Item Dying [Details Inside]

DarkGanni

DarkGanni

Forge Runner

Join Date: Mar 2006

Malta

[CuTe]

E/

As some of you might know there are some items that can't be dyed when found as drops for example:

The default color of the Canthan artifact is Yellow.
Collector item: dyeable
Drop: not dyeable
Crafted item: not dyeable
(from wiki)

I find this lame, the common ones are dyeable and the hard ones to find undyeable.

Anyone else agree that the dropped versions should be dyeable aswell?

- Ganni

miskav

miskav

Jungle Guide

Join Date: Jun 2005

None

Mo/

I thought dying as in death xD, but yeah.
It'd be nice.

Ama Seraphim

Ama Seraphim

Academy Page

Join Date: Apr 2007

War Torn [Torn] - Guild Leader

D/R

/signed

it would be nice to be able to dye weapon drops.. some do.. but not all

ShadowsRequiem

ShadowsRequiem

Furnace Stoker

Join Date: Oct 2005

Inde is Smoking [Hawt] *ToA*

W/E

It would also be nice to dye green items :P Since some of them are actually dyeable.

lilraceangel3

lilraceangel3

Lion's Arch Merchant

Join Date: Jan 2008

Western Mass

Passionate Kiss of the cats [Kiss]

W/N

/signed
let us dye all the weaps, like to make sure my armor and weaps match.

Adja1005

Frost Gate Guardian

Join Date: Mar 2008

Scotland

R/

/notsigned

Unique items are meant to be unique. Plus all we'll see is people dying their stuff black, to match their black armour.

ShadowbaneX

Wilds Pathfinder

Join Date: Jun 2006

Heroes of the Horn

A/Me

Quote:
Originally Posted by Adja1005
/notsigned

Unique items are meant to be unique. Plus all we'll see is people dying their stuff black, to match their black armour.
well, not everyone as I happen to not like most things dyed black, but you do have a point. I'd rather see items with seperate dyeable areas. Dye zone 1 and dye zone 2 as it were. Granted, this could lead to gross tastelessness, but it'd be nice if all paragon armour didn't have to be white somewhere, or to add tints to the steel sections of alot of warrior armour, or to make that Dragon on the mesmer elite canthan armour some colour other then gold, etc.

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

I'd like to see all weapon skins dyeable, and noticeably so (no more of that "dye only effects the hilt/tiny parts you can barely notice" shit)...

mage767

mage767

Desert Nomad

Join Date: Oct 2006

USA

LOVE

Me/E

I use the skin myself, and mine is not dye-able either.

On the side: I thought the title of this thread was referring to items 'durability', lol. Which makes me wonder, why is there no item durability system in guild wars? How can all weapons remain 100% functional even after you have used them for ages. Doesn't look realistic...

EinherjarMx

EinherjarMx

Wilds Pathfinder

Join Date: May 2006

Mexico

La Legion del Dragon [LD]

E/

/signed, i want my gold storm artifact dyeable

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

Quote:
Originally Posted by mage767
How can all weapons remain 100% functional even after you have used them for ages. Doesn't look realistic...
An Ele calling down Meteors from heaven doesn't look realistic too.

Anyways, I'd like to have some more dye options too, be it all weapons are different areas.

/signed

Tatile

Tatile

Desert Nomad

Join Date: Sep 2007

Stygian Disciples of Tenebrasus

N/Me

/signed

I'd like to have the option to dye my items, perhaps not the Greens, but the rest. Also making the dye noticable is helpful. My Undead Staff seems to 'take' dye, but the colour does not change...

mage767

mage767

Desert Nomad

Join Date: Oct 2006

USA

LOVE

Me/E

Quote:
Originally Posted by Arduinna
An Ele calling down Meteors from heaven doesn't look realistic too.

Anyways, I'd like to have some more dye options too, be it all weapons are different areas.

/signed

Lol, it's a skill - grow over it. If I apply your argument, then Healing Spring (a trap ranger skill) is unrealistic too since I don't see a spring....

Tatile

Tatile

Desert Nomad

Join Date: Sep 2007

Stygian Disciples of Tenebrasus

N/Me

Quote:
Originally Posted by mage767
Lol, it's a skill - grow over it. If I apply your argument, then Healing Spring (a trap ranger skill) is unrealistic too since I don't see a spring....
Um, I think you fail to realise that Arduinna was pointing out a flaw in the previous post regarding the realistic-ness of game mechanics.

mage767

mage767

Desert Nomad

Join Date: Oct 2006

USA

LOVE

Me/E

Quote:
Originally Posted by Tatile
Um, I think you fail to realise that Arduinna was pointing out a flaw in the previous post regarding the realistic-ness of game mechanics.
May be I'm reading wrong, what flaw is Arduinna referring to that I failed to catch?

DarkGanni

DarkGanni

Forge Runner

Join Date: Mar 2006

Malta

[CuTe]

E/

First of all I apologize for the thread's name (didn't know what other name to give), this idea doesn't have to do with realisticness.

Like EinherjarMx said he would like to dye his storm artifact. I'm sure there are other people that have the same problem with other items and are probably forced to use collectors ones.

This thread is mainly to address this: Gold/Purple/Blue dropped and crafted items should be dyeable just like their collector counterparts.

Can a mod rename the thread to something better please to avoid more confusion. Thanks in advance.

- Ganni

Tatile

Tatile

Desert Nomad

Join Date: Sep 2007

Stygian Disciples of Tenebrasus

N/Me

Quote:
Originally Posted by mage767
May be I'm reading wrong, what flaw is Arduinna referring to that I failed to catch?
Eh, perhaps I am the one reading it wrong. It just seemed to me that her arguement was quite valid, and that Metoer Shower is the oft used example because of it's ludicrous nature.