Who likes the idea of becoming your ranger pet. There can be added mechanics to the pet skill bar where a ranger can take control, and "become his pet".
Benefits - He can be your tank that you can use to pull those mobs
- As a ranger in urgoz, you can use it to do some walling
- If your bored you can fool around and play as it, run around in pointless circles
Secondly, can we have our pets actually displayed in outposts. Even though it serves no purpose whatsoever and maybe make the district laggy, its fun to let your pet follow you wherver you may be.
Being your pet, and letting the run free
Darks Legacy
poasiods
Pets in outpost sounds completely unnecessary. Less lag > slightly amusing feature.
Also, the reason pet control is done the way it is now (no flags, only 3 default options) is so beast masters don't sit on their butt and have their pets run off to faraway places and attack/pull stuff. Think of the AB!
Also, the reason pet control is done the way it is now (no flags, only 3 default options) is so beast masters don't sit on their butt and have their pets run off to faraway places and attack/pull stuff. Think of the AB!
GaaaaaH
maybe if hero ai takes over your ranger, and you control the pet?
Konig Des Todes
AI controls your character, you control your pet, your character follows your pet, characters auto set to Attack, unable to change it. Sounds good. I would love to be a Spider, or a Wolf, for a time. Won't happen though, way to... weird. Would be nice for GW2 though.
Tosha
lemme guess: a suggestion straight from WoW??? There was a skill in WoW that allowed you to do that, but I forgot what it is called.
mage767
For the same token, I would like to display my gear (weapons, shields) etc when I'm in a outpost too. Don't understand why GW didn't implement it...so unusual.