/Signed.
In my humble opinion, gameplay is a very important component of MMORPG nowadays. It is one of the creation of bonds and friendships. More often than not, these bonds/friendships keep one enable one from continuously playing this game. It is those bonds/friendships which made the game enjoyable. What bonds/friendships can there be if one just rampantly kick so-called in-active members just like that?
Let's face it. No one likes to be kicked. Besides, they did mention that they have over 100 members who logged in once every 1 - 2 weeks. To kick those, I would think is not the correct way to handle matters, in fact, to some extent, it may amount to a rude gesture.
Also, theirs may very well be a guild consisting of casual players after all, and casual players do have work life and family life and real life friends to maintain and we ought to respect that as well. After all, they did pay for their copies of Guild Wars.
On foresight,
Alliance Chat may not be the best way to proceed. Think of other guilds in the same Alliance. How will they feel if 2 guilds are using Alliance Chat as a form of Guild Chat? Would it not amount to unnecessary spamming? Would it not defeat the purpose of an Alliance chat? It would defeat the purpose and meaning of an Alliance Chat and that is not what we want.
To the topic of Faction Farming Guilds/Alliances, let's face it, they have already put up their banners as Faction Farming Guilds,
does it really matter if the guild limit is increased by 50? or even 100? They will still continue to farm and Guilds/Alliances short of making Faction Farming their key objective in their guild are never able to catch up. In my humble opinion,
by depriving a legitimate solution to a problem due to another problem may very well not be the correct way to proceed. I seriously doubt by increasing the guild limit, it will break the game. On the contrary, it will seek to give the guilds with a better environment more acknowledgment and allow them to spread their fun-filled philosophies to the rest of the Guild Wars population. Surely if there are so many players willing to join these guilds, there must be something worthwhile in these guilds that others are sorely lacking. That should be acknowledged and encouraged. Also, every set of problems should be looked at on its own. It will just unduly complicate things up if one has a fear for changes and started bringing everything into the picture. Then, there will never be changes happening.
We should look at it from:
What is the objective of a guild?
It is to create friendships and make more bonds. Others will feel it's more for competitive gameplay of course.
What is the problem right now?
Some of the notable Guilds such as HEVN and SNOW too, surely have burst their limits on guild size long ago.
What is the correct way to go about solving the problem, and not using a round-about way?
Increasing the Guild size seems to be perfectly sound. It's time too as Guildwars have been around for 3 years. The last increase happened in 2005. There is major jump in players' population and I feel it is time to acknowledge that and it is time to acknowledge that there are guilds who cherishes that bond/friendship with other players.
Quote:
Not fair for the people who already made huge alliances, + Why break something while trying to repair it, when it's not broken in the first place?
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I think it is not a question of fairness in this case. For all we know, they may have never thought about requesting for an increase in guild limit or never attempted that course of action. Furthermore, it will benefit them in a way as they are able to spread their philosophies to more members out there, creating more bonds/friendships as a result. Contrary to the above quote, I think the very reason why this thread was put forth was because something is broken and is not properly fixed, hence there is a need to rectify the problem in the proper manner.
After all,
by having those bonds/friendships, it will more or less ensure that the players in that same guild will have a further incentive to make a transition to Guild Wars 2 as a guild altogether, which is essentially beneficial for Anet as well in the long run.
My two cents,
Ariel