Is it possible to give the smiting line a little boost without making stuff imba? (the creeps will use the skills too ofcourse) I'm aware it's a delicate situation so I'm leaving PvP out of the discussion.
Neither am I talking about godlike stuff. Just a few buffs here and there would make the experience as a smiter in PvE more meaningful and enjoyful imo.
A few examples:
- smite hex: recharge at 10 secs instead of 12 secs
- Smite: few more dmg points if the condition is met
- signets like: Signet of judgment, bane signet, castigation signet can use around '10' points more dmg output imo.
- etc.
Anyway, it's just a suggestion that may open up the monk class a bit.
Can you live with a little buff to smiting in PvE?
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Originally Posted by Marverick
Put all the signets at 10s recharge.
Make Signet of Judgement KD all adjacent foes as well. All of the direct damage smiting spells -> 5s recharge Judge's Intervention -> trigger the next time target ally loses more than 20% of his health |
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Quote:
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Originally Posted by Marverick
Put all the signets at 10s recharge.
Make Signet of Judgement KD all adjacent foes as well. All of the direct damage smiting spells -> 5s recharge Judge's Intervention -> trigger the next time target ally loses more than 20% of his health |
/unsigned for lowering recharge time
/signed for more damage or maybe change some skills descriptions
How about a buff to [Strength of Honor]? Maybe give some more damage or cost less energy? It would make sense that anyone enchanted with SoH deals holy damage, too. I think Balthazar's Aura should also get a fix up. Maybe if the effect lasted longer, or the recharge time could be decreased that would be great. I'm fine with the energy cost because it keeps the concept of the skill balanced, otherwise it would have been an elite.
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Originally Posted by Tyla
^It's already used in the meta, with 3 melee.
But for PvE, buff it to something sane...like...+50 damage! |
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Originally Posted by eximiis
That an Mantra of inscriptions would make Mesmer fast cast signet on you each 5-6 secs. lol
/unsigned for lowering recharge time /signed for more damage or maybe change some skills descriptions |
Ok fine maybe not AoE KD.
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No matter how awesome smiting is, people will still want the monks to be healers. You can't change that mentality. You "need" 2 heal/prot monks in every team. Making smiting awesome still won't make people want you to run smiting. Healers are a rare and endangered species that will always be in demand.

would be lovely to have some buffing.