because i cant just fight with me nd my 3 necros? or am i meant to have henchmen with me too? so the main question is what am i doing wrong? or am i not meant to try and take on a group of monsters with just me nd my necros? , please some one tell me whats wrong If the maximum party size is eight, you should have a party of eight.

ryu_okunato

Ascalonian Squire

Join Date: Jan 2008

Legacy Of Angels [Halo]

W/P

Quote:
Originally Posted by Victo's silence
I just made my sabway team, with the top builds that were reccomended, i gave my team the right weapons and runes so i tested it on the thirsty river mission and it worked amazingly, but when i ran into a small group of 5 mandragors in grothmar wardowns my team got destroyed, is it because i cant just fight with me nd my 3 necros? or am i meant to have henchmen with me too? so the main question is what am i doing wrong? or am i not meant to try and take on a group of monsters with just me nd my necros? , please some one tell me whats wrong u can use sabway w/o henchman, ur problem was either A. u didn't have minions B. they got to ur healer/mm and caused everyone else to die or C. mass AoE

cyber88

Lion's Arch Merchant

Join Date: Oct 2006

Quote:
Originally Posted by ump
If you say so, but it's working fine for me. Yes, I know it's AoE on death, but things die extremely fast, even in hard-mode, so I look at it as 80 AoE damage every 5 seconds. Actually Icy Veins synergise very well with death nova minion bomber. Becoz like what ump said. When things starts dying, the AOE dmg on death triggers (from death nova or icy veins) and it will chain reaction. --->death, aoe dmg, death, etc.

I load my N/Rt without WoR & use nightmare weapon (same effect but without the condition removal) & output dmg with icy veins. It increases the overall dmg output.

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

Icy Vains is a good skill in pve actually, high armor opf certain mobs is baed for the skill tho.

Cherng Butter

Cherng Butter

Desert Nomad

Join Date: Jan 2006

Maryland

The Mirror Of Reason [SNOW]

E/Mo

2 things:

No Blood of the Master on the MM?
Doesn't anybody use Weaken Armor?

Victo's silence

Victo's silence

Pre-Searing Cadet

Join Date: Jul 2008

legion of the silver thorn

D/Mo

Ok, ive found my problem and have been given a new set of builds to try with them, thnx fr help

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by Super Igor
Icy Vains is a good skill in pve actually, high armor opf certain mobs is baed for the skill tho. If you want a good elite you may as well go with Discord. I just tried a 6-heroes necro discord team and it was simply devastating.

Showtime

Showtime

Forge Runner

Join Date: Sep 2005

WTB Q9+5e Bows/Q8 14^50 Weapons

R/P

Is the 4 man build viable in normal/hm fow since henchies can't go from ToA? I tried a few runs with my ranger ursan. It works well in normal with shadows and the beach. But I have problems with the skeletons and have to go back to the shadows for bodies. I am thinking of trying out my old judges barrager with some of the newer pve skills to help with the undead.

Marverick

Marverick

Forge Runner

Join Date: Aug 2006

R/

Quote:
Originally Posted by Cherng Butter
2 things:

No Blood of the Master on the MM?
Doesn't anybody use Weaken Armor? Heroes spam Weaken Armor on targets that are already under cracked armor

BDEATHS

Pre-Searing Cadet

Join Date: Jul 2008

gw

TYYS

W/Mo

I tried Ump's Sabway build but found Cry of Frustration next to useless on Olias(N/Me Minion Bomber). He is too busy running around summoning minions than interrupt the rest of the foes.

Did anyone find that the 3-Necro build is much less effective when running against foes who interrupt a lot or do massive AOE dmg like in parts of EOTN?

What is a good build to solo with H/H in Realm of Torment?

Thanks.

Master Necromanz

Frost Gate Guardian

Join Date: Dec 2007

Discord... quick death, infinte energy on necro. I dont play anymore other teambuilds, becoz discord is quick and safe. What do you need moar?

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by Master Necromanz
Discord... quick death, infinte energy on necro. I dont play anymore other teambuilds, becoz discord is quick and safe. What do you need moar? Every Discord team build I have seen has at least 1 MM in them for SR. They have the same issue as sabway, which means they would not work well in low corpse areas.

Master Necromanz

Frost Gate Guardian

Join Date: Dec 2007

Quote:
Originally Posted by DarkSpirit
Every Discord team build I have seen has at least 1 MM in them for SR. They have the same issue as sabway, which means they would not work well in low corpse areas. You have a point... BUT with quick deaths you dont need it really... discord 5 energy ftw. And you spam [EB] (1energy) and uhmm wich hex shall we do [putrid bile], so what no minions... 16 energy you gain 15 or whatever and energy regen.

But I am looking for anything new in necro, its getting bored, the quick deaths etc.

-Lotus-

Jungle Guide

Join Date: May 2008

Quote:
Originally Posted by DarkSpirit
Every Discord team build I have seen has at least 1 MM in them for SR. They have the same issue as sabway, which means they would not work well in low corpse areas. Discord teams are compleatly flexible. they dont rely on the MM for energy, in a low corpse area you can switch out his skills to be more useful.

