Addons

Darks Legacy

Darks Legacy

Ascalonian Squire

Join Date: Nov 2007

Axis Nova

Mo/

Will Gw2 remain a clean, non-addon game? so that those who like botting won't take advantage of the game world. Wow had tons of third party programs, and how many of you Gw fans want downloaded helpers that ruin the whole essence of gaming. I hope Gw remains add-on free

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

I hope so too as well. But something tells me that it won't be so. My hopes for gw2=no botting, no texmod, no wiki walkthroughs/builds *info on where stuff is, such as missions and quests, is fine, as is lore, but not walkthroughs and defiantly not cookie-cutter builds, and no grinding. But I know that won't happen. I just know I won't do any of that stuff, except maybe grind, but I'm not big on that.

Zydonis

Zydonis

Academy Page

Join Date: Dec 2007

USA

Loners United [CULT]

R/

Remain addon free? Texmod?

General DS

Frost Gate Guardian

Join Date: Sep 2006

pie land

Fate Worse than Death

W/

I personally like add ons. why? because YOU CAN CHOOSE to use them.
So many people misunderstand texmod. they think its only for cartography and stuff, but it can be used for so much more. During Daniel Bladewinds last event we used texmod to change the town to have a more festive look to it.

Mods that make thing pretty/easier to use/user friendly = good
mods that are pretty much cheating = bad

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by Zydonis
Remain addon free? Texmod?
Texmod does not exist for GW2. Nothing does. So currently, it is add-on free. Read a tad bit more closely next time

enxa

enxa

Krytan Explorer

Join Date: Sep 2006

Novi Sad, Serbia

Rt/

If you feel using addons ruins the experience, dont use them.
Its nice to have options for everybody.

I dont percieve botting to be more spread in WoW than in GW just because WoW has addons.

Antheus

Forge Runner

Join Date: Jan 2006

Wow does not allow or support botting add-ons. It has however unprecedented UI mod collection.

In general, and based on all the current experience, any game that can (must) be effectively played by bot is broken. Look at all the grindfests where there are more bots than players.

If there's a need for a bot in GW2, it's a doomed game when it comes to playability.

Strangely enough, Blizzard (officially) allows multi-boxing (1 player running wow on several computers). As long as they don't use a bot to control the movement.

There is however something about current GW and indicated design features of GW2 that makes me believe botting will the norm since day one.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by Azazel The Assassin
I hope so too as well. But something tells me that it won't be so. My hopes for gw2=no botting, no texmod, no wiki walkthroughs/builds *info on where stuff is, such as missions and quests, is fine, as is lore, but not walkthroughs and defiantly not cookie-cutter builds, and no grinding. But I know that won't happen. I just know I won't do any of that stuff, except maybe grind, but I'm not big on that.
Sorry to tell you this but there is a GW2 wiki already started.What is wrong with addons I would mind seeig a few more for the current game?

FireFox

FireFox

Krytan Explorer

Join Date: Jun 2005

Texas

We Wear Sombreros [文文文], Ugly Ducklings [ugly]

Quote:
Originally Posted by Azazel The Assassin
Texmod does not exist for GW2. Nothing does. So currently, it is add-on free. Read a tad bit more closely next time
It's funny how you have no idea how texmod works.

Owik Gall

Owik Gall

Wilds Pathfinder

Join Date: Jan 2007

Guardians of the Light

W/Mo

I don't think there will be any add ons. GW2 will have a lot of changes, but it doesn't seem likely that there will be anything that big of a change.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by FireFox
It's funny how you have no idea how texmod works.
Hehe. Yeah, texmod will work for GW2 (unless it is programed with heavily encrypted textures, which seems unlikely) since it works for pretty much every game since Tomb Raider. The question is, how long will it take for people to start making texmods and for them to be acceptable in the GW 2community?

Mercury Angel

Mercury Angel

Avatar of Gwen

Join Date: Apr 2005

Wandering my own road.

Guild Wars 2 is going to have an undetermined high or non-existant level cap which confers some (though minimal) benefit to players for reaching it. To the best of my knowledge, this is the official line.

That being the case, I suspect there will be at least leveling bots used and abused ASAP so that people can race for the highest level - and if there is no max level, then it will be especially important to people who want to stand out.

Courage!

Courage!

Lion's Arch Merchant

Join Date: Apr 2008

Australia

Mo/

what sort of addons are we talkin about?

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

It's funny how no one understands how 'addons' work.

Considering how poorly coded GW1 was, and all the exploits that were found and abused, it wouldn't surprise me if there were similar things in GW2. TexMod will be usable, so people will get in on that REAL fast, but I don't see Anet writing some revolutionary code that stops people exploiting holes.

Look at duping, it was the EXACT same method as duping in Diablo II. What's worse, the Anet people MADE Diablo II, so really, Anet need to take their heads out of their asses and learn to code better, THEN worry about whether addons will be usable.

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

Quote:
Originally Posted by Courage!
what sort of addons are we talkin about?
Stuff like this.

I'm quite happy with GW's at the moment, I see no need for any of those addons, but who knows what GW2 will bring?

Courage!

Courage!

Lion's Arch Merchant

Join Date: Apr 2008

Australia

Mo/

Quote:
Originally Posted by Arduinna
Stuff like this.

I'm quite happy with GW's at the moment, I see no need for any of those addons, but who knows what GW2 will bring?
do u go everywere i go???

Jade

Jade

Jungle Guide

Join Date: May 2005

Canada...... Eh!

Quote:
Originally Posted by Azazel The Assassin
I hope so too as well. But something tells me that it won't be so. My hopes for gw2=no botting, no texmod, no wiki walkthroughs/builds *info on where stuff is, such as missions and quests, is fine, as is lore, but not walkthroughs and defiantly not cookie-cutter builds, and no grinding. But I know that won't happen. I just know I won't do any of that stuff, except maybe grind, but I'm not big on that.
What is it that people have against TexMod? Does it really matter that much to them that I make my armor look a little better? Or change my brute sword to look like a giant pickle? Or make my UI look soooo much better. Seriously, even the hate for the cartography mod is unwarranted. The way cartography is without Texmod is retarded and ridiculous. If it doesn't affect you then why does it bother you?

Back on subject..... Community add ons are a great part of any online game. I for one hope that it continues into GW2. C'mon the UT sounds (when it was still working) was some fun stuff.

Alexandra-Sweet

Alexandra-Sweet

Wilds Pathfinder

Join Date: Dec 2006

That one place with the trees, mountains and snow

Ember Power Mercenaries [EMP]

Me/

Guild Wars 2 uses the same game engine as Guild Wars so any exploit that hasn't been found now will be in Guild Wars 2 as well.

However it is common for developers to upgrade the engine and try to fix as many bugs as possible, but Arena Net and bug fixing.....

So any addon there is now for Guild Wars will probably work on Guild Wars 2 as well.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by Age
Sorry to tell you this but there is a GW2 wiki already started.What is wrong with addons I would mind seeig a few more for the current game?
I know there is a wiki, and I know there will be walkthroughs on that wiki, which I will not like, and I won't use them or promote using those walkthroughs.

Quote:
Originally Posted by FireFox
It's funny how you have no idea how texmod works.
Let me rephrase. Texmod can work for GW2, but GW2 is not out, so it is rather impossible for people to make mods for GW2 through texmod.

Quote:
Originally Posted by Jade
What is it that people have against TexMod?
People dislike Texmod because they had to do things harder then those who make it easier through Texmod. It has nothing to do with changing the look of your armor to make it how you like or things like that.