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

Discordspam is a great build.

AcousticMeanie

AcousticMeanie

Academy Page

Join Date: Jul 2008

Rt/

I have to agree that [Discord] spammers can function independently of an MM.

With that said I do have one problem with the default Sab setup.

Hero's are terrible at overwriting Weapon Spells, even if it's the same spell. I get really frustrated when I'm in the middle of a cluster of mobs not even being targeted and as soon as i see splinter it's overwritten by warding, which is then usually over written by WoR.

Am I the only one who notices, or is even bothered by this? My temp solution to this is to prioritize weapon spells based on what character I'm using and drop the others for misc utility spells on the SS ([Rigor Mortis], [Rend Enchantments]) and Healer ([Preservation], [Spirit Transfer])

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by Master Necromanz
You have a point... BUT with quick deaths you dont need it really... discord 5 energy ftw. And you spam [EB] (1energy) and uhmm wich hex shall we do [putrid bile], so what no minions... 16 energy you gain 15 or whatever and energy regen.

But I am looking for anything new in necro, its getting bored, the quick deaths etc. Even so, I am sure they would not be able to spam as much as they can compared to when a MM is around. Discord maybe only 5e but it still requires a hex/enchant and a condition to be cast first. Also you may need other utility skills and healing. And SR has a limit of 3 times every 15s.

Not saying it is not possible, but its effectiveness would be reduced. 3 necros without meat shields can also be a pain in HM.

ryu_okunato

Ascalonian Squire

Join Date: Jan 2008

Legacy Of Angels [Halo]

W/P

Quote:
Originally Posted by DarkSpirit
Even so, I am sure they would not be able to spam as much as they can compared to when a MM is around. Discord maybe only 5e but it still requires a hex/enchant and a condition to be cast first. Also you may need other utility skills and healing. And SR has a limit of 3 times every 15s.

Not saying it is not possible, but its effectiveness would be reduced. 3 necros without meat shields can also be a pain in HM. well in places where minions can't be used its pretty good,


btw does anyone have a good setup for gate of madness for hm?

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by ryu_okunato
well in places where minions can't be used its pretty good,


btw does anyone have a good setup for gate of madness for hm? Yes, I know that Discordway may just be the most powerful HM hero team build right now. Its performance is incredible, killed some of the toughest HM bosses in the game without even a single death on heroes or henchies. It certainly surpassed sabway.

joea64

Frost Gate Guardian

Join Date: Mar 2008

Northern VA, USA

Above and Beyond Duty (Duty)

Rt/Mo

I've been using Sabway for a couple of weeks now and overall I'm very, very pleased with it. I used the two-paragon variant for Elusive Golemancer this morning with great success.

Because my current main character is a necro, I've tweaked the build a little to reflect my own playing style. I have my character set up as the SS nuker, with Olias and Livia (at this writing, I don't have MoW yet) as the healer and MM, respectively. Usually, I use Jora or Koss (W/R with a level 20 pet) as the third hero, and round out the team with fighter, healer, and mesmer henchies when going solo (frex, in NF, I generally use Mhenlo, Devona and/or Gehraz, Odurra and Cynn).

My current general build is as follows:

Spiteful Spirit/Suffering/Reckless Haste/Defile (or Desecrate, their effects are identical) Enchantment/Barbs/Mark of Pain/Radiation Field/Pain Inverter (the last two are Asura PvE skills).

SS, Suffering, RH, Barbs and PI are my base skills for this build; I swap out the others as I deem best for a particular mission or quest. For example, going into a GWEN area with lots of Destroyers, I'd replace Mark of Pain with Alkar's Alchemical Acid. For NF areas with Margonites, Titans, elementals, etc., I'd use Lightbringer's Gaze. Radiation Field is good for rapidly inflicting health-degen spikes on enemies in a melee situation. I might occasionally switch to a N/Me build from the usual N/Rt and put in Arcane Echo so that I can double up on the core skills in my build.

-Joe-

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by joea64
I've been using Sabway for a couple of weeks now and overall I'm very, very pleased with it. I used the two-paragon variant for Elusive Golemancer this morning with great success. Ok...did you try HM Riven Earth with sabway? Can someone try it and let me know how well it performs there?

joea64

Frost Gate Guardian

Join Date: Mar 2008

Northern VA, USA

Above and Beyond Duty (Duty)

Rt/Mo

Quote:
Originally Posted by DarkSpirit
Ok...did you try HM Riven Earth with sabway? Can someone try it and let me know how well it performs there? I did the Justiciar Naveed quest that goes to Riven Earth ("The Asura Trap", I believe) this afternoon with my Sabway team, and it worked well. Raptors fell like ninepins - they've always been difficult opponents for my other characters. I also farmed Magus Stones (my favorite pointfarming area in Asuraland because of all the bosses) and my modified Sabway was perfect.

About the only real failure I've had so far with Sabway was in a NF area, Forum Highlands, which I was trying to vanquish; I ran into trouble with the huge group of elementals in the western part of the area.

-Joe-

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by joea64
I did the Justiciar Naveed quest that goes to Riven Earth ("The Asura Trap", I believe) this afternoon with my Sabway team, and it worked well. Raptors fell like ninepins
- they've always been difficult opponents for my other characters. I also farmed Magus Stones (my favorite pointfarming area in Asuraland because of all the bosses) and my modified Sabway was perfect.

About the only real failure I've had so far with Sabway was in a NF area, Forum Highlands, which I was trying to vanquish; I ran into trouble with the huge group of elementals in the western part of the area.

-Joe- Vanquishing Forum Highlands is easy except for the group with the Djinn boss.

ump

Lion's Arch Merchant

Join Date: Nov 2005

Quote:
Originally Posted by BDEATHS
I tried Ump's Sabway build but found Cry of Frustration next to useless on Olias(N/Me Minion Bomber). He is too busy running around summoning minions than interrupt the rest of the foes.

Did anyone find that the 3-Necro build is much less effective when running against foes who interrupt a lot or do massive AOE dmg like in parts of EOTN?

What is a good build to solo with H/H in Realm of Torment?

Thanks. I never really monitored Cry of Frustration to see how well it interrupts. The other option is disabling it until you need it. However, when I need an interrupt, I rely on knockdown (Ursan Roar) or daze (Technobabble), but that situation rarely comes up. I have found HM areas with Roaring Ethers and Ruby Djinns harder than most areas. I usually have to slow it down, flag heros, and pull at those times.

ump

Lion's Arch Merchant

Join Date: Nov 2005

Quote:
Originally Posted by DarkSpirit
Ok...did you try HM Riven Earth with sabway? Can someone try it and let me know how well it performs there? I vanquished it a while ago with great difficulty and lots of DP removal. I used a build similar to the original necro builds without most of my recent variations. I even was a monk rather than my more recent Ursan (Reversal of Fortune, Dwayna's Kiss, Light of Delivance - before the nerf and PvE buff, Protective Spirit, Shield of Absorption, Pain Inverter, Technobabble). The lack of interruption is what hurt the most against the multiple Simian SpiritCallers and their hard rez (and the Rt Boss also). The rest of the mobs weren't so bad. I haven't tried again recently, but probably will in due time with another character.

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by ump
I vanquished it a while ago with great difficulty and lots of DP removal. I used a build similar to the original necro builds without most of my recent variations. I even was a monk rather than my more recent Ursan (Reversal of Fortune, Dwayna's Kiss, Light of Delivance - before the nerf and PvE buff, Protective Spirit, Shield of Absorption, Pain Inverter, Technobabble). The lack of interruption is what hurt the most against the multiple Simian SpiritCallers and their hard rez (and the Rt Boss also). The rest of the mobs weren't so bad. I haven't tried again recently, but probably will in due time with another character. I find sabway to be quite weak in HM Riven Earth, which was why I asked. Discordway works well though.

http://www.guildwarsguru.com/forum/s...64&postcount=9

cyber88

Lion's Arch Merchant

Join Date: Oct 2006

I have little difficultly with HM Riven Earth using sabway. With all HM vanquishing, must target the group in sequence. Healers/hard rezzers 1st, mass AoE dmgers next, melee tanks then squishies.

With ur henchies, bring the interupter henchie (available in all EOTN lands) and it should decrease ur problems.

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by cyber88
I have little difficultly with HM Riven Earth using sabway. With all HM vanquishing, must target the group in sequence. Healers/hard rezzers 1st, mass AoE dmgers next, melee tanks then squishies.

With ur henchies, bring the interupter henchie (available in all EOTN lands) and it should decrease ur problems. The problem is not that Riven Earth HM cant be vanquished with sabway.

But starting sabway just outside of Rata Summ, without minions, and against the first group of Raptors did gain some DP for me. Discordway on the other hand, went by without a single casualty, even without minions.

Ferret Deathsquad

Ferret Deathsquad

Lion's Arch Merchant

Join Date: Mar 2008

Boston, Mass

W/Rt

looks like fun, I'm going have to try the four person group. Thanks for putting this out.

cyber88

Lion's Arch Merchant

Join Date: Oct 2006

Quote:
Originally Posted by DarkSpirit
The problem is not that Riven Earth HM cant be vanquished with sabway.

But starting sabway just outside of Rata Summ, without minions, and against the first group of Raptors did gain some DP for me. Discordway on the other hand, went by without a single casualty, even without minions. i c. no wonder. well, i never did hav problems or dp wif tat 1st grp of raptors. and i dun play a earth ele. well, it may be my playing style differing from urs. no hard feeling i hope

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by cyber88
i c. no wonder. well, i never did hav problems or dp wif tat 1st grp of raptors. and i dun play a earth ele. well, it may be my playing style differing from urs. no hard feeling i hope Only that for the same playing style, one build is clearly superior over the other. And I dont use consummables to get rid of DP either